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XRDC VR Ar 2019
XRDC VR Ar 2019
XRDC VR Ar 2019
for Healthcare
July 2019
Presented by
xrdconf.com
This topic is important enough that at XRDC 2019 there will be an entire track
of talks dedicated to how these technologies are revolutionizing medicine
by opening up new avenues of healing, improving the quality of care and
reducing the risks and costs of treatment.
XRDC 2019 will take place October 14th and 15th at the beautiful Fort Mason
Festival Pavilion in San Francisco, a warm and convivial venue where leading
innovators, educators, and decision-makers can gather to trade insights and
build relationships.
The art project quickly grew into an organization that uses the
healing power of art and nature to craft therapeutic experiences in
virtual reality. The unique VR content is currently being used as an
evidence-based, drug-free medicine in over 500 hospitals and
healthcare institutions worldwide, and is present in several
scientific studies.
Marijke Sjollema,
Founder | Creative Director -
In 2017, the organization developed waterproof VR goggles that allow
The Dolphin Swim Club VR
users to swim in real water, with virtual wild dolphins, and experience
real therapeutic effects. As well as providing an entirely cruelty-free
alternative for so-called dolphin-assisted therapies with captive dolphins.
To create a world, and then be able to walk or swim or fly around in it; to create
a work of art that becomes a medicine; this is truly a new and unique path
available to me as an artist today, where the work you create can cross over from
being not just a product, but an experience to touch people’s lives with.
And of course, life will be easier with all kinds of improvements in the quality
of equipment, software, user friendliness, affordability etc. In this respect, I
think the future is looking bright.
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xrdconf.com AR/VR Healthcare | July 2019 4
There are already quite a few fantastic and very effective examples of what
magic can be achieved (and of course, I am proud that Dolphin Swim Club is one
of them). I like the example of the syringe; It must be sharp, it must be sterile,
but in the end what works is what you put in it.
Most recently my team and I have focused on how best to develop Arno Hartholt,
virtual humans – interactive, AI-driven embodied digital characters – for Director of Research
a range of AR and VR platforms, including HoloLens, Magic Leap, and Development, USC
Vive, Oculus, iOS and Android. We’re also working with Dr. Skip Rizzo Institute for Creative
Technologies
to advance our virtual reality exposure therapy capability, BRAVEMIND,
a tool for clinicians to treat service members who suffer from
post-traumatic stress.
These reinforce each other, allowing both the audience as well as the
development pool to grow, which will ultimately lead to wide adoption of
these platforms.
There’s a huge upside, though, not only for entertainment, but also for educating
and healing people and providing opportunities to constantly better ourselves.
For AR it's the Hololens 2. I haven't used one yet, but the advertisements I've
seen relating to the upgrades in how you interact look amazing.
When you have a bad experience in AR or VR it can deter you from trying
it out again and considering a lot of people are taking their best guesses
at the user experience, you end up with a lot of really bad applications. I
think once some forms of UX best practices are realized, it'll be a big
challenge overcome.
When building something, I care about the user’s interactions with the tool
and I want there to be additional incentives to using the technology. More than
just getting the job done, it should be easy to use and even fun to use, maybe
even to the point of flow.
The key I've found is not forcing an ill-fitting game solution onto a medical
training or treatment option. When they are carefully aligned together, it
can be great, but it takes a lot of cross-disciplinary collaboration to make
it work. It reminds me of the work I did at LucasArts and Dreamworks,
getting people from the film and interactive industries to work together
and trust each other's unique expertise.
The process of dedicating a room in your house for VR and setting up base
stations is an interim solution, we need a future where people can just use
their VR or AR headsets in any area with minimal preparation. This year
we're seeing some first steps to making that a reality.