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targetted_decisions = {

request_sponsored_baptism = {
ai_target_filter = court
ai = no

from_potential = {
has_dlc = "Holy Fury"
is_tribal = yes
religion_group = pagan_group
#higher_real_tier_than = count #condition only for ai
to avoid single counts spamming Kings
NOT = { trait = incapable }
NOT = { is_reformed_religion = yes }
#NOT = { has_character_modifier = baptism_request_cooldown }
NOT = { has_character_flag = flag_converting_baptism }
independent = yes

}
potential = {
independent = yes
is_tribal = no
is_nomadic = no
is_theocracy = no
higher_real_tier_than = DUKE
NOT = { trait = incapable }
has_regent = no
NOT = { religion = FROM }
NOT = { pays_tribute_to = FROM }
NOT = { has_character_flag = flag_sponsoring_baptism }
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
}
allow = {
is_within_diplo_range = FROM
prisoner = no
has_regent = no
custom_tooltip = {
text = NOT_CURRENTLY_BAPTIZING
hidden_tooltip = {
NOT = { has_character_flag =
flag_sponsoring_baptism }
}
}
conditional_tooltip = {
trigger = { has_character_modifier =
baptism_request_cooldown }
custom_tooltip = {
text = NOT_BEEN_ASKED_BAPTISM_RECENTLY
hidden_tooltip = {
NOT = { has_character_modifier =
baptism_request_cooldown }
}
}
}
custom_tooltip = {
text = NOT_ROOT_RELIGION_PLAYABLE
hidden_tooltip = { ROOTs_religion_is_playable_trigger = yes
}
}
FROM = { pagan_baptism_trigger = yes }
}
effect = {
hidden_effect = {
FROM = {
add_character_modifier = {
name = baptism_request_cooldown
months = 1
hidden = yes
}
}
add_character_modifier = {
name = baptism_request_cooldown
months = 1
hidden = yes
}
opinion = {
modifier = opinion_baptism_sponsor_target
years = 20
who = FROM
origin_description = EVTTOOLTIPHFA20005
}
FROM = {
opinion = {
modifier = opinion_baptism_sponsor_target
years = 20
who = ROOT
origin_description = EVTTOOLTIPHFB20005
}
}
}
letter_event = { id = HF.20000 tooltip = EVTTOOLTIPHF20000 }
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
ai_acceptance = {
factor = 10 # The base score
yes_threshold = 0
show_maybe_for_human = yes

additive_modifier = {
value = 10
localisation_key = baptism_sponsor_patriarch
religion_head = { is_liege_or_above = ROOT }
}
# additive_modifier = {
# value = -15
# custom_tooltip = { text = send_extracoronation_invitations
# NOT = { true_religion = FROM }
# society_member_of = secret_religious_cult }
# }
# additive_modifier = {
# value = 5
# true_religion = FROM
# }
# additive_modifier = {
# value = 10
# custom_tooltip = { text =
send_extracoronation_invitations }
# hidden_tooltip = { true_religion = FROM
# society_member_of = secret_religious_cult }
# }
additive_modifier = {
value = 5
localisation_key = baptism_sponsor_emperor
tier = EMPEROR
}
additive_modifier = {
value = 5
localisation_key = baptism_sponsor_ally
has_non_aggression_pact_with = FROM
}
additive_modifier = { #Fylkir and the like, not actual
theocracies.
value = 5
localisation_key = baptism_sponsor_fylkir
religion_head = { character = ROOT }
}
additive_modifier = {
value = -5
localisation_key = baptism_sponsor_wealth
NOT = { wealth = 0 }
}
additive_modifier = {
value = 5
localisation_key = baptism_sponsor_wealth
wealth = 100
NOT = { wealth = 200 }
}
additive_modifier = {
value = 10
localisation_key = baptism_sponsor_wealth
wealth = 200
}
additive_modifier = {
value = 10
localisation_key = baptism_sponsor_proselytizer
NOT = { religion = yazidi }
OR = {
religion_group = christian
religion_group = muslim
}
}
additive_modifier = {
value = 10
localisation_key = baptism_sponsor_sympathetic
trait = sympathy_pagans
FROM = { religion_group = pagan_group }
NOT = { true_religion = FROM }
}
additive_modifier = {
value = 10
localisation_key = baptism_sponsor_sympathetic
true_religion = FROM
NOT = { trait = sympathy_pagans }
}
additive_modifier = {
value = 20
localisation_key = baptism_sponsor_sympathetic
true_religion = FROM
trait = sympathy_pagans
}
additive_modifier = { #Potential reformed pagans
value = 10
localisation_key = baptism_sponsor_pagan
religion_group = pagan_group
}
additive_modifier = {
value = -30
localisation_key = baptism_sponsor_size
relative_realm_size = {
who = FROM
size < 1.5
}
}
additive_modifier = {
value = -15
localisation_key = baptism_sponsor_size
NOT = {
relative_realm_size = {
who = FROM
size < 1.5
}
}
relative_realm_size = {
who = FROM
size < 1
}
}
additive_modifier = {
value = 20
localisation_key = baptism_sponsor_size
relative_realm_size = {
who = FROM
size > 2
}
}
additive_modifier = {
value = -100
localisation_key = baptism_sponsor_power
FROM = { relative_power = { who = ROOT power = 5 } }
}
additive_modifier = {
value = -50
localisation_key = baptism_sponsor_power
NOT = { FROM = { relative_power = { who = ROOT power =
5 } } }
FROM = { relative_power = { who = ROOT power = 4 } }
}
additive_modifier = {
value = -20
localisation_key = baptism_sponsor_power
NOT = { FROM = { relative_power = { who = ROOT power =
4 } } }
FROM = { relative_power = { who = ROOT power = 3 } }
}
additive_modifier = {
value = -10
localisation_key = baptism_sponsor_power
NOT = { FROM = { relative_power = { who = ROOT power =
3 } } }
FROM = { relative_power = { who = ROOT power = 2 } }
}
additive_modifier = {
value = 5
localisation_key = baptism_sponsor_power
relative_power = { who = FROM power = 2 }
NOT = { relative_power = { who = FROM power = 3 } }
}
additive_modifier = {
value = 15
localisation_key = baptism_sponsor_power
relative_power = { who = FROM power = 3 }
NOT = { relative_power = { who = FROM power = 4 } }
}
additive_modifier = {
value = 30
localisation_key = baptism_sponsor_power
relative_power = { who = FROM power = 4 }
NOT = { relative_power = { who = FROM power = 6 } }
}
additive_modifier = {
value = 50
localisation_key = baptism_sponsor_power
relative_power = { who = FROM power = 6 }
NOT = { relative_power = { who = FROM power = 8 } }
}
additive_modifier = {
value = 100
localisation_key = baptism_sponsor_power
relative_power = { who = FROM power = 8 }
}
additive_modifier = {
value = 10
localisation_key = baptism_sponsor_relative
is_close_relative = FROM
}
additive_modifier = {
value = 20
localisation_key = baptism_sponsor_ally
is_friend = FROM
}
additive_modifier = {
value = 20
localisation_key = baptism_sponsor_ally
is_lover = FROM
}
additive_modifier = {
value = 50
localisation_key = baptism_sponsor_suzerain
FROM = { pays_tribute_to = ROOT }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = 75 #Counteract huge distance penalty.
localisation_key = baptism_sponsor_suzerain
FROM = { pays_tribute_to = ROOT }
ROOT = { is_offmap_governor = offmap_china }
}
additive_modifier = {
value = -75
localisation_key = baptism_sponsor_tributary
pays_tribute_to = FROM
}
additive_modifier = {
value = -30
localisation_key = baptism_sponsor_enemy
is_rival = FROM
}
additive_modifier = {
value = -5
localisation_key = baptism_sponsor_opinion
NOT = { opinion = { who = from value = 0 } }
opinion = { who = from value = -20 }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -10
localisation_key = baptism_sponsor_opinion
NOT = { opinion = { who = from value = -20 } }
opinion = { who = from value = -40 }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -15
localisation_key = baptism_sponsor_opinion
NOT = { opinion = { who = from value = -40 } }
opinion = { who = from value = -60 }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -20
localisation_key = baptism_sponsor_opinion
NOT = { opinion = { who = from value = -60 } }
opinion = { who = from value = -80 }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -25
localisation_key = baptism_sponsor_opinion
NOT = { opinion = { who = from value = -80 } }
opinion = { who = from value = -100 }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -30
localisation_key = baptism_sponsor_opinion
NOT = { opinion = { who = from value = -100 } }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = 10
localisation_key = baptism_sponsor_distance
NOT = { distance_from_realm = { who = FROM value = 35 } }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -5
localisation_key = baptism_sponsor_distance
distance_from_realm = { who = FROM value = 50 }
NOT = { distance_from_realm = { who = FROM value = 75 } }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -15
localisation_key = baptism_sponsor_distance
distance_from_realm = { who = FROM value = 75 }
NOT = { distance_from_realm = { who = FROM value = 100 } }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -30
localisation_key = baptism_sponsor_distance
distance_from_realm = { who = FROM value = 100 }
NOT = { distance_from_realm = { who = FROM value = 150 } }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -50
localisation_key = baptism_sponsor_distance
distance_from_realm = { who = FROM value = 150 }
NOT = { distance_from_realm = { who = FROM value = 250 } }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -75
localisation_key = baptism_sponsor_distance
distance_from_realm = { who = FROM value = 250 }
NOT = { ROOT = { is_offmap_governor = offmap_china } }
}
additive_modifier = {
value = -35
localisation_key = baptism_sponsor_distance
distance_from_realm = { who = FROM value = 250 }
ROOT = { is_offmap_governor = offmap_china }
}
}
}
give_child_special_baptism = {
ai_target_filter = court
ai_check_interval = 12 #check only every 12 months.
is_high_prio = yes
from_potential = {
has_dlc = "Holy Fury"
OR = {
religion_group = christian
society_member_of = the_satanists
}
higher_real_tier_than = DUKE
NOT = { trait = incapable }
NOT = { has_character_flag = flag_baptizing_child }
independent = yes
is_vice_royalty = no
prisoner = no
}
potential = {
prisoner = no
religion = FROM
is_child_of = FROM
NOT = { age = 2 }
NOR = {
trait = baptized_by_bishop
trait = baptized_by_pope
trait = baptized_by_patriarch
trait = baptized_by_satan
}
}
allow = {
is_within_diplo_range = FROM
prisoner = no
NOT = { trait = incapable }
custom_tooltip = {
text = tooltip_baptizing_priest_exists
hidden_tooltip = {
FROM = {
OR = { #Must qualify for at least one of the
special options.
AND = {
society_member_of = the_satanists
has_society_currency_major_trigger
= yes
}
AND = {
NOT = { trait = excommunicated }
spouse = { NOT = { trait =
excommunicated } }
religion_head = {
is_alive = yes
NOT =
{ block_general_event_trigger = yes }
OR = {
has_landed_title =
k_papal_state
has_landed_title =
k_orthodox
}
}
}
AND = {
NOT = { trait = excommunicated }
spouse = { NOT = { trait =
excommunicated } }
any_realm_character = {
is_theocracy = yes
top_liege = { character =
ROOT }
religion = ROOT
NOT =
{ block_general_event_trigger = yes }
OR = {
higher_tier_than = BARON

has_minor_title =
title_cardinal
has_minor_title =
title_fraticelli_cardinal
any_claim = { title =
k_papal_state } #Antipope
any_claim = { title =
k_orthodox } #Antipope
}
NOT = { has_landed_title =
k_papal_state }
NOT = { has_landed_title =
k_orthodox }
}
}
}
}
}
}
}
effect = {
hidden_effect = {
FROM = {
set_character_flag = flag_baptizing_child
character_event = { id = HF.20108 }
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.5
trait = greedy
}
modifier = {
factor = 0
trait = cynical
}
modifier = {
factor = 2
trait = zealous
}
}
}
}

decisions = {
ai_request_sponsored_baptism = { #This decision is only for the AI, which
doesn't pick the targeted decision, in order to improve performance.
only_independent = yes
is_high_prio = yes
ai_check_interval = 12 #check only every 12 months.
potential = {
ai = yes
has_dlc = "Holy Fury"
prisoner = no
has_regent = no
is_tribal = yes
higher_real_tier_than = COUNT
NOT = { trait = incapable }
religion_group = pagan_group
NOT = { is_reformed_religion = yes }
#NOT = { religion = bon }
NOT = { has_character_modifier = baptism_request_cooldown }
NOT = { has_character_flag = flag_converting_baptism }
NOT = { has_character_flag = ai_flag_refuse_conversion }
NOT = { society_member_of = secret_religious_cult }
independent = yes
}
allow = {
war = no
prestige = 500
any_independent_ruler = {
NOT = { has_character_modifier = baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
NOT = { trait = incapable }
NOT = { has_character_flag = flag_sponsoring_baptism }
has_regent = no
is_tribal = no
is_nomadic = no
is_theocracy = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
NOT = { is_rival = ROOT }
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power = 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who = ROOT value = 180 } }
}
custom_tooltip = {
text = TT_UNREFORMED_PAGAN
hidden_tooltip = {
religion_group = pagan_group
NOT = { is_reformed_religion = yes }
#NOT = { religion = bon }
}
}
primary_title = {
OR = {
has_law = tribal_organization_2
has_law = tribal_organization_3
has_law = tribal_organization_4
}
}
}
effect = {
add_character_modifier = {
name = baptism_request_cooldown
months = 1
hidden = yes
}

#Properly handle AI behavior to try and choose the best


possible sponsor.
#First check for a Player Empire.
if = {
limit = {
any_independent_ruler = {
NOT = { has_character_modifier =
baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
is_tribal = no
is_nomadic = no
is_theocracy = no
NOT = { has_character_flag =
flag_sponsoring_baptism }
NOT = { trait = incapable }
has_regent = no
higher_real_tier_than = KING
ai = no
NOT = { is_rival = ROOT }
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group =
pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power = 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who =
ROOT value = 180 } }
}
}
random = {
chance = 50
modifier = { #Less likely if Player is not
nearby.
factor = 0.25
NOT = { any_neighbor_independent_ruler =
{ character = ROOT } }
}
random_independent_ruler = {
limit = {
NOT = { has_character_modifier =
baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
is_tribal = no
is_nomadic = no
is_theocracy = no
NOT = { has_character_flag =
flag_sponsoring_baptism }
NOT = { trait = incapable }
has_regent = no
higher_real_tier_than = KING
ai = no
NOT = { is_rival = ROOT }
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group =
pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power
= 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who
= ROOT value = 180 } }
}
preferred_limit = {
any_neighbor_independent_ruler =
{ character = ROOT }
}
add_character_modifier = {
name = baptism_request_cooldown
months = 1
hidden = yes
}
opinion = {
modifier =
opinion_baptism_sponsor_target
years = 20
who = ROOT
origin_description =
EVTTOOLTIPHFA20005
}
ROOT = {
opinion = {
modifier =
opinion_baptism_sponsor_target
years = 20
who = PREV
origin_description =
EVTTOOLTIPHFB20005
}
}
letter_event = { id = HF.20097 }
}
break = yes
}
}
#Then check for any Empire.
if = {
limit = {
any_independent_ruler = {
NOT = { has_character_modifier =
baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
is_tribal = no
is_nomadic = no
is_theocracy = no
NOT = { has_character_flag =
flag_sponsoring_baptism }
NOT = { trait = incapable }
has_regent = no
higher_real_tier_than = KING
NOT = { is_rival = ROOT }
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group =
pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power = 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who =
ROOT value = 180 } }
}
}
random_independent_ruler = {
limit = {
NOT = { has_character_modifier =
baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
is_tribal = no
is_nomadic = no
is_theocracy = no
NOT = { has_character_flag =
flag_sponsoring_baptism }
NOT = { trait = incapable }
has_regent = no
higher_real_tier_than = KING
NOT = { is_rival = ROOT }
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group =
pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power = 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who =
ROOT value = 180 } }
}
preferred_limit = {
any_neighbor_independent_ruler =
{ character = ROOT }
}
add_character_modifier = {
name = baptism_request_cooldown
months = 1
hidden = yes
}
opinion = {
modifier = opinion_baptism_sponsor_target
years = 20
who = ROOT
origin_description = EVTTOOLTIPHFA20005
}
ROOT = {
opinion = {
modifier =
opinion_baptism_sponsor_target
years = 20
who = PREV
origin_description =
EVTTOOLTIPHFB20005
}
}
letter_event = { id = HF.20097 }
}
break = yes
}
#Then check for a Player Kingdom.
if = {
limit = {
any_independent_ruler = {
NOT = { has_character_modifier =
baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
is_tribal = no
is_nomadic = no
is_theocracy = no
NOT = { has_character_flag =
flag_sponsoring_baptism }
NOT = { trait = incapable }
has_regent = no
higher_real_tier_than = DUKE
ai = no
NOT = { is_rival = ROOT }
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group =
pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power = 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who =
ROOT value = 180 } }
}
}
random = {
chance = 35
modifier = { #Less likely if Player is not
nearby.
factor = 0.25
NOT = { any_neighbor_independent_ruler =
{ character = ROOT } }
}
random_independent_ruler = {
limit = {
NOT = { has_character_modifier =
baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
is_tribal = no
is_nomadic = no
is_theocracy = no
NOT = { has_character_flag =
flag_sponsoring_baptism }
NOT = { trait = incapable }
has_regent = no
higher_real_tier_than = DUKE
ai = no
NOT = { is_rival = ROOT }
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group =
pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power
= 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who
= ROOT value = 180 } }
}
preferred_limit = {
any_neighbor_independent_ruler =
{ character = ROOT }
}
add_character_modifier = {
name = baptism_request_cooldown
months = 1
hidden = yes
}
opinion = {
modifier =
opinion_baptism_sponsor_target
years = 20
who = ROOT
origin_description =
EVTTOOLTIPHFA20005
}
ROOT = {
opinion = {
modifier =
opinion_baptism_sponsor_target
years = 20
who = PREV
origin_description =
EVTTOOLTIPHFB20005
}
}
letter_event = { id = HF.20097 }
}
break = yes
}
}

#Otherwise any potential sponsor will do.


random_independent_ruler = {
limit = {
NOT = { has_character_modifier =
baptism_request_cooldown }
NOT = { religion = ROOT }
NOT = { pays_tribute_to = ROOT }
is_tribal = no
is_nomadic = no
is_theocracy = no
NOT = { has_character_flag =
flag_sponsoring_baptism }
NOT = { trait = incapable }
has_regent = no
higher_real_tier_than = DUKE
NOT = { is_rival = ROOT }
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
wealth = 0
relative_power = { who = ROOT power = 1 }
NOT = { lower_tier_than = ROOT }
NOT = { distance_from_realm = { who = ROOT value = 80
} }
}
preferred_limit = {
any_neighbor_independent_ruler = { character = ROOT }
}
add_character_modifier = {
name = baptism_request_cooldown
months = 1
hidden = yes
}
opinion = {
modifier = opinion_baptism_sponsor_target
years = 20
who = ROOT
origin_description = EVTTOOLTIPHFA20005
}
ROOT = {
opinion = {
modifier = opinion_baptism_sponsor_target
years = 20
who = PREV
origin_description = EVTTOOLTIPHFB20005
}
}
letter_event = { id = HF.20097 }
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 1.15
capital_holding = {
OR = {
AND = {
holding_type = tribal
has_building = tb_hillfort_4
}
holding_type = castle
}
}
}
modifier = {
factor = 1.15
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
NOT = { lower_tier_than = ROOT }
relative_power = { who = ROOT power = 1.5 }
}
}
modifier = {
factor = 1.15
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
NOT = { lower_tier_than = ROOT }
relative_power = { who = ROOT power = 2 }
}
}
modifier = {
factor = 1.15
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
NOT = { lower_tier_than = ROOT }
relative_power = { who = ROOT power = 3 }
}
}
modifier = {
factor = 1.15
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
NOT = { lower_tier_than = ROOT }
relative_power = { who = ROOT power = 4 }
}
}
modifier = {
factor = 1.25
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
NOT = { lower_tier_than = ROOT }
relative_power = { who = ROOT power = 5 }
}
}
modifier = {
factor = 1.25
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
NOT = { lower_tier_than = ROOT }
relative_power = { who = ROOT power = 10 }
}
}
modifier = {
factor = 1.5
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
NOT = { lower_tier_than = ROOT }
relative_power = { who = ROOT power = 20 }
}
}
modifier = {
factor = 9
trait = sympathy_christendom
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
religion_group = christian
NOT = { lower_tier_than = ROOT }
}
}
modifier = {
factor = 1.75
trait = sympathy_islam
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
religion_group = muslim
NOT = { lower_tier_than = ROOT }
}
}
modifier = {
factor = 4
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
religion_group = pagan_group
is_reformed_religion = yes
has_religion_feature = religion_proselytizing
NOT = { lower_tier_than = ROOT }
}
}
modifier = {
factor = 1.5
trait = sympathy_zoroastrianism
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
religion_group = zoroastrian_group
NOT = { lower_tier_than = ROOT }
}
}
modifier = {
factor = 7
trait = sympathy_judaism
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
religion_group = jewish_group
is_reformed_religion = yes
NOT = { lower_tier_than = ROOT }
}
}
modifier = {
factor = 4
any_neighbor_independent_ruler = {
NOT = { religion = ROOT }
war = no
is_tribal = no
is_nomadic = no
higher_real_tier_than = DUKE
is_within_diplo_range = ROOT
trait = sympathy_pagans
NOT = { lower_tier_than = ROOT }
}
}
modifier = {
factor = 0.001
NOT = { year = 800 }
}
modifier = {
factor = 0.05
is_hard_to_convert = yes
}
modifier = {
factor = 1.5
NOT = { is_hard_to_convert = yes }
year = 900
}
modifier = {
factor = 2
NOT = { is_hard_to_convert = yes }
year = 1000
}
modifier = {
factor = 3
NOT = { is_hard_to_convert = yes }
year = 1200
}
modifier = {
factor = 1.75
NOT = { religion_authority = 0.1 }
}
modifier = {
factor = 1.75
NOT = { religion_authority = 0.2 }
}
modifier = {
factor = 1.75
NOT = { religion_authority = 0.3 }
}
modifier = {
factor = 1.5
NOT = { religion_authority = 0.4 }
}
modifier = {
factor = 1.25
NOT = { religion_authority = 0.5 }
}
modifier = {
factor = 1.5
year = 850
culture_group = east_slavic
}
modifier = {
factor = 0.95
any_vassal = {
higher_tier_than = BARON
count = 5
NOT = {
opinion = { who = from value = -20 }
}
}
}
modifier = {
factor = 0.5
any_vassal = {
higher_tier_than = BARON
count = 10
NOT = {
opinion = { who = from value = -20 }
}
}
}
modifier = {
factor = 0.85
any_vassal = {
tier = COUNT
is_powerful_vassal = yes
NOT = {
opinion = { who = from value = -40 }
}
}
}
modifier = {
factor = 0.75
any_vassal = {
is_powerful_vassal = yes
tier = DUKE
NOT = {
opinion = { who = from value = -40 }
}
}
}
modifier = {
factor = 0.75
any_vassal = {
is_powerful_vassal = yes
tier = KING
NOT = {
opinion = { who = from value = -40 }
}
}
}
modifier = {
factor = 0.75
religion_authority = 0.6
}
modifier = {
factor = 0.1
religion_authority = 1.0
}
modifier = {
factor = 0.15
trait = zealous
}
modifier = {
factor = 1.25
trait = cynical
}
modifier = {
factor = 1.25
NOT = { wealth = 0 }
}
modifier = { #Tiny duchies converting are a bit underwhelming.
factor = 0.5
NOT = { realm_size = 50 }
}
modifier = {
factor = 1.25
realm_size = 75
NOT = { realm_size = 150 }
}
modifier = {
factor = 0.75
realm_size = 100
}
modifier = {
factor = 0.75
tier = EMPEROR
}
modifier = {
factor = 0.15 #Unreformed Pagans not bordering non-Pagans
(or reformed Pagans) should be much less likely to convert.
NOT = {
any_neighbor_independent_ruler = {
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
}
}
}
modifier = {
factor = 0.5 #Strength in numbers make tribes less likely
to convert.
lower_tier_than = KING
any_neighbor_independent_ruler = {
religion_group = pagan_group
is_reformed_religion = no
count = 4
}
}
modifier = {
factor = 2 #Isolated pagan tribes will convert rather than
die.
lower_tier_than = KING
any_neighbor_independent_ruler = {
higher_real_tier_than = COUNT
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
count = 4
}
}
modifier = {
factor = 0.75
any_vassal = {
NOT = {
opinion = { who = from value = 0 }
}
}
}
modifier = {
factor = 0.5
any_vassal = {
tier = DUKE
NOT = {
opinion = { who = from value = -20 }
}
}
}
modifier = {
factor = 0.5
NOT = {
any_war = {
defender = { character = ROOT }
attacker = {
NOT = { religion = ROOT }
religion_authority = 0.45
OR = {
NOT = { religion_group =
pagan_group }
is_reformed_religion = yes
}
}
OR = {
using_cb = crusade
using_cb = new_crusade
using_cb = religious
using_cb = muslim_invasion
using_cb = buddhist_holy_war
using_cb = pagan_holy_war
}
war_score = 50
thirdparty_title_scope = {
ROOT = {
primary_title = {
title = PREVPREV
}
}
}
}
}
}
modifier = { #I am losing the war, help me Jesus!
factor = 10
any_war = {
defender = { character = ROOT }
attacker = {
NOT = { religion = ROOT }
religion_authority = 0.45
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
}
}
OR = {
using_cb = crusade
using_cb = new_crusade
using_cb = religious
using_cb = muslim_invasion
using_cb = buddhist_holy_war
using_cb = pagan_holy_war
}
war_score = -50
thirdparty_title_scope = {
ROOT = {
primary_title = {
title = PREVPREV
}
}
}
}
}
}
}
}

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