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Sorgrim Stonebrow: Cleric 3 Acolyte Dmmichaeltpk Hill Dwarf Lawful Neutral 925
Sorgrim Stonebrow: Cleric 3 Acolyte Dmmichaeltpk Hill Dwarf Lawful Neutral 925
INSPIRATION
STRENGTH I face problems head-on. A simple,
19 +0 25 ft. direct solution is the best path to
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
success.
I am tolerant (or intolerant) of other
15 faiths and respect (orTRAITS
PERSONALITY condemn) the
Hit Point Maximum 27 worship of other gods.
+2 Strength
Might. In life as in war, the stronger
DEXTERITY
+0 Dexterity force wins. (Evil)
Tradition. The ancient traditions of
+0 +2
+0
Constitution
Intelligence
CURRENT HIT POINTS worship and sacrifice must be
IDEALS
preserved and upheld. (Lawful)
10 ● +5 Wisdom
I’ll never forget the crushing defeat my
● +1 Charisma company suffered or the enemies who
CONSTITUTION SAVING THROWS dealt it.
TEMPORARY HIT POINTS I will do anything BONDS
to protect the temple
+2 where I served.
+0 Acrobatics (Dex) Total 3d8 SUCCESSES I’d rather eat my armor than admit when
14 I’m wrong.
+3 Animal Handling (Wis) FAILURES
I am inflexible in my thinking.
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)
+0 -1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
+0
Dwarven Thrower +7 1d8+5 Bludgeoning Cleric:
10 ● +5 Insight (Wis) - Bonus Proficiencies
Intimidation (Cha) Longbow +2 1d8 Piercing
-1
- Divine Domain
WISDOM +0 Investigation (Int)
Warhammer +4 1d8+2 Bludgeoning - Hit Points
+3 Medicine (Wis)
+3 - Proficiencies
+0 Nature (Int) Guiding Bolt | +5 | 4d6 - Spellcasting
● +5 Perception (Wis) Radiant
16 - Wrath of the Storm
Performance (Cha)
-1
Spiritual Weapon | +5 | 1d8 - Channel Divinity
Persuasion (Cha)
CHARISMA
-1
Force - Channel Divinity: Destructive
● +2 Religion (Int)
Wrath
-1 +0 Sleight of Hand (Dex)
Racial Traits:
+0 Stealth (Dex)
9 - Darkvision
+3 Survival (Wis)
- Dwarven Resilience
SKILLS ATTACKS & SPELLCASTING
- Tool Proficiency
- Stonecunning
15 PASSIVE WISDOM (PERCEPTION) - Chain Mail
- Shield, +1 - Dwarven Toughness
CP 0 - Warhammer
- Longbow
- Dwarven Thrower
Languages:Common, Dwarvish, SP 0 - Arrows (40)
- Backpack
Abyssal, Infernal, - Crowbar
- Flask or Tankard
Proficiencies:Athletics, Battleaxe,
EP 0 - Hammer
- Healer's Kit
Brewer's Supplies, Charisma Saving - Pick, Miner's
- Piton (10)
Throws, Handaxe, Heavy Armor, Insight, GP 207 - Potion of Healing (2)
Light Armor, Light Hammer, Martial - Quiver
- Rations (1 day) (10)
Weapons, Medium Armor, Perception, - Rope, Hempen (50 feet)
Religion, Shields, Simple Weapons,
PP 0 - Tinderbox
- Torch (10)
Warhammer, Wisdom Saving Throws, - Waterskin
- Brewer's Supplies
- Mason's Tools
- Holy Symbol
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
165 4' 6" 200
AGE HEIGHT WEIGHT
Sorgrim Stonebrow
Green Ruddy Grey
CHARACTER NAME EYES SKIN HAIR
Organizations:
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric wis 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Guidance
Sacred Flame (DEX DC 13)
Spare the Dying
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Bless
Cure Wounds
4
Fog Cloud
Healing Word
2 2
Gust of Wind (STR DC 13)
Lesser Restoration
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.