Rules Key: Movement Phase

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RULES KEY

The rules found on the following pages are presented using a number of different styles and formats.
On this page you will find a key to these styles and formats and how each of them are used.

1. Many sections in the Basic Rules start with a bold title and brief
introduction. Together, these will put the rules you are about to read
into context.
1 MOVEMENT PHASE
The ground shakes to the tread of marching feet and the growl of engines as armies advance across the
battlefield and vie for advantageous positions.
2. These red boxes are typically found on pages where a turn or phase
NORMAL MOVE is split into a sequence of steps that needs to be followed in a
The Movement phase is split into two steps� First you move When a unit makes a Normal Move, each model in that unit can
specific order.
2
your units� Then you can set up Reinforcements that have not move a distance in inches equal to or less than the Move (M)
yet arrived� characteristic shown on its datasheet, but no model can be moved
within Engagement Range of enemy models (pg 4)�
1. MOVE UNITS
2. REINFORCEMENTS
Normal Move: Models move up to M". 3.This is an example of main rules text. This text will cover the key
Cannot move within Engagement Range of any
1. MOVE UNITS enemy models.
concepts and instructions you will need to play the game, such as
3 moving and making attacks with your models.
Start your Movement phase by selecting one unit from your army to
move; that unit can either make a Normal Move, it can Advance, or ADVANCE
it can Remain Stationary (see right)� If a unit is within Engagement When a unit makes an Advance, make an Advance roll for the
Range (pg 4) of any enemy models when it is selected to move, it unit by rolling one D6� Add the result in inches to the Move (M)
cannot make a Normal Move or Advance; it can either Remain characteristic of each model in that unit until the end of the current
Stationary or it can Fall Back (see right)� After you have finished phase� Each model in that unit can then move a distance in inches
moving that unit, you can then select another unit from your army to equal to or less than this total, but no model can be moved within
move in the same manner, and so on, until you have done so with as
many of your units as you wish� 4. After each chunk of rules there is a red bullet-
Engagement Range of enemy models� A unit cannot shoot or declare
a charge in the same turn that it made an Advance�

When you move a unit, you can move any of its models (you can
also choose not to move some of the models in that unit if you wish)� Advance: Models move up to M+D6".
Cannot move within Engagement Range of
pointed summary of the rules content. In most
Whenever you move a model, you can pivot it and/or change its

6 games, you may find referencing this summary


position on the battlefield along any path, but no part of the model’s enemy models.
Units that Advance cannot shoot or charge this turn.

SMITE PERILS
to resolveOF yourTHE WARP
base (or hull) can be moved across the bases (or hulls) of other models,
nor can any part of that model (including its base) crosstarget unit,ofeven
the if no models in the target unit remain visible to or in
is all you need rule, but if not,
the edge
range of
battlefield� You can also rotate any movable part of the model it when
(such BIG GUNS NEVER TIRE
as you come to resolve them (this can happen because

ADVANCED RULES
turrets and sponsons) when it is moved� The distance a of models
model moves REMAIN STATIONARY
being destroyed and removed from the battlefield as the A Vehicle or Monster model can make attacks with ranged
is measured using the part of the model’s base (or hull) result of resolving the If shots
a unitwith other Stationary,
weapons in none
the shooting model’scan be moved
weapons foreven when its unit is within Engagement Range
Smite has a warp charge value of 5� Add 1 to the warp chargeread target
the unit,
whole When of the
a rules
Psyker that
unit are suffprinted
ers Perils of the Warp, it suffers
that moves Remains of its models
unit first)�
furthest along its path (including parts that rotate or pivot)� the rest of the phase� Any units from your army that were of on
enemy
the units, but it can only make such attacks against
battlefield and were not selected to move in the Move Units enemy
even if no models in the target unit remain visible to or in
stepunits that it is within Engagement Range of� In such

value of this psychic power for each other attempt that has above it.of it when
of the Movement phase are assumed to have Remained circumstances,
unit is BIG GUNS NEVER TIRE
Vehicle and Monster models can target an
Remember that a unit must finish any type of move in unit coherency
range D3youmortal
Stationary
wounds�
come to resolve them (thisIfcanahappen
Psyker because destroyed by Perils
4
(pg 4)� If this is impossible, then that move cannot be made� No Select
unit targetsthatforphase�
all weapons before any attacks enemy unit even if other friendly units are within Engagement
can be selected to move more than once in each Movement phase� are resolved. Range of the same enemy unit� Note that if a Vehicle or
Once you have moved all your units that you wish to, progressAttoleast the one model in the target unit must be visible
of models being destroyed and removed from the battlefield as the A Vehicle or Monster model can mak
been made to manifest this power by a unit from your army of the Warp while attempting to manifest a even
psychic
when itspower,
Monster unit has more than one ranged weapon, you can still
to the attacking model and Stationary:
within rangeModels
of the cannot move this phase.choose to target units that are not within Engagement Range of
Reinforcements step of the Movement phase�
attacking weapon.
Remain
the firing model’s unit, but they will only be able to make the
result of resolving the shots with other weapons in the shooting model’s
weapons unit is within
in this phase, whether that attempt was successful or not� If unit first)�
that power automatically fails to manifest� If a Psyker unit is
of enemy units, but it can only make s
If a unit targets multiple units, all attacks against one attacks with that weapon if all enemy units within Engagement
Select a unit in your army to move. unit must be resolved before resolving attacks against
FALL BACK Range of the firing model’s unit have been destroyed when you
When a unit moves it can either make a Normal Move, the next. When a unit Falls Back, each model in that unit can move comea to resolve those attacks� In addition, when a Vehicle or enemy units that it is within Engagem
Advance or Remain Stationary.
Units that are within Engagement Range of any enemy manifested, the closest enemy unit within 18" of and visible
If a unit shoots with multiple
distance
made with weapons
shown onthat
in inchesweapons, allless
equal to or
have the same
its datasheet,
attacks
profile
and when
Monster model shoots a Heavy weapon, subtract 1 from the
than the Move (M) characteristic
mustsobeyou can move
doing hititrolls when resolving that weapon’s attacks while any enemy
within
destroyed by Perils of the Warp, then just beforeVehicle
circumstances, removing
and Monster th
models can only either Fall Back or Remain Stationary. resolved before resolvingRange
Engagement attacks with themodels,
of enemy next. but it cannot end units are within Engagement Range of that model’s unit�
its move Select targets for all weapons before any attacks enemy unit even if other friendly unit
Select another unit in your army to move.
Once all your units have moved, progress to the
to the psyker suffers D3 mortal wounds (pg 19)� If the result
within Engagement Range of any enemy models – if it cannot do
this then it cannot Fall Back� A unit cannot declare a charge in
last model in that unit, every unit within
are resolved. Range6" ofsame
of the it immediately
enemy unit� Note t
Reinforcements step (pg 11). the same turn that it Fell Back� A unit cannot shoot or attempt Monsters and Vehicles can shoot ranged
At least one model in the target unit must be visible
of the Psychic test was 11 or more, that unit suffers D6 mortal to thesuff ers D3modelmortal
and within wounds�
Monster unit has more than one rang
to
For example: James selects
manifest a squad
a psychic of Chaos
power Space
in the same Marines weapons
turn that it Fell Back unless it even if within Engagement Range of
to shoot with. Th iseTitanic�
unit has ten models: one is equipped with a enemy units.
Monsters and Vehicles can target other units,
attacking range of the choose to target units that are not wit
wounds instead�
lascannon, one with a meltagun and eight with boltguns. When
the unit is selected to shoot, James splits their attacks as follows: but cannot resolve these attacks while any enemy attacking weapon. the firing model’s unit, but they will o
5
models remain within their Engagement Range.
the lascannon targets anFall enemy
Back:vehicle unit,move
Models whileupthetomeltagun
M". If a unit targets multiple units, all attacks against one
attacks with that weapon if all enemy
and all the boltguns target
Units an
weapons are in range ofUnits
thatenemy
theirthat
are visible to all firing models.
respective
infantry
Fall Back unit.charge
cannot
unitscannot
Fall Back and both
All thethis turn.
shoot
Subtract 1 from hit rolls made when Monsters and
or manifest psychic Vehicles shoot Heavy weapons while any enemy
targets
units remain within their Engagement Range.
Perils of the Warp: The Psyker unit Rangemanifesting
unit must be resolved before resolving attacks against of the firing model’s the
unit have
powersJames resolves the attacks against

Warp Charge 5: A Psychic test of 5+ is required to


this turn unless they are Titanic.
the infantry unit first, beginning by choosing to shoot with
the boltguns. After all the boltgun attacks have been resolved,
the next. power suffers D3 mortal wounds.come
If a unit shoots with multiple weapons, all attacks
to resolve those attacks� In addi
Monster model shoots a Heavy weapo
LOOK OUT, SIR
manifest Smite. If Psyker unit is destroyed, the psychic hit rolls whenpower fails
James then resolves the meltagun attack. Having resolved all
the attacks against the infantry unit, James can then resolve the
lascannon attack against the vehicle unit.
Models cannot target a unit that contains any Character
models with a Wounds characteristic of 9 or less with a
made with weapons that have the same profile must be resolving that weapon’s
resolved before resolving attacks with the next. units are within Engagement Range o
Warp charge increases by 1 for each other attempt to to manifest.
ranged weapon while that unit is within 3" of any other
10 friendly Vehicle or Monster unit, or while it is within 3" of
LOCKED IN COMBAT any other friendly units that have 3 or more models, unless

manifest Smite made in this phase.


Models cannot make attacks with ranged weapons while their unit is
within Engagement Range of any enemy models (pg 4)� Models also
cannot target enemy units within Engagement Range of any other
that Character unit is both visible to the firing model and it
is the closest enemy unit to the firing model – the maelstrom
of battle makes it difficult to pick out such individuals� Ignore
If Psyker unit destroyed, every otherMonsters unit within 6"
and Vehicles can
If manifested, closest visible enemy unit in 18" suffers
units from your army – the risk of hitting your own troops is too great� other enemy Character models with a Wounds characteristics
of 9 or less when determining if the target is the closest enemy suffselects
For example: James ers aD3 mortal
squad wounds.
of Chaos Space Marines weapons even if within Engag
unit to the firing model�
to shoot with. The unit has ten models: one is equipped with a enemy units.
PERILS OF THE WARP D3 mortal wounds.
Units cannot shoot while they are within Engagement
SMITE Range of any enemy units.
Units cannot shoot at targets within Engagement Range
lascannon, one with a meltagun and eight with boltguns. When
Cannot shoot at an enemy Character with 9 or
Monsters and Vehicles can
Smite has a warp charge value of 5� Add 1 to the warp charge
value of this psychic power for each other attempt that has If manifested with a Psychic test result of 11+, enemy
When a Psyker unit suffers Perils of the Warp, it suffers
of any friendly units.
D3 mortal wounds� If a Psyker unit is destroyed by Perils the unit is selected to shoot, James splits their attacks as follows:
less wounds while it is within 3" of a friendly unit but cannot resolve these atta

8
(Monster, Vehicle or unit of 3+ models) unless it
been made to manifest this power by a unit from your army of the Warp while attempting to manifest a psychic power, the lascannon targets an enemy vehicle unit, while the meltagun
is the closest target. models remain within their En
in this phase, whether that attempt was successful or not� If
manifested, the closest enemy unit within 18" of and visible instead suffers D6 mortal wounds.
that power automatically fails to manifest� If a Psyker unit is
NUMBER OF ATTACKS
destroyed by Perils of the Warp, then just before removing the
When a model shoots a ranged weapon, it will make a number of5. Examplesandcan
all thesometimes
boltguns target an be
enemyfound
infantryin boxouts,
unit. All the Subtract 1 from hit rolls made
to the psyker suffers D3 mortal wounds (pg 19)� If the result last model in that unit, every unit within 6" of it immediately
attacks� You make one hit roll for each attack being made (see Making weapons are in range of their respective units and both targets Vehicles shoot Heavy weapo
of the Psychic test was 11 or more, that unit suffers D6 mortal
wounds instead�
suffers D3 mortal wounds�
Attacks, page 18)�
Perils of the Warp: The Psyker unit manifesting the
illustrating the
are visible rules
to all in action.
firing models. Occasionally
James resolves you
the attacks against units remain within their Enga
will alsothethe
find a Hints and Tips section in a boxout
Thers
e number of attacks that a model makes with a ranged weapon is
Warp Charge 5: A Psychic test of 5+ is required to power suff D3 mortal wounds. infantry unit first, beginning by choosing to shoot with
manifest Smite. If Psykerequal to destroyed,
unit is the numberthe written on that
psychic weapon’s
power fails profile after its type� For
Warp charge increases by 1 for each other attempt to example, a model shooting an ‘Assault 1’ weapon can make one attack
to manifest. boltguns. After all the boltgun attacks have been resolved,
manifest Smite made in this phase.
If manifested, closest visible enemy unit in 18" suffers
If Psykerwith
unitthat weapon;every
destroyed,
attacks, and so
suffers D3 mortal wounds. on�
a model firing
other a ‘Heavy
unit within 3’
6"weapon can make three
– whilstJames
notthen rules
resolvesper
the se, they
meltagun can
attack. help
Having to make
resolved all LOOK OUT, SIR
D3 mortal wounds. the attacks against the infantry unit, James can then resolve the Models cannot target a unit that cont
If manifested with a Psychic test result of 11+, enemy
All of a ranged weapon’s attacks must be made against your games run smoothly.
lascannon attack against the vehicle unit. models with a Wounds characteristic

SHOOTING PHASE
instead suffers D6 mortal wounds.
the same target unit.
Number of attacks = number after weapon’s type. ranged weapon while that unit is with
6. Advanced
LOCKED rules are sectioned off from the main friendly
IN COMBAT
Vehicle or Monster unit, or w

SHOOTING PHASE
any other friendly units that have 3 or
rulesModels
textcannot
andmakepresented afterweapons
attacks with ranged 16 the phase ofunitthe
while their is that Character unit is both visible to
within Engagement Range of any enemy models (pg 4)� Models also is the closest enemy unit to the firing
Guns thunder and shrapnel falls from the sky. Muzzle flare shines through the gloom in bursts, beams of las-
fire illuminate the fog of war, and spent ammunition cartridges are left discarded across the battlefield. gamecannot
they would
target appear.
enemy units These rules
within Engagement Range ofare not
any other of battle makes it difficult to pick out
SELECT TARGETS
Start your Shooting phase by selecting one eligible unit from your
army to shoot with� An eligible unit is one that has one or more Guns thunder and shrapnel falls from the sky. Muzzle
required flare
units
in every
from your
When a unit shoots, you must select the target unit(s) for all of shines
army
game,through
– the risk
and are only
of hitting your
theneeded
own troops
gloom
is too
if in other
great�
bursts,
of 9 or less when beams
enemy Character models with
ofta
determining if the
7
models equipped with ranged weapons� Units that Advanced this
turn, and units that Fell Back (other than Titanic units) this turn are
not eligible� If you have no eligible units, your Shooting phase ends�
your army includes
the ranged weapons its models are making attacks with before any

fire illuminate the fog of war, and spent ammunition cartridges


attacks are resolved� If a model has more than one ranged weapon, it
arecertainleft units that
discarded interact
Units cannot shoot while they are within Engagement
can shoot all of them at the same target, or it can split the weapons across unit
the
to
battlefi
the firing model�
eld.
After you have shot with one of your eligible units, you can then select
another of your eligible units to shoot with, and so on, until you have
shot with as many of your units as you wish�
with these rules.
between different enemy units� Similarly, if a unit has more than one
Range of any enemy units.
model, they can shoot at the same or different targets� In either case,
when you select a target unit you must declare which weapons will
Units cannot shoot at targets within Engagement Range Cannot shoot at an enemy Ch
SELECT TARGETS
target that unit before any attacks are resolved� If any of these weapons
When you select a unit to shoot with, you select targets and resolve
attacks with any or all ranged weapons that models in that unit are Start your Shooting phase by selecting one eligible unit from your
has more than one profile that you must choose between, you must
also declare which profile is being used�
7. Sometimes you
of any willunits.
friendly see text printed in a special less wounds while it is within
equipped with (each ranged weapon can only be shot once per phase)� (Monster, Vehicle or unit of
The ranged weapons that models in a unit are equipped with are
detailed on its datasheet� army to shoot with� An eligible unit is one that has one or more KeywordWhen
Only enemy units can be chosen as the target for an attack� In order
to target an enemy unit, at least one model in that unit must be within font. Thesea unit are shoots,usedyou to tagmust select the target isunit(s)
specific the closestfor all of
target.
models equipped with ranged weapons� Units that Advanced thisrulesNUMBER OF ATTACKS
range (i�e� within the distance of the Range characteristic) of the
No unit can be selected to shoot with more than once in each
Shooting phase� Once all your eligible units that you wish to shoot
weapon being used and be visible to the shooting model� If unsure,
get a look from behind the firing model to see if any part of the target
When
the ranged
to specific
a model shoots models weapons or units.
a ranged weapon,
its models
Youacan
it will make
are
numberfind making attacks with before any
of out
with have done so, your Shooting phase ends and you progress to the is visible� For the purposes of determining visibility, a model can see
Charge phase�
turn, and units that Fell Back (other than Titanic units) this turn are
through other models in its unit� If there are no eligible targets for a
weapon then that weapon cannot shoot� If this is the case for all of a moreattacks�
about attacks
Youkeywords
make onearehit resolved�
rollon page
for each If3.being
attack a model has
made (see more than one ranged weapon
Making
unit’s ranged weapons, then that unit is not eligible to shoot with� Attacks, page 18)�
Select a unit from your army to shoot with.
When a unit shoots, select targets then resolve attacks
not eligible� If you have no eligible units, your Shooting phase ends� can shoot all of them at the same target, or it can split the weapon
After you have shot with one of your eligible units, you can then8.select
SomeThrules
e numberare written inside
makesawith white box. This
If you have selected more than one target for your unit to shoot at,
with any or all ranged weapons that models in that unit
between of attacks
diff erent
that a model
enemy units�
a ranged
Similarly,
weapon is
if a unit has more than o
you must resolve all the attacks against one target before moving on to
are equipped with. the next target� If your unit is shooting more than one ranged weapon
equal to the number written on that weapon’s profile after its type� For
just helps you
a modelto find ancan
the rule inatquestion more
Select another unit from your army to shoot with. at a target, and those weapons have different characteristics profiles,

another of your eligible units to shoot with, and so on, until you have model, they shoot the same or different targets� In either ca
Once you have shot with all your units, progress to the then after you have resolved attacks with one of those weapons you
Charge phase (pg 19). must, if any other weapons with the same characteristics profile are example, shooting ‘Assault 1’ weapon can make one attack
also being shot at that unit, resolve those attacks before resolving

shot with as many of your units as you wish� easily when


with that you need to reference it during
weapon; a model firing a ‘Heavy 3’ weapon can make three
attacks,when
and so on�you select a target unit you must declare which weapons wi
any attacks against the target unit with a weapon that has a different
characteristics profile�

Note that so long as at least one model in the target unit was visible your battles.target that unit before any attacks are resolved� If any of these wea
to the shooting model and in range of its weapon when that unit was
selected as the target, that weapon’s attacks are always made against the
When you select a unit to shoot with, you select targets and resolve has
All of amore than one
ranged weapon’s attacksprofi
mustle be that you must choose between, you mu
made against
the same target unit.
15
attacks with any or all ranged weapons that models in that unit are also
Numberdeclare
of attacks which profi
= number after le is being
weapon’s type. used�
equipped with (each ranged weapon can only be shot once per phase)�
The ranged weapons that models in a unit are equipped with are Only enemy units can be chosen as the target for an attack� In orde
detailed on its datasheet� to target an enemy unit, at least one model 16 in that unit must be wit
range (i�e� within the distance of the Range characteristic) of the
No unit can be selected to shoot with more than once in each weapon being used and be visible to the shooting model� If unsure,
Shooting phase� Once all your eligible units
2 that you wish to shoot get a look from behind the firing model to see if any part of the tar
with have done so, your Shooting phase ends and you progress to the is visible� For the purposes of determining visibility, a model can se
Charge phase� through other models in its unit� If there are no eligible targets for
weapon then that weapon cannot shoot� If this is the case for all of
unit’s ranged weapons, then that unit is not eligible to shoot with�
Select a unit from your army to shoot with.
When a unit shoots, select targets then resolve attacks If you have selected more than one target for your unit to shoot at
with any or all ranged weapons that models in that unit you must resolve all the attacks against one target before moving o
are equipped with. the next target� If your unit is shooting more than one ranged wea
Select another unit from your army to shoot with. at a target, and those weapons have different characteristics profil
Once you have shot with all your units, progress to the then after you have resolved attacks with one of those weapons yo

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