Aof - Ratmen: Game Design: Gaetano Ferrara Illustrations: Brandon Gillam

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

AOF – RATMEN v2.

13

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Ratmen are insidious humanoid rats that fight with noxious
which are designed to be fast to learn and easy to play. magic and backstabbing tactics. Their society is divided in
different clans that are constantly fighting one another, each
This project was made by gamers for gamers and it can only
one focusing on their own distinct fighting style.
exist thanks to the support of our awesome community.
They have mostly weak and low quality infantry, with little
If you’d like to support the continued development of our
ranged support. Because of this they make up for their
games you can donate on patreon.com/onepagerules.
weakness by bringing large amount of expendable infantry, as
Thank you for playing! well as powerful but unreliable war machines.

Whilst nobody is sure where the Ratmen come from, many


agree that they are probably common vermin which mutated
when they came in contact with the toxic waste released by
humans in their sewers.

Ratmen have been invading human cities for a long time, and
now they have their eye out on other civilizations too.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1
AOF – RATMEN v2.13

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Warlord [1] 3+ 3+ Hand Weapon (A3) Hero, Tough(3) A, B 55pts
Warlock [1] 4+ 4+ Hand Weapon (A3) Hero, Tough(3) A, C 40pts
Assassin [1] 3+ 3+ 2x Hand Weapons (A3, Poison) Ambush, Hero, Takedown, Tough(3) - 80pts
Priest [1] 5+ 6+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) D 40pts
Rat Daemon [1] 2+ 2+ Daemon Glaive (A6, AP(2)) Fear, Hero, Tough(12), Wizard(2) E 380pts
Slaves [10] 6+ 6+ Hand Weapons (A1) - F, G 45pts
Warriors [10] 5+ 5+ Hand Weapons (A1) - F, H, I 90pts
Storm Troopers [10] 4+ 4+ Halberds (A1, Rending) - F, I 145pts
Weapon Teams [3] 5+ 5+ Gatling Guns (18”, A6), Crew (A2) - I 55pts
Night Scouts [5] 5+ 6+ 2x Hand Weapons (A1) Scout J 60pts
Monks [10] 5+ 5+ Censer Flails (A1, Poison) Furious F, K 100pts
Grenadiers [5] 5+ 5+ Poison Grenades (12”, A1, Indirect, Poison), Expert Thrower L 65pts
Hand Weapons (A1)
Snipers [3] 5+ 6+ Sniper Rifles (36”, A1, AP(1), Sniper), - M 70pts
Hand Weapons (A1)
Rat Swarms [3] 6+ 6+ Claws (A3) Fast, Tough(3) N 45pts
Giant Rats [5] 5+ 6+ Claws (A1) Fast N 55pts
Rat Ogres [3] 4+ 4+ Claws (A3, AP(1)) Furious, Tough(3) N 130pts
Storm Ogres [3] 3+ 3+ Claws (A3, AP(1)) Furious, Tough(3) O 175pts
Giant Rat Beast [1] 4+ 2+ Flailing Claws (A12, AP(1)) Fear,Fearless,Regeneration,Tough(6) - 200pts
Censer Chariot [1] 5+ 2+ Giant Censer (A12, AP(2), Poison) Fear, Fearless, Tough(6) P 160pts
Bell Chariot [1] 5+ 2+ Crew Attacks (A6, AP(1)) Fear, Fearless, Tough(6), Unholy Bell P 170pts
Death Wheel [1] 5+ 2+ Lightning Bolt (18”, A3, AP(2)), Wheel (A6) Fast, Fearless, Impact(9), Tough(6) - 165pts
Poison Artillery [1] 5+ 5+ Poison Catapult (48”, A1, Blast(6), Poison), Artillery, Immobile, Tough(3) Q 60pts
Crew (A3)

A Replace Hand Weapon: F Upgrade with: O Upgrade all models with one:
2x Hand Weapons (A3) +5pts Sergeant +5pts Tunnel Drill Gauntlets (Ambush) +25pts
Halberd (A3, Rending) +5pts Musician +10pts Shock Gauntlets (AP(+2) in melee) +25pts
Great Weapon (A3, AP(2)) +5pts Battle Standard +10pts Death Ball Gauntlets (Impact(3)) +25pts
Spear (A3, Phalanx) +5pts Flamethrower Gauntlets +55pts
Upgrade with any: G Replace all Hand Weapons: (12”, A6, AP(1))
Tail Knife (A1, AP(2), Deadly(3)) +5pts Spears (A1, Phalanx) +30pts Gatling Gun Gauntlets (18”, A6) +55pts
Mutated Pet Rat (A2, AP(1)) +5pts Upgrade all models with: Poison Mortar Gauntlets +55pts
Venom Blade (Poison in melee) +10pts Slings (18”, A1) +5pts (24”, A1, Blast(3), Indirect, Poison)
Upgrade with one:
Poison Pistol +5pts H Replace all Hand Weapons: P Upgrade with:
(12”, A1, AP(1), Poison) Halberds (A1, Rending) +5pts Priest Charioteer (Wizard(1)) +20pts
Poison Rifle +10pts 2x Hand Weapons (A1) +10pts
(24”, A1, AP(1), Poison) Great Weapons (A1, AP(2)) +10pts Q Replace Poison Catapult:
Rocket Launcher +15pts Spears (A1, Phalanx) +30pts Poison Cannon +10pts
(24”, A1, Blast(3), AP(1)) (48”, A1, AP(3), Blast(3), Poison)
I Upgrade with one:
B Mount on: Squad Weapon Attachment +20pts Special Rules
Gigantic Rat – +15pts (add one Weapons Team model Burrow: The model and its unit get Ambush.
with Gatling Gun) Expert Thrower: This model may shoot after
Claws (A2, Poison), Fast, Impact(1)
Replace any Gatling Gun: using Rush actions and doesn’t get -1 to hit
Throne – +55pts for shooting indirect weapons after moving.
Crew Attacks (A3), Tough(+3) Death Ball (Impact(3)) Free
Takedown: When in melee, may pick one
Rat Ogre – Claws (A3, AP(1)), +80pts Flamethrower (12”, A6, AP(1)) Free
model from the enemy unit and roll one die.
Fear, Furious, Tough(+3) Poison Mortar Free On a 2+ it takes 1 hit with Deadly(3).
(24”, A1, Blast(3), Indirect, Poison) Unholy Bell: When this unit is activated roll
C Upgrade with one: Tunnel Drill (Burrow) +60pts one die to sound the bell:
Wizard(1) +20pts • 1-2: Moves +6” and gets Impact(6)
Wizard(2) +35pts J Upgrade all models with any: for this activation
Venom Blades (Poison in melee) +5pts • 3-4: Target 2 friendly units within
D Replace Hand Weapon: Throwing Weapons (12”, A1) +5pts 12” get +1A next time they charge
Censer Flail (A1, Poison) +5pts Slings (18”, A1) +10pts • 5-6: Target 2 enemy units within
Smoke Bombs (Stealth) +10pts 12” take 6 automatic hits each
2x Hand Weapons (A1) +5pts
Upgrade Wizard(1): Weighted Nets +15pts
Weighted Nets: Enemy units fighting this
Wizard(2) +15pts unit in melee get -1 to their attack rolls.
Mount on one: K Replace all Censer Flails:
Gigantic Rat – +10pts 2x Hand Weapons (A1) +10pts Wizard Spells
Claws (A2, Poison), Fast, Impact(1) Upgrade all models with: Filth (4+): Target friendly unit within 12” gets
Giant Rat Ogre – Defense +4, +200pts Stealth +20pts Poison in melee next time it fights.
Flamer Arms (12”, A12, AP(1)), Cracks (4+): Target enemy unit within 12”
Claws (A12, AP(1)), Fear, Fearless, L Replace all Poison Grenades:
takes 2 automatic hits with AP(2).
Furious, Tough(+6) Poison Bombs +15pts
Sickness (5+): Target enemy unit within 18”
(12”, A1, Blast(3), Indirect, Poison)
gets -1 to hit next time it shoots.
E Replace Daemon Glaive: Lightning (5+): Target enemy unit within 12”
2x Daemon Sickles (A6) Free M Upgrade all models with:
Pavise Shields (Defense +2) +10pts takes 1 hit with AP(4) and Deadly(3).
Daemon Dagger (A3) and Free Frenzy (6+): Target friendly unit within 12”
Daemon Shuriken (12”, A3, AP(4)) may immediately move by up to 6”.
N Upgrade all models with:
Upgrade Wizard(2): Pestilence (6+): Target enemy unit within 6”
Rat Master (Fearless) +20pts
Wizard(3) +15pts takes 1 automatic hit per model.

You might also like