Professional Documents
Culture Documents
Questlandia: of 1 To 4 People
Questlandia: of 1 To 4 People
What is Questlandia?
It is a printable game of 1 to 4 people from 25 to 40 minutes for 12 years
Introduction
In the land of Questlandia there is a custom of generations where travelers embark to distant lands to face fierce
enemies, it's time to go!, this is where your adventure begins.
What is it?
You must earn victory points through different places that provide, strength, keys, food etc, essentially
handles roll and write mechanics and dice placement, you fight an intelligence Artificial variable, you
must make successful changes, random control decisions in the fights and proper use of skills, develop
your strategy to accumulate more victory points.
Improve the gaming experience: Use or create coins with values 1,3,6,10 (optional)
How to prepare a game?
Select an initial player the way you want, players start with all their values at zero. And with 5 tokens,
In games with 3 players, everyone starts with 2 defense and 4 players with 3.
Important notes
The next player can roll their dice and think about their strategy by seeing the results they got
while the other player finishes their turn.
The dice values must be exact, example a result of 6 is required, the player throws the dice gets
a 3 just paying 3 diamonds will get it.
the die doesn't go from 6 to 1 or 1 to 6
how to play a game?
When the initial player is set the others will follow him on the right, in the turn the player must roll his
two dice and choose a result to place in the area of the trip, then decide where he wants to place them
his two dice, there are 3 types of placement:
Only in the case of enemies if you decide to put one of your dice here, the result is
uncertain, since you will have to roll the dice again.
Specifying places
Get 1 strength
By placing the dice and paying 2 keys you get 3 strength and 2 of food
Once you are in the store you can buy everything you need
How does combat work?
throw a dice if the values of the enemies come out you must fight against that,
otherwise you can choose which will be your opponent.
First initiates the enemy by attacking, let's say the snake attacks and inflict the
difference from its attack to your defense now attacks the player, this time the
player's force level is applied as damage to the spider's life, Repeat this cycle until you defeat
the enemy.
In this case the enemy's attack is 3 and its vitality is 4, if you die, in the vitality box
you can carry the remaining life account of the enemy then you can defeat it again if
it defeats you, use a dice to access this place but you should not throw it as it is
assimilated that you continue with the previous battle, the enemies do not attack being in the vitality box,
but with one die you can attack once, placing another you get a second attack, if another player attacks the
same enemy must defeat it with the values originals and if you defeat it first you will have lost your efforts
to defeat it
if the enemy has his all-black heart it is required to roll the effect dice.
Poison: Each turn reduces 1 life(continuous) Stun: throw a dice every turn
you must take out 3+ or die (continuous)
Bite: Causes 3 damage
(They do not recover with food in battle) . Replica: enemy strikes again
Ice: in the next two shifts you die. Fire: throw a dice the result will be
2 means 2 potions if you want to override damage.
When the enemy is in the vitality zone underline half a box to remember
that the enemy is weakened, the player can throw bombs from another
place in this way does not spend the dice on this same enemy.
bombs cause 3 damage, but are not stored in the turn they are purchased
You can throw them into the vitality box or in battle against an enemy
Important notes #2
If you die losing your 5 life tokens you revive with your whole life.
Before you start the battle when you already know who you're going to face and you're left
with your other dice you have a chance to put your dice wherever you want
Trip
Value placement rules
Then, roll the two says and fill in the boxes with dots from left to right through rows with a
different color to the players' pens.
Con the purpose of aguiling the placement of the initial values releases 4 dice, for example:
You should not cross the same line made by you, but others.
you can go through equal numbers. but you can't use a number at a distance
of 2 squares it should be adjacent to a box
You can use a feather in a row to skip writing numbers to a certain
extent,
Here use the pen to skip 5 squares and be able to write the 2 and 3
that came out in the dice and thus be able to join the line, once used
the feather must be typed from the previous boxes that are empty.
Important notes #3
none player can count on already underlined numbers.
The number 6 can be used as if it were a 1 or a 5
The player can make more than 1 line on their turn, but should not be
delayed
Cross out these two solo rows or short two-player games.......................
in solitaire mode you don't gains PV by majority
Glossary
The number in parentheses is equivalent to the cost in feathers, which you can
take at any time, when you buy it crosses half the circle, when you use it you
cross out completely
Jonathan steve López martinez, Bogota Colombia Questlandia Game board - roll and write 2020
paste these icons into another 6-sided
dice