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Experiment-1

Macromedia flash
Aim of the experiment: to play a color wheel in macromedia flash.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.

Procedure:
1. Click on start button.
2. Open macromedia flash 8. Open new file.
3. Draw a circle use oval tool in toolbar.
4. Divide the circle using line tool.
5. Now apply colors in each of sectors.
6. After adding colors press F6.
7. Now change the consecutive color to the next sectors.
8. Now press F6.
9. Repeat the step7 for some frames.
10. Press enter or press control and play. Change frames if you wish.
11. Now your color wheel rotates.
12. Save file.

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OUTPUT:

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Experiment-2
Aim of the experiment: to move an object in two directions by using motion tween in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Draw an object by adjusting the stroke color and fill color.
4. Right click on any part of the frame and click on insert key frame.
5. Now press on the selection tool and move the object to some other plaes.
6. Repeat the same procedure for some more frames.
7. Now click somewhere between the frames.
8. Give a right click on it.
9. Select create motion tween for all frames.
10. Adjust the frame per second and click on control and play.
11. Your object moving in two directions by using motion tween is done.
12. Save the file.

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OUTPUT:

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Experiment-3
Aim of the experiment: to move the text in two directions by using motion in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new file.
4. Click on text tool and place the cursor on the screen.
5. Type some text and select it press ctrl+B+B.
6. now select any part in the key frames.
7. Give a right click. Select on insert key frame.
8. Now go to selection tool and move the text somewhere else on the screen.
9. Repeat from step 6 until some frames are created.
10. Now right click between each of the frames and click on create motion and enter.
11. Your text moving in two directions by using motion tween is done.
12. Save the file.

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OUTPUT:

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Experiment-4
Aim of the experiment: to change the shape of an object by using shape tween in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file and select new.
4. Click on oval tool or rectangle tool. Draw any shape.
5. Select any part in the frames give a right click on it.
6. Select on insert key frame.
7. Draw another shape as per your wish by adjusting the stroke color and fill color.
8. Click somewhere between the frames and select shape in tween in properties.
9. Change the frame per second as per your wish.
10. Click on control command and play.
11. Your change shape of an object by using shape tween in macromedia is done.
12. Save the file.

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Experiment-5
Aim of the experiment: to change the shape from text to text by using shape tween in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Draw any shape by selecting draw files from the toolbar.
5. And adjust the stroke color and fill color.
6. Give a right click on that and select insert key frame.
7. Write another text by selecting text tool. Adjust the text and font and color as per your wish.
8. Click anywhere between the frames in the timelines and choose shape tween from the properties.
9. Click on control and play.
10. Your changing shape from text to text by using shape tween in macromedia is done.
11. Save the file.

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OUTPUT:
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Experiment-6
Aim of the experiment: to change the shape from object to text by using shape tween in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on the start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Draw any shape by selecting draw tool from tool bar. By adjusting stroke color and fill color.
5. Click anywhere in the timeline and give right click.
6. Select insert key frame and enter any text.
7. Adjust the color and size and font.
8. Press ctrl+B+B.
9. Click between two frames in the timeline and select shape tween from the properties.
10. Click on control and play.
11. Your change shape from object to text by using shape tween in macromedia is done.
12. Save the file.

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OUTPUT:

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Experiment-7
Aim of the experiment: to change the shape from text to object by using shape tween in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Click on macromedia flash 8.
3. Click on file and select new.
4. Write any text by selecting text tool. Adjust the text and font and color as per your wish.
5. Select anywhere in the timeline. Give a right click on that and select insert key frame.
6. Draw any shape by selecting draw tools from the toolbar. By adjusting stroke color and fill color.
7. Click anywhere between the frames in the timeline and choose shape tween from the properties.
8. Click on control and play.
9. Your changing shape from text to object by using shape tween in macromedia is done.
10. Save the file.

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OUTPUT:

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Experiment-8
Aim of the experiment: to create a bouncing ball in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Draw the stairs using draw tools and use fill color and apply to it.
5. Now draw a ball using circle and fill color in it.
6. Keep the ball on the first step press F6.
7. Now click on the selection tool and move the ball into the white space.
8. And then to the next stair repeat the step 6 until some bounces happens.
9. For each move press F6. At last adjust the frames per second and click on control and play.
10. Your creating bouncing ball in macromedia is done.
11. Save the file.

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OUTPUT:

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Experiment-9
Aim of the experiment: to create a car moving in a city in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Draw road, trees, houses using draw tool and fill the required colors in it.
5. Now click on the new layer draw or insert a car.
6. Adjust the car such that it should move on the road.
7. Now select anywhere in the timeline of layer 1 and give a right click then click on convert to key
frame.
8. Now select on the frame, give a right click on it select create motion tween.
9. Repeat step 1 for layer 2.
10. Now move the car at the end of the road using selection tool.
11. Click on control and play.
12. Your car moving in a city in macromedia is ready.
13. Save the file.

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OUTPUT:

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Experiment-10
Aim of the experiment: to create a flash document to show the transition of moon in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Now draw a circle with white fill in it, right click on it.
5. Click on convert to symbol then click okay.
6. Go to filters beside properties then click + and click glow.
7. Adjust the blur size and color press enter.
8. Now draw a circle with black fill in it, right click on it.
9. Click on convert to symbol then click ok.
10. Drag the black circle into the white circle and press F6.
11. Repeat the step 9 until you cannot see the white circle and press F6.
12. Click on control and click ok.
13. Your moon transition is done.
14. Save the file.

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OUTPUT:

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Experiment-11
Aim of the experiment: to create a flash document to show solar eclipse in macromedia.
Resource required: windows operating system with macromedia flash 8 software.
Description: macromedia flash is a program that creates interactive, and animated media such as motion
graphics, videos, presentations and websites. You can control an object’s actions and behaviors using
behavior panel and the timeline. For more advanced control you can use ActionScript, flash’s programming
language that is very similar to JavaScript.

 the timeline panel is where you will control every object’s animation using frames and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include selection(move), free
transform (scale, rotate), line, lasso, magic wand, shape, fill, gradient, erase, pencil, pen, brush and
more.
 The library panel is where flash will store all of your imported items, graphics, motion tweens, audio,
video and symbols. Flash also has “common libraries” with useful buttons, ActionScript
programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change depending on
what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Now draw a circle with orange fill in it, right click on it.
5. Click on convert to symbol. Click ok.
6. Go to filters besides properties click T and click glow.
7. Adjust the blur size and color press enter.
8. Now draw a circle with black fill in it, right click on it.
9. Click on convert to symbol, click ok.
10. Drag the black circle into the orange circle and press F6.
11. Repeat the above step until you fill the black circle in orange circle. Press F6 for each transition.
12. Your solar eclipse is done.
13. Save the file.

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OUTPUT:

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Experiment-12
Aim: To create a flash document to show movement of butterfly in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated media
such as motion graphics, videos, presentations and websites. You can control an object’s
actions and behaviors using behavior panel and the timeline. For more advanced control you
can use ActionScript, flash’s programming language that is very similar to JavaScript.
 The timeline panel is where you will control every object’s animation using frames
and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape, fill,
gradient, erase, pencil, pen, brush and more.
 The library panel is where flash will store all of your imported items, graphics, motion
tweens, audio, video and symbols. Flash also has “common libraries” with useful
buttons, ActionScript programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change
depending on what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Now create a butterfly and make it as a symbol.
5. Press F6.
6. Now alter the butterfly as it is about to fly.
7. Press F6 for every alteration.
8. Press enter.
9. Your butterfly is now ready.
10.Save the file as a flash document.

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OUTPUT:

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Experiment-13
Aim: To create a flash document to show blinking stars in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated media
such as motion graphics, videos, presentations and websites. You can control an object’s
actions and behaviors using behavior panel and the timeline. For more advanced control you
can use ActionScript, flash’s programming language that is very similar to JavaScript.
 The timeline panel is where you will control every object’s animation using frames
and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape, fill,
gradient, erase, pencil, pen, brush and more.
 The library panel is where flash will store all of your imported items, graphics, motion
tweens, audio, video and symbols. Flash also has “common libraries” with useful
buttons, ActionScript programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change
depending on what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Draw the star diagram ang convert it to symbol.
5. Go to filters add glow and blur to stars.
6. Press F6.
7. Now change the glow and blur values of star.
8. Change the size of star.
9. Repeat the process for some stars.
10.Save the file as a flash document.

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OUTPUT:

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Experiment-14
Aim: To create a flash document to show walking of stickman in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated media
such as motion graphics, videos, presentations and websites. You can control an object’s
actions and behaviors using behavior panel and the timeline. For more advanced control you
can use ActionScript, flash’s programming language that is very similar to JavaScript.
 The timeline panel is where you will control every object’s animation using frames
and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape, fill,
gradient, erase, pencil, pen, brush and more.
 The library panel is where flash will store all of your imported items, graphics, motion
tweens, audio, video and symbols. Flash also has “common libraries” with useful
buttons, ActionScript programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change
depending on what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Draw a line as a floor.
5. Now draw a stick man with the help of line tool and circle tool.
6. Now move one leg of stickman as he is walking.
7. Press F6.
8. Now move another leg such that he is walking.
9. Press F6 for every transition.
10.Repeat the process for every move.
11.Save the file as a flash document.

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OUTPUT:

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Experiment-15
Aim: To create a flash document to show dancing of stickman in macromedia.
Resource required: A personal computer with macromedia flash installed in it.
Description: Macromedia flash is a program that creates interactive, and animated media
such as motion graphics, videos, presentations and websites. You can control an object’s
actions and behaviors using behavior panel and the timeline. For more advanced control you
can use ActionScript, flash’s programming language that is very similar to JavaScript.
 The timeline panel is where you will control every object’s animation using frames
and keyframes.
 The tool panel is very similar the tool panel in abode photoshop. Tools include
selection(move), free transform (scale, rotate), line, lasso, magic wand, shape, fill,
gradient, erase, pencil, pen, brush and more.
 The library panel is where flash will store all of your imported items, graphics, motion
tweens, audio, video and symbols. Flash also has “common libraries” with useful
buttons, ActionScript programming classes and “learning interactions”.
 The canvas is where you will control and select options. The properties will change
depending on what you are currently selecting.
Procedure:
1. Click on start button.
2. Open macromedia flash 8.
3. Click on file. Select new.
4. Draw a line as a floor.
5. Now draw a stick man with the help of line tool and circle tool.
6. Now alter the stickman such that he is dancing.
7. Press F6 for every dance move.
8. Press enter.
9. Save the file as a flash document.

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OUTPUT:
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