How To Fill Out Your Cortex Character File

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

1 Before writing anything down, it's best to have an idea of who 2 Next we assign ratings to our character’s attributes.

ributes. They can all


our character is. Hailing from the cold northern mountains, be set at ⑧ or, alternatively, one at ⑩, one at ⑧, and one at
Tallosh the Barbarian is a proud, lonesome warrior, and the ⑥. Based on Tallosh’s background and personality, we rate
sole survivor of his clan (long decimated by the evil dragon his Physical at ⑩, his Mental at ⑧, and his Social at ⑥.
Abeloth). Please nhe stress track Mental attribute. Hammerheads
uses the Shaken and Stricken mod (page 42).

3 All skills start at ④, and then you have 12 skill


points to put into into skill's die ratings, with one
point stepping up a die by one step (up to a ⑩
skill). We decide that Tallosh is a fierce combat-
tant, so we put 3 points in Fight and then
distribute the rest to reflect his adventuring
experience. We assign 2 points in Labor, Move,
and Survive, then 1 point in Notice, Throw, and
Treat.
4 Now we can flesh out Tallosh as a person with the
three distinctions. Distinctions can represent
roles, relationships, quirks, personality types,
character histories, or any other descriptor that
helps to flesh out who the PC is in the game. Dis-
tinctions are always rated at ⑧. With a bloody
past, fighting experience, and an intimidating
physique, that fills out each distinction easily. All
distinctions share the basic Hinder SFX.

5 Characters start with one or two abilities rated


from ⑥ to ⑫, depending in large part on the
scope of gifted individuals in the game. An ability
is a special kind of trait that represents a special
talent, unusual quality, or rare piece of gear that
most normal humans or baseline characters don't
have. An ability always comes with one if its listed
SFX for free, as well as an appropriate Limit. There
is a list of abilities and SFX in Prime Lists starting
page 194. Alternatively, a player may opt to drop
an ability in order to add 5 additionnal points in
skills. We choose the Invulnerability ability
(renammed Thick Skinned for flavor) to reflect
Tallosh's super-human resistance to bodily harm.

6 Finally, we get to assign specialties and


signature assets to our character. A specialty is
a narrow area of concentration or focus within a
skill (like Guns, for example). Signature assets
are iconic weapons, tools, or otherwise extras
that "belong" to the character and act like any
other trait. Players have 5 points to spend on
these at character creation. Each point may be
used to:
• Add a specialty rated at a ⑥.
• Create a signature asset at a ⑥.
• Step up a ⑥ signature asset to a ⑧.
Note: As these are meant to be multi-session Note: Use the margins for We decide to let Tallosh start out with its trusty
sheets, we recommend using pencil if you’re not notes or to keep track of Heirloom Two-Handed Axe ⑥ and War
using a digital character file. Attributes and other assets (which can become
Horn ⑥, leaving us with 3 points to either
traits can change during the course of a series. signature assets with XP).
spend on specialties or to step up those assets.

HOW TO FILL OUT


YOUR CORTEX
CHARACTER FILE

You might also like