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Research Methoods - Hanna Haiduk
Research Methoods - Hanna Haiduk
Research Methoods - Hanna Haiduk
Seminar paper
6. RESEARCH DESIGN 6
7. RESEARCH TYPE 6
9. SAMPLING PROCEDURE 7
10 ETHICAL ISSUES 8
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11 PROCESSING DATA 8
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12 THE STRUCTURE OF RESEARCH REPORT (CHAPTERS) 8
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13 PROBLEMS AND CONSTRAINTS IN RESEARCH 9
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14 RESEARCH TIME FRAME 9
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1. Introduction
This work focuses on how to attract people to the entertainment industry (namely
cinemas) in the aftermath of the COVID-19 pandemic. There are already many
problems, such as the suspension or closure of movie theaters caused by the
pandemic. The global film industry has lost tens of billions of dollars due to the
pandemic.
Cinemas, the attendance of which was temporarily restricted or even prohibited,
with the return of the industry, have not been able to return the number of visitors that
was before the pandemic. Organizations and managers are starting to look for
alternative opportunities and are doing research on how to get people back to cinemas.
Cinematography (from the Greek κινημα, genus κινηματος - movement and Greek
γραφω - to write, depict) is a branch of human activity, which consists in creating
moving images. Cinematography was invented in the 19th century and became
extremely popular in the 20th century. The concept of cinematography includes
cinematography - a type of modern fine art, works of which are created using moving
images, and the film industry (film industry) - a branch of the economy that produces
films, special effects for films, animation and demonstrates these works for the
audience [1].
In 2020, the entire global media and entertainment industry generated $ 2 trillion
in revenue, down 3.8% from a year earlier, PwC said in its traditional Global
Entertainment & Media Outlook report. This is the largest drop in 22 years of
observation, analysts said.
The pandemic has slowed down the development of the entertainment and media
industries, but how do we get the film industry back to its former popularity and
earnings rates?
Main objective:
Study the behavior of people to further understand their needs and satisfy them after
the Covid-19 pandemic.
Subobjective:
How to satisfy and most importantly provide cinema services for people in a safe
way.
4.1 Concept
The purpose of this research is to explore how to return people to the cinemas after
pandemic period.
4.2 Indicators
For this research the following indicators are defined:
Ticket price: How many people buy a ticket on average ;
Atmosphere: how much fans love environment during the film and what do
they feel;
Security: safety during the watching movie;
The quality of the building and the services provided.
4.3 Variables
Ticket price: In this context the variable for ticket price is qualitative.
It’s not talking about how much the ticket for the movie itself costs, but how many
people buy it on average during the some period of time.
Qualitative Variable
Satisfied with ticket price for this movie? Scale from 1-10 (1: not at all satisfied; 10:
fully satisfied)
6. Research design
Methods to be used (chosen by me):
7. Research type
1. In terms of "application"
There are two research options: applied research and pure research. Applied research
is applicable to my research, because it is used to solve a specific problem - attracting
people to cinemas in the post-quarantine period and has practical applications in the
future.
2. In terms of "goals"
This is preliminary research in the first phase. This is necessary in order to find out
whether the quarantine period strongly influenced the behavior of visiting cinemas,
and to find out possible ways to solve these problems.
The next step could be an explanatory study showing why and how people react to
restrictions and bans on films. But this aspect is not considered in this work.
3. Regarding the "request mode"
This tells whether the research is qualitative or quantitative. This research is
qualitative; this result should describe people's behavior and their satisfaction with
cinema attendance.
9. Sampling procedure
Since we want to get detailed information about a specific phenomenon, the most
appropriate method is a targeted sampling of critical cases. The unit of analysis that
needs to be examined in order to obtain detailed information about the study is the
cinemas that were active during the pandemic, and everything related to their
activities during the pandemic.
This research also includes some problems and limitations. Data availability
should be studied because no one knows how honest the respondents are in answering
questionnaire.
Next to this, there may be a problem that the amount of the returned. There are
too few questionnaires for you to not have a representative sample. Definition pre-
quarantine, during and after satisfaction rates are also a problem and imply
limitations. Perhaps the main problem with going to cinemas is not a pandemic, but
other factors.
Also, the tools used in the analysis are not all existing tools, so it is possible that
some important ones will not be analyzed.
For the proposal writing are 3 weeks scheduled. In smooth transition follows the
construction of the instrument, the creation of the questionnaire. The time for sending
the questionnaires and getting the responses will take around 2 months.
After this, the Coding and Data analyses follow as well as the reporting and typing
that should be finished after the 12th month.
Literature