Tallosh the Barbarian is a proud warrior from the northern mountains who is the sole survivor of his clan, which was decimated by the dragon Abeloth. His attributes are rated Physical 10, Mental 8, Social 6. His skills are rated with Fight at 5 and Labor, Move, Survive, Notice, Throw, and Treat each rated at 3. He has three distinctions rated at 8 and the ability Thick Skinned rated at 10, reflecting his resistance to harm. He starts with an Heirloom Two-Handed Axe and War Horn each rated at 6.
Tallosh the Barbarian is a proud warrior from the northern mountains who is the sole survivor of his clan, which was decimated by the dragon Abeloth. His attributes are rated Physical 10, Mental 8, Social 6. His skills are rated with Fight at 5 and Labor, Move, Survive, Notice, Throw, and Treat each rated at 3. He has three distinctions rated at 8 and the ability Thick Skinned rated at 10, reflecting his resistance to harm. He starts with an Heirloom Two-Handed Axe and War Horn each rated at 6.
Tallosh the Barbarian is a proud warrior from the northern mountains who is the sole survivor of his clan, which was decimated by the dragon Abeloth. His attributes are rated Physical 10, Mental 8, Social 6. His skills are rated with Fight at 5 and Labor, Move, Survive, Notice, Throw, and Treat each rated at 3. He has three distinctions rated at 8 and the ability Thick Skinned rated at 10, reflecting his resistance to harm. He starts with an Heirloom Two-Handed Axe and War Horn each rated at 6.
Tallosh the Barbarian is a proud warrior from the northern mountains who is the sole survivor of his clan, which was decimated by the dragon Abeloth. His attributes are rated Physical 10, Mental 8, Social 6. His skills are rated with Fight at 5 and Labor, Move, Survive, Notice, Throw, and Treat each rated at 3. He has three distinctions rated at 8 and the ability Thick Skinned rated at 10, reflecting his resistance to harm. He starts with an Heirloom Two-Handed Axe and War Horn each rated at 6.
1 Before writing anything down, it's best to have an idea of who 2 Next we assign ratings to our character’s attributes.
ributes. They can all
our character is. Hailing from the cold northern mountains, be set at ⑧ or, alternatively, one at ⑩, one at ⑧, and one at Tallosh the Barbarian is a proud, lonesome warrior, and the ⑥. Based on Tallosh’s background and personality, we rate sole survivor of his clan (long decimated by the evil dragon his Physical at ⑩, his Mental at ⑧, and his Social at ⑥. Abeloth). Please nhe stress track Mental attribute. Hammerheads uses the Shaken and Stricken mod (page 42).
3 All skills start at ④, and then you have 12 skill
points to put into into skill's die ratings, with one point stepping up a die by one step (up to a ⑩ skill). We decide that Tallosh is a fierce combat- tant, so we put 3 points in Fight and then distribute the rest to reflect his adventuring experience. We assign 2 points in Labor, Move, and Survive, then 1 point in Notice, Throw, and Treat. 4 Now we can flesh out Tallosh as a person with the three distinctions. Distinctions can represent roles, relationships, quirks, personality types, character histories, or any other descriptor that helps to flesh out who the PC is in the game. Dis- tinctions are always rated at ⑧. With a bloody past, fighting experience, and an intimidating physique, that fills out each distinction easily. All distinctions share the basic Hinder SFX.
5 Characters start with one or two abilities rated
from ⑥ to ⑫, depending in large part on the scope of gifted individuals in the game. An ability is a special kind of trait that represents a special talent, unusual quality, or rare piece of gear that most normal humans or baseline characters don't have. An ability always comes with one if its listed SFX for free, as well as an appropriate Limit. There is a list of abilities and SFX in Prime Lists starting page 194. Alternatively, a player may opt to drop an ability in order to add 5 additionnal points in skills. We choose the Invulnerability ability (renammed Thick Skinned for flavor) to reflect Tallosh's super-human resistance to bodily harm.
6 Finally, we get to assign specialties and
signature assets to our character. A specialty is a narrow area of concentration or focus within a skill (like Guns, for example). Signature assets are iconic weapons, tools, or otherwise extras that "belong" to the character and act like any other trait. Players have 5 points to spend on these at character creation. Each point may be used to: • Add a specialty rated at a ⑥. • Create a signature asset at a ⑥. • Step up a ⑥ signature asset to a ⑧. Note: As these are meant to be multi-session Note: Use the margins for We decide to let Tallosh start out with its trusty sheets, we recommend using pencil if you’re not notes or to keep track of Heirloom Two-Handed Axe ⑥ and War using a digital character file. Attributes and other assets (which can become Horn ⑥, leaving us with 3 points to either traits can change during the course of a series. signature assets with XP). spend on specialties or to step up those assets.