Professional Documents
Culture Documents
Amft2009b J IEEEPervComput
Amft2009b J IEEEPervComput
From Backpacks
to Smartphones:
Past, Present, and Future
of Wearable Computers
Oliver Amft and Paul Lukowicz
Wearable Computing
developers made the LART design platform (see Figure 7)7 in which devel-
available as open source to researchers opers integrated the actual computer
interested in using the embedded sys- into a belt buckle. They attached periph-
tem in their own applications (www. erals and interfaces, such as batteries,
lartmaker.nl). HMDs, and sensors to belt-integrated
Besides waist-attached and backpack- connectors. Researchers continue to use
worn units, researchers investigated this system in real-world data recording
further integration concepts in the and activity recognition investigations
early 2000s, such as the Compaq Itsy, today.
a pocket computer for speech recogni- Many researchers’ developments and
tion and real-time movie decoding. 5 application reports made clear that
Researchers at ETH Zurich investi- comfortable interaction with mobile
gated approaches to clothing-attached and wearable computers is a major chal-
electronics resulting in the WearARM lenge, related to managing the user’s
computing core in 2001 (see Figure 5).6 attention and providing convenient con-
The WearARM used flex-print technol- trols for information entry. Various see- Figure 6. IBM Linux Watch. Integration
ogy to interconnect components in a flat through and look-around HMDs have of a complete computing system into a
system profile. been developed that instantly switch wrist-worn device, presented in 2000.
In the ’80s, technological challenges focus between computer and environ- (image courtesy of IBM Research).
related to size, power consumption, and ment. The most convenient HMD might
weight constrained the development of eventually overlay a wearer’s actual able computer (www.tinmith.net). (For
wristwatch computers to simple calcu- vision with additional information more information on Thomas and his
lators. But in 2000, Chandra Naraya- and cues. Researchers have conducted colleagues’ work, see “Through-Walls
naswami and his team at IBM presented various investigations to augment real- Collaboration” on page 43.)
a highlight of wristwatch integration ity in this way, such as Eyetap goggles Sensors served as additional and
work with the “IBM Linux Watch” (see (www.eyetap.org). Bruce Thomas and later even primary information sources
Figure 6). In 2004, the ETH Wearable his colleagues developed the Tinmith for wearable computers, with the goal
Group introduced the Q-Belt Integrated system (see Figure 8) to study informa- of supplementing or even replacing
Computer (QBIC) as a new research tion overlay outdoors, using a wear- manual information entry by context
10 PERVASIVE
Wearable Computing
Wearable Computing
12 PERVASIVE
Wearable Computing
for Articles
References
1. E.O. Thorp, “The Invention of the First
Wearable Computer,” Proc. 2nd Int’l
Symp. Wearable Computers (ISWC 98),
Call
IEEE CS Press, 1998, pp. 4–8.
2. T. Starner, “The Cyborgs are Coming, Be on the Cutting Edge of Artificial Intelligence!
or, the Real Personal Computers,” tech.
report TR-318, Media Lab, Mass. Inst.
Tech., 1993.
Publish Your Paper in IEEE Intelligent Systems
3. T. Starner, “Lizzy: MIT’s Wearable
Computer Design,” 1993; www.media.
mit.edu/wearables/lizzy/lizzy/index.
html.
IEEE Intelligent Systems
4. E. Matias, I.S. MacKenzie, and W. Bux-
ton, “Half-QWERTY: Typing with One seeks papers on all aspects
Hand Using Your Two-Handed Skills,”
Companion Proc. Conf. Human Fac-
tors in Computing Systems (CHI 94),
of artificial intelligence, focusing on the
ACM Press, 1994, pp. 51–52.
development of the latest research into
5. W. Hamburgen et al., “Itsy: Stretching
the Bounds of Mobile Computing,” practical, fielded applications.
Computer, vol. 34, no. 4, 2001, pp.
28–36.
The #1 AI Magazine
www.computer.org/intelligent
IEEE