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Computers in Human Behavior: Feng-Kuang Chiang, Xiaojing Shang, Lu Qiao
Computers in Human Behavior: Feng-Kuang Chiang, Xiaojing Shang, Lu Qiao
A R T I C L E I N F O A B S T R A C T
Keywords: Augmented reality (AR) technology is widely used in various fields. However, there are few systematic reviews
Augmented reality (AR) on the application of AR in vocational training. To fill this research gap, the current study reviewed the appli
Vocational training cation of AR technology in the training of various industries over a 20 year period (2000–2021). Through cross-
On-the-job training
referencing and abstract reading, 80 relevant studies were selected for the final analysis from two perspectives:
AR application
AR system
the improvement of vocational skills (including application area, target audience, training objectives, and ef
fects) and AR training technology (including AR application, AR training system, and device). Furthermore,
CiteSpaceV was employed to analyze the research hotspots and trends of AR vocational training. The results
indicated that AR training is frequently applied in the industry, vocational education and medical fields. Among
these industries, AR has been most frequently used in medical training, industrial maintenance, and assembly.
Furthermore, AR glasses, simulators, the Unity3D game engine, 360◦ panorama, AR systems and apps are
becoming widely used for training tasks. The benefits of these systems have been identified. We also explored the
impact of AR on vocational training results. Based on 17 empirical studies, this study summarized the results and
advantages of AR vocational training. This verified that AR has a high promotion effect on vocational training
when the meta-analysis method is used. Future researchers can study how vocational skills education can be
combined with these new intelligent technologies to design more mature teaching practice cases.
1. Introduction 1992). However, the use of AR for work-related training has notably
only developed in the last ten years, with the cost of devices preventing
Augmented reality (AR) is a technology that projects virtual objects its widespread use. In recent years, the availability of AR applications
in real physical environments in the real world. It can provide people and improvements in hardware equipment have facilitated AR adoption
with a more realistic and intuitive sensory experience by superimposing in vocational and educational training (VET) and on-the-job training
virtual objects on or compositing them with the environment (Prasad (OJT). Moreover, prices have decreased for all relevant equipment, such
et al., 2012). Although developed based on VR technology, AR is not as AR glasses, head-mounted displays, hand-held devices and sensors,
required to render the natural environment like VR technology. AR because of an increased number of producers and developers. Conse
ensures that the interaction between employees and their related de quently, AR applications have become affordable for education and
vices is more efficient in reducing the workload. Therefore, AR supple training in various fields, such as medicine (Caudell & Mizell, 1992), the
ments reality as opposed to completely replacing it (Milgram & military (Chmielewski et al., 2019), aerospace (Borgen et al., 2021),
Colquhoun, 1999). Ivan Sutherland and his students developed the first manufacturing (Forest, 2021), construction (Choi & Park, 2021), agri
AR system, the Sword of Damocles, at Utah University and Harvard culture (Yang et al., 2021), and industry (Bogicevic et al., 2021).
University in the 1960s (Van Krevelen & Poelman, 2010). “Vocational education is defined as education programmes that are
In 1992, Tom Caudell and David Mizell were the first to use designed for learners to acquire the knowledge, skills and competencies spe
“augmented reality” in a paper. Furthermore, they developed the first cific to a particular occupation, trade, or class of occupations or trades”
AR training application to assist maintenance in the Boeing Company’s (UNESCO Institute for Statistics, 2012, p14). VET is a practice-oriented
aircraft factory to reduce costs and improve efficiency (Caudell & Mizell, approach to education, emphasizing acquired skills and the
* Corresponding author.
E-mail address: fkchiang@shnu.edu.cn (F.-K. Chiang).
https://doi.org/10.1016/j.chb.2021.107125
Received 8 April 2021; Received in revised form 10 October 2021; Accepted 1 December 2021
Available online 15 December 2021
0747-5632/© 2021 Published by Elsevier Ltd.
F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
manifestation of learning results in the workplace (Mustapa et al., screening. Next, the two researchers screened according to their
2015). In addition, VET is more focused on preservice education and screening criteria. In the process of reading titles and abstracts,
training, and students are prepared to supply the needs of the labor excluding the literature that does not involve specific vocational
market in specific occupations. Unlike VET, OJT is an education and training, the literature that does not use AR technology, or the literature
training method for improving individual and organizational knowl that mainly uses VR/MR/XR and other immersive technologies, it was
edge, skills, and attitudes. OJT encompasses all the tools and tasks at the determined that there were 95 studies related to AR vocational training.
job site. OJT enhances the competence of employees by focusing more A total of 15 papers cannot be obtained in full text, therefore, 80 articles
on knowledge, functions and skills through direct coaching provided by were reserved for overall bibliometric analysis. After careful review of
senior members. (Flippo, 1976). The ultimate goal of VET and OJT is to the reading and analysis conditions, 17 empirical studies were eventu
enable organizational members to achieve workplace goals, improve ally identified, and 12 were meta-analyzed.
learners’ knowledge, skills and attitudes, and enhance individual ca Fig. 1 shows the database literature screening process. First, the
pabilities. Traditional training methods have proven helpful throughout CiteSpaceV tool was used to explore the research hotspots and research
the years. However, these methods may not be suitable for future trends frontiers of 80 pieces of literature according to the keyword co-
in VET or OJT. In some ways, traditional training still suffers limitations occurrence knowledge graph and keyword time zone map. Word fre
in helping learners acquire knowledge and skills, such as costly pro quency analysis and co-word analysis were used to analyze 80 pieces of
cesses and considerable resources and time. Compared with conven literature and summarize AR training fields, industries, and equipment
tional training, AR training can enable more professional immersion by to understand the current situation of ARVT. Second, 17 empirical
seamlessly integrating real and virtual scenes. AR technology is studies were selected through a complete reading of 80 articles, and
immersive, which leads to high engagement and allows trainees to qualitative descriptions were provided from 17 articles from the aspects
obtain a real feel through the facilitation of learning by doing. Moreover, of vocational training objectives, skill improvement, training effects, etc.
complex training manuals are simplified with AR, which helps reduce Finally, 12 studies were included in the meta-analysis according to the
trainees’ cognitive burden in tasks (Upadhyay & Khandelwal, 2018). inclusion criteria of the meta-analysis, the actual impacts of AR training
Above all, many studies have reported the positive impact of AR ap were quantitatively counted, and the results were obtained in accor
plications. However, few studies have reviewed the development status dance with the qualitative analysis. Fig. 2 shows publication records by
of AR in vocational training (ARVT). Therefore, the present study aimed year of publication from 2000 to 2021. Based on the results, the first
to classify and summarize the application of AR technology in VET and article on ARVT was published in 2014. After 2016, the number of
OJT. The research questions in this study are as follows: publications on ARVT increased significantly, with the most significant
number occurring in 2020.
1. What are the hotspots and research trends of AR applied in voca
tional training? 3. Results
2. In which industries is AR technology used to provide vocational
training? This section presents the results of the analyses. First, we conducted
3. What specific applications of AR technology are commonly used in an overall bibliometric analysis of the last 80 articles. CiteSpaceV was
vocational training? used as a data analysis tool to analyze the research hotspots and trends
4. In vocational education training, does AR technology have an impact according to the keyword co-occurrence knowledge map and keyword
on the training effect? time zone map. To further investigate the research status of AR tech
nology in VET, the two researchers conducted a detailed review of 17
2. Methods empirical studies from the aspects of training objects, training objec
tives, skills improvement and training effects.
This review used the Scopus, Web of Science, EBSCO, and ProQuest
databases as our key data sources. We used “augmented reality” or “AR” 3.1. Research hotspots and trends of ARVT
and “vocational training” or “on-the-job training” or “professional
training” as keywords and searched for AR studies published from In this study, the selected literature data were preprocessed using the
January 2000 to August 2021. In addition, only “English” was selected data format converter of CiteSpaceV and then imported into CiteSpaceV
as the search parameter for language. A set of inclusion and exclusion to generate a scientific knowledge map. The parameters of CiteSpaceV
criteria was applied (Table 1). were set as follows: the period was from 2000 to 2021, the time slice was
We found 703 papers from four databases: SCOPUS (379), Web of
Science Core Collection (128), EBSCO (92), and ProQuest (104) in the
preliminary search. The main types of articles are conference papers and
journals. First, 454 articles remained after eliminating duplicate litera
ture, non-English articles and non-journal articles through endnote
Table 1
Inclusion and exclusion criteria.
Criteria Inclusion criteria Exclusion criteria
Period The last 20 years (1/2000–8/ Studies outside this time period
2021)
Study focus Vocational or on-the-job Studies that were conducted in
education and training (e.g., AR informal learning contexts (e.g.,
training for industrial K12 education)
maintenance)
Literature Studies related to the use of AR Research that mentions the term
focus for training purposes (e.g., “augmented reality” but
articles concerns VR or other topics
on specific training in an
industry)
Language English Not English
Fig. 1. Database literature screening process.
2
F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
3
F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
gradually focuses on the evaluation results of cognitive activities, environment close to the real-world operating environment. From 2020,
cognitive processes and behavioral skills of training objects in the pro AR vocational training will be more widely applied in distance educa
cess of vocational training in the development of emerging technologies. tion, engineering education and other fields and combined with
The literature published in 2019 was detailed in terms of classifica educational computing technology.
tion, and the focus became increasingly precise. In new and old in
dustries, education and training, cyber-physical systems, human-
3.2. Research status of ARVT
computer interaction, deep learning, system construction, environ
ment optimization, performance improvement, and corresponding work
3.2.1. Application scope of AR vocational training
skills can be considered from multiple dimensions. Graphics technology
Two researchers used NVivo 11 to encode the fields and industries of
provides additional choices in terms of graphics rendering and presen
80 articles in which AR technology was used for training, obtaining 85
tation methods. The combination of a 360◦ panorama and VR technol
industry and 69 AR technology nodes.
ogy offers an immersive experience for constructing a simulated
After these nodes were classified, nine fields of AR vocational
4
F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
Table 2
2004–2021 AR technology development stage.
Time Developmental Field or occupation Technology or tool Training objects
stage
2004–2007 initial stage aviation、industry、 on the job training (OJT) computer-aided instruction (CAI)、 cognitive aircraft maintenance
system、 learning system 、computer image technicians (AMTS)
2008–2015 Development education、industry (laparoscopy)、 medical augmented reality (AR)、 AR-simulation、CAI、 adult、apprentice、
stage (laparoscopic suturing、surgical training、 computer simulation、audiovisual equipment、 student、automotive
anatomy)、ergonomics、aviation、nuclear、 collaboration tool、AR application technician、medical
chemical student
2016–2021 Maturity and rise industry (accident prevention)、construction、 diagnostic imaging、 human-computer interaction、 construction worker
stage vocational education and training (VET)、medical、 image recognition technology、android application、
emergency service、construction、commerce、 AR APP、computer graphics、 360-degree
electric panorama、AR-HMD
5
F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
Table 3
Overview of 17 empirical articles on AR vocational education.
Training Areas Author/Year Training Objects Equipment/Application Training Skills Acquired
Effects
6
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F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
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F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
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F.-K. Chiang et al. Computers in Human Behavior 129 (2022) 107125
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