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Las Weapons: Munitorum Tabella L/3342-P.Theta Ornamenta Classio Lumens
Las Weapons: Munitorum Tabella L/3342-P.Theta Ornamenta Classio Lumens
L/3342-P.Theta
Las Weapons
An unofficial supplement
for Dark Heresy
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Kantrael, Lucius, Mars, Necromunda, Ryza, and
Thracia.
Laspistols
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ostentatious jewellery that makes if highly Laspistol (Scum-rigged)
concealable. Class: Pistol
Range: 20m
It contains an unlimited internal power- Magazine: Pistol Laspack or Pistol Sabot-rack
generator that continually recharges from Magazine drain: 2/shot
atmospheric static and the thermal energy RoF: S/-/-
absorbed from direct contact with living Rld: Full
flesh. Special: Unreliable, Inaccurate, Recharge
Wt: 2.5kg
Laspistol (Needler) Cost: 30
Class: Pistol Availability: Plentiful
Range: 30m
Magazine: Needle Pistol Laspack Scum-rigged weapons are, ancient relics jury-
Magazine drain: 1/shot rigged back into service or poorly made,
RoF: S/-/- unstable and brutal looking locally made
Rld: Full lasweapons,
Special: Reliable, Accurate
Wt: 1.5kg Lasguns
Cost: 1250
Availability: Very Rare
Lascarbine
Class: Basic
Multi-Laspistol Range: 60m
Class: Pistol Magazine: Laspack or Sabot-rack
Range: 30m Magazine drain: 1/shot
Magazine: Pistol Laspack or Pistol Sabot- RoF: S/2/-
rack Rld: Full
Magazine drain: 1/shot Special: Reliable, Setting selector
RoF: S/3/6 Wt: 3kg
Rld: Full Cost: 75
Special: Reliable, Inaccurate Availability: Common
Wt: 1.5kg
Cost: 100
Availability: Average Lasgun
Class: Basic
Range: 100m
Magazine: Laspack or Sabot-rack
Magazine drain: 1/shot
RoF: S/3/-
Rld: Full
Special: Reliable, Setting selector
Wt: 4kg
Cost: 85
Availability: Common
Lasgun (Scum-rigged)
Class: Basic
Range: 70m
Magazine: Laspack or Sabot-rack
Magazine drain: 2/shot
RoF: S/-/-
Rld: Full
Special: Unreliable, Inaccurate, Recharge
Wt: 5.5kg
Cost: 65
Availability: Plentiful
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Scum-rigged weapons are, ancient relics Blaser (Lasblaster)
jury-rigged back into service or poorly made, Class: Basic
unstable and brutal looking locally made Range: 60m
lasweapons, Magazine: Laspack or Sabot-rack
Magazine drain: 1/shot
Long-Las RoF: S/-/-
Class: Basic Rld: Full
Range: 150m Special: Reliable, Scatter, Inaccurate
Magazine: Heavy Laspack or Heavy Sabot- Wt: 4.5kg
rack Cost: 155
Magazine drain: 2/shot Availability: Rare
RoF: S/-/-
Rld: Full The Blaser or Lasblaster incorporates a series
Special: Accurate, Reliable of prismatic separation lenses that split the
Wt: 7kg las-beam into a ‘spray’ of beams causing a
Cost: 450 scattering effect.
Availability: Scarce
Lasgun (Needler)
Jezzail-Las Class: Basic
Class: Basic Range: 120m
Range: 120m Magazine: Needle Laspack
Magazine: Laspack or Sabot-rack Magazine drain: 1/shot
Magazine drain: 1/shot RoF: S/-/-
RoF: S/-/- Rld: Full
Rld: Full Special: Reliable, Accurate
Special: Reliable Wt: 4kg
Wt: 5kg Cost: 1500
Cost: 550 Availability: Very Rare
Availability: Rare
Multi-Lascarbine
Heavy Lasgun (Hellgun) Class: Basic
Class: Basic Range: 60m
Range: 110m Magazine: Laspack or Sabot-rack
Magazine: Heavy Laspack or Heavy Sabot- Magazine drain: 1/shot
rack RoF: S/3/6
Magazine drain: 1/shot Rld: Full
RoF: S/3/- Special: Reliable, Inaccurate
Rld: Full Wt: 3kg
Special: Reliable Cost: 150
Wt: 6kg Availability: Average
Cost: 250
Availability: Scarce Multi-Lasgun
Class: Basic
Lasgun (Twin-barrel) Range: 100m
Class: Basic Magazine: Laspack or Sabot-rack
Range: 100m Magazine drain: 1/shot
Magazine: Laspack or Sabot-rack RoF: S/3/6
Magazine drain: 1/shot Rld: Full
RoF: S/2/6 Special: Reliable, Inaccurate
Rld: Full Wt: 4kg
Special: Reliable, Inaccurate Cost: 175
Wt: 7kg Availability: Common
Cost: 285
Availability: Rare
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Heavy Lasweapons Las Magazines
Lascannon (Man-portable) Pistol Laspack
Class: Heavy Capacity (shots): 30
Range: 300m Dam: 1d10+2E
Magazine: Lasgenerator (MP) Pen: 0
Magazine drain: 1/shot Wt: 0.2kg
RoF: S/-/- Cost: 10
Rld: 4Full Availability: Common
Special: Reliable, Extra Hefty
Wt: 40kg Pistol Sabot Rack
Cost: 5000 Capacity (shots): 30x Pistol Laspack (6)
Availability: Very Rare Wt: 2.5kg (+Laspacks)
Cost: 65
Multi-laser (Man-portable) Availability: Average
Class: Heavy
Range: 200m The pistol sabot rack is a belt or bandolier-
Magazine: Multi-Lasgenerator (MP) mounted capacity housing.
Magazine drain: 1/shot
RoF: -/4/10 It can hold up to six Pistol laspacks, drawing
Rld: 4Full their power off into a capacitor and
Special: Reliable, Inaccurate, Extra Hefty transferring that to a laspistol via a hardened
Wt: 40kg flex-cable that slots into the pistol’s usual
Cost: 3800 laspack receiver. This allows a laspistol to
Availability: Very Rare multiply its ammunition capacity by up to six
times. Power is drawn from the saboted
Lascannon laspacks sequentially so they are drained in
Class: Heavy sequence.
Range: 600m
Magazine: Heavy Lasgenerator The cumbersome cabling unbalances the pistol
Magazine drain: 1/shot making it Hefty.
RoF: S/-/-
Rld: 8Full Heavy Pistol Laspack
Special: Reliable, Tripod, Flak plate Capacity (shots): 15
Wt: 75kg Dam: 1d10+3E
Cost: 8500 Pen: 3
Availability: Very Rare Wt: 0.2kg
Cost: 15
Multi-laser Availability: Scarce
Class: Heavy
Range: 400m Heavy Pistol Sabot Rack
Magazine: Multi-Lasgenerator Capacity (shots): 15x Heavy Pistol Laspack
Magazine drain: 1/shot (6)
RoF: -/4/10 Wt: 3kg (+Laspacks)
Rld: 8Full Cost: 85
Special: Reliable, Inaccurate, Tripod, Flak Availability: Scarce
plate
Wt: 65kg The heavy pistol sabot rack is a belt or
Cost: 6000 bandolier-mounted capacity housing.
Availability: Very Rare
It can hold up to six heavy pistol laspacks,
drawing their power off into a capacitor and
transferring that to a laspistol via a hardened
flex-cable that slots into the pistol’s usual
laspack receiver. This allows a heavy laspistol
to multiply its ammunition capacity by up to
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six times. Power is drawn from the saboted Wt: 5.5kg (+Laspacks)
laspacks sequentially so they are drained in Cost: 145
sequence. Availability: Average
The cumbersome cabling unbalances the The sabot rack is a belt or bandolier-mounted
pistol making it Hefty. capacity housing.
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A large armoured generator typically Heavy Multi-Lasgenerator
configured as a backpack, the man-portable Capacity (shots): 200
lasgenerator contains kW batteries, Dam: 1d10+8E
capacitor couplings and hardened power Pen: 4
cables that plug into an MP Lascannon, Wt: 35kg
providing the massive power it needs to fire. Cost: 550
Availability: Very Rare
MP Lasgenerators can be recharged, but
only by plugging into an Imperial standard A large armoured generator typically
power system. configured as a chest to be carried by two
men. The heavy multi-lasgenerator contains
While wearing an MP Lasgenerator kW batteries, capacitor couplings and
backpack, a character suffers a -20 penalty hardened power cables that plug into a multi-
to all Agility tests. laser, providing the massive power it needs to
fire.
Multi- Lasgenerator (MP)
Capacity (shots): 200 Heavy multi-lasgenerators can be recharged,
Dam: 1d10+3E but only by plugging into an Imperial
Pen: 1 standard power system.
Wt: 16kg
Cost: 350 Recharging Las Magazines
Availability: Very Rare
Most las magazines are highly versatile and
A large armoured generator typically can be recharged in several way. This is
configured as a backpack, the man-portable perhaps their greatest advantage and one of
multi-lasgenerator contains kW batteries, the key reasons the Departmento Munitorum
capacitor couplings and hardened power supplies the Imperial Guard with
cables that plug into an MP multi-laser, lasweaponry.
providing the massive power it needs to fire.
Pistol laspacks, heavy pistol laspacks, min-
MP Multi-Lasgenerators can be recharged, pistol laspacks, laspacks, and heavy laspacks
but only by plugging into an Imperial can all be recharged as follows:
standard power system.
1. Via a recharge rack
While wearing an MP Multi-Lasgenerator 2. Direct connection to standard Imperial
backpack, a character suffers a -20 penalty power outlets
to all Agility tests. 3. Exposure to energy radiation
4. Exposure to sunlight
Heavy Lasgenerator
Capacity (shots): 10 Recharge Rack
Dam: 1d10+35E Capacity: 40 Laspacks of any type
Pen: 12 Wt: 12kg
Wt: 35kg Cost: 85
Cost: 550 Availability: Common
Availability: Very Rare
The recharge rack will plug into any standard
A large armoured generator typically Imperial power socket. The rack receives up
configured as a chest to be carried by two to 40 Laspacks at a time and will recharge
men. The heavy lasgenerator contains kW those packs at a rate of 5 shots per minute.
batteries, capacitor couplings and hardened
power cables that plug into a Lascannon, Direct power outlet linkage
providing the massive power it needs to fire. Most ammunition laspacks incorporate a
retractable access socket that will fit into most
Heavy Lasgenerators can be recharged, but Imperial power outlets. While not ideal, this
only by plugging into an Imperial standard will recharge the laspack at a rate of 1 shot
power system. per minute.
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Tech Priests are also able to recharge Setting Selector
laspacks simply by holding them, through Certain lasweapons incorporate a setting
the use of their Potential Coil and Electoo selector feature that allows the emission beam
interface. to be varied in power and effect. This useful
feature turns a basic lasweapon into a highly
Exposure to energy radiation adaptable tool as well as a reliable and
Any for of radiant heat energy; open effective weapon.
campfires, extreme heat, plasma radiation,
boiling water, etc. can also be used to The setting selector allows the following
recharge most laspacks. Direct exposure to settings.
such sources will recharge the laspack at a
rate of 1 shot per 20 minutes. 1. Standard shot
2. Hot shot
Recharging in this manner has a 10% 3. Cutter beam
chance of destroying the laspack instead of 4. Heat beam
recharging it. 5. Glow beam
Exposure to sunlight
Most laspacks can be recharged by solar Standard shot
radiation. Simply leaving the packs exposed The weapon’s effects are as described in the
in strong sunlight will recharge them at a main text.
rate of 1 shot per hour.
Hot shot
New weapon qualities The weapon discharges extra energy during
the shot, with the following effects;
Hefty
Firing the weapon imposes -10BS unless the Dam: +1
wielder has SB4+, Bulging biceps, or is Pen: +1
wearing recoil gloves or power armour, or Range: +10%m
the weapon is braced (p127). Magazine drain: +1/shot
Special: removes any Reliable quality
Extra Hefty Cutter beam
Firing the weapon imposes -15BS unless the The las-shot is focussed into a 6cm long
wielder has SB5+ and Bulging biceps, or is cutting and welding beam capable of slicing
wearing power armour. The weapon must through 5cm thick plate steel or welding
be braced (p127). If man-portable it can be metal at a rate to 10cm per turn (essentially it
braced without a bipod or tripod. becomes a lascutter (p150)). Each turn of
cutting drains 3 shots.
Tripod
The weapon must be deployed on a tripod Heat beam
and set up, using a two man crew (gunner The lasweapon can emit a low power beam up
and loader), and must be braced before it to 3 meters that is sufficient to ignite
can be fired. It takes 4 full rounds to limber flammable materials, start fires, etc.
or unlimber the tripod setup.
Wt: 24kg This has the following effect:
Cost: 185 Class: Basic
Availability: Very Rare Range: 3m
Dam: 1d10
Flak plate Pen: 0
The weapon has a flak plat mounted on it to Magazine drain: 5/shot
protect the crew. This counts as ‘Cover – Special: Flame, Overheat*
Iron 16AP’ to the front only. RoF: S/-/-
The plate is removable and weighs 5kg
*Overheat. If the flame hit rolls ‘9’ for
damage, instead of jamming, roll on the
overheat table.
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Kantrael Amp7 Hellpistol
Alternately, the power can be lowered Class: Pistol
further and the emitter locked open so that Range: 35m
the lasweapon emits warmth and heat Magazine: Heavy Pistol Sabot-rack
enough to keep the temperature within 2 Capacity (shots): 30x6 (180 shots)
meters of the muzzle at 21°C. This drains 1 Magazine drain: 1/shot
shot every 10 minutes, and has a 10% every RoF: S/-/-
10 minutes of overheating (roll on the Rld: Full
overheat table). Special: Reliable, Hefty
Wt: 12.5kg (including sabot rack)
Glow beam Cost: 345
The lasweapon beam power is reduced to Availability: Scarce
safe levels, and the emitter is locked open,
sending out monochrome light (red, yellow, Popular among the
or blue) and turning the lasweapon into a Cadian shock troops
torch (flashlight). This illuminates a 30° and Kasrkin
cone out to a distance of 1/3rd the weapon’s grenadiers, the ‘Kan-7’
listed range in meters. 10 minutes of light is a rugged pistol that
emission drains 1 shot. has more than proved
its worth in the defence
of the Cadian Gate.
The Kantrael Amp7 is
issued with the AM-66
HP Sabot-rack as
standard, with this
Specific pattern lasweapons mounted into the base
of the Cadian shock
Aside from the generic patterns detailed issue tactical pack-
above there are a variety of well known and bergen.
loved specific lasweapon models. These are
detailed here.
Kantrael Mk.III Short Pattern
Kantrael Amp4.2 Short Pattern Lascarbine
Laspistol Class: Basic
Class: Pistol Range: 60m
Range: 25m Magazine: Laspack or Sabot-rack
Magazine: Pistol Laspack or Pistol Sabot- Magazine drain: 1/shot
rack RoF: S/2/-
Magazine drain: 1/shot Rld: Full
RoF: S/-/- Special: Accurate, Reliable, Setting selector
Rld: Full Wt: 3.5kg
Special: Accurate, Reliable, Setting selector Cost: 90
Wt: 1.5kg Availability: Average
Cost: 75
Availability: Common
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Cost: 285
Availability: Very Rare
Lucius Pattern No.98 Lasgun The Catachan Mk.4 ‘blowpipe’ is the main
Class: Basic armament of the Catachan Imperial Guard.
Range: 60m Feared jungle fighters, they favour compact,
Magazine: Heavy Laspack light weaponry that doesn’t hinder them when
Magazine drain: 1/shot moving through dense terrain. The Mk.4 is
RoF: S/-/- often stripped of unnecessary casings by their
Rld: Full user, to make the weapon even lighter.
Special: Reliable Naturally rugged anyway, the Catachan
Wt: 5kg logistical tech-crews also enhance the moisture
Cost: 85 resistance capacities of the Mk.4 so that they
Availability: Scarce can be readily used in the damp atmospheres
found in jungles and rainforests.
The No.98 originating from the forge world
Lucius in Segmentum Tempestus, was made
well known by infamous Death Korps of
Krieg, which are primarily armed with vast
numbers of this lasgun pattern. The basic References
lasgun model has been converted to use the
heavy laspacks associated with heavier Much of the ‘fluff’ text taken from;
pattern lasguns. As a result the weapon http://wh40k.lexicanum.com/wiki/Las_Weapons#La
requires additional cooling. This is provided scannon
by radial heat-sinks around the barrel.
Even with these heat mitigation measures Much detail taken from discussions found here;
http://www.fantasyflightgames.com/ffgforums/posts
the No.98 is restricted to single shot and
/list/12946.page
single setting mode. The no.98a was briefly
issued after complaints from the Death Images found here;
Korps assault regiments, but was quickly http://fr.games-
withdrawn again after weapons regularly workshop.com/40k/gardeImperiale/img/lasgun.jpg
exploded.
http://i21.photobucket.com/albums/b272/flyinggoldfi
sh/LasgunMk3a.jpg
http://uk.games-
workshop.com/imperialguard/reference/images/imp
erial-guard-vignette.jpg
http://i35.photobucket.com/albums/d166/RobinHat/c
Lucius pattern no.98a lasgun
hem.gif
Class: Basic
Range: 60m Thanks to TorogTarkdacil for the Kantrael and
Magazine: Heavy Laspack Lucius Pattern specific weapons;
Magazine drain: 1/shot http://www.fantasyflightgames.com/ffgforums/posts
RoF: S/3/- /list/0/13694.page#262556
Rld: Full
Special: Overheats
Wt: 5kg
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