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Kobold Backgrounds

T
his document outlines a comprehensive list of
seven new backgrounds to be used for your Brood Caretaker
D&D 5th Edition kobold characters or You work in the hatchery where kobold eggs are laid, cared
similarly-themed characters. Always consult for, and hatched, and where young kobolds learn the basics of
with your DM before using the backgrounds life in your den. Your job has always been to ensure that the
provided in this document. Make sure they youngest and most vulnerable of your pack survive.
know what they're getting into beforehand.
Skill Proficiencies. Insight, Medicine
Legal Stuff Other Proficiencies. Herbalism Kit, and one musical
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, instrument of your choice.
Forgotten Realms, the dragon ampersand, Player’s Equipment. 3 blankets, a cooking pot, flint and tinder, a
Handbook, Monster Manual, Dungeon Master’s Guide, D&D herbalism kit, and an instrument you are proficient in.
Adventurers League, all other Wizards of the Coast product Caretaking Specialty
names, and their respective logos are trademarks of Wizards
of the Coast in the USA and other countries. All characters d4 Specialty
and their distinctive likenesses are property of Wizards of the 1 Babysitter
Coast. This material is protected under the copyright laws of 2 Hatcher
the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein 3 Incubator
is prohibited without the express written permission of 4 Teacher
Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, Matriarch / Patriarch
WA 98057-0707, USA. Manufactured by Hasbro SA, Rue
Emile-Boéchat 31, 2800 Delémont, CH. Represented by From your work in the hatchery, you are trusted implicitly by
Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, young kobolds. Kobolds don't have individual family units
Middlesex, UB11 1ET, UK. distinct from the pack (aside from their mate), so they see you
This material was created with the assistance of the as the closest thing to a parent. If you have been working in
Homebrewery tool of NaturalCrit.com. the hatchery for a very long time, there may be adult kobolds
who still treat you with the same reverence as they did when
Table of Contents they were children under your care.
Background Page Number
Suggested Characteristics
Brood Caretaker 1
Refer to the personality traits, ideals, bonds, and flaws from
Dragon Cultist 2 the Noble background listed in the PHB. You may add the
Engineer 2 additional characteristics listed below to your options, or you
Hunt Leader 3
may simply write your own.
Master Trapper 3 d10 Personality Trait

Pack Tactician 4 9 I dote over everyone no matter how old they are.

Toolmaker 4 10 I approach conflicts with a calm, soothing approach.

d8 Ideal
7 Innocence. The young should be protected. (Good)
8 Tradition. The ways of our people should be passed
down as accurately as possible. (Lawful)

d8 Bond
7 The eggs of my mate and I have never been hatched
and I would do anything to make that happen.
8 Long ago, I failed to stop a monster from slaughtering
my hatchery. I will never let that happen again.

d8 Flaw
7 I can't see the big picture over unimportant details.
8 I push people away due to my overprotectiveness.
Dragon Cultist Engineer
Kobolds dream of ascending to dragonhood, but few entertain Kobolds rely on technically-minded members of their pack to
such notions as wholeheartedly as you. You strive to ever construct and maintain a suitable den for their numbers. The
strengthen your understanding of such majestic creatures job of engineer is long and tough, but certainly not thankless.
and bring glory to your pack through their power. Skill Proficiencies. Acrobatics, Investigation
Skill Proficiencies. Performance, Religion Other Proficiencies. Carpenter's Tools, Thieves' Tools
Other Proficiencies. Draconic (or one language of your Equipment. Carpenter's tools (a hammer, 20 nails, a clamp,
choice), and 1 gaming set of your choice. and other miscellaneous tools), a metal helmet fashioned
Equipment. A dragontooth dagger, a small dice set, a robe out of a bowl, a complicated series of pulleys and weights,
made from crocodile leather, and an augury kit made up of and 2 leather belt straps.
7 dragon teeth and 3 large dragon scales. Engineering Specialty
d4 Specialty
Variant: Fallen Dragon
1 Climate Control
If you choose, your obsession with dragons can
stem from the fact that you once used to be a 2 Construction
dragon before you were cursed to live out the 3 Logistics
remainder of your days in kobold form. In such a
case, replace your skill proficiencies with History 4 Plumbing
and Intimidation, replace your other proficiencies
with two languages (Draconic and one of your Secret Passageways
choice) and note that any references to dragon
parts in your equipment come from scraps of your Having helped with the construction and regular
previous form. maintenance of the den, you know of many secret alcoves and
hidden passages which happen to be conveniently within
range of movement whenever you're in any sort of danger in
the den. Small creatures can fit through these secret
Commune with Dragons passageways with ease. Medium creatures must squeeze. Any
Once every sunrise, you can use your augury kit to consult creature larger than Medium cannot fit at all.
with the spirits of ancient dragons. There is absolutely no
evidence that this works (or that you are even performing a Suggested Characteristics
magical ritual at all) but other kobolds are more inclined to Refer to the personality traits, ideals, bonds, and flaws from
believe you and trust your judgement when you do so. the Guild Artisan background listed in the PHB. You may add
the additional characteristics listed below to your options, or
Suggested Characteristics you may simply write your own.
Refer to the personality traits, ideals, bonds, and flaws from d10 Personality Trait
the Acolyte background listed in the PHB. You may add the
additional characteristics listed below to your options, or you 9 I've never found a problem I couldn't solve.
may simply write your own. 10 I get antsy if I'm not moving around or working on
something important.
d10 Personality Trait
9 I am obsessed with everything related to dragonkind. d8 Ideal
10 I model my behaviour after a great dragon of legend. 7 Function. The only thing we can use to evaluate what
we create is its functionality. (Lawful)
d8 Ideal 8 Beauty. A finely constructed building is useless if one
7 Wisdom. The dragons were keepers of great knowledge cannot appreciate its aesthetic value. (Good)
and we can learn much from their past. (Lawful)
d8 Bond
8 Power. I will obtain their fire for myself. (Evil)
7 I once made a mistake that caused a cave-in. Many still
d8 Bond don't forgive me.
7 I have returned to kobold society after a long absence 8 I wish to create structures to surpass those created by
spent in the company of other cultists. my mentor, a master engineer who has long passed.
8 I've fallen in love with a dragon. Only by ascending can d8 Flaw
we be together.
7 I view other kobolds as logic problems. They are
d8 Flaw limitations to my designs.
7 I've lost touch with the ways of the kobolds. 8 I constantly get in everyone's way.
8 Even by kobold standards, I am selfish and self-serving.
Hunt Leader Master Trapper
Though the majority of a kobold's dinner comes from game To feed an entire den of kobolds, many are tasked with
caught by trappers, young kobolds aspire to be invited to the venturing out into the surrounding wilds in the hopes of
hunts, where a small group will set out in search of more laying their hands on a live meal through the use of clever
dangerous game than can be caught with simple traps. traps. Over time, you've improved your trap-making skills
Leading such a hunt is a great honor. enough to consider your trapping to be an art form, not a
profession.
Skill Proficiencies. Perception, Survival
Other Proficiencies. Navigator's Tools, Cartographer's Tools Skill Proficiencies. Nature, Stealth
Equipment. A rudimentary compass, a set of outdated and Other Proficiencies. Tinker's Tools, Poisoner's Kit
incomplete maps, 2 javelins, a sling, and 20 sling bullets. Equipment. Tinker's tools, a vial of poison, a black cloak, and
a hunting trap designed around your specialty.
Eye for Detail
Trap Specialty
Whenever you spend time recovering expended ammunition
after a fight, you always somehow end up with more d4 Specialty
ammunition than you started with. Occasionally, you even 1 Nets
find unique ammunition with strange effects, the functions of 2 Cages
which are up to the discretion of your DM.
3 Darts
4 Snares
Variant: Urd
You may have been nominated as the hunt leader
due to the fact that you are a more powerful type Infallible Ensnarement
of kobold: an urd. Most urds have wings, but yours Your traps always trigger on at least one creature within half
are either too tiny to support flight or were a day of when they are set. Usually, it only takes a few hours.
removed entirely, most likely by violence. The DM decides what creatures you ensnare and how long it
Regardless, the touch of the dragons is in your
blood and you replace the Eye for Detail trait with
takes for one to stumble across your trap.
the following feature:
Urd Presence. You are feared and respected by Suggested Characteristics
other kobolds, who defer to you in matters of war. Refer to the personality traits, ideals, bonds, and flaws from
Often seen as both the face and hand of the den, the Outlander background listed in the PHB. You may add
you are trusted solely with many crucial decisions. the additional characteristics listed below to your options, or
you may simply write your own.
d10 Personality Trait
Suggested Characteristics 9 There are two types of creatures: those who set the
Refer to the personality traits, ideals, bonds, and flaws from lures, and those who take the bait.
the Outlander background listed in the PHB. You may add 10 I constantly experiment with new and dangerous
the additional characteristics listed below to your options, or ideas for traps.
you may simply write your own.
d10 Personality Trait d8 Ideal
9 I live for the chase. 7 Necessity. The role of a trapper is to provide for the
den. That must always be my priority. (Lawful)
10 I skulk in the shadows, waiting to strike.
8 Mastery. I make traps to get better at making even more
traps. I will be the best trapper of all time. (Neutral)
d8 Ideal
7 Natural Selection. Our intelligence elevates us above the d8 Bond
common beasts. (Neutral)
7 My mate and I met when they were caught in one of
8 Domination. The weak deserve to perish. (Evil) my traps by accident.
8 I once caught a legendary beast, but it broke free. I will
d8 Bond catch it again, mark my words.
7 I learned all I know studying a tribe of lizardmen.
d8 Flaw
8 My javelins are a prize won in a contest between myself
and a rival kobold from another den. 7 I leave live traps in extremely inappropriate locations.
8 I suffer from crippling claustrophobia. Being caught in
d8 Flaw a trap would be a fate worse than death.
7 I don't know when to stop. I often end up hurting
myself and others.
8 I frighten others with my cold-blooded outlook.
Pack Tactician Toolmaker
Kobolds, being a vicious little race, get into combat more Kobolds are well known for their experimentations with
often than they can afford. A kobold with a gift for tactics and strange tools, often involving simple machines and live
strategy in combat situations is valued very highly for sorting animals. A kobold toolmaker is often gifted with random junk
out these kinds of unfortunate confrontations. with which to construct new and wondrous tools, most of
which fail immediately but still offer a valuable purpose.
Skill Proficiencies. Insight, Persuasion
Other Proficiencies. Vehicles (land), and 1 language of your Skill Proficiencies. Arcana, Sleight of Hand
choice. Other Proficiencies. Forgery Kit, Tinker's Tools
Equipment. A notebook filled with exhaustive details about Equipment. A useless device that carries great emotional
battle maneuvers, a peacock-feathered hat, a funnel device significance, a set of tinker's tools with nearly a dozen
that amplifies your voice, and a pet lizard. iterations of every tool, a jacket lined with random chunks
of wood and metal at odd angles, and a crowbar.
Variant: Skirmish Trainer Tool Specialty
If you prefer, your role in the den can be that of a d4 Specialty
mentor, guiding young kobolds in the ways of
1 Curious Utensils
combat as they come of age, rather than simply as
a skilled commander. If you choose to be a 2 Inventive Weapons
skirmish trainer, replace your equipment with the
3 Miscellaneous Mechanisms
following list:
A whip, a straw dummy, 5 darts, and a helmet. 4 Outrageous Curios of Entertainment

Fanciful Designs
Skirmish Commander Given the materials available to you, any design you can come
Ordinary kobolds, when fighting alongside you, listen up with will ultimately come to pass; the DM will find a way
carefully for your orders and do their best to model their to make it happen. Creating a tool takes about one day (or
moves as closely as they can to your intentions. Outside of longer for more complex machines) and the tools are usually
combat, however, they don't follow you with such a high very fragile and unreliable. Otherwise, the only limit is your
degree of dedication. Also, kobolds controlled by other imagination, as anything -- even that which stretches the
players don't follow your commands unless they want to. bounds of plausibility -- is fair game.

Suggested Characteristics Suggested Characteristics


Refer to the personality traits, ideals, bonds, and flaws from Refer to the personality traits, ideals, bonds, and flaws from
the Soldier background listed in the PHB. You may add the the Guild Artisan background listed in the PHB. You may add
additional characteristics listed below to your options, or you the additional characteristics listed below to your options, or
may simply write your own. you may simply write your own.
d10 Personality Trait
d10 Personality Trait
9 I experiment with EVERYTHING.
9 I think in terms of vectors of movement. The world is
an enormous chess board. 10 I carry around enough tools to solve every problem,
even if digging them out takes way more effort.
10 I live hedonistically without care until it's time for
battle, and then I am focused on nothing else.
d8 Ideal
d8 Ideal 7 Creativity. Invention should be FUN. (Chaotic)
7 Perfection. No amount of practice is enough. (Lawful) 8 Innovation. Tools are an extension of our natural
abilities and should be treated as such. (Neutral)
8 Improvisation. A tactician adapts to change. (Chaotic)
d8 Bond
d8 Bond
7 I have an acquired brain injury.
7 I was raised by wolves. What came naturally to them
became textbook for me. 8 I will become a world-renowned inventor.
8 I vowed to be a leader, not a follower, when my mate
was killed in the chaos of battle. d8 Flaw
7 I rely WAY too much on otherwise unreliable tools.
d8 Flaw
8 The way my mind works is utterly baffling to the
7 I have trouble getting people to listen to me outside of ordinary kobold.
battle.
8 I am unwilling to endanger myself to the degree to
which I endanger others.

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