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BlueStack Platform Marketing Plan
BlueStack Platform Marketing Plan
BlueStack Platform Marketing Plan
LAUNCH 1
Firatcan KUTUK
03/11/2021
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
Executive Summary
This report is intended to show how Bluestacks team can successfully launch its new
organizations.
As of February 2021, BlueStacks have been downloaded over 1 billion times and have
more than 500 million users and have been regarded as one of the best Android
emulators for Computers. Considering the rapid growth of the video game industry and
the rise of the game platforms, Bluestacks is sure to reap the returns on investment on
global markets and compete against global key players like Steam, Google Stadia,
NVIDIA, Microsoft and so on. Moreover, Bluestacks Platform can realize the vision of
has been condensed into a single platform that promised to be for everyone.
Demand Analysis
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
Nowadays, the demand for video games is more than ever and is expected to
grow as companies race each other to obtain new generation consumers like Gen Z or
accessibility while minimizing the associated costs and gain competitive advantage.
According to WEPC, The Video Gaming Industry is now estimated to be worth $159.3
Billion in 2020, which is a sizeable increase of 9.3% from 2019. This is a marked
difference in what was predicted for the industry with 2016 statistics forecasting a total
worth of $90.07 Billion for the same period – a huge 76.8% difference between the two
figures. Current forecasts estimate the video gaming industry to be worth $200 Billion
by 2023 (2020). Therefore, new platforms emerged due to the convenience of use, sense
of community and ease of communication over the years since they brought sellers and
consumers( in this case developers, publishers and gamers) together. There are
prominent players in both console platforms like Nintendo, Playstation and PC like
Steam whereas Microsoft’s Xbox has competed in both. On the PC side, the most
dominant player was Steam. At one point, Steam was extremely profitable and they
Therefore, the video game industry has emerged from CDs to digital sales and
now emerging into Cloud Game Streaming platforms. With the recent trends, new
players like Google Stadia, GeForce Now, Xbox Game Pass have already partnered
with many studios and publishers and now offering many recent titles on their
platforms. According to Grand View Research, The global cloud gaming market size
was valued at USD 0.47 billion in 2020. It is expected to expand at a compound annual
growth rate (CAGR) of 48.2% from 2021 to 2027(2020). The increasing popularity of
cloud gaming along with the prevalence of enhanced cross-platform gameplay, which
penetration of internet services and easy access to games on the cloud are also
contributing to the growing demand for cloud gaming. Moreover, network infrastructure
developments such as 5G offer lower latency and higher bandwidth, which enables
the proliferation of smartphones across the globe is further expected to drive market
growth.
U.S Cloud Gaming Market Size, by product type from 2016 to 2027 (2021). Retrieved
General Strategies
With the right strategies, Bluestacks could be very successful in this promising
industry. Therefore, a proper launch marketing plan will also ensure brand reputation,
brand recognition, lower risk of product failure, new business leads and loyal
- In order to create the buzz, Bluestacks need to host live events and webinars around
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
the launch of the new platform to onboard key people to spread the word. Therefore,
- Identifying the key influencers from the industry is a must. Bluestacks should also
look at their track records and engagements with competitors like Steam to assess
their ability to create brand awareness and trust. As we all know that today's younger
millennials, only 1% are ready to put their faith in ads. Additionally, many people on
the internet now use an ad blocker, meaning that they will not see the advertisements.
- Gather followers across all social media channels and keep them in wait with
countdowns to major releases, fake or real leaks, news releases, promotional items
and so on.
a must. This will not only enable a relatively easier launch but also assess the potential
- Using global and local PR agencies to access PR channels is also essential. This will
not only increase the brand recognition industry-wide but also help with the early
adoption of the product and unique technologies and features of the Bluestacks
Platform.
Bluestacks must develop strong B2B channels to ensure the supply, distribution and
Target Customers
In order to ensure the success of the release of the new Bluestacks Platform,
Bluestacks should identify the target customers and their needs. At a high level,
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
Bluestacks Platform’s target customers are PC gamers with ages ranging from 12-50 but
the specific need of these customers can be explored through market research, surveys
and social media analytics. Therefore, Bluestacks should pay attention to features
offered by competitors and offer better, more innovative solutions to satisfy its users.
For example, successful features like Steam Direct can be offered with new features to
developers and partners while other failed solutions like Steam Greenlight( they failed
due to poor review system and attack of review bots) should be avoided, take lessons
from it and provide better solutions for rating and review system..
Moreover, other general features required for these type of platforms are
including but not limited to; user-friendly UI, referrals, ease of transactions,
selection and variation, availability of recent titles, great recommendation system, wish-
list/crowdfunding systems, gifting, etc. All of these features would help Bluestacks to
monetize its content by helping to build a reputation and help customers have a better
experience.
Competition Analysis
The gaming industry is a highly competitive market filled with direct and
should study their strengths and weaknesses carefully and develop its marketing
strategies, USP( Unique sales proposition) and enhance its product development
accordingly. To illustrate, Steam not only sells digital games on its platform but also
improve productivity. A feature like this could be essential for Bluestacks Platform and
the product development team should highly consider it if the company wants to go toe
to toe with Steam. Moreover, many of these competitors offer a value proposition that
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
and a platform where consumers can be part of a community to create and share content
Therefore, the
Half a Billion Dollars in 2020: The Cloud Gaming Market Evolves as Consumer
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
Engagement & Spending Soar (2021). Retrieved March 10 , 2021, from newzoo.com
After analyzing the competition and our target customers, now it is time for
Bluestacks Platform to build its unique sales proposition. USP should concentrate on
and brand promise. Various strategies could be implemented to eat up to market share
and utilize USP. For example, right now Steam takes 30% of the revenue share of the
games that are featured on its platform. If Bluestacks wants to undercut and attract more
publishers, developers and penetrate the market, it can take a much lesser commission.
( This rate can be determined after a feasibility study). Or Bluestacks can offer
exclusive content by partnering with some of the studios and publishers. Another USP
that Bluestacks can offer is availability. To Illustrate, Apple has very strict rules for IOS
to feature could gaming streaming services and denied the competitors like Xbox Game
Pass. Bluestacks can use this as an advantage and approach Apple to feature its product
on IOS. Also, competitive pricing is another option. Steam currently prices AAA titles
at $59.99 and indie games around $15$-$30. By doing so , they take a shot at console
gamers by offering deep discounts for the same titles available on both PC and console
platforms.The same strategy could be utilized against Steam by offering the same
Beta Testing
This step helps to prevent bugs and other issues before Bluestacks Platform is
launched in the market. We have seen how important this step is with the recent product
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
launch of CD Project’s Cyberpunk 2077. Since it ensures that the platform can work in
market that would be adapted very fast and widely. Therefore, testing will also bring
industry pioneers, early adopters as well as regular customers on board. The company
should gather feedback from official resources as well as Reddit, Twitter and other
social media channels and timely response and appreciate the feedback of its customers
After Bluestacks gather enough feedback from beta testers and future customers,
the relevant departments like marketing and R&D should do a fine-tuning on both
Omnichannel Marketing Strategies and Product Development and release the product
that Bluestacks audience is present. These are including but not limited to YouTube,
Twitch, TV Ads, Email Marketing, Video Marketing, Social Media Marketing, SEO
and so on. Moreover, partnering with influencers at the early stage of the product
launch is critical as well as providing solid customer support to ensure the seamless
adoption of the product. Also, these channels must be boosted by PR campaigns by the
esports events for the titles that are featured on its platform. This will tremendously
help with brand loyalty, customer retention as well as brand recognition as many of the
gamers today associate themselves with the community of these esports tournaments
and teams. Moreover, it will also help the company building its community.
MARKETING PLAN FOR NEW BLUESTACKS PLATFORM LAUNCH
10
References
Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming,
https://www.grandviewresearch.com/industry-analysis/cloud-gaming-market
Half a Billion Dollars in 2020: The Cloud Gaming Market Evolves as Consumer
newzoo.com
Steam controls up to 70% of the PC download market and is. (2011, February 14).
download-market-and-is-tremendously-profitable/