Stronghold Merchants v0-2

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STRONGHOLDS: TRADERS & MERCHANTS ‘STRONGHOLD BUILDING EXPANSION With a filled keg over each arm, a male dwarf trudges away from the snowy peaks of his homeland, a similarly laden mule following in his footsteps. Though the dwarf knows the closest town is weeks away, he has fall conf dence in the quality of his wares, Smelling profits on the Wind, he ventures ever forward, secking riches and glory for is ean. In the midst of bustling market, a mousy female hhalfing with round, thiek glasses scribbles away within a tome. Beside her lies a pile of her completed works, finely bound, proclaiming their titles in bold lettering. Concerned only with her writing, the halfling pays n0 heed to attracting customers, trusting that her books and reputation will be more than enough fo entice passersby. ge of an alleyway, a male kobold clad only in.a burlap sack waves his arms and chitters frantically, attempting to attract buyers. The kobol. even: tually gives up, sighing, glancing over towards his nearby pile of identical burlap sacks, complete with arm and hhead holes, No buyers today -but tomorrow, who knows? Though few of their ilk consider it, adventurers are far from being the only individuals enterprising and foo! hhardy enough to journey the wider world in search of fortune and glory. Merchants travel far and wide, often finding themselves at bustling hubs of business, such as port towns, trade hubs, and the more mercantile strong. world. hholds that pepper the disparate reaches of Each merchant has their own motivations for and meth: ‘ods of pursuing free enterprise, and for every merchant just trying to get by theres at least one more with fervant dreams of someday, somehow, making it big and retiring fo comfort and fortune Included here are sample merchant inventories for ‘the merchants that visit and take up residence at player ‘owned strongholds, This expansion is designed to work ‘with the core Fortresses, Temples, & Stronghold option available at Walrock Homebrew, though these merchants ‘an funetion equally well when found throughout the wider world, MERCHANT CHARACTERISTICS, ‘Much like adventurers themselves, merchants often have hhopes, dreams, and fatal flaws of their own. Ifyou wish to characterize a merchant for roleplaying purposes, roll fon of choose frorn the following tables. ae Personality Tait Ugreet absolutely everyone with a warm hug. [have a much better head for numbers than people Vm aften mare wing o Barter in favors than coin I don't tust sdventutrs, not even alte Bit Irs all business with me, no need to be personable. Repeat customers are my best fiends i hagele all day, until your ears fll off. winced my natural showmanship is what Ideal ‘Commeres. Fee exchange isthe world’s greatest equalizer. (Lau) Monopoly. Undercutting my vals and price gouging are the only ways to get ahead. Evil) Salesmanship. 'l zell abzolutely anything. My horse, ny mother, everthing has a price, (Chactic) Charity. try to give discounts or handouts to those that are truly in need. (Good) Finality. No refunds. Ever (Any) Enjoyment, Buying and seling wates is all big game tome, one that | love playing. (Any) 6 1 2 a6 Bond I have a sek elatve that my business supports owe a lt of money to crganized crime, and they'e threatening to collect. Violently '’m counting down the days to a peaceful retirement with my spouse or loved ones. hope to earn enough money tobe able to pursue ry true love, wha is well above my station, im on the run from the law, and plan to leave town before they finaly recagnize me. Alarge portion of my money is spent atoning fr my shameful pat Flaw “Most of my money is spent everynight inthe tavern have no real faith in the quality of my merchandise, uhether or not itis actually good. Ifsomeone undercuts my prices, Il cut their throat counterfeit currency on the side, and sip iin with the change | give customers, I never, ever, ever know when to quit, and | efuseto lose a sale i's hard for me to respect someone who doesn't ow everthing about what I'm seling MERCHANT INVENTORIES Merchants come from distant lands bearing exotic Wares, and have wildly different specialties. Even within ‘a specialty, merchants are of dramatically different qual ity depending on the materials they can acquire, and their skil at the art of commerce ‘When you require a merchant, you may ere one by rolling on the tables in the Merchants and Traders section of FORTRESSES, TEMPLES, AND STRONGHOLDS, oF by rolling on the expanded table presented here: 100 Merchants 156 Alcohol and refreshment 7.10 Animals (mounts and pets) TAS Books and maps (mundane) 1619 Flowers and seeds 2025 Food and animal parts 2629 Furniture ad interior decor 3034 High fashion 35.38 Jewelry and gems 3943 Kniccknacke 4448 Leatherworking 4952. Mechanical contraptions 5357 Medium and heavy armor (and shields) 58.61 Potions, poisons, and herbs 62:65 Religious idols and blessings 67-71 Songs and instruments 72.75 Spell tomes and serols. 7680 Thievng supplies 31.85 Tools 87.91 Vehicles and transportation 92.96 Weapons 97-100 Legendary merchant (roll once on the Legendary ‘Merchants table) eee ee MERCHANTS AND MaciC Sometimes, merchants (especially Legendary Merchants or merchants of excellent quality) will carry magic tems amongst their wares. Not every game uses magic tems, nor ate magic items necessarily common enough to be sod in every setting ‘Your DM may decide to exclude magic items (listed in italics) from the inventory of merchants you encounter, if your setting demands it. if suc isthe case and a thematically inappropriate merchant is rolled, reroll until your result is @ diferent merchant. ‘Should your OM allow magic tems, each merchant will cnly have one of any specific magic item (aside from some exceptions) available in their inventory, ever.Onee purchased, that magic item may no longer be found in the inventory of ary merchant withthe same specialty Ifa Legendary Merchant is rolled on the Merchants table, roll once on the following table to determine whieh, Legendary Merchant your players encounter 412 Legendary Merchants 1 Aste traveler 23° Enchantments 4 Feybargins 56 — Magicitems 18 Magical creatures 9.10 Necromaney 11 Needful things 12 Timedost ‘Whenever you roll or choose a merchant, roll on the ‘Quality table, below, to determine the quality of their oad. Legendary merchants do not exist helow medium quality, and their quality should be rerolled until itis, medium or higher. 412 Quality (Currency On-Hand 1 Atrocious ‘141020 gp 24 Poor 1610x509 57 Medium 1410x100 gp #10 Good 1610x250 gp. M112 Baeellent 1410500 gp Merchants carry goods on their respective list that belong to their quality or lesser. This means that a medium Jewelry merchant would be able to dispense items available to a poor or atrocious Jewelry merchant, but a good High Fashion merchant would be unable to dispense excellent quality items on their inventory list, Merchants may be willing to buy items the players are selling, usually those that are of and good make and simi Jar enough to the items they already carry: Merchants, often are willing to pay half the ordinary price for wares the players are selling, excepting magic items, which ‘obey their own special rules (found on pages 129-130 of the Dungeon Master's Guide). Currency carried by merchants for such purposes is typically is kept in a ‘secure location, such as a trapped lockbox. 2 aS THe Invisiete Han at Work Some areas are exceptionally ood (or poor) locations in Which to find merchants, The intersection of two major trade routes can yield merchants of a much higher quality than a forgotten outpost deep in the borderiands. ‘fan area's exceptionally good for trade, your OM may B choose to rall twice on the Quality table, and use the best result fan area i illzuited to commerce, however, the OM may likewise decide to roll twice and use the worst result, inetead ALCOHOL AND REFRESHMENT A dusky tavern reverberates with racous laughter and the clink of mugs raised in a toast. A stoic female dragon. born tavernkeep looks on, polishing an obligatory mug, her eyes searching for signs of trouble. Nearby ale barrels stacked higher than herself, female dwarf tends (0 a roadside stall, cleaning her coun tertop with a grungy dishrag. Colorful flags flap aimlessly in the breeze as she awaits weary thiesty travelers. A staple of civilization, some theorize that alcohol is. \Wwhat motivated early societies to pursue large-scale agriculture. Merchants that deal in aleohol and other: beverages continue this proud tradition, crafting person: alized brews for discerning palates. Most merchants with this specialization carry all items fisted for their given quality and below, though some beverages may be omitted due to geography, availability, or the merchant's own predilections, As examples, coffee or rum may not exist without a tropical region to foster their creation, ora trade route (o the same, Similarly, a dwarven brewer may not be willing to carry fancy, fine wines, while a high elf wine aficionado may turn up their nose at the thought of sell: ing ale. Some merchants of this specialization even eschew selling alcohol entirely, focusing on the other forms of refreshment listed here. In most cases, ‘merchants with this specialization of medium quality ‘and above refuse to sell inferior ale, considering the substance to be below their standards. ALCOHOL AND REFRESHMENT MERCHANT Quality toms Price Quantity Page Notes Avcious Ale inferior Zep mug — 14100 mugs — Flavor will not leave mouth until next short rest Ale non-alcoholic 2ep/ mug 144x100 mugs — E Woter Vepfeup 164x100 cups — Clean and pure Poot le 4sp/mug 164x100 mugs PHB ISS — Flaskortankard 2p lat x15 PHB150 Made of either pewter or ested wood Tea, green Sepfeup 14x cups — = Medium Brewer's supplies 20 gp vee PHB TSE ~ Cider Sep mug 164x100 mugs — Either apple, par pineapple, peach, or bey Juice, it Bepfeup — T84x25cups = Of any variety Mil 1sp/botle 1d4xSbotles —— Gost, cow, o other Moonshine 3spbotle 1é4xSbotes — Disad. on saves to avoid intoication Tea, black Sep/eup —1d4x1Oeupe— — = Yeast acpi, 1dtx2ibs. = 5 Good Brandy Sp /bottle 1d4x2botles —— 5 Coffee Vspfeup — Té4x1Ocups— ~ a Hotchocolate —Tap/eup 164 x 10cupe = 2 Mead Vspfimug 164x100 mugs ~ 5 Rum Sep /botie 1é4x2botles x Tequila Bgp/botle 1dbx2botles — — = Vodka Sep /botie 1é4x3botles — ~ a Whiskey Sep/bottle 1d4x bottles Ff Wine, common sp bot 1déxSbotles PHB ISS — Wine fine 0gp bottle 14x botles PHB ISS — fxcllent Ale, dvarven 25 gp mug 164 x10 mugs Drink a mug: facial air grows perceptibly Coffee, duarven 15 gp/eup 1d4xZeups. = Drink a cups immune to sleep far 8 hours Decanter fendies: 500 ep Onytvever — DMGTED ~ Tea, porentous — 20gp cup 1d4x2cups. = “The leaves inthe cup's bottom hint tthe fture Wine elven 25 ep /cup 1d4x2eups Drink a cup: cures the poizoned condition ANIMALS ‘Sweeping up straw and other leavings, a male forest {gnome tends to the cleanliness of a musty stable. Though a casual onlooker would never guess, the gnome holds a calm confidence that his horses are ofthe high est calibur, ‘Cages and crates punctured with small holes line a wood elfs stand on a busy market street. An imposing hawk on his arm, passers-by can barely hear the soft cheeping of hawk chicks over the roar of the market- place. Animal merchants specialize in selling mounts and companions from near and far. Usually, no more than three types of animals from each applicable quality are present at any one merchant's place of business, and no ‘merchants aside from those of atrocious quality are will {ing to sell a dead animal Sold animals are usually tame, but may not be, if Awimats MERCHANT Quality tems Price Quantity Atrocious Parrot, dead Vep Only 1, ever Poor Bat 2@ 14-1 cat 23 164-1 Chicken 2@ Té4x2 Feed, animal Sep/day 144 x 30daye Frog le 14-1 ost 2 tah x2 Lizard le 14-1 Pig rt Tah x2 Pat le 164 Mise. CRO beasts 2ep-1gp 144 Medium Badger 5sp 14-1 cow 10¢p Vat x2 Draft horse 50 ep 164 Mule ap 124 ox Sep 164 Pony 30 gp ads Raven 10¢p 164-1 Weasel 5sp Té4—-1 Mice. CR1/B beasts 1 gp-10g9 dt Misc. CRI/A4 beasts Sep-25 ep 1d4—1 Good Camel 50 gp 124 Engle 20gp 14-2 Hawk 15¢p 14-2 on 200 ep 14-2 actif 25gp 134 Monkey 2p 14-2 Owl 20¢p 14-1 Riding horse ep 1s Parrot lve 20¢p 14-1 Panther 150 gp 144-2 Tiger 200 sp 14-2 Wathorse 400 ep vas oi 50 gp 14-1 Misc. CR1/2beaste 20¢p-50gp 1d4—1 Excellent Brown bear 3008p Elephant 600 gp % Mammoth 1,200 ep Rhinoceros 500 gp Ring fonimal 5,000 g9 Only L,ever infuuenee Mise. CR1 beasts 50gp-300go 144-2 marked otherwise. Untamed animals may require Animal Handling checks to interaet with them favorably, usually with a DC of 10 or 15 depending on the task demanded of them. These animals may become tamed over time, at your DM's discretion, Page Notes 3 Deceased Mais = M320 = PHB157 May instead be rooster pHets7 — MM322 May instead be a oad (MM1330. May instead be a sheep M332 — pHets7 — MM335— — z Maybe untamed MM318 Untamed PHB157 May instead be a bul steer, cow vatint M321 = (MM1333 May instead be a donkey PHB1S7 — M335 = 33s — M340 = a May be untamed E May be untamed M320 — M322 = st330 = MM331 Untamed M1332 Fullgromn or pups nas — M336 = M333 Untamed M1339 Untamed 340 = Mesa — OMA EI irtane | MM319._— Untamed; fullgrown or cubs MM322 M332 = MM 336 Untamed DMG 189 ~ 2 ‘May be untamed Books AND Maps Shelves upon shelves of tomes line the walls of an old Wooden seriptorium, and in the center ofit al sits an improbably calm halfore. As the aged seriptorium door creaks open, the halfore adjusts his spectacles, staring into the bright daylight at those entering his shop. With maps rolled and scrolled bristling from her back: pack, a halfelf smiles cheerfully as she waves down travelers. One of the best cartographers in the land, she strides forward full of confidence, knowing that no matter where they are headed, anyone passing this busy crossroad could use one of her maps. Not all books are magical, and indeed most are not. Books are always valuable, however, signifying a substa tial amount of effort on the part of authors and transorib- les across multiple ages. The same holds true for maps, ‘and both are effective tools to ensure that the vital knowl: eaige and stories ofthe past are never forgotte Merchants with this specialization usually have every sm oftheir quality or Jesser in stock, though som distribute maps or books exclusively. Often, these ‘merchants are authors, cartographers, scribes or tran: seribers themselves, and turn to selling their Wares personally as a method of building reputation and fame within their craft, The prices listed here assume the merchant exists in world where wide-spread use of such technologies as the printing press and movable type do not exist. Should the merchant and others have access to a printing press, ‘your DM may decide to reduce the prices of applicable items (such as books or maps) by half, signifying the relative ease of use of these technologies, and their impact on production and distribution, Your DM may also decide that newspapers cannot exist in settings without a printing press or equivalent technology, and thus cannot be for sale, Guidebook. These lightweight books contain infor mation on a specific geographic area, such as.a city or a forest, or on a specific type of monster found nearby, such as beasts, fey, or aberrants. Whatever the book's it do Books AND Mars MercHANT Quality tems Price Quantity Atrocious Treasure map, fake 1 =p Only 1, ever Poot Ink WOgp /ounce 144 x 10 ounces Ink pen 2ep 1dt x2 Paper 2sp sheet 1d4 x 20 sheets Parchment Vap/ahect —1d4 x20 sheets Medium Book, blank 25 ep Vé4x2 Book, try 25 4p Tah x2 Case, map o seroll 1 gp 164x5 Guidebook, ares SD gp 14-1 Map, accurate 25 gp 164-1 Newspaper 2a Tah Good Alla, known warld 500 gp 14-2 Book, classic 100 gp 136 Book, nove! 50 gp Vat Caligraphers 10g vat supplies Cartographer’ tools 15 gp 128 Guidebook, monster 125 gp 1dt-1 Excellent Book, forgotten 500 gp Only 1, ever Map, planar 1,000 gp Only, ever Treasure map, eal 1,000go Only, ever ‘subject, those that read it gain advantage on knowledge checks about the subject or creature type to ‘which it pertains. For example, a guidebook for a local desert could confer advantage on a Survival check to find food in that region, of a Nature check to tell if type of| ‘cactus is poisonous, Likewise, a guidebook detailing the anatomy and culture of dragons might grant advantage ‘on Arcana or History checks concerning them, or even Persuasion checks dealing sufficiently with the dragon's culture. These books are always tied to an area or a creature type within an area, and hecome less useful the further one travels from its intended region, Page Notes zs ‘ADC 10 Investigation check discovers itis fake PHB ISO ~ PHBISO — PHB ISO — PHaIsO = PHB ISO — PHB 1SO Example tile: “My Midnight Teling” PHB ISO — 3 Pertains to 2 nearby specifi ty or lacation 7 Portrays an important area within 7 days travel 4 Printed withthe weekly news fom a nearby ity 3 Very accurate, but not overly detailed 3 Example title: “Adventures of Sherlock Gnomes Example title: “The Drow in the High Corte” sagt ia PHaISS — = Pertans to » specific monster type found nearby 2 Example ile: "The Call of Ychak z Accurately depicts a significant planar location = Depicts an area within 7 days’ travel FLOWERS AND SEEDS Footsteps clattering against cobbled stone, a female human wearing an airy pink dress walks slowly through the dingy city streets, attempting to be seen. In the crook of her arm lies a basket of fresh-picked wildflowers, a small taste of country ving that she sells for but a few pieces of copper. A male dragonborn, dark in scale and countenance, levels his draconic glare at those avoiding his flower shop. Surrounded by bushels of colorful lowers arranged in hanging woven baskets, the dragonborn scowls, wondering why sales have been so surprisingly abysmal. Flowers represent light, life, and love in a variety of coultures, and merchants across many lands sell beautiful floral arrangements symbolizing anything from a new, springtime romance to a loss most sohumn and tragic Many ofthese merchants dabble (or fully specialize) in other botanicals, such as trees or crops, and carry with them precious seed used to grow all manner of plants. Merchants with this specialty typically carry everything available ta their quality and below. Dragon Lilly. These beautiful lillies grow in the slow moving water found in shallow ponds and streams, anc consume the impurities found in their natural environ: ‘ment. Though they naturally go through this process gradually, once picked a dragon lilly goes into a shock of sorts, seeking additional nutrition to heal, Placed in up to 10 gallons of water, a picked dragon lilly will instantly consume any imputities within ance before fully dying rendering the water safe to drink. Phoenixbloom. Burning softly and emitting a gentle fragrance like incense, phoenixbloom flowers burn eter nally, giving off bright light in a radius of 20 feet, and dim light for 20 feet after that. Any creature that comes into contact with the flaming blossoms, either through an attack or by failing a Dexterity saving throw when walk- ing through a grove of phoenixbloom, takes 14 fire damage. Flowers AND Seeps MERCHANT ‘Seeds. Found in various shapes and sizes, these seeds require fertile land to grow, and your DM is the ultimate source on whether or not a plot of land can sustain plant life. Crop and flower seeds require 100 consecutive days of maintenance to mature fully, while trees require 1,800 days to begin producing seeds and fruit. A handful of crop or flawer seeds can fill four 5-foot by Soot squares with their associated plant. The space a tree takes up varies greatly, depending on the type of tree and its age. Whistleweed. This long, foxtaiblike grass sings out a high-pitched tone when even a small amount of wind brushes it. Often, small bunches of this weed are dried and hung in caves or hallways to provide an early warn. ing of intruders, Creatures attempting a Dexterity (Stealth) check while brushing against whistleweed do 0 with disadvantage. Quality tems Price Quantity Page Notes Arocious Mited Rowers dead

"Grows up to 60 dragon lilies ina shallow pond FOooD AND ANIMAL PARTS ‘Sharpening a large and rather imposing cleaver, a human adorned with a white, pully hat turns toward a hhunk of beastflesh resting on a wooden board. With a series of repetitive strikes, he brings the cleaver down, slicing the meat with an exquisite thinness, beginning to prepare a meal Warming herself near a roadside campfire, a halfling clad in leathers carefully lowersa pot onto the flame. As it rises (o a rolling boil, she adds a handful of foraged spices before tossing in a chunk of venison, caught by tone of her traps. As the meat stews, she keeps a wary eye for travelers, especialy those willing to exchange coin for food. Merchants ofthis specialty often either make their food themselves, or sell food prepared by another chef in their employ. Highly likely to further specialize in making specific types or cultures of food, these merchants, when ‘good quality or higher, tend to perceive their craft as an art form. As such, ifthe merchant is of a high enough quality, they are unwilling to sell meals inferior to the best that they can make, and typically refuse to sell all bout the rarest animal byproducts. Foop AND ANIMAL PARTS MERCHANT Qusity ems Price Quantity Page Notes Atocious Dung Yep, da 2b, E le 2ep/ib dx 2sibx 2 Mesh squalid 3.ep/day, 144 20daye—PHBTS8 Ripe, rancid, andthe wrong kind of chen Teeth Lepyeich 14430 £ Ether animal or (posit) human poor Bread 2eploaf 144 x10loaves PHB IS. — surter dep/ sick dex 10th = Cheese 1sp/hunk 14x 20hunks PHETSS— fees 1sp/-dozen 1645 dozen Chicken, ck, rsimiar flour 2epfib, 1d x10lbs, PHB IST Frat Yep/exh 14420 Apples, plums or similar can alzo be vegetables Meal poor Gep/éay 1d4x20days PHB TSS Gruel and presty its, smell ike regret, i 1 sp/otle 14x bates = Wheat Vepjie, Adsx ass. PHB IS? — Medium Bones Sep/st Vdd sets Good fr soup and maybe even necromancy Huntingta! 5 ep rane pHB150 Mech modest 3p /day 144 x20days__PHBT58._Aheortybrth with ral vegetables Mest 3sp/chunk 14x15 chunks PHE TSE See, por, chicken, venison osmiar Meck 2s atx? PHBISO ~ relea a 1a P8150 — Raton Ssp/ day 14x 1Sdeys PHB TSO. — sat Sep/i T4xi0bs. | PHBTS7 Soop 26 atx PHBISO — meee Bes at = ere Cook’swensis 1 gp 1étx2 PHB Iss ~ Fishingtackle gp rabx2 PHBIS0. = ings Vgp/lb. — 1daxi0bs. PBT? — Hat chef 3 Onbyteever = is Mea comforable Ssp/ day 1d4x20daye PHB 158 Ligh spiced meat ered with side dich Mech weathy —Bsp/day__1d4x20days PHSB —_Weliprepared prime cutof meat, and dessert Pe te ldtx2 e oe safon Sep/i Telos. | PHBIS? — ed 2.gp/ lb. MIA MPEG Peeper ire, or siriar Excellent Bones, dragon SOgp/ib —WddxSibs. 5 Hor uncom 1.0005 Tah-2 S = ten soe, 5,000 Onbyieever DMG I76 = sustenance Meal, aristocratic 2p / day 1d4x 20days_—-PHBISB —Armost succulet cut of magical beast FURNITURE AND INTERIOR DECOR A high elf sits in front of a canvas, pondering, paint brush resting on her lower lip. Inspiration strikes and she raises the brash, applying paint to canvas, sculpting pastoral scene in the feywild to add to the staggering collection of art adorning the walls of her shop. Ina black, tightfited tunic and wearing eccentric angular glasses, a mustachioed gnome observes the space before him. It takes him bat a moment to conclude sto what this area needs to make it whole and vibrant. [Now he thinks, to sell its owners on the idea of an indoor fountain, Artists, designers, and art-sellers, these merchants are often artisans of their given trade. Fach work that passes through their hands is personal, in a way, and these merchants would be more than happy to inform buyers of the history and work that goes into what they're baying, Merchants in this speciality either offer all of what's available to their quality or sell one particular type of item. Some items (such as fountains, custom-made banners, and tapestries) must be made rather than sold outright, and are offen constructed (For pay) from materi als on-site by either the merchant or an artist in their employ. The items are made to order, and are labelled as such, though a merchant may have older, uncustomized versions of these items in their shops either for sale or for demonstration purposes. Any item that is made to order takes a number of days to complete equal to its {gold cost divided by 10, at which point its either ready to be picked up of is delivered to place agreed upon at the time of the items sale Furniture AND INTERIOR Decor MERCHANT Quality tems Price Quantity Page Notes Atrocious Bartel 2e0 Té4x5 PHBISO. ~ Basket 4p 1eaxs PHBISO — Poot Bookcase 2a 143 5 feet x1 foot, 4 feet tall, holds approx 60 books Chest, medium 5 gp Tat x2 PHB1SO 6 feetx2 feet, 1 foot tll holds approx 300 Ibs Doghouse, large 3 go, 14-2 Capable of holding a dog or other large creature Furnace, coal Se 164 a“ Can burn 1 Ib of coal per day Table, wood 30 Té4x2 - 4 foot x8 fet, 2.5 feet tall Medium Chest, large 10 gp 1éex2 e 6 feet x3 fet, 2 fet tall holds approx 300 Ibs Jugor pitcher 2p véhxa PHBISO — Painting, medium 10 gp Made to order — Example: Depicts a grome & her pet giant bee Rug, large 12ep 1a4 VO fet 50 feet, really tes a room together Wardrobe, wood 10 gp 14 Ee 4 feet x15 feet, 6 feet tall, holds approx 900 Ibs. Good Altar 20gp Made to order Contains holy symbols and space for rituals Armchait 125p 14-1 : Leather, wellstuffed, highly comfortable Banner orfiag 30 gp Made to order — 3 feet 10 fet, comes with custom design Bathtub, omate 25 gp 14-1 3 Example: Worked steel ith dragon-headed taps Bed, fourposter 75 gp 14-1 Z 8 feet x6 fet, filled with ovlbear down Desk, orate 1S ep 164-2 Example: Intricate vines carved in smooth wood Fountain 7509p Made to order — 6 feet x6 fet, 4 fet tll, marble or similar Lamp, magic 100 ep 1é4—1 4 “Turns off and on, triggered bya single clap Mossic, large 600 gp Made to order = Example: Water elementals crashing on a coast Painting, huge 550. Made to order Example. The artist's depiction ofthe Dawn War Painting. lage 50 gp Made to order — Example: A courtly dragonbor and her consort Statue, metal 1,000 gp = Madeto order — Example A brass statue of the goddess Avandra Excellent Chandelie, huge 1,500 gp Madetocorder — Example: Astral cystal interlaced with mitheal Miror fife topping 50,000 gp Only ,ever_ «=: DMG IST. — Statue, precious 2,000 gp Madetoorder = Example: An enormous adamantine dragon Tapestry 1500 gp Made toorder = Example. Adventurers thwarting an ancient ew HIGH FASHION Engrossed in her work, a stern haltling wearing halt ‘moon spectacles carefully sews two pieces of a dress form together, her eyes squinting in the low light of her dress shop. Around her are mannequins clothed in all manner of finery. domestic and exotic, showing visitors the range and scope ofthe halfing’s talents. Pulling a soft rabbithide off the drying rack, a male wood elf selects a shining pair of silver shears and begins to cut the pelt down to size. As he works with scissor, fur, needle and thread, his deft fingers gradually form a Warm winter hat, suitable for the most refined of lords seeking (o hunt or journey in the snow. Creating and selling clothes i for all levels of society, erchants with this specialty usally sell most of the items available to their quality. Merchants in this special ization offen consider themselves artisans (regardless of their actual skill level), however, and may decline selling articles that they think are below them, or that do not go along with their cultural perspective. A haughty tiefing socialite, for example, would consider the selling of ‘commoner's clothes to depreciate her esteemed reputa tion, while a down-to-earth dwarven hatmaker might see aristocratic finery as frivolous and functionless. HicH FasHion MERCHANT Quality tems Price Quantity Atrocious Sack, wearable ep iasxs Poor Cap lether Sep atx? Cepibonnet Sep 1ahx2 ap stocking 4p asx? Clothes, common 5p asxs Clothes, raveler’s 26 1axs Robes 1p 1asx2 Medium Clothes, costume 5 gp 1abx2 Cobblers tools 5S ep 1a Hat, bowler 2ep atx2 Hood 5:9 1ax2 Perfume Sep /vial 164 x2 vials Weaversteols 1 gp as Wig 2ep at x2 Good Bowarbowtle 12g 1a6x3 Clothes, aristocratic 50g atx Clothes,fine 15g iasxs oul 2ep at x2 Goggles 105 1a Hot, adventure’s 15 gp 1a Hat, beet ip 1ax2 Hot, ex Sep atx? Hat, sea captain 206 1a Hat, ushanka 3 pp 1asx2 Hat, wizard Sep va Mask Sep 1a4x2 Shaded gasses 350 gp va Excellent Boot ofthe 500 gp Only 1, ever winterlands Clothes, supeion 150 gp Only ever Hot superior 100 gp nh ever Robe ofcinilasing 50000 gp Onl, ever color Slipper ofspider 500 gp Only 1, ever elmbing Page PHB 150 pHa 150 PHB 150 PHB 150 PHB 150 PHe 154 PHB 150 PHa 154 PHB 150 Dc 156 Notes Almost waterproof ‘sturdy, if ugly, way to keep your head dry working woman’: hat Along, conical cap fora cold winter's night Worn and patched, made of rough materials Durable and well made, but not exactly fancy Simple, sraoth, and clean, with many pockets A finely made costume fora jester or actor A rounded hat witha shor brim A fain floral aroma forthe discerning nose Beautiful or austere, good at hiding baldness Soft silken cloth, plan or with festive pattern “The bleeding edge of modern fashion Refined noble clothes, very fashionable A face-wrap favored by vigilantes and assassins Leather and glass, perfect for keeping eyes safe ‘wide brimmed leather hat favoted by explorers {simple circular hat, a staple of artiste ‘orn by distinguished individuals in arid lands ‘Anautical cap that demands a crew's respect ‘soft, warm hat, ideal for freezing conditions “The conical, wide-brimmed hat ofa tue wizard Secretive o festive, ood for crimes and parties [Negates disadvantage from Sunlight Sensitivity Enchanted, always the finest clothes in the room Enchanted, always the finest hat inthe room JEWELRY AND GEMS A shining glass jeweler's loupe set against his eye, a male rock gnome wearing shoddy overalls inspects the quality fof a gemstone held in one of his leather gloved hands, Though large, the gem is nevertheless found (o be of inferior quality. Sighing and setting it aside, the gnome continues ro inventory his gemstones, which cover every available surface in his shop. Her pock:marked stone tabletop cluttered with grind- stones, small hammers, and even a tiny anvil, a female dwarf covered in dust and grime casts a small melting pot of steel into a circalar mold, setting it shat. As the ring she is molding begins to cool, she hums an old drinking song, ignoring the cluster of children around her stall, watching her work, as she looks for properly Interested adults to buy her wares. Merchants with this specialty craft and sell ornamen. tal pieces of metalwork, as well as the gems such jewelry often includes. These merchants most often sell all items available to their quality or below, but may occasionally further specialize into selling either only gems and raw materials, or only crafted jewelry. These merchants may also custom-make jewelry for your character, built to your specifications. Such jewelry takes a number of days equal to its cost in gp divided by 10 to be fully crafted, whereupon the merchant will either have it ready for your character to pick up, of if they are good quality or above, be willing to deliver it toa location of your character's choosing. Jewetry ano Gems MERCHANT Quality tems Price Quantity Atrocious Geode, fake 2s Vé4x2 Poot Copper Sspfib, 1d x2. Earring, simple 5p 1é4x5 Gems,common 10gpjea. Idd x4 Iron Vspfib, 144 x5 Ibs, Locket,brass 3p Teh x3 Pick, miner's 40 164 Magnifying glass 100 gp 1dtx2 Ring, simple Se Vehx4 Medium Gems, uncammen SO gp /ea. 1dtx5. Jevelerstools 25 gp a4 Necklace 150 gp 1dex3 Signet ring Sep Tae Silver Sep (ib. 144 Ibs. Good Brooch ofshelding 500 gp (Only 1, ever Crown 750.¢p 14-1 Earring, elegant 200 gp Tah x2 Gems, exceptional 100 gp /es. Idtx4 Gem oftrightness 500 gp nly 1, ever Gems, rare S00 gpJea 144 x3 Gems, veryrare 1,000 ga ea. Idd x2 Gold 50 gp /lb, 144 Ibs Medaion of thoughts 500 gp Only 1, ever Ring, elegant 250 gp 1é4x2 Excellent Elemental gent S00 gp Only 1, ever Gems, legendary 5,000 gp ea. 14 Platinum S00 gpl. 1d Ibs. Ring of protection 5,000 g9 Only 1, ever Ring of telekinesis $0,000 gp Only 1, ever Page pHa 157 Duc 134 PHB 157 PHB 150 PHB 150 Duc 134 PHB 154 PHB 150 pHa 157 Da 156 oma 134 pwc i71 ba 134 Dc 134 PHB 157 Mc ist pwc 167 DMG 134 PHe1S7 wc 191 Da 193, Notes No crystals within ths rock. Only more rock, ‘Small stud or ring of semi-precious metal Examples: agate, lpis lazuli, malachite tiger eye [A small circle of polished semi-precious metal Example? citrine, jagper, macnstone, quartz Braided metal, including pendant witha gem Precious metal ctclet inset wth gemstones Oztentatiously emmed stud or metal ring Examples: amber, amethyst, garnet, jade, peal Examples: alexandrite, peridot, topaz Examples: emerald, opal, sapphire, ruby Tooled metal band inset with precious gems Examples: black sapphire, éiamond, jacinth KNICK-KNACKS ‘Toting an overstuffed backpack, a goblin walks down a ‘major trade route, waving down travellers, adventurers, and other merchants. Like others of her kin, the goblin Sscrounges for whatever she needs (o survive. Unlike the tthers, however, she offen finds it preferable to use passers-by to turn a tidy profit through hone rather than using them asa target for banditry. Sitting on a stool amidst the heaps of junk cluttering his shop, a halfore clad in slacks and a vest waits patiently. He never knows just exactly what hell sell to those who walk through his door, but he greats any ‘opportunity to part with a piece of the detritus with an almost disarming enthusiasm, Merchants dealing in knick-knacks sell odd collec tions of goods not available elsewhere. A knick-knack. ‘merchant can truly have anything, and often have all items available to their quality or lesser in addition to several items not listed here. Kwick-Kwacks MERCHANT Quality tems Price Quantiy Page Notes Feds Poe (1085) Sep. die PHB 150 Poor Blanket St 1443 PHB ISO Blockandtadie 1 gp a4 PHB 150 Bucket se dd PHB ISO candle Te 4x10 PHB 150 Chak Yep pice 1d4x5 pieces PHBTS0 Comes ina vay of coors Dice st isp 1d poe iss Flskortanard 2p ats PHB 150 Made fete pewter or ested wood lying cad set 0S 5p ees poe iss Signalwhiste 5p dt PHB ISO Tindeibox ra ee PHB 150 Medium — Amulet Se vt PHB 150 Counts a6 aly symbol Ballbestings gp /1.000 144x200 PHB ISO Gn Se det PHB Is? chain Sp] lO fet 14x20 het PHB TSO. — Clmberskt 25 ep 1 PHB ISO Feat 2p at PHB 150 Lame 53 ve PHB ISO Lantern blleye 10 5 1 PHB 150 Lanter hooded 5 ep 1 PHB 150 Rope hempen gp /SOfeet 1dHxSOfeet PHB ISO. — Roubost Oe 14-2 Preis? = Scale, merchant's 5 gp on PHB 150 Troha deck 109 de 1 cos28 = ocd chem «S00 Only evr OMG 150. ~ Arisa'stools fates —‘144-+2ses—~PHBTS4.—_ Prices areas lstedin the PHB ball 1p rae PHB ISO atrops 1p /20 rdax40 PHB 150 — Dragonchess set 1 gp ae Preiss Copan eae 2 st PHB 130 Lantem of revealing 500 gp ‘Only 1, ever DMG 179 =~ Bee ieee Gr 1 PHB Iss - es 1,000gp 141 PHB ISO Excellem —Sowreignahe _SDO0Dgp _OnlyI,ever_—— DMG200 Univeral chert 50000491) Onll,eer) BMG209 = LEATHERWORKING Pulling a smooth, wood-tipped arrow from the hide of a fallen elk, a wood elf slicks back her hair in the same practiced motion as she unsheathes a curved obsidian knife. Taking great care to properly skin the beast, she then hauls the large, steaming hide back to her village. Travelers always appreciate the craftsmanship of her goods, and the gold this hide will provide, once cured and crafted, should feed her family all through the winter. His hands threading a needle with expert precision, a tiefling begins to sew omamental strips of cut leather onto an unfinished saddle. His shop smelling of deep, comfortable musk from the assembled rows of finished leather goods, the iefling has no doubt that hi work should be done before the end of the week. Leatherworkers sell leather armor, bags, saddles, and other goods to those that require them. Merchants with this specialization usually are able (o sell everything available to their quality or lower, and rarely further specialize into selling only a specific type of ten ‘current LEATHERWORKING MERCHANT Quality tems Price Quantity Atrocious Leather cured 5 gp /sq.yd. 1d4x-4 5g. yds, Poot ——Bitand bridle. 2 gp 1dhx2 Cap leather 5s Vb x2 Mest 3sp/chunk —1d4x5 chunks Padded armor Sp 1é4x2 Pouch Sap Tah x4 Sadel, pack Se a4 Waterskin 23 Tah x3 Medium Backpack 2 1é4x3 Clothes, traveler's 2 ga 134 Hunting rap Se 164 Leather armor 10 gp Tat x2 Leatherworker’s 25 gp 164 tools il Vsp/ ask 144 x2 asks Quiver lp 124 Saddle, riding 10 gp 164 Good Bagpipes 3208p 141 Bog ofholding 500 gp Only 144, ever ects ofebenkind 500 gp Only 1, ever Boots ofthe 500 gp Only 1, ever swinterlands Deum og 164 Hat, adventurers 15 gp 16 Hide armor 10gp 134 Saddlebags 4g V64x2 Saddle, exotic 6 gp 141 Saddle, military 20 gp Vat Studded lether 45 gp 141 Excellent Beltefdwanenkind 5,000 g0 Only 1, ever Dragon scale mail, $0,000gp Only 1, ver red Glamoured studded 5,000 g> Only 1, ever leather Sadale ofthe cavalier $00 gp Only), ever Page pHa 157 pHa 158 PHB 145 PHe 150 PHB 157 PHB 150 PHB 150 pHa 150 PHB 150 Pre 14s PHB 154 PHB 150 pHa 150 PHB 157 He 154 DMG 153 Dc 155 Dc 156 Pea nse Pues PHB 157 PHa1s7 pHa157 Peers Dc 155 bc 165 ? ed Dua 172 Dc 199 Durable and well-made, stands punishment {A wice-bimred leather hat favored by explorers MECHANICAL CONTRAPTIONS Up to her elbows in cogs and covered in grease, a rock {gnome tirelessly fiddles with the intricate metal creation in front of her. Pulling out a key from one of her aprons many pockets, she winds the contraption up, before set ting it upright on the table. The hand-sized mechanical dragon at once whirs, roars, and belches a gout of flame that sets the gnomes wooden tabletop alight. The gnome cheers gleefully; and applauds her latest work. ‘Trudging along a dusty forest trail, a kobold weighed down by several heavy hunting traps on his belt drags an cequally-heavy satchel over his back. Every step causes clanks and clatters, but the Kobold pays them no mind. He finds a simple satisfaction in selling his work, as, in his opinion, the world could always use more traps. Merchants that sell mechanical contraptions are tin kers, dabbling in the bleeding edge of clockwork technol- ogy. These merchants are more than happy to sell any- thing available to their quality or lower, and will give (overly) det sstructions on the proper use of their ‘Clockwork contraptions sold by this merchant must bbe wound with an object interaction to be used. All such clockwork items (excepting the mount and sled) are small enough to hold in one or two hands, Wound clock: work items run fora minute, or four hours in the case of the mount. Clockwork Mount. This mechanical horse uses the statistics of a riding horse, but is a construct without the need to eat, sleep, or breathe. MECHANICAL CONTRAPTIONS MERCHANT Clockwork Rocket Sled. A reinforced metal sled with, «a rocket engine on the back. When ignited, the sled trav els 60 feet per round straight in one direction until it stops after a minute, and cannot be steered or directed. Qusity ams Price Quantity age Notes Rosse Giese or late = SoS Poor Abacus 2p atx? PHB 130 Ballbearings 1 gp/'1000 148x200 PHB TSO. Block and tackle 1 gp atx? PHB 150 cogs 1 p/ andl Idx handle = ol Vsp/fask 4x5 fais PHB TSO. — Medium —Barrelorgan——30gp 1 S Musical instrument tun the crank to ply Bomb Woe Tdaxe DMG 267 May not est in settings wo gunpouder Clockworkdoe Seo 1a = When wound up, walk fervard, barks, ands Cocker 20¢p 144 : Automatically plays dagonchess aginst you drogonches 2st Cunpouder hom" 38 gp ates DMG 267° May not exist in stings w/o gunpowder Lee dt PHB 150 Lock 1o¢p atx PHB 130 ocd Clockwork dragon 25 gp vt F May breathe fire that an set object aight Clockwerkemount 250 g6 0144-1 MiM336 Has the same tte a riding horse Cllr sngbind Tgp 14 = Sings of} songs on command: igless Dynamite 200 gp stick 1d4x4-sticke —DMG267 May notesiet in sting w/o gunpouder Goagescfright 5009p On r,ever——OMGI72. Cunpouder leg 250¢p 164-1 DMG 267 May notexstinserings wo gunpowder Pocketwatch 100 atx? 4 Wen wound reliably tes the time of ay Thnterstools —SOep tae HBTS = fxcdllent Clockworkrocket 2500 9144-1 2 Moves 60 fet round in one ection for min Biel trom bonds of Boro 5000 go Onl yever MGI? Manual of golems, 25,000 gp ‘Only 1, ever ‘DMG 180 - Wand oflightaing 5,000 gp. ‘Only 1, ever DMG 21 = bos ‘ Winged boots SOD gp = «On ever_— OMGZIA.

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