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Chapter One 1.1 Background To The Study
Chapter One 1.1 Background To The Study
INTRODUCTION
Historically, the teaching of human anatomy in medical and allied health curricula using
cadavers has been a source of significant social controversy, rivaling the most contentious
medico-legal and ethical debates across other scientific disciplines. One of the major recurring
appropriate component of a modern medical undergraduate training (Korf et al., 2008; Chambers
and Emlyn-Jones, 2009). Many hold the view that cadaveric dissection is the key component of
teaching anatomy (Ramsey-Stewart et al., 2010; Sugand et al., 2010) and the consequences for
trainees/practitioners not having competent anatomical knowledge has recently been emphasized
(Johnson et al., 2012). But however, some institutions in the United Kingdom and Europe have
abandoned dissection-based learning (McLachlan and Patten, 2006) and in the United States
many rely on combinations of prosection and dissection (Drake et al., 2009). The reduction in
developed countries has been in part due to financial considerations involved in maintaining a
cadaver bequest program, accessing cadavers and the cost of maintaining modern laboratories
and storage facilities that comply with current health and safety considerations for students and
Many medical schools and anatomy departments have sought alternatives or adjuncts to cadaver-
based instruction through the use of alternative techniques including plastination (von Hagens et
al., 1979), two-dimensional (2D) and three-dimensional (3D) imaging (Estevez et al., 2010), and
body painting (McMenamin, 2008). Rapid prototyping via 3D printing is a rapidly expanding
technology that is now a critical part of the iterative design process in engineering, producing
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physical models quickly, easily and inexpensively from computer-aided design (CAD) and other
digital data (Pham and Dimov, 2001). Additive manufacturing or 3D printing is often promoted
as one of the most significant technological advances in our modern era. In the medical and
health care arena, 3D printing was identified as a technology with great promise as early as 1997
(McGurk et al., 1997) and has already had an impact in the domain of oromaxillary and facial
surgery (Cohen et al., 2009) and orthopedic surgery by allowing the production of bespoke
prefabricated bone models for presurgical planning or the creation of patient-specific prostheses
for implantation (Tam et al., 2013), surgical simulation or as a patient educational tools (Rengier
et al., 2010). The use of 3D printing in forensic medicine to create models of bone fractures,
vessels, cardiac infarctions, ruptured organs and bite-mark wounds has also been reported (Ebert
et al., 2011). As 3D prints can be generated from medical CT/MRI data, it is logically possible to
use 3D print outs from common imaging studies to augment the teaching of topographic and
The aim of this study is to provide 3D anatomical spleen models in Department of Anatomy to
enhance students study in preparation for Gross anatomy practical exams and to provide 3D
digital models for the development of Anatomy text and Atlas with models from cadaveric
specimen rather than drawings. The specific objective of this study is to convert prosected
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CHAPTER TWO
LITERATURE REVIEW
The value of viewing anatomy in 3D has been appreciated for some time. Long before modern
digital models were developed, wax and more recently plastic models of anatomical structures
have been used in medical education alongside cadaveric specimens and two-dimensional (2D)
illustrations (Aziz, 2002). In addition, techniques have been developed to allow depth perception
depth perception by simultaneously showing two slightly different views of a scene to the left
and right eye) dates back to the mid-19th century when ‘stereoscopes’ were used in medical
education to depict anatomy and medical conditions (Chakraborty and Cooperstein, 2018). The
appearance of most stereoscopes was not unlike the ‘View-Master’ toys of the 1980’s and 90’s,
and indeed also bore more than a passing resemblance to modern virtual and augmented reality
headsets. Doctors published ‘stereo-cards’ which depicted anatomical structures, diseases and
even surgical procedures. Such devices appear to have fallen out of use sometime after the
1920’s however, perhaps due to the rise of other technologies, and the increasing availability of
Throughout the 20th Century, various technologies have been developed which have allowed
Computerized Tomography (CT) and Magnetic Resonance Imaging (MRI) were developed in
the 1970’s and had an enormous impact on the diagnosis of and treatment of numerous
conditions. The final decade of the 20th century saw a rapid development in 3D software,
enabling artists to create digital models from scratch. 3D Studio Max was released to the public
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in 1990 with Maya following in 1998. Over the subsequent 20 years there has been a
proliferation of such software which has developed considerably over just a few decades to allow
There are several means of creating your own 3D models. These can broadly be split into two
categories; working with scanned data and creating models from scratch using a variety of 3D
modeling software. There is considerable overlap between the two however, and it is common
practice to combine multiple approaches in a single project. For example, you may use CT data
to reconstruct the basic geometry of a structure and then refine this and add colour using a 3D
modeling package.
Below are outlined some of the most commonly used approaches to creating 3D models,
price. Hand-held scanners tend to be more versatile than fixed and desktop scanners. However, it
must be remembered that they are not usually wireless and still need to be connected to a
computer and power source. There are exceptions however, with some scanners including
batteries and onboard processors. Most hand-held and desktop surface scanners used in this field
are based on either laser or structured light technology. Laser scanners typically create 3D
images through a process called trigonometric triangulation. A laser is shone on the object and its
reflection caught by one or more sensors (typically cameras), which record the changing shape
and distance of the laser line as it moves along the object (Park et al., 2006). The distance of the
sensors from the laser’s source is known, and as such accurate measurements can be made by
calculating the reflection angle of the laser light. Advantages of laser scanners include that they
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are generally very fast, usually highly portable, and are less sensitive to changing and ambient
light (than structured light scanners). Disadvantages include that not all lasers are ‘eye safe’
when scanning living subjects, and they are usually less accurate than structured light scanners.
Structured light scanners work by projecting a known pattern onto an object and taking a
sequence of images. The deformation of the pattern is measured to determine the objects shape
and dimensions. Advantages of structured light scanners include that they are highly accurate,
generally very fast, ‘eye safe’, and usually highly portable. The main disadvantage of structured
light scanners is that they can be sensitive to changing and ambient light (Henn et al., 2002).
When making a scan, the user should endeavour not to move the scanner or object too fast, as
this can create errors or cause the scanner to lose tracking. Turntables can be a useful tool for
ensuring a smooth movement and accessing all sides of an object. In many cases it may also be
necessary to turn the scanned object over to access the underside. In these cases, the scanner
software will usually be able to align multiple scans (either automatically if there is sufficient
overlap, or manually) allowing the full 3D form to be captured (Henn et al., 2002).
2.4 PHOTOGRAMMETRY
photographs of a static object are taken from different viewpoints allowing for measurements
created. While large multi-camera systems allow for instantaneous image capture using hundreds
of photographs taken from different angles, such elaborate systems are not essential. In fact, a
major advantage of photogrammetry is that it can be a relatively low cost means of 3D capture
(Jastrow and Vollrath, 2003). While the quality of the camera equipment can affect the process
and resulting model, it is certainly possible to get very good results with low cost cameras and
even camera phones (a minimum resolution of 5 megapixels is a good starting point). Likewise,
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there are numerous photogrammetry software applications available, ranging in price. Good
Photogrammetry is very sensitive to the resolution of the photographs used, with higher
resolution images resulting in better models. Where good quality, sharp photographs are used
however, the resulting texture map is often of a higher quality than that achieved with expensive
surface scanners.
Photogrammetry can be a highly accurate technique when carried out correctly. De Benedictis et
cerebral white matter connectivity. The geometric resolution necessary to accurately reproduce
the fine details required was estimated to be higher than 0.1 mm. Close-up photogrammetry
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CHAPTER THREE
3.1 MATERIALS
Hardware used: Nikon D 500 camera Laptop (Hpprobook, intel core i3, 8 gb ram, 5th generation);
Wondersharefilmora
prosection models. The specimen was chosen for their wide range of sizes, textures, shapes, and
contours. These were primarily used to evaluate photogrammetry’s capture of small anatomical
structures. The goal of this section was to document sequential stages in cadaveric dissection and
examine whether photogrammetry could be used to create 3D dissection guides. The torso was
this study’s largest specimen and thus provided insight into possible size limitations of
photogrammetric apparatus was developed by Anatomage, Inc. The proprietary setup featured
multiple digital cameras (Nikon D 500), aligned equidistant from one another on a rotatable arch.
Prosections were placed on a height-adjustable table. Four lights were placed at respective
corners of the table to eliminate shadows and darkened areas. Cameras were manually rotated in
a 210° arc, with each camera taking 1 photograph every 15°. Prosections were then flipped 180°
(revealing surfaces previously on the table), and the cameras were once more rotated in a 210°
arc, capturing images every 15°. This process gave 196 different images per prosection, requiring
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PHOTOGRAMMETRIC TECHNIQUES
Following image capture, photographic data were transferred to a proprietary Daz 3d-rendering
software developed by Anatomage, Inc. Using this software, 2D images were manually rendered
into 3D models, by matching the surface points of a given prosection to different image locations
between individual photographs. Daz is delivers high quality animations and rendering without
worrying much about technicalities (modeling, sculpting face features, rigging and bone
structures). Daz Studio itself comes with a system of posing presets and smart parameters to
achieve professional shots in no time. The result is a realistic and visually compelling
image. Daz Studio has a very intuitive interface. Most likely you will get a notion of the
workspace as soon as you open it for the first time. This is highly recommendable for beginners
to have a first approach in the 3D world. In some way, you will be skipping the most annoying
stuff which is modeling, sculpting and rigging and will head straight to posing, animating and
rendering.
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1. Content Tab: In this area you will view your purchases and content available for your
figure, such as poses, wearables (clothing, hair, accessories), environments, shaders, etc.
3. Toolbar and shortcuts: Icons that give access to common features from Daz Studio such
as: Render Settings, Add New Camera, Add a New Light Source, Import/Export a File,
4. Scene Tab: This tab displays all the objects included in our scene (figure model, clothing,
hair, props, etc.). We can choose which objects we want to edit and also hide/show with one
click.
5. Parameters Area: Here you will find presets and parameters from a specific object. You
will also be able to easily change its position, scale, rotate, and apply different materials and
shaders. One quick example, you can change the color of the hair of your character.
6. Animation Timeline: You can see the transition, duration and movement of the object in
a specific time.
7. Tutorial Dropdown box: You can access interactive tutorials to learn more about Daz
functions.
As we can see, the workspace from Daz is pretty much it. Although there are many more
sections and tabs, in general, it does not go further from those boxes.
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CHAPTER FOUR
RESULTS
Figure 4.1a: represents the visceral surface of the spleen which shows the anterior extremity,
Figure 4.2a: Represents the diaphragmatic surface of the spleen which shows the anterior
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FIGURE 4.1b: shows 3D model of
1. Anterior extremity prosected specimen
2. Colic impression
3. Hilum of spleen
4. Gastric impression
5. Renal impression
6. Posterior extremity
7. Superior border
8. Inferior boreder
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1. Anterior extremity
FIGURE 4.2b: shows 3D model of
2. Posterior extremity prosected specimen
3. Superior border
4. Inferior border
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FIGURE 4.4: shows inferior view of the
FIGURE 4.3: shows superior view of the
3D model of the spleen
3D model of the spleen
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CHAPTER FIVE
DISCUSSION
Digital 3D anatomical models can applied in many ways in a medical or dental curriculum.
Online materials, lecture presentations, instructor notes, and assessment can include 3D models
of organs or tissues that are interactive (interactive PDFs) and enhanced in attention to specific
structures. Characteristics of the models, such as resolution, color, scale, opacity, interactivity,
time, and the inclusion of adjunct images or text, can be manipulated to enhance specific
learning objectives or to target specific student populations. As described above, these models
can be used as individual learning assets or as part of a larger learning object. Printed
Anatomical Models The simplest implementation of printed 3D anatomical models into medical
and dental curricula is as current anatomical models are used. The value of 3D printing lies in the
choice of anatomical perspective, resolution, and scale. Instructors can now create models from
specific perspectives, such as disarticulated skull bones, expanded models of the temporal bone,
and pulmonary or vascular structures. A limitation to the application of 3D printed models is the
depiction of fascia. Anatomical education is incomplete without the student understanding fascia,
fascial compartments, and connective tissue . Physical anatomical models, either commercial,
plastinized, or 3D printed, cannot depict fine fascial elements and connective tissue
compartmentalization of organs and vessels. In curricula that do not engage in cadaver dissection
or prosection, the students are at a disadvantage and must learn these concepts in postgraduate
education. Costs of printed 3D models have been cited as impediments to their implementation
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