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EY Techathon 2021: Gamification
EY Techathon 2021: Gamification
#iSolve4aBillion Challenge
Gamification
1 2
eVIN Solution | Main CO-WIN App Introduce gamification in
Features ► Administrator module CO-WIN similar App to
► Workforce monitoring ► Registration module
► Digitization of vaccinations in India ► Stock management ► Vaccination module
increase awareness and
► Electronic Vaccine Intelligence Network
► Temperature ► Beneficiary reduce vaccine hesitancy
► Tracking acknowledgment module
(eVIN) system – for tracking vaccines till they
► Inventory ► Report module
reach stores.
► CO-WIN App – for tracking vaccine from store
to the last mile beneficiary i.e. citizens.
Expected solution
► Extension of eVIN system to reach the last-mile. Develop a CO-WIN similar mobile App and introduce gamification to:
► 300 million to be vaccinated in Phase 1.
► 500 million to be vaccinated in Phase 2. Use game-based
Improve citizen Explain the risks Encourage
► Hesitation for vaccination can derail features to increase
vaccination plans. registration on of not being citizens to get
awareness
the mobile App. vaccinated. inoculated.
► Reasons for vaccine hesitancy: on vaccination.
► Lack of awareness and guidance on the
vaccination and its benefits.
► Rumours and misinformation on the vaccination.
Build quizzes or Incentivize social
► Community non-inclusiveness in vaccination Discourage the
efforts. health score platforms.
spread of rumours.
generators.
► Avatars
Challenges
► Quizzes to engage users
A. Challenges to promote vaccination
B. Challenges to overcome resistance