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Short Keys and Formulas of Excel
Short Keys and Formulas of Excel
Short Keys and Formulas of Excel
Summary
Capacity = # Resources / Procesing Time
#R
C = --
PT
Processing Capacity = Min{Capacity}
PC = Min{C}
Flow Rate = Min{Demand, Capacity}
R = Min{D, C}
Utilization = Flow Rate / Capacity
R
U = ---
C
Cycle Time = 1 / Flow Rate
1
CT = ---
R
Direct Labor Content = p1 + p2 + p3 + p4 (total green in graph)
LC = p1 + p2 + p3 + p4 where p(n) = processing time
If one worker per resource: Direct Idle Time = (CT-p1) + (CT-p2) + (CT-p3)
IT = (CT-p1) + (CT-p2) + (CT-p3)
Average labor utilization = labor content / (labor content + direct idle time)
LC
LU = ------- LC + IT
Intro
In this module, you'll learn how to identify key elements of process analysis: flow rates
(throughput), and flow times, how to uncover bottlenecks, how to optimize labor
and inventory, and how to handle the complexities of multiple flow units.
At the end of this module, you'll be able to break down operations into processes which
can then be improved to maximize profits and efficiency.
Flow rate / throughput: number of flow units going through the process per unit
of time
o = (Customer/hour)
Flow Time: time it takes a flow unit to go from the beginning to the end of the
process
o horizontal dist in 2 lines
Inventory: the number of flow units in the process at a given moment in time
o vertical dist in 2 lines
Flow Unit: What we want to measure e.g. Customer or Sandwich
Inv
Pending cases Content of cellar
=
FU = Student Car
FT = 2 years 60 days
Inv
Total population Inventory
=
Quiz
Between the hours of noon and 1pm, 70 customers enter ACME pizza and 60 leave with
pies in hand. What is ACME's inventory of customers at 1pm assuming it was zero at
noon?
2
5
10
20
Summary
Inventory = # flow units in system
Flow Time = total time for flow unit to go from beginning to end
Example Subway
Processing Times = Unit of time / Flow Unit
Time
Image above
need 3 workers
understand activities to make a sandwich
can calculate total processing times
Capacity = 1/processing time: how many units can the worker make per unit of time
If there are m workers at the activity: Capacity=m/activity time
1
Flow Time: The amount of time it takes a flow unit to go through the process
Station
Resource Station 1 Station 3 Units
2
Capacity
0.027027 0.021739 0.027027 units/sec
(1/ProcT)
Proc Capacity
Demand 50 50 50
Quiz
The flow rate of a process is always less or equal to the capacity of the process
true
false
It depnds on the number of resources
Cannot be determined
Summary
Introduced lots of vocabulary.
# Resources
---------------
Processing Time
Process Capacity =
Min{Capacity}
Flow Rate =
Min{Demand, Capacity}
Utiliziation =
Flow Rate
---------
Capacity
1
_________
Flow Rate
Direct Labor Content = p1 + p2 + p3 + p4 (total green in graph)
If one worker per resource: Direct Idle Time = (CT-p1) + (CT-p2) + (CT-p3)
Average labor utilization =
labor content
----------------------------------
(labor content + direct idle time)
Cost of direct labor =
Processing
3 5 2 3 6 2 min/unit
Time
Cycle Time 6
Idle 3 1 4 3 0 4
Labor content 21
0.33 0.33
Utilization 0.5 0.833 0.5 1
3 3
Quiz
A process has four activities with processing times of 3, 2, 5, and 1 minutes per unit
respectively. What is the direct labor content?
Implications
Summary
2 measures: labor utilization vs labor cost
Firms can hide labor by relying on suppliers (i.e. outsourcing). e.g. Apple outsourcing to
FoxCon. Looks good on Apple's books due to lower labor cost passed on to FoxCon.
02.04 Little's Law
Inventory = Cumulative Inflow - Cumulative Outflow
Little's Law: Inventory (I) = Flow Rate (R) * Flow Time (T)
Given two of the three measures, you can solve for the third:
Indirect measurement of flow time: how long does it take you on average to
respond to an email?
240 = 60 * T T = 4 days
80% of the deliveries are easy and require mother and baby to stay for 2 days
20% of the cases are more complicated and require a 5 day stay
R = 10 babies/day
T = 80% * 2 + 20$ * 5 = 2.6 days
I = R * T
= 10 babies/day * 2.6 days = 26 babies
Quiz
In a pizaa restaurant, on average, customers order 30 pizzas an hour. A pizza needs to
stay in the oven for 10 mintues. How many pizzas will there be, on average, in the oven?
10
30
180
5
Summary
Dell vs Compaq
Dell Compaq
More recent due to change in the business model incl. new manufacting e.g. TVs etc.
Retailer B has dramatic competitive advantage just in per unit inventory cost.
Powerful metric to measure how well you're using inventory capital.
=> How many sandwiches will you sell per five minute slot?
Scenari
D Cap R
o
A 0 0 0
B 0 1 0
C 0 2 0
-------- - -- ---
D 1 0 0
E 1 1 1
Scenari
D Cap R
o
F 1 2 1
-------- - -- ---
G 2 0 0
H 2 1 1
I 2 2 2
-------- - -- ---
Avg 1 1 5/9
Buffer or Suffer := in a system where we cannot buffer inventory, flow rate will suffer
=> Sandwich waits for customer => Customer waits for sandwich
Make-to-Stock advantages include:
Make-to-Order advantages include:
Quiz
Suppose a pizza resturant wants ot make pizzas to order. Which of the following actions
would make their make-to-order system look a little more like a make-to-stock-system?
Reduce the time to make a pie so that customers do not wait as long
Standardize the size and saucing (white/red) of offered pizzas in order to pre-
make basic pies
Prohibit orders for multiple pies to reduce the variability of order size
none of the above
e.g. purchasing a 6-pack for home consumption instead of going to store for
each single bottle
ER Wait Times: 58-year-old Michael Herrara of Dallas died of a heart attack after
an estimated 19 hours in the local Hospital ER. Some ER’s now post expected wait
times online / via Apps
It takes typically 45 days do get approval on a mortgage; Strong link between
wait times and conversion
Waiting times for drive-through at McDonald's: 159 seconds; Long queues deter
customers to join
Production Examples
Summary
Inventory guides processes (supply and demand mismatches)
Foreign 6 3 3 3/6
D1 12 3 11 14 14/12
D2 15 4 14 4/15
Print 30 3 11 4 18 18/30
Resource Min F EZ
Reg Dem Total Impl Util
s Avail Dem Dem
D1 180 3 * 15 11 * 15 14 210/180
Better way:
1. Flow
2. Cap
3. Implied Utilization = flow / capacity (unlike the previous example)
underwriting
assembly process with quality issues
Steps for Basic Process Analysis with Multiple Types of Flow Units
1. For each resource, compute the number of minutes that the resource can
produce
2. Create a process flow diagram, indicating how the flow units go through the
process the process
3. Create a table indicating how much workload each flow unit is consuming at each
resource
4. Add up the workload of each resource across all flow units Add up the workload
of each resource across all flow units.
6. Result of Step 3
Note: you can also find the bottleneck based on calculating capacity for each step and
then dividing the demand at this resource by the capacity
Unfusion US
Infusion US is a startup that offers powerful and energiing infusions in a non-hospital
setting for competitive athletes (just electrolytes, no doping!). The service process
includes five activities that are conductind in the sequence described below. (The time
requried for each activity is shown in parantheses):
Three nurses (S1, S2, S3) offer the services in a worker-paced line. The assignment of
activities to nurses is the following:
S1 does Activitiy 1 and Activity 2
S2 does Activitiy 3
S3 does Activitiy 4 and Activity 5 Assume that there exists unlimited demand and
that the process only admits patients at the rate of the bottleneck.
Capacity:
S1 = 1/20
S2 = 1/12
S3 = 1/35
IU2 What is the process utilization (ie the utilization of the bottleneck resource)?
CT = 1 / FR = 1 / (1/35) = 35 mins/customer
IT = CT - p1 = 35 - 20 = 15 mins
IU7 What are the costs of direct labor associated with serving one patient?
assume a wage rate of $30 per hour for Nurses 1 and 2 and $60 for nurse 3
assume workers are paid regardless of whether they are busy or idle
Qn 1. How many new skiers are arriving on average in Ruhpolding every day?
I=R*T
I = 1200 skiers
T = 10 days
R = I / T = 120 skiers/day
Qn 2. A study done by the largets hoetle in the village has shown that skiers spend on
average $50 per person on the first day and $30 each additional day in local restaurants.
The study also forecasts that the average length of stay for the 2010/2011 season will be
reduced to five days. What will be the impact on revenues of local restaurants compared
to last year (when skiers sill stayed for 10 days)? Assume that hotles continue to be fully
booked! Express your answers in $'s per day.
Summer's Sweets
Summer's Sweets is a small chain of gelato stores in E. North Carolina. In 2009 the
company's revenue was $4.3M and its cost of sales was $2.6M. Assume 52 weeks and
365 days per year.
SS1 Summer keeps only 4.5 days of supply of inventory on avg b'se much of her
inventory is gelato and fresh squeezed orange juice, both of which have a short shelf
life. What is his annual inventory turns?
Flow Time (T) = 4.5 days
SS2 Given that he has 4.5 days of supply of inventory on average, how much inventory
does summer have on average (in $s)?
T = I/COGS * 365
The average daily number of driver's license applicants is 400 people. Each step takes 5,
3, and 20 minutes. Currently the DMV staffs 4 people to process license applications, 2
to administer written exams, and 15 to judge the road exam. DMV staff work 8 hours per
day
DMV1 How many liense applications would the DMV process each day if it had
unlimited capacity?
C1 = 480 * 4 / 5 = 384
C2 = 480 * 2 / 3 = 320
C3 = 480 * 15 / 20 = 360
Demand:
D1 = 400
D2 = 396
D3 = 336.6
Implied Utilization:
Bottleneck = Station 2
DMV3 with the current staffing plan, how many newly licensed drivers will the DMV turn
out each day?
Homework
Close Homework Assignment: Module 2 - Process Analysis
10 questions
1.
Posh Nails
Katie Posh runs an upscale nail salon. The service process includes five activities that are
conducted in the sequence described below. (The time required for each activity is
shown in parentheses):
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
S2
Dryer chair
S3
S1 2. Posh Nails
Katie Posh runs an upscale nail salon. The service process includes five activities that are
conducted in the sequence described below. (The time required for each activity is
shown in parentheses):
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
What is the utilization of server 2 (in decimal form)? Assume that there is unlimited
demand and that the process only admits customers at the rate of the bottleneck.
Katie Posh runs an upscale nail salon. The service process includes five activities that are
conducted in the sequence described below. (The time required for each activity is
shown in parentheses):
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
What is the average labor utilization of the servers (in decimal form)? Assume that there
is unlimited demand and that the process only admits customers at the rate of the
bottleneck.
Katie Posh runs an upscale nail salon. The service process includes five activities that are
conducted in the sequence described below. (The time required for each activity is
shown in parentheses):
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
Assume a wage rate of $12 per hour. What are the direct labor costs for one customer
(in dollars)?
Enter answer here 5. BN1. Butternut is a ski resort in Massachusetts. One of their triple
chair lifts unloads 1296 skiers per hour at the top of the slope. (A triple chair lift can
carry three passengers per chair. Note that each lift contains multiple chairs.) The ride
from the bottom to the top takes 5 minutes. On average, how many skiers are riding on
the lift at any one time?
How many times did Tech Co. turn its inventory in 2007?
Inventory cost at Tech Co. is 35 percent per year. What is the per unit inventory cost (in
dollars) for an MP3 player sold at $50? Assume that the margin corresponds to the
retailer’s average margin.
Enter answer here 8. The Gamer Company is a video game production company that
specializes in educational video games for kids. The company’s R&D department is
always looking for great ideas for new games. On average, the R&D department
generates about 25 new ideas a week. To go from idea to approved product, the idea
must pass through the following stages: paper screening (a 1-page document
describing the idea and giving a rough sketch of the design), prototype development,
testing, and a focus group. At the end of each stage, successful ideas enter the next
stage. All other ideas are dropped. The following chart depicts this process, and the
probability of succeeding at each stage.
The paper screening for each idea takes 2 hours of a staff member’s time. After that,
there is a stage of designing and producing a prototype. A designer spends 4 hours
designing the game in a computer-aided-design (CAD) package. The actual creation of
the mock-up is outsourced to one of many suppliers with essentially limitless capacity. It
takes 4 days to get the prototype programmed, and multiple prototypes can be created
simultaneously. A staff member of the testing team needs 2 days to test an idea.
Running the focus group takes 2 hours of a staff member’s time per idea, and only one
game is tested in each focus group. Finally, the management team meets for 3 hours
per idea to decide if the game should go into production.
Available working hours for each staff member are 8 hours per day, 5 days a week. The
current staffing plan is as follows:
How many new ideas would Gamer Co. approve for production per week if it had
unlimited capacity (staff) in its R&D process?
Enter answer here 9. The Gamer Company is a video game production company that
specializes in educational video games for kids. The company’s R&D department is
always looking for great ideas for new games. On average, the R&D department
generates about 25 new ideas a week. To go from idea to approved product, the idea
must pass through the following stages: paper screening (a 1-page document
describing the idea and giving a rough sketch of the design), prototype development,
testing, and a focus group. At the end of each stage, successful ideas enter the next
stage. All other ideas are dropped. The following chart depicts this process, and the
probability of succeeding at each stage.
The paper screening for each idea takes 2 hours of a staff member’s time. After that,
there is a stage of designing and producing a prototype. A designer spends 4 hours
designing the game in a computer-aided-design (CAD) package. The actual creation of
the mock-up is outsourced to one of many suppliers with essentially limitless capacity. It
takes 4 days to get the prototype programmed, and multiple prototypes can be created
simultaneously. A staff member of the testing team needs 2 days to test an idea.
Running the focus group takes 2 hours of a staff member’s time per idea, and only one
game is tested in each focus group. Finally, the management team meets for 3 hours
per idea to decide if the game should go into production.
Available working hours for each staff member are 8 hours per day, 5 days a week. The
current staffing plan is as follows:
Focus group
Final decision
Testing
Paper screening 10. The Gamer Company is a video game production company that
specializes in educational video games for kids. The company’s R&D department is
always looking for great ideas for new games. On average, the R&D department
generates about 25 new ideas a week. To go from idea to approved product, the idea
must pass through the following stages: paper screening (a 1-page document
describing the idea and giving a rough sketch of the design), prototype development,
testing, and a focus group. At the end of each stage, successful ideas enter the next
stage. All other ideas are dropped. The following chart depicts this process, and the
probability of succeeding at each stage.
The paper screening for each idea takes 2 hours of a staff member’s time. After that,
there is a stage of designing and producing a prototype. A designer spends 4 hours
designing the game in a computer-aided-design (CAD) package. The actual creation of
the mock-up is outsourced to one of many suppliers with essentially limitless capacity. It
takes 4 days to get the prototype programmed, and multiple prototypes can be created
simultaneously. A staff member of the testing team needs 2 days to test an idea.
Running the focus group takes 2 hours of a staff member’s time per idea, and only one
game is tested in each focus group. Finally, the management team meets for 3 hours
per idea to decide if the game should go into production.
Available working hours for each staff member are 8 hours per day, 5 days a week. The
current staffing plan is as follows:
With the current staffing plan, how many new ideas will be put into production per
week?
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
S2
Dryer chair
S3
S1 2. Posh Nails
Katie Posh runs an upscale nail salon. The service process includes five activities that are
conducted in the sequence described below. (The time required for each activity is
shown in parentheses):
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
What is the utilization of server 2 (in decimal form)? Assume that there is unlimited
demand and that the process only admits customers at the rate of the bottleneck.
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
What is the average labor utilization of the servers (in decimal form)? Assume that there
is unlimited demand and that the process only admits customers at the rate of the
bottleneck.
Katie Posh runs an upscale nail salon. The service process includes five activities that are
conducted in the sequence described below. (The time required for each activity is
shown in parentheses):
Activity 1: Welcome a guest. (1 minute) Activity 2: Clip and file nails. (3 minutes) Activity
3: Paint. (5 minutes) Activity 4: Dry. (10 minutes) Activity 5: Check out the customer. (4
minutes) Three servers (S1, S2, and S3) offer the services in a worker-paced line. The
assignment of tasks to servers is the following: S1 does Activity 1. S2 does Activities 2
and 3. S3 does Activities 4 and 5. The drying process does not require server 3’s
constant attention; she/he needs to only escort the customer to the salon’s drying chair
(equipped with fans for drying). The time to do this is negligible. There exists only one
drying chair in the salon.
Assume a wage rate of $12 per hour. What are the direct labor costs for one customer
(in dollars)?
Enter answer here 5. BN1. Butternut is a ski resort in Massachusetts. One of their triple
chair lifts unloads 1296 skiers per hour at the top of the slope. (A triple chair lift can
carry three passengers per chair. Note that each lift contains multiple chairs.) The ride
from the bottom to the top takes 5 minutes. On average, how many skiers are riding on
the lift at any one time?
Enter answer here 6. Tech Company is a medium-sized consumer electronics retailer.
The company reported $155,000,000 in revenues for 2007 and $110,050,000 in Costs of
Goods Sold (COGS). In the same year, Tech Co. held an average of $20,000,000 in
inventory.
How many times did Tech Co. turn its inventory in 2007?
Inventory cost at Tech Co. is 35 percent per year. What is the per unit inventory cost (in
dollars) for an MP3 player sold at $50? Assume that the margin corresponds to the
retailer’s average margin.
Enter answer here 8. The Gamer Company is a video game production company that
specializes in educational video games for kids. The company’s R&D department is
always looking for great ideas for new games. On average, the R&D department
generates about 25 new ideas a week. To go from idea to approved product, the idea
must pass through the following stages: paper screening (a 1-page document
describing the idea and giving a rough sketch of the design), prototype development,
testing, and a focus group. At the end of each stage, successful ideas enter the next
stage. All other ideas are dropped. The following chart depicts this process, and the
probability of succeeding at each stage.
The paper screening for each idea takes 2 hours of a staff member’s time. After that,
there is a stage of designing and producing a prototype. A designer spends 4 hours
designing the game in a computer-aided-design (CAD) package. The actual creation of
the mock-up is outsourced to one of many suppliers with essentially limitless capacity. It
takes 4 days to get the prototype programmed, and multiple prototypes can be created
simultaneously. A staff member of the testing team needs 2 days to test an idea.
Running the focus group takes 2 hours of a staff member’s time per idea, and only one
game is tested in each focus group. Finally, the management team meets for 3 hours
per idea to decide if the game should go into production.
Available working hours for each staff member are 8 hours per day, 5 days a week. The
current staffing plan is as follows:
How many new ideas would Gamer Co. approve for production per week if it had
unlimited capacity (staff) in its R&D process?
Enter answer here 9. The Gamer Company is a video game production company that
specializes in educational video games for kids. The company’s R&D department is
always looking for great ideas for new games. On average, the R&D department
generates about 25 new ideas a week. To go from idea to approved product, the idea
must pass through the following stages: paper screening (a 1-page document
describing the idea and giving a rough sketch of the design), prototype development,
testing, and a focus group. At the end of each stage, successful ideas enter the next
stage. All other ideas are dropped. The following chart depicts this process, and the
probability of succeeding at each stage.
The paper screening for each idea takes 2 hours of a staff member’s time. After that,
there is a stage of designing and producing a prototype. A designer spends 4 hours
designing the game in a computer-aided-design (CAD) package. The actual creation of
the mock-up is outsourced to one of many suppliers with essentially limitless capacity. It
takes 4 days to get the prototype programmed, and multiple prototypes can be created
simultaneously. A staff member of the testing team needs 2 days to test an idea.
Running the focus group takes 2 hours of a staff member’s time per idea, and only one
game is tested in each focus group. Finally, the management team meets for 3 hours
per idea to decide if the game should go into production.
Available working hours for each staff member are 8 hours per day, 5 days a week. The
current staffing plan is as follows:
Final decision
Testing
Paper screening 10. The Gamer Company is a video game production company that
specializes in educational video games for kids. The company’s R&D department is
always looking for great ideas for new games. On average, the R&D department
generates about 25 new ideas a week. To go from idea to approved product, the idea
must pass through the following stages: paper screening (a 1-page document
describing the idea and giving a rough sketch of the design), prototype development,
testing, and a focus group. At the end of each stage, successful ideas enter the next
stage. All other ideas are dropped. The following chart depicts this process, and the
probability of succeeding at each stage.
The paper screening for each idea takes 2 hours of a staff member’s time. After that,
there is a stage of designing and producing a prototype. A designer spends 4 hours
designing the game in a computer-aided-design ()