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Munitorum Tabella

L/3342-P.Theta

Ornamenta Classio Lumens

Las Weapons

An unofficial supplement
for Dark Heresy

Produced for Dark Reign


By Luddite
3. It creates a 'DEW-line'. Where the las-
Las Weapons beam passes, the air remains hot for around
10 seconds (2 combat rounds) after firing.
Las weapons or Laser weapons are some of During this time, infra-red (IR) and thermal
the most ubiquitous and widely used imaging vision will see these DEW lines.
weapons within the Imperium, and exist in
thousands of different designs. Imperial As a result, lasweapons cannot be silenced
laser technology is relatively simple, with and the beam emitted cannot be concealed.
many Imperial worlds possessing the
technological base needed for their The lasweapon itself doesn't generate 'recoil'
manufacture. Las weapons are cheap, easy like chemical propellant weapons, but the
to maintain and highly reliable. They are 'plasma crack' caused by atmospheric
issued in vast numbers to the Imperial superheating does force the weapon to ‘jolt
Guard in the form of the Lasgun and these away’ slightly from the shot.
are readily available on most Imperial
worlds. Lasweapons inflict damage by super-heating
any target surface struck; therefore causing
How Lasweapons work explosive boiling. This will crack iron, shatter
wood, or cause a horrible mix of blasting and
Lasweapons are 'Directed Energy Weapons' burn damage to flesh. Generally, targets with
(DEW). When fired, they emit a femto- high moisture content will suffer higher
second duration, highly focused beam of damage due to explosive steaming, and most
intense photonic light radiation energy. lasweapons are calibrated to be most effective
This is technically a low-divergence beam against endoskeletal flesh density.
within a narrow wavelength spectrum of
monochromatic light (typically red, blue or Component-melt is a serious issue for lasguns
yellow). It is emitted utilising a mode- which is why most Imperial Guard-issued
locked pulse wavelength to maximise power weapons are incapable of higher power
during the femto-second beam which settings. In fact an Imperial Guard logistics
ensures that when the trigger is pulled the corps carries as many (if not more)
las-beam discharges with maximum power. replacement barrels as it does replacement
ammunition. Persistent and prolonged use
This beam is so brief that it is actually will cause the vitric-conduction rods in the
invisible to the naked eye, but is seen as barrel, and the lock-focussing lenses to warp,
retinal after-burn image by anyone viewing crack or melt. The lasweapon will then need to
it. be repaired. Typically a lasgun barrel should
last 50,000 shots.
The las-beam, depending on type emits at
an energy level between 485 Watts to 2200 Most lasweapons use rechargeable power
Watts and is so hot that it explosively packs to feed the discharge exchanger. Power
superheats the air it passes through packs usually possess a highly efficient liquid
(particularly at the barrel-tip) causing an metal core and vary from small internal packs
ionised plasma-bloom within an atmosphere for lasguns and pistols, to crate sized
that requires a bulky suppressor baffle at generators for lascannons and similar heavy
the barrel tip to stop the bloom conducting lasweapons.
back down the gun and burning the user.
Most worlds produce their own distinct
This beam has three unavoidable effects (in designs made of locally available materials.
atmosphere at least): Designs include derringer type pistols, highly
ornate hand-crafted duelling pistols and the
1. The air at the barrel tip flashes and more robust versions issued to the Imperial
blooms as it burns. Guard. Most designs conform to very similar
2. As the air molecules rip apart they make performance tolerances so that differences
a distinct 'crack' sound (like a mini-lightning between makes are often simply cosmetic.
bolt), focussed mainly at the barrel tip. Prominent manufacturers include Accatran,

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Kantrael, Lucius, Mars, Necromunda, Ryza, and
Thracia.
Laspistols

Types of Las Weapon Laspistol


Class: Pistol
There are many types of lasweapon making Range: 30m
up a vast arsenal for the Imperium. Some of Magazine: Pistol Laspack or Pistol Sabot-rack
these include: Magazine drain: 1/shot
RoF: S/-/-
Rld: Full
Lasgun
Special: Reliable, Setting selector
Wt: 1.5kg
Lasguns are the standard armament of the
Cost: 50
Imperial Guard and exist in many forms
Availability: Common
and patterns. They are capable of firing a
variety of solutions depending on their make
and model. Heavy Laspistol (Hellpistol)
Class: Pistol
Range: 35m
Laspistol
Magazine: Heavy Pistol Laspack or Heavy
Pistol Sabot-rack
Laspistols are a smaller version of the
Magazine drain: 1/shot
Lasgun and are effective weapons in close
RoF: S/-/-
combat.
Rld: Full
Special: Reliable
Heavy Lasweapons Wt: 2kg
Cost: 250
The two most common forms of heave Availability: Scarce
lasweapons are the feared lascannon and
the lighter multi-laser.
Mini-laspistol (Derringer)
Class: Pistol
The Lascannon is a formidable weapon,
Range: 20m
capable of piercing most vehicle armour and
Magazine: Mini-Pistol Laspack
killing powerful and heavily armoured
Magazine drain: 1/shot
troops.
RoF: S/-/-
Rld: Full
The primary difference between a Lasgun
Special: Reliable, can be concealed
and a Lascannon is the size. While the
Wt: 0.5kg
Lasgun is easily handled, the Lascannon
Cost: 60
requires special housing. The power of the
Availability: Average
Lascannon means that the barrel is
damaged quickly but can easily be changed,
much like the Lasgun. Digital Laser
Class: Pistol
The Multi-laser boasts a high rate of fire Range: 10m
with a good range and decent killing ability. Magazine: Internal micro-charge
Like its closer compatriot, the Lascannon, it Magazine drain: 1/shot
uses huge, box-like power generators RoF: S/-/-
Rld: N/A
The Multi-laser is fully automatic and fires Special: Reliable, Inaccurate, Recharge
multiple laser beams as long as the trigger Wt: 0kg
is held down. Cost: 35,000
Availability: Very Rare

The digital laser is a very rare object, possibly


of Xenos origin (particularly the Jokaero).
The digital laser appears indistinguishable
from a robust finger ring; an item of

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ostentatious jewellery that makes if highly Laspistol (Scum-rigged)
concealable. Class: Pistol
Range: 20m
It contains an unlimited internal power- Magazine: Pistol Laspack or Pistol Sabot-rack
generator that continually recharges from Magazine drain: 2/shot
atmospheric static and the thermal energy RoF: S/-/-
absorbed from direct contact with living Rld: Full
flesh. Special: Unreliable, Inaccurate, Recharge
Wt: 2.5kg
Laspistol (Needler) Cost: 30
Class: Pistol Availability: Plentiful
Range: 30m
Magazine: Needle Pistol Laspack Scum-rigged weapons are, ancient relics jury-
Magazine drain: 1/shot rigged back into service or poorly made,
RoF: S/-/- unstable and brutal looking locally made
Rld: Full lasweapons,
Special: Reliable, Accurate
Wt: 1.5kg Lasguns
Cost: 1250
Availability: Very Rare
Lascarbine
Class: Basic
Multi-Laspistol Range: 60m
Class: Pistol Magazine: Laspack or Sabot-rack
Range: 30m Magazine drain: 1/shot
Magazine: Pistol Laspack or Pistol Sabot- RoF: S/2/-
rack Rld: Full
Magazine drain: 1/shot Special: Reliable, Setting selector
RoF: S/3/6 Wt: 3kg
Rld: Full Cost: 75
Special: Reliable, Inaccurate Availability: Common
Wt: 1.5kg
Cost: 100
Availability: Average Lasgun
Class: Basic
Range: 100m
Magazine: Laspack or Sabot-rack
Magazine drain: 1/shot
RoF: S/3/-
Rld: Full
Special: Reliable, Setting selector
Wt: 4kg
Cost: 85
Availability: Common

Lasgun (Scum-rigged)
Class: Basic
Range: 70m
Magazine: Laspack or Sabot-rack
Magazine drain: 2/shot
RoF: S/-/-
Rld: Full
Special: Unreliable, Inaccurate, Recharge
Wt: 5.5kg
Cost: 65
Availability: Plentiful

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Scum-rigged weapons are, ancient relics Blaser (Lasblaster)
jury-rigged back into service or poorly made, Class: Basic
unstable and brutal looking locally made Range: 60m
lasweapons, Magazine: Laspack or Sabot-rack
Magazine drain: 1/shot
Long-Las RoF: S/-/-
Class: Basic Rld: Full
Range: 150m Special: Reliable, Scatter, Inaccurate
Magazine: Heavy Laspack or Heavy Sabot- Wt: 4.5kg
rack Cost: 155
Magazine drain: 2/shot Availability: Rare
RoF: S/-/-
Rld: Full The Blaser or Lasblaster incorporates a series
Special: Accurate, Reliable of prismatic separation lenses that split the
Wt: 7kg las-beam into a ‘spray’ of beams causing a
Cost: 450 scattering effect.
Availability: Scarce
Lasgun (Needler)
Jezzail-Las Class: Basic
Class: Basic Range: 120m
Range: 120m Magazine: Needle Laspack
Magazine: Laspack or Sabot-rack Magazine drain: 1/shot
Magazine drain: 1/shot RoF: S/-/-
RoF: S/-/- Rld: Full
Rld: Full Special: Reliable, Accurate
Special: Reliable Wt: 4kg
Wt: 5kg Cost: 1500
Cost: 550 Availability: Very Rare
Availability: Rare
Multi-Lascarbine
Heavy Lasgun (Hellgun) Class: Basic
Class: Basic Range: 60m
Range: 110m Magazine: Laspack or Sabot-rack
Magazine: Heavy Laspack or Heavy Sabot- Magazine drain: 1/shot
rack RoF: S/3/6
Magazine drain: 1/shot Rld: Full
RoF: S/3/- Special: Reliable, Inaccurate
Rld: Full Wt: 3kg
Special: Reliable Cost: 150
Wt: 6kg Availability: Average
Cost: 250
Availability: Scarce Multi-Lasgun
Class: Basic
Lasgun (Twin-barrel) Range: 100m
Class: Basic Magazine: Laspack or Sabot-rack
Range: 100m Magazine drain: 1/shot
Magazine: Laspack or Sabot-rack RoF: S/3/6
Magazine drain: 1/shot Rld: Full
RoF: S/2/6 Special: Reliable, Inaccurate
Rld: Full Wt: 4kg
Special: Reliable, Inaccurate Cost: 175
Wt: 7kg Availability: Common
Cost: 285
Availability: Rare

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Heavy Lasweapons Las Magazines
Lascannon (Man-portable) Pistol Laspack
Class: Heavy Capacity (shots): 30
Range: 300m Dam: 1d10+2E
Magazine: Lasgenerator (MP) Pen: 0
Magazine drain: 1/shot Wt: 0.2kg
RoF: S/-/- Cost: 10
Rld: 4Full Availability: Common
Special: Reliable, Extra Hefty
Wt: 40kg Pistol Sabot Rack
Cost: 5000 Capacity (shots): 30x Pistol Laspack (6)
Availability: Very Rare Wt: 2.5kg (+Laspacks)
Cost: 65
Multi-laser (Man-portable) Availability: Average
Class: Heavy
Range: 200m The pistol sabot rack is a belt or bandolier-
Magazine: Multi-Lasgenerator (MP) mounted capacity housing.
Magazine drain: 1/shot
RoF: -/4/10 It can hold up to six Pistol laspacks, drawing
Rld: 4Full their power off into a capacitor and
Special: Reliable, Inaccurate, Extra Hefty transferring that to a laspistol via a hardened
Wt: 40kg flex-cable that slots into the pistol’s usual
Cost: 3800 laspack receiver. This allows a laspistol to
Availability: Very Rare multiply its ammunition capacity by up to six
times. Power is drawn from the saboted
Lascannon laspacks sequentially so they are drained in
Class: Heavy sequence.
Range: 600m
Magazine: Heavy Lasgenerator The cumbersome cabling unbalances the pistol
Magazine drain: 1/shot making it Hefty.
RoF: S/-/-
Rld: 8Full Heavy Pistol Laspack
Special: Reliable, Tripod, Flak plate Capacity (shots): 15
Wt: 75kg Dam: 1d10+3E
Cost: 8500 Pen: 3
Availability: Very Rare Wt: 0.2kg
Cost: 15
Multi-laser Availability: Scarce
Class: Heavy
Range: 400m Heavy Pistol Sabot Rack
Magazine: Multi-Lasgenerator Capacity (shots): 15x Heavy Pistol Laspack
Magazine drain: 1/shot (6)
RoF: -/4/10 Wt: 3kg (+Laspacks)
Rld: 8Full Cost: 85
Special: Reliable, Inaccurate, Tripod, Flak Availability: Scarce
plate
Wt: 65kg The heavy pistol sabot rack is a belt or
Cost: 6000 bandolier-mounted capacity housing.
Availability: Very Rare
It can hold up to six heavy pistol laspacks,
drawing their power off into a capacitor and
transferring that to a laspistol via a hardened
flex-cable that slots into the pistol’s usual
laspack receiver. This allows a heavy laspistol
to multiply its ammunition capacity by up to

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six times. Power is drawn from the saboted Wt: 5.5kg (+Laspacks)
laspacks sequentially so they are drained in Cost: 145
sequence. Availability: Average

The cumbersome cabling unbalances the The sabot rack is a belt or bandolier-mounted
pistol making it Hefty. capacity housing.

Mini-Pistol Laspack It can hold up to six laspacks, drawing their


Capacity (shots): 15 power off into a capacitor and transferring
Dam: 1d10+1E that to a lasgun via a hardened flex-cable that
Pen: 1 slots into the weapon’s usual laspack receiver.
Wt: 0.1kg This allows a lasgun to multiply its
Cost: 10 ammunition capacity by up to six times.
Availability: Average Power is drawn from the saboted laspacks
sequentially so they are drained in sequence.
Needle Pistol Laspack The cumbersome cabling unbalances the
Capacity (shots): 10 weapon making it Hefty.
Dam: 1d10+2E + Toxin
Pen: 0
Wt: 0.4kg
Heavy Laspack
Cost: 155 Capacity (shots): 30
Availability: Very Rare Dam: 1d10+4E
Pen: 3
A needle pistol laspack contains the basic Wt: 0.5kg
las-energy charge, but also a supply feed of Cost: 50
toxic needles. Both feed into the needle Availability: Scarce
laspistol.
Heavy Sabot Rack
A needle pistol pack is not rechargeable and Capacity (shots): 30x Heavy Laspack (6)
must be discarded after use. Wt: 7.5kg (+Laspacks)
Cost: 195
Needle Laspack Availability: Scarce
Capacity (shots): 8
Dam: 1d10+3E + Toxin The heavy sabot rack is a belt or bandolier-
Pen: 0 mounted capacity housing.
Wt: 0.5kg
Cost: 235 It can hold up to six heavy laspacks, drawing
Availability: Very Rare their power off into a capacitor and
transferring that to a heavy lasgun via a
A needle laspack contains the basic las- hardened flex-cable that slots into the
energy charge, but also a supply feed of toxic weapon’s usual laspack receiver. This allows
needles. Both feed into the needle lasgun. a heavy lasgun to multiply its ammunition
capacity by up to six times. Power is drawn
A needle pack is not rechargeable and must from the saboted heavy laspacks sequentially
be discarded after use. so they are drained in sequence.

The cumbersome cabling unbalances the


Laspack weapon making it Hefty.
Capacity (shots): 60
Dam: 1d10+3E
Pen: 0
Lasgenerator (MP)
Wt: 0.5kg Capacity (shots): 10
Cost: 25 Dam: 1d10+25E
Availability: Common Pen: 5
Wt: 16kg
Cost: 350
Sabot Rack Availability: Very Rare
Capacity (shots): 60x Laspack (6)

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A large armoured generator typically Heavy Multi-Lasgenerator
configured as a backpack, the man-portable Capacity (shots): 200
lasgenerator contains kW batteries, Dam: 1d10+8E
capacitor couplings and hardened power Pen: 4
cables that plug into an MP Lascannon, Wt: 35kg
providing the massive power it needs to fire. Cost: 550
Availability: Very Rare
MP Lasgenerators can be recharged, but
only by plugging into an Imperial standard A large armoured generator typically
power system. configured as a chest to be carried by two
men. The heavy multi-lasgenerator contains
While wearing an MP Lasgenerator kW batteries, capacitor couplings and
backpack, a character suffers a -20 penalty hardened power cables that plug into a multi-
to all Agility tests. laser, providing the massive power it needs to
fire.
Multi- Lasgenerator (MP)
Capacity (shots): 200 Heavy multi-lasgenerators can be recharged,
Dam: 1d10+3E but only by plugging into an Imperial
Pen: 1 standard power system.
Wt: 16kg
Cost: 350 Recharging Las Magazines
Availability: Very Rare
Most las magazines are highly versatile and
A large armoured generator typically can be recharged in several way. This is
configured as a backpack, the man-portable perhaps their greatest advantage and one of
multi-lasgenerator contains kW batteries, the key reasons the Departmento Munitorum
capacitor couplings and hardened power supplies the Imperial Guard with
cables that plug into an MP multi-laser, lasweaponry.
providing the massive power it needs to fire.
Pistol laspacks, heavy pistol laspacks, min-
MP Multi-Lasgenerators can be recharged, pistol laspacks, laspacks, and heavy laspacks
but only by plugging into an Imperial can all be recharged as follows:
standard power system.
1. Via a recharge rack
While wearing an MP Multi-Lasgenerator 2. Direct connection to standard Imperial
backpack, a character suffers a -20 penalty power outlets
to all Agility tests. 3. Exposure to energy radiation
4. Exposure to sunlight
Heavy Lasgenerator
Capacity (shots): 10 Recharge Rack
Dam: 1d10+35E Capacity: 40 Laspacks of any type
Pen: 12 Wt: 12kg
Wt: 35kg Cost: 85
Cost: 550 Availability: Common
Availability: Very Rare
The recharge rack will plug into any standard
A large armoured generator typically Imperial power socket. The rack receives up
configured as a chest to be carried by two to 40 Laspacks at a time and will recharge
men. The heavy lasgenerator contains kW those packs at a rate of 5 shots per minute.
batteries, capacitor couplings and hardened
power cables that plug into a Lascannon, Direct power outlet linkage
providing the massive power it needs to fire. Most ammunition laspacks incorporate a
retractable access socket that will fit into most
Heavy Lasgenerators can be recharged, but Imperial power outlets. While not ideal, this
only by plugging into an Imperial standard will recharge the laspack at a rate of 1 shot
power system. per minute.

-8-
Tech Priests are also able to recharge Setting Selector
laspacks simply by holding them, through Certain lasweapons incorporate a setting
the use of their Potential Coil and Electoo selector feature that allows the emission beam
interface. to be varied in power and effect. This useful
feature turns a basic lasweapon into a highly
Exposure to energy radiation adaptable tool as well as a reliable and
Any for of radiant heat energy; open effective weapon.
campfires, extreme heat, plasma radiation,
boiling water, etc. can also be used to The setting selector allows the following
recharge most laspacks. Direct exposure to settings.
such sources will recharge the laspack at a
rate of 1 shot per 20 minutes. 1. Standard shot
2. Hot shot
Recharging in this manner has a 10% 3. Cutter beam
chance of destroying the laspack instead of 4. Heat beam
recharging it. 5. Glow beam

Exposure to sunlight
Most laspacks can be recharged by solar Standard shot
radiation. Simply leaving the packs exposed The weapon’s effects are as described in the
in strong sunlight will recharge them at a main text.
rate of 1 shot per hour.
Hot shot
New weapon qualities The weapon discharges extra energy during
the shot, with the following effects;
Hefty
Firing the weapon imposes -10BS unless the Dam: +1
wielder has SB4+, Bulging biceps, or is Pen: +1
wearing recoil gloves or power armour, or Range: +10%m
the weapon is braced (p127). Magazine drain: +1/shot
Special: removes any Reliable quality
Extra Hefty Cutter beam
Firing the weapon imposes -15BS unless the The las-shot is focussed into a 6cm long
wielder has SB5+ and Bulging biceps, or is cutting and welding beam capable of slicing
wearing power armour. The weapon must through 5cm thick plate steel or welding
be braced (p127). If man-portable it can be metal at a rate to 10cm per turn (essentially it
braced without a bipod or tripod. becomes a lascutter (p150)). Each turn of
cutting drains 3 shots.
Tripod
The weapon must be deployed on a tripod Heat beam
and set up, using a two man crew (gunner The lasweapon can emit a low power beam up
and loader), and must be braced before it to 3 meters that is sufficient to ignite
can be fired. It takes 4 full rounds to limber flammable materials, start fires, etc.
or unlimber the tripod setup.
Wt: 24kg This has the following effect:
Cost: 185 Class: Basic
Availability: Very Rare Range: 3m
Dam: 1d10
Flak plate Pen: 0
The weapon has a flak plat mounted on it to Magazine drain: 5/shot
protect the crew. This counts as ‘Cover – Special: Flame, Overheat*
Iron 16AP’ to the front only. RoF: S/-/-
The plate is removable and weighs 5kg
*Overheat. If the flame hit rolls ‘9’ for
damage, instead of jamming, roll on the
overheat table.

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Kantrael Amp7 Hellpistol
Alternately, the power can be lowered Class: Pistol
further and the emitter locked open so that Range: 35m
the lasweapon emits warmth and heat Magazine: Heavy Pistol Sabot-rack
enough to keep the temperature within 2 Capacity (shots): 30x6 (180 shots)
meters of the muzzle at 21°C. This drains 1 Magazine drain: 1/shot
shot every 10 minutes, and has a 10% every RoF: S/-/-
10 minutes of overheating (roll on the Rld: Full
overheat table). Special: Reliable, Hefty
Wt: 12.5kg (including sabot rack)
Glow beam Cost: 345
The lasweapon beam power is reduced to Availability: Scarce
safe levels, and the emitter is locked open,
sending out monochrome light (red, yellow, Popular among the
or blue) and turning the lasweapon into a Cadian shock troops
torch (flashlight). This illuminates a 30° and Kasrkin
cone out to a distance of 1/3rd the weapon’s grenadiers, the ‘Kan-7’
listed range in meters. 10 minutes of light is a rugged pistol that
emission drains 1 shot. has more than proved
its worth in the defence
of the Cadian Gate.
The Kantrael Amp7 is
issued with the AM-66
HP Sabot-rack as
standard, with this
Specific pattern lasweapons mounted into the base
of the Cadian shock
Aside from the generic patterns detailed issue tactical pack-
above there are a variety of well known and bergen.
loved specific lasweapon models. These are
detailed here.
Kantrael Mk.III Short Pattern
Kantrael Amp4.2 Short Pattern Lascarbine
Laspistol Class: Basic
Class: Pistol Range: 60m
Range: 25m Magazine: Laspack or Sabot-rack
Magazine: Pistol Laspack or Pistol Sabot- Magazine drain: 1/shot
rack RoF: S/2/-
Magazine drain: 1/shot Rld: Full
RoF: S/-/- Special: Accurate, Reliable, Setting selector
Rld: Full Wt: 3.5kg
Special: Accurate, Reliable, Setting selector Cost: 90
Wt: 1.5kg Availability: Average
Cost: 75
Availability: Common

The quintessential Cadian officer’s sidearm


it has become an icon of the defence of the
Cadian Gate. Precise and accurate, it
retains the qualities of most laspistols,
The standard short pattern lascarbine mass
although it sacrifices range for precision.
produced on the forge world Kantrael (the
The Amp4.2 is
backbone of arms production for defenders of
often considered to
the Cadian Gate). The Mk.III SP has been
be one of the best
made famous not only for its reliability, but
laspistols currently
also for high accuracy.
in production.

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Cost: 285
Availability: Very Rare

The pragmatic Cadians hold this weapon in Catachan Mk.4 Lascarbine


high regard, relying on its accuracy, easy of Class: Basic
use and ruggedness. The Mk.III has also Range: 60m
found favour with some Elysian Drop Troop Magazine: Laspack
regiments and other well-trained forces Magazine drain: 1/shot
looking for both quality and quantity. RoF: S/2/-
Rld: Full
‘If it was miracle, it was a Kantrael short-pattern Special: Reliable, Setting selector
19 Megathule miracle’ Wt: 3kg
- General Karnow, Cadian 122nd Cost: 75
Infantry after victory at Vogen. Availability: Common

Lucius Pattern No.98 Lasgun The Catachan Mk.4 ‘blowpipe’ is the main
Class: Basic armament of the Catachan Imperial Guard.
Range: 60m Feared jungle fighters, they favour compact,
Magazine: Heavy Laspack light weaponry that doesn’t hinder them when
Magazine drain: 1/shot moving through dense terrain. The Mk.4 is
RoF: S/-/- often stripped of unnecessary casings by their
Rld: Full user, to make the weapon even lighter.
Special: Reliable Naturally rugged anyway, the Catachan
Wt: 5kg logistical tech-crews also enhance the moisture
Cost: 85 resistance capacities of the Mk.4 so that they
Availability: Scarce can be readily used in the damp atmospheres
found in jungles and rainforests.
The No.98 originating from the forge world
Lucius in Segmentum Tempestus, was made
well known by infamous Death Korps of
Krieg, which are primarily armed with vast
numbers of this lasgun pattern. The basic References
lasgun model has been converted to use the
heavy laspacks associated with heavier Much of the ‘fluff’ text taken from;
pattern lasguns. As a result the weapon http://wh40k.lexicanum.com/wiki/Las_Weapons#La
requires additional cooling. This is provided scannon
by radial heat-sinks around the barrel.
Even with these heat mitigation measures Much detail taken from discussions found here;
http://www.fantasyflightgames.com/ffgforums/posts
the No.98 is restricted to single shot and
/list/12946.page
single setting mode. The no.98a was briefly
issued after complaints from the Death Images found here;
Korps assault regiments, but was quickly http://fr.games-
withdrawn again after weapons regularly workshop.com/40k/gardeImperiale/img/lasgun.jpg
exploded.
http://i21.photobucket.com/albums/b272/flyinggoldfi
sh/LasgunMk3a.jpg

http://uk.games-
workshop.com/imperialguard/reference/images/imp
erial-guard-vignette.jpg

http://i35.photobucket.com/albums/d166/RobinHat/c
Lucius pattern no.98a lasgun
hem.gif
Class: Basic
Range: 60m Thanks to TorogTarkdacil for the Kantrael and
Magazine: Heavy Laspack Lucius Pattern specific weapons;
Magazine drain: 1/shot http://www.fantasyflightgames.com/ffgforums/posts
RoF: S/3/- /list/0/13694.page#262556
Rld: Full
Special: Overheats
Wt: 5kg

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