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Immediately LOSE. However, If You Acquire 6 Golems, The Automa Gets One Last Turn, and Then You May Compare Points Exactly
Immediately LOSE. However, If You Acquire 6 Golems, The Automa Gets One Last Turn, and Then You May Compare Points Exactly
CONCEPT
Imagine a world that couldn’t possibly exist where a “magical” pandemic has swept across the land, forcing all into an anxiety-
ridden existence causing some to cope with humor and board games. What’s that? No imagination required? Well, okay then!
In this quick-playing solo variant, your name is Governor Foresight, caravan master tasked with the nearly impossible. You must
collect the necessary crystals to brew wizard vaccines to save 6 Golems from their illness. You must do this before the “Illusive
Sickness”, represented by the Automa Caravan, can infect 6 Golems. If the Automa claims 6 Golems before you do, you
immediately LOSE. However, if you acquire 6 Golems, the Automa gets one last turn, and then you may compare points exactly
as you would in a normal game. Will the Golems be wiped out entirely in a mass fantasy extinction, or will they be saved by you,
Governor Foresight, with your cart of minerals and miracles?
SET-UP
Prepare the game exactly as you would for a 2-player game. Put three yellow crystals in your Caravan. Take your start cards.
Place a dummy/automa caravan off to the side near the crystal supply. This represents the Magical Sickness draining the life
force from the Golems. It starts with zero (0) crystals. You will need a d6 (six-sided die).
When the Automa takes a card, add any crystals sitting on that card to its Caravan. Next, trigger the drafted card = take from
the supply all the crystals shown beneath the arrow and add them to the Automa caravan. If there is no arrow, simply take the
shown crystals on the white banner. Discard the card from the game. (side note: The single Merchant card showing a triple
Upgrade does nothing for the Automa if he takes it. It’s the only card in the whole deck where the Automa gains nothing.)
GAME END
If the Automa infects 6 Golems before you can claim 6, the game is immediately lost!
If the human player revives 6 Golems first, however, the Automa takes one last turn. Then compare scores.
Harder Game? Variant: Game ends when Automa gets 5 golems, but you still need 6.