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Barbarian 3 / Paladin 3 JAVARANGER

CLASS & LEVEL PLAYER NAME


Amarie
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 12 50 --
+3 +0 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
16
+2 Charisma
Total
3d12 + 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
Advantage on DEX
+1 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
13 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 -1

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


13 P +6 Athletics STR Common, Dwarvish, Elvish, Orc
ABILITY SAVE DC
+2 Deception CHA
+0 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+0 P +5 Intimidation CHA
P +3 Investigation INT
10 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+2 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
-1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 3 times per long
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +2 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
14 === BONUS ACTIONS ===
Divine Sense • 3 / Long Rest Frenzy Attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 4 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 3 / Paladin 3 JAVARANGER
CLASS & LEVEL PLAYER NAME
Amarie
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === While raging, you can choose to frenzy. You can make your spellcasting modifier (Spell DC 13, Spell Attack
a single melee weapon attack as a bonus action on +5). You can use a holy symbol as a spellcasting
* Hit Points • PHB 47 each of your turns after this one. When your rage focus.
ends, you suffer one level of exhaustion.
* Rage • PHB 48 * Divine Smite • PHB 85
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action When you hit with a melee weapon attack, you can
rounds). expend one spell slot to deal 2d8 extra radiant damage
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
You gain advantage on STR checks and saving throws 1st (max 5d8) and plus 1d8 against undead or fiends
(not attacks), +2 melee damage with STR weapons, * Hit Points • PHB 84 (max 6d8 total).
resistance to bludgeoning, piercing, slashing damage.
You can't cast or concentrate on spells while raging. * Proficiencies • PHB 84 | Special

Your rage ends early if you are knocked unconscious * Divine Sense • PHB 84 * Divine Health • PHB 85
or if your turn ends and you haven’t attacked a hostile As an action, you can detect good and evil. Until the You are immune to disease.
creature since your last turn or taken damage since end of your next turn, you can sense anything affected
then. You can also end your rage as a bonus action. by the hallow spell or know the location of any * Sacred Oath • PHB 85
celestial, fiend, undead within 60 ft. that is not behind
| 3 / Long Rest • 1 Bonus Action total cover. You can use this feature 3 times per long | Oath of Devotion
rest.
* Unarmored Defense • PHB 48 | Channel Divinity: 1 / Short Rest • 1 Action
While not wearing armor, your AC equals 10 + DEX | 3 / Long Rest • 1 Action
modifier + CON modifier + any shield bonus. * Channel Divinity • PHB 86
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
* Reckless Attack • PHB 48 You have a pool of healing power that can restore 15
When you make your first attack on your turn, you can HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a
decide to attack recklessly, giving you advantage on creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
melee weapon attack rolls using STR during this turn, pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +2 to attack
but attack rolls against you have advantage until your poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft
next turn. beyond that. You can end the effect as part of any
| Lay on Hands Pool: 15 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
* Danger Sense • PHB 48 or if you fall unconscious.
You have advantage on DEX saving throws against * Fighting Style • PHB 84
effects that you can see while not blinded, deafened, You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
or incapacitated. and undead. Each fiend or undead that can see or
| Great Weapon Fighting • PHB hear you within 30 ft. must make a WIS saving throw
* Primal Path • PHB 48 You can reroll a 1 or 2 on damage dice with melee (DC 13). On failure, it is turned for 1 minute or until it
weapons wielded with two hands. takes damage.
| Path of the Berserker
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action
* Frenzy • PHB You can cast prepared paladin spells using CHA as

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 3 / Paladin 3 JAVARANGER
CLASS & LEVEL PLAYER NAME
Amarie
Variant Human Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Channel Divinity: Turn the Unholy: 1 Action

* Oath Spells • PHB 86


You gain oath spells based on your level that are
always prepared and don't count against your daily
number of prepared spells.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.

| Grappling Pin: 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Amarie
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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