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Aof - Ratmen: Game Design: Gaetano Ferrara Illustrations: Brandon Gillam
Aof - Ratmen: Game Design: Gaetano Ferrara Illustrations: Brandon Gillam
Aof - Ratmen: Game Design: Gaetano Ferrara Illustrations: Brandon Gillam
13
Ratmen have been invading human cities for a long time, and
now they have their eye out on other civilizations too.
1
AOF – RATMEN v2.13
A Replace Hand Weapon: F Upgrade with: O Upgrade all models with one:
2x Hand Weapons (A3) +5pts Sergeant +5pts Tunnel Drill Gauntlets (Ambush) +25pts
Halberd (A3, Rending) +5pts Musician +10pts Shock Gauntlets (AP(+2) in melee) +25pts
Great Weapon (A3, AP(2)) +5pts Battle Standard +10pts Death Ball Gauntlets (Impact(3)) +25pts
Spear (A3, Phalanx) +5pts Flamethrower Gauntlets +55pts
Upgrade with any: G Replace all Hand Weapons: (12”, A6, AP(1))
Tail Knife (A1, AP(2), Deadly(3)) +5pts Spears (A1, Phalanx) +30pts Gatling Gun Gauntlets (18”, A6) +55pts
Mutated Pet Rat (A2, AP(1)) +5pts Upgrade all models with: Poison Mortar Gauntlets +55pts
Venom Blade (Poison in melee) +10pts Slings (18”, A1) +5pts (24”, A1, Blast(3), Indirect, Poison)
Upgrade with one:
Poison Pistol +5pts H Replace all Hand Weapons: P Upgrade with:
(12”, A1, AP(1), Poison) Halberds (A1, Rending) +5pts Priest Charioteer (Wizard(1)) +20pts
Poison Rifle +10pts 2x Hand Weapons (A1) +10pts
(24”, A1, AP(1), Poison) Great Weapons (A1, AP(2)) +10pts Q Replace Poison Catapult:
Rocket Launcher +15pts Spears (A1, Phalanx) +30pts Poison Cannon +10pts
(24”, A1, Blast(3), AP(1)) (48”, A1, AP(3), Blast(3), Poison)
I Upgrade with one:
B Mount on: Squad Weapon Attachment +20pts Special Rules
Gigantic Rat – +15pts (add one Weapons Team model Burrow: The model and its unit get Ambush.
with Gatling Gun) Expert Thrower: This model may shoot after
Claws (A2, Poison), Fast, Impact(1)
Replace any Gatling Gun: using Rush actions and doesn’t get -1 to hit
Throne – +55pts for shooting indirect weapons after moving.
Crew Attacks (A3), Tough(+3) Death Ball (Impact(3)) Free
Takedown: When in melee, may pick one
Rat Ogre – Claws (A3, AP(1)), +80pts Flamethrower (12”, A6, AP(1)) Free
model from the enemy unit and roll one die.
Fear, Furious, Tough(+3) Poison Mortar Free On a 2+ it takes 1 hit with Deadly(3).
(24”, A1, Blast(3), Indirect, Poison) Unholy Bell: When this unit is activated roll
C Upgrade with one: Tunnel Drill (Burrow) +60pts one die to sound the bell:
Wizard(1) +20pts • 1-2: Moves +6” and gets Impact(6)
Wizard(2) +35pts J Upgrade all models with any: for this activation
Venom Blades (Poison in melee) +5pts • 3-4: Target 2 friendly units within
D Replace Hand Weapon: Throwing Weapons (12”, A1) +5pts 12” get +1A next time they charge
Censer Flail (A1, Poison) +5pts Slings (18”, A1) +10pts • 5-6: Target 2 enemy units within
Smoke Bombs (Stealth) +10pts 12” take 6 automatic hits each
2x Hand Weapons (A1) +5pts
Upgrade Wizard(1): Weighted Nets +15pts
Weighted Nets: Enemy units fighting this
Wizard(2) +15pts unit in melee get -1 to their attack rolls.
Mount on one: K Replace all Censer Flails:
Gigantic Rat – +10pts 2x Hand Weapons (A1) +10pts Wizard Spells
Claws (A2, Poison), Fast, Impact(1) Upgrade all models with: Filth (4+): Target friendly unit within 12” gets
Giant Rat Ogre – Defense +4, +200pts Stealth +20pts Poison in melee next time it fights.
Flamer Arms (12”, A12, AP(1)), Cracks (4+): Target enemy unit within 12”
Claws (A12, AP(1)), Fear, Fearless, L Replace all Poison Grenades:
takes 2 automatic hits with AP(2).
Furious, Tough(+6) Poison Bombs +15pts
Sickness (5+): Target enemy unit within 18”
(12”, A1, Blast(3), Indirect, Poison)
gets -1 to hit next time it shoots.
E Replace Daemon Glaive: Lightning (5+): Target enemy unit within 12”
2x Daemon Sickles (A6) Free M Upgrade all models with:
Pavise Shields (Defense +2) +10pts takes 1 hit with AP(4) and Deadly(3).
Daemon Dagger (A3) and Free Frenzy (6+): Target friendly unit within 12”
Daemon Shuriken (12”, A3, AP(4)) may immediately move by up to 6”.
N Upgrade all models with:
Upgrade Wizard(2): Pestilence (6+): Target enemy unit within 6”
Rat Master (Fearless) +20pts
Wizard(3) +15pts takes 1 automatic hit per model.