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Deltarune Table Top RPG (Base by Tritraserpifeu, But Extended A Lot By)
Deltarune Table Top RPG (Base by Tritraserpifeu, But Extended A Lot By)
Humans- Magic: Words, Good Stat: HP (Hit Points), Playable Classes: (Leader, Fighter, Rogue,
Scientist) Humans are the most basic race. They mostly use talking for their abilities such as
making enemies angry or motivating team mates. As a Leader class, you will always have words
that make the team stronger, as a Fighter, you will be able to kill enemies that seem impossible
to beat, as a Rogue you can sneak your way into a quick kill. As a scientist you can create special
effects that rival magic.
-Humans have seven subraces, Determined, Patient, Brave, Integral, Persevering, Kind, and Just.
Determined humans gain Determination, if they already have it, they gain +10 HP. Patient gain
+1 Defense and gain +1 in every stat when they LV up or gain a weapon. Brave get +5 ATK and
are immune to NO DETERMINATION. Integral gain +1 Defense and +5 HP. Persevering gain +15
HP and can learn either bulk up or shield. Kind gain regeneration and +10 HP. Just gain +5 ATK
and +5 Magic
Monsters- Magic: Simple and Powerful, Good Stat: ATK, Playable Classes: (Fighter, Magician,
Leader, Scientist) Monsters are pretty strong. They can use magic but they mostly fight. Some
of them will side with the heroes. Their Rude abilities can be useful. As a Fighter, you can break
even stone with your attacks, as a Magician, you can kill with just a snap, as a Leader you can
intimidate the fiercest of foes. As a scientist you represent true offensive power.
-Monsters have two sub races, regular monsters, and Anomalous Monsters. Regular monsters
gain +5 Magic, but lose 5 ATK. Anomalous Monsters lose 5 Magic but gain the perk
Determination, unless their class gives Determination in which case it instead gives +10 HP.
Darkner- (ex: Ralsei) Magic: Smart and Useful, Good Stat: Magic, Playable Classes: (Leader,
Magician, Rogue, Scientist) Darkners are the friendliest creatures and aren’t known to kill rather
to help the team. Basically, they are supporters. As a Leader, a Darkner will always try to avoid
fighting by talking, as a Magician you will be making teammates look great even after a deadly
blow, as a Rogue you will subvert expectation by going for a sneaky attack. As a scientist, you
can balance both offensive and support magic for a well rounded skill set.
-Darkners have three sub races, card, stuffed, and band. Card darkners gain bullet spray or +5
ATK and lose 5 magic. Stuffed gain combo or +5 Magic and lose 10 HP. Band gain an ability to
give double the amount of Mercy when they are involved in talking but lose 5 ATK.
(Expansion Race) Flower- (ex: Flowey) Magic: Devious and tricky, Good Stat: Magic, ATK, Bad
Stat: Hit Points, Playable Classes: (Fighter, Magician, Rogue) Flowers are soulless beings who
manipulate others and side with the winners. They may be frail but they pack a mean punch. As
a Fighter, you will combo your strikes and attack many enemies, as a Magician, you will ensnare
your foes and stop them from fighting, as a Rogue, you will get critical hits like nobody’s
business.
-Flowers have two subraces, secretive, and honest. Secretive flowers gain +5 Magic but lose 5
ATK. Honest flowers gain +10 ATK but lose -10 HP and -5 Magic
(Expansion Race) Skeleton- incredibly magical, Great Stat: Magic, Bad Stat: ATK, Playable
Classes: (Scientist, Fighter, Leader, Magician) Skeletons are weak physically but make up for it
with their energy, whether that is skill, or personality. Their magic is unparalleled. As a scientist,
you use their full potential to blast opponents. As a Fighter, you use the blue attack and stay
strong. As a Leader, you can talk with the best of them. As a Magician, you have incredible
power.
-Skeletons have 2 subraces, frail and sturdy. Frail skeletons lose -20 HP but double the effects of
their magic. Sturdy skeletons gain high stats, unless they already have high stats in which case
they gain another perk but they lose -5 ATK and -5 Magic
(Expansion Race) Boss Monster- a truly defensive beast with great HP, Great Stat: HP, Bad Stat:
Magic, Playable Classes: (Fighter, Leader, Magician, Rogue) Boss Monsters are incredibly nice
and powerful. You don’t want to make them angry. As a Fighter, You gain incredible stats in
turn for no special abilities. As a Leader, you can attack and talk for great versaitility. As a
Magician, you have healing and powerful attacks, the balanced package, just know your base
stats for magic aren’t that good. As a rogue, you put a magical edge into your attacks.
- Boss Monsters have two subraces, imperial, and caring. Imperial boss monsters gain a bond
ability with their weapon where they add the weapon’s stats twice, they lose 2 TP from all
means they would get it however. Caring boss monsters lose -10 HP but gain either fireball,
heal, or regeneration, they cannot get one they already have.
(Expansion Race) Joker- an attacking creature with excellent ATK, as well as a signature ability
they get in almost all classes, Great Stat: ATK, Bad Stat: Magic, Playable Classes (Scientist,
Fighter, Magician, Rogue) As a Scientist, you attack and help others attack with magic. As a
Fighter, you can combo and help others attack with increased force. As a Magician, you lose
your transforming abilities but gain regeneration and powerful offensive magic. As a rogue you
are hard to hit and gain the most powerful transformation, one that gives your ally an extra
turn that you control, you gain their abilities and they gain yours.
-Jokers only get one subrace, the chaos. Chaos jokers, or all of them, get +5 ATK and -5 Magic
After you choose a race, you pick a class. Each race can pick one of their three options out of
the four classes. But a Monster Magician is different from a Darkner Magician, as an example.
Each class gives two perks.
Class/Ra Human Monster Darkner Flower Skeleton Boss Joker
ce (Frisk, (Susie, (Ralsei, (Flowey) (Sans, Mosnter (Jevil)
Chara, Noelle, Lancer, Papyrus, (Toriel,
Kris) Alphys, Seam, Gaster) Asgore,
Monster King) Asriel)
Kid)
Scientist Bulk Up, Blaster, Blaster, X Poison, X Blaster,
Shield Bulk Up Shield Blaster Weapon
Transfor
m
(Magic)
Fighter Combo, High X High Determi High Combo,
Determi Stats, Stats, nation, Stats, Weapon
nation Rude Bullet Blue Determi Transfor
Buster Spray Attack nation m (ATK)
Leader Talking, Talking, Talking, X Talking, Talking, X
Motivati Intimida Determi Blue Fireball
on tion nation Attack
Magicia X Poison, Heal, Ensnare, Poison, Heal, Regener
n Regener Regener Regener Blue Fireball ation,
ation ation ation Attack Bullet
Spray
Rogue Critical X Poison Critical X Critical Sneaky
Hit, Strike, Hit, Hit, Movem
Sneaky Sneaky Determi Fireball ents,
Movem Movem nation Weapon
ents ents Transfor
m (extra
turn)
Prerequisite Effect
Fighter ATK +5
Leader HP +20
Magician Magic +5
Rogue ATK +5, Magic +5, HP -5
Scientist Magic +10 ATK -5
High Stats HP +20, ATK +5, Magic +5
Determination HP +20
I (the editor,) have figured out how to calculate the stats into tiers. That is what the numbers in
parenthesis next to the stats are. There are 4 tiers, tier 1 is bad. They are unfavorable stats that
you have to work around. Tier 2 is average, this is an ok stat that is not great, but not bad. Tier
3 is good, a stat the race has an affinity for. Tier 4, is specialized, in order to get a stat of this
tier, a race needs to sacrifice another stat to be lower, creating more specialized builds. Each
race gets 7 tier points, which they split into the 3 stats. No stat can be tier 5, as that doesn’t
exist, neither can they be tier 0, as that would mean they can’t do that at all.
However, you can increase one of these stats by one tier, assuming they are not tier 4, the
maximum. This free tier increase is not part of the race’s base stats, and can be different for
different characters. An example would be a darkner having 25 ATK due to the increase as
opposed to 20. I cannot emphasize this enough: DO NOT INCREASE A STAT TO TIER 5, BECAUSE
THAT IS IMPOSSIBLE. Or do, just make sure it is ok with your group leader, and if one can do it,
so can everyone else.
To determine how LV up works for increased stats, just take 1 / 5 of the stat increase and add it
when you LV up. Each tier of HP increases it by 10, so a LV up would increase it by an extra 2.
ATK and Magic both increase by 5 with each tier so a LV up would increase these stats by 1 for
each tier added.
There is another way of customizing stats, reducing them, for PERKS. Well, one perk. You have
the option to forgo the tier increase and lower one of your character’s stats below the race’s
base in order to gain an extra perk. Be careful though, that stat decrease might make more of a
difference than you realize. Just as before, you cannot lower a stat below tier 1, as that is the
minimum.
The perks you can get through this are, (Bulk Up, Shield, Blaster, Poison, Motivation, Talking,
Intimidation, Fireball, Blue Attack, Heal, Ensnare, Bullet Spray, Critical Hit, Sneaky movements,
and Poison Strike.)
Notice that this is not all of them. There are certain ones that cannot be used with this method,
namely ones that increase stats like Determination and High Stats, and more powerful options,
like the LV up rewards and all variations of Weapon Transform.
Step 2: Equipment
Each character can have 1 weapon and 2 defense items. Often times which ones you get is
decided by the game leader. You can be creative and come up with your own equipment or
items. Use them as rewards in a campaign with no LV ups like Deltarune Most Weapons are
only usable by one class
Silk Scarf: Weapon Magician Magic +4, ATK +1, Opinions of Spiders UP
White Ribbon: Defense NO Fighter Defense +3, Magic +1, Talking +10
Jevil’s Tail: Defense, All, Rare Defense +5, ATK +5, Magic +5, Teaches Sing
Light Blaster: Weapon Scientist Magic +3 ATK +2, Opinions of Science Fiction UP
Devilsknife: Weapon Joker or Fighter +10 ATK +4 Magic, Magic Cost -5 ex: 10 TP -> 5 TP
There are also healing items that heal you when used but take up your turn
Monster Meat Heals 5 HP, Monsters heal 100 HP and heal poison
Airplane Broccoli Heals 40 HP, heals all negative side effects, (burn, poison, etc.)
The main stats you need are HP and TP TP is short for Tactical Points. You start with 0 TP but
can store up to 100. TP is used for special abilities. When enemies attack you, you take (Enemy
ATK – Player Defense) Some enemies will be able to inflict negative effects, namely:
Poison Lasts until the end of the battle or until you eat an item that heals poison. While under
the effects of poison, you take 10 damage per round
No Determination You cannot get this effect if you have the perk Determination. While under
the effects of No Determination your ATK and Magic stats are halved.
Fight- You deal (Attack – Enemy Defense) on one enemy and get 5 TP. If you have combo, when
you attack an enemy on consecutive turns, you gain +5 ATK each turn until you stop attacking.
This stacks to +10, +15, +20, etc. If you stop, all of the stacking of the combo goes away.
Spare- You can spare enemies that don’t want to fight, if you do this some enemies will go
away.
Defend- Your Defense stat is doubled this round and you get 16 TP
Heal- 32 TP- Heals a teammate with the Magic stat times 4, (it was double but on the page it
mentioned healing being twice as strong,) Magic 10 Heals 40
Rude Buster- 50 TP- Does an Attack with double the normal ATK and ignores enemy Defense
Sing- 16 TP- Make an enemy fall asleep, causing them to lose their turn and gain +20 Mercy
Weapon Transform- 50 TP- You transform into a weapon to be used by an ally of your choice.
The boost given depends on your class. (ATK) adds your ATK to the ally’s ATK, (Magic) works
similarly, adding your Magic to the ally’s Magic, (extra turn) gives the ally an extra turn to do
whatever YOU want; you control them on that extra turn. The weapon stays on them until
either the battle ends or you remove yourself from them on their turn. All versions give the ally
your other perks to use as they see fit, the version that lets you control them on the extra turn
lets you use all of their perks too.
Talking is a bit weird because it is different, like in Deltarune it can be used to spare enemies or
let partners use special moves, so it is useful. For custom enemies, it is up to the Game Leader
to decide how you can talk to them and which classes/partners or if TP will be needed
Critical Hit- Can be used once per enemy: Do double damage for one attack, costs no TP
Sneaky Movements- People with this perk cannot be hit on every other turn. (Turn 2, 4, 6, 8, 10,
etc.)
Some equipment items will give you access to other moves but how these work is decided by
the Game Leader.
Only one exists now, but more can and will be added.
Rudinn
120 HP, 20 ATK, 10 Magic
Talking Options: Check: Says “This ambivalent diamond isn’t any girl’s best friend.)
Convince: Mercy + 50
EXP: 5
Hathy
Talking Options:
EXP: 8
Jevil
3,200 HP, 30 ATK, 20 Magic
Talking Options:
Pirouette: Costs 20 TP, Mercy +10, Jevil ATK -10 for this attack
Hypnosis: (requires two allies) Costs 50 TP, Mercy +30, Jevil ATK -10 and Magic -5 for this attack
EXP: 1,500
Step 3.6: LV up (Fan edited this not the main person behind the project)
You need to get exp to LV up, when you do, you LV up.
LV 2, 10 EXP
LV 3, 20 EXP
LV 4, 40 EXP
LV 5, 50 EXP
LV 6, 80 EXP
LV 7, 100 EXP
LV 8, 200 EXP
LV 9, 300 EXP
The stat increases depend on your base stats, weapons will not affect this.
Fighter +1 ATK
Leader +4 HP
Magician +1 Magic
Depending on the class you pick, you get certain abilities at certain LV
The title of your class, or it’s second name, changes depending on LV.
Pacifist LV 4 LV 8 LV 12 LV 19 LV 20
Yeah I know this system is short and small but it has a purpose. It is for kids like Kris, just a base
to build an epic adventure on. You can add much, much more if you want. This is the reason
that this is so simple, so you can make your own Deltarune, (or Undertale). So, I am sure you
can make a wonderful experience with Determination and Imagination.
(Editor’s note: honestly the system isn’t that small anymore, still simple, but not small.)
(Note by TritraSerpifeu: Here I thank @MichaelDoerrler because he made the System to
something bigger and better)