TL DR: Supported Versions Install

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NAIOM.

md 8/8/2021

TL;DR
This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw
mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings
for dash/evade, pod auto-fire and more.

Quick start guide:

Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the
games's directory first!

1. Extract the file dinput8.dll and NAIOM-GUI.exe to your main game folder. For example:
"C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata"
2. Start NAIOM-GUI.exe and set the bindings and other settings as desired
3. Start the game like you would normally, for example directly through Steam

Features
The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the
game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally
maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and
positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-
scrolling mode.

Its features include:

Raw mouse input without any acceleration or smoothing


Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher)
Fixed camera movement in third-person perspective
New (optional) crosshair aiming mode for side-scrolling and top-down perspective
New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai)
Completely rebindable standard actions to any key or button combination including additional mouse
buttons
Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle
Compatible with FAR/SpecialK mod (must be configured to not use dinput8.dll)

Instructions
Supported Versions
Steam (patch 1, including YoRHa Edition)

Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.

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Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the
games's directory first!

1. Extract the file dinput8.dll and NAIOM-GUI.exe to your main game folder. For example:
"C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\"
2. Start NAIOM-GUI.exe and set the bindings and other settings as desired (see GUI Requirements if you
have trouble running the GUI)
3. Start the game like you would normally, for example directly through Steam

Note that even though the GUI is for configuration only and does not have to be running for the mod to
work, it can be used together with the 'Reload Config' binding to adjust options of the fly.

Update
1. If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games's
directory
2. Perform a regular installation and just overwrite any existing files

Note that an update retains all configured options unless they have actually been changed or removed in the
new version.

Uninstall
1. Remove or rename the dinput8.dll from the folder of the game.

Known Issues
In the third-person view the camera might sometimes judder when it is near obstacles, such as walls.
This has only partially to do with the mod, since the issue also occurs without it, but might just be more
noticeable with it enabled
Using the bindings of the mod does currently not change the ingame button prompts
The new aiming mod crosshair is sometimes slightly misaligned
When using the new aiming mode the crosshair does currently also activate in situations where the
aiming direction is fixed, e.g. in the side-scrolling flying mode
The non-standard item switch bindings currently do not work as described in the tooltip when certain
items are equipped
The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be
controllable with the mouse in certain situations. However, the actual functionality can still be accessed
by using the corresponding hotkeys
The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be
shown instead

Additional Information
Antivirus Software

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Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and
hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an
exception rule to the scanner.

If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta
online virus scanner like VirusTotal to verify the file.

GUI Requirements
The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Core 3.1 runtime packages to
work; which should already be installed on most systems. If you are having problems starting the program,
you can download the required versions either through a recommended Windows update (Windows 7 and
later) or at Microsoft here and here.

Loading Other Fixes/Mods/Injectors


To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two
methods for remote loading of additional files. Note that there might still be compatibility issues between the
different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename
the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a
dinput8.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory.
Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple
(conflicting) files.

Input Bindings
The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the
mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple
actions can be bound to the same key.

Key Names:

In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is
displayed. This is because the names are automatically translated based on the keyboard layout by using a
Windows function. However, the mod always uses the physical keys as they were used during the creation of
the binding, independent of the name that is displayed.

Modifiers:

Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to
Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will
be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to

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the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for
the next one. Note that the order of the keys or buttons is only relevant during the binding process to
distinguish bindings with the same modifiers. In the above example, Space could be held down and the other
actions triggered by pressing LCTRL or LALT afterwards.

Acknowledgments
I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without
his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.

I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is
used by this mod.

Contact And Support


If you like this mod and want to support the development or show your appreciation with a donation, you can
find more information on my website. There you can also find out more about other mods that I have done
and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History
v1.4.0:
Migrated mod to game version v1.1/patch 1
Migrated GUI to .NET Core 3.1
Fixed pursuit speed when third-person fix is disabled
Mitigated judder near ground and walls when third-person fix is enabled

v1.3:
Added (optional) custom mouse cursors for menu and hacking
Added dedicated binding for opening the after clearance debug menu
Fixed regular fire binding behavior when being held down
Fixed hacking while remote controlling an enemy
Fixed an issue with "sticky keys" after exiting a menu or dialog
Fixed mouse button control in menus that occurred after hacking an enemy
Fixed crash that occurred on certain systems when exiting the game

v1.2:
Added pattern based game version compatibility check
Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim
Increased crosshair aiming precision
Reduced input lag of crosshair
Fixed crosshair alignment in certain perspectives
Fixed aiming in hacking mode
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Fixed a loading error that occurred on certain system configurations


Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was
disabled
Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled

v1.1:
The dedicated dodge binding now has the same distance and duration as the double tap version

v1.0:
Initial public release

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