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Base Winter Wolf
Base Winter Wolf
Flaws:
Shaky (-2 on Ranged Combat rolls)
Pathetic [Intelligence] (-2 Intelligence)
Skills (2+):
Spot
Listen
Hide
Move Silently
Hrim'klo (Norse for “Ice Claw”) (CR 3)
Winter Wolf
N Medium Magical Beast (Cold)
Init +4; Senses Listen +9, Spot +9, Darkvision 60’, Low Light Vision, Scent
Languages: Common, Giant
AC: 18 (10 + 4 dex + 4 natural), touch 14, flat-footed 14
HP: 42 (3d10 + 18)
Fort +9, Reflex +7, Will +3
Speed: 50 ft
Melee: +9 Bite 1d6+6 plus 1d6 cold 20x2
Base Attack/Grapple: +3/+9
Attack Options: Breath Weapon (15' Cone, Reflex 19 Half, 3d6 cold)
Freezing Bite (+1d6 cold on successful bite attack)
Trip (Free Trip attempt [d20+6 vs. opponent d20+Str] on successful bite)
Entangling Exhalation (As a free action, deal half damage with breath weapon. Creatures struck
are Entangled [Move half speed, -2 attack, -4 Dex, cannot run/charge, casters must make
Concentration DC 15 + Spell Level or lose spell] for 1d4 rounds, taking 1d6 cold damage
each round they are Entangled)
Invocations Known (Standard Action, CL 3rd):
Endure Exposure: Grants creature touched Endure Elements and immunity to your breath weapon
for 24 hours.
Darkness: Create 20' radius of shadowy illumination for 10 min / CL. Low Light and Darkvision
can see through it. Attacking creatures inside or through suffers 20% concealment.
Abilities: 23 (+6) str, 19 (+4) dex, 22 (+6) con, 14 (+2) int, 16 (+3) wis, 12 (+1) cha
Special Qualities: Darkvision 60’, Low Light Vision, Immunity to Cold, Scent, Vulnerable to Fire
Flaws: Shaky (-2 on ranged attacks), Pathetic [Intelligence] (-2 Intelligence)
Feats: Entangling Exhalation, Improved Natural Armor, Ability Focus (Breath Weapon), Shape Soulmeld
(Sphinx Claws [+1 to Strength checks and Strength based skill checks])
Skills: Balance +4, Climb +7, Hide +10 (6r), Jump +7, Listen +9 (6r), Move Silently +10 (6r), Spot +9 (6r),
Survival +3
Equipment (700 gp):
Dragon Spirit Cincture [Belt] (MIC pg. 95): 2000 – +1 die to Breath Weapon, +1 DC to Breath Weapon