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The Legend of Zelda - Art & Artifacts (2017) GetComics - Info
The Legend of Zelda - Art & Artifacts (2017) GetComics - Info
The Legend of Zelda - Art & Artifacts (2017) GetComics - Info
Photography
SHOUJINAKAMICHI
The Legend ofZelda: Hyrule Graphics was published by Ambit Ltd. First edition: August 2016.
Special thanks to Eiji Aonuma and the Nintendo staff as well as Nick McWhorter, Annie Gullion, Vanessa Todd-Holmes, and Chris Warner.
President and Publisher Mike Richardson • Executive Vice President Neil Hankerson • Chief Financial Officer Tom Weddle • Vice President of Publishing Randy Stradley • Vice President of Marketing Matt Parkinson • Vice President of Product
Development David Scraggy • Vice President of Information Technology Dale LaFountain • Vice President of Production and Scheduling Cara Niece • Vice President of Media Licensing Nick McWhorter • Vice President of Digital and Book
Trade Sales MarkBemardi • General CounselKen Lizzi-Editor in Chief Dave Marshall • Editorial Director Davey Estrada • Executive Senior Editor Scott Allie • Senior Books Editor Chris Warner • Director of Specialty Projects Cary Grazzini
Art Director Lia Ribacchi • Director of Print Purchasing Vanessa Todd • Director of Digital Art and Prepress Matt Dryer • Director of Product Sales Sarah Robertson • Director of International Publishing and Licensing Michael Gombos
The Legend ofZelda © 1986 Nintendo
Zelda II: The Adventure of Link © 1987 Nintendo
The Legend ofZelda: A Link to the Past © 1991 Nintendo
The Legend of Zelda 1 © 1986,1992 Nintendo
The Legend ofZelda: Link's Awakening © 1993 Nintendo
The Legend ofZelda: Ocarina of Time © 1998 Nintendo
The Legend ofZelda: Link’s Awakening DX © 1993,1998 Nintendo
The Legend ofZelda: Majora'sMask © 2000 Nintendo
The Legend ofZelda: Oracle of Seasons / Oracle of Ages © 2001 Nintendo
The Legend ofZelda: The Wind Waker © 2002 Nintendo
The Legend ofZelda: A Link to the Past & Four Swords © 2002,2003 Nintendo
The Legend ofZelda: Four Swords Adventures © 2004 Nintendo
The Legend ofZelda: TheMinish Cap © 2004 Nintendo
The Legend ofZelda: Twilight Princess © 2006 Nintendo
The Legend ofZelda: Phantom Hourglass © 2007 Nintendo
The Legend ofZelda: Spirit Tracks © 2009 Nintendo
The Legend ofZelda: Ocarina of Time 3D © 1998,2011 Nintendo
The Legend ofZelda: The Wind Waker HD © 2002,2013 Nintendo
The Legend ofZelda: A Link Between Worlds © 2013 Nintendo
The Legend ofZelda: Majora’s Mask 3D © 2000,2015 Nintendo
The Legend ofZelda: Tri Force Heroes © 2015 Nintendo
The Legend ofZelda: Twilight Princess HD © 2006,2016 Nintendo
The Legend ofZelda: Breath of the Wild © 2017 Nintendo
Mario Kart 8 © 2014 Nintendo
THE LEGEND OF ZELDA: ART & ARTIFACTS
The Legend ofZelda™ © 1986-2017 Nintendo. All rights res i® and the Dark Horse logo are registered trademarks of Dark Horse
Comics, Inc. All rights reserved. No portion of this publicatio
T^fV
Translated by
ARIA TANNER • HISASHIKOTOBUKI
HEIDI PLECHL • MICHAEL GOMBOS
CHARACTER ILLUSTRATIONS
FRIENDS AND FOES
The Legend of Zelda.114
Zelda II: The Adventure of Link.. 124
A Link to the Past. 134
Link’s Awakening. 146
Ocarina of Time. 150
Majora’s Mask. 182
Oracle of Seasons / Oracle of Ages.202
The Wind Waker. 218
Four Swords.246
Four Swords Adventures. 252
The Minish Cap. 258
Twilight Princess.266
Link’s Crossbow Training. 303
Phantom Hourglass. 304
Spirit Tracks.314
Skyward Sword. 326
A Link Between Worlds. 350
Tri Force Heroes. 362
TEMPLE OF TIME
THE FIRST THIRTY YEARS
Logo and Package Gallery. 374
Pixel Art. 382
Bonus Gallery. 394
Breath of the Wild.402
Encoded in Illustrations:
Another Side to The Legend of Zeldas History.408
Masterpiece
Gallery
Illustrations from The Legend
of Zelda to Tri Force Heroes
The Legend ofZelda
Zeldall: The Adventure of Link
Zeldall: The Adventure of Link
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
The Legend ofZelda: A Link to the Past \ The Legend ofZelda: A Link to the Past & Four Swords A
The Legend of Zelda: A Link to the Past | The Legend ofZelda: A Link to the Past & Four Swords A
The Legend of Zelda: A Link to the Past \ The Legend ofZelda: A Link to the Past & Four Swords A
28 I The Legend of Zelda: Link’s Awakening \ The Legend of Zelda: Link’s Awakening DX A
ofZelda:
M
The Legend ofZelda: Ocarina of Time
37
The Legend ofZelda: Ocarina of Time
The Legend ofZelda: Majora's Mask 47
The Legend ofZelda: Majora’s Mask \ The Legend ofZelda: Majora's Mask 3D A
The Legend ofZelda: The Wind Waker \ The Legend ofZelda: The Wind Waker HD A
The Legend ofZelda: The Wind Waker
The Legend ofZelda: The Wind Waker
The Legend of Zelda: A Link to the Past & Four Swords
egend ofZelda:
The Legend ofZelda: The Minish Cap
The Legend ofZelda: Phantom Hourgla
The Legend ofZelda: Phantom Hourglas
The Legend ofZelda: Spirit Tracks
The Legend ofZelda: Spirit Tracks
The Legend ofZelda: Skyward Sword
The Legend ofZelda: Skyward Sword
98 I The Legend of Zelda: A Link Between Worlds
The Legend ofZelda: A Link Between Worlds
The Legend ofZelda: A Link Between Worlds
The Legend ofZelda: Tri Force Her 107
110 The Legend ofZelda: Tri Force Her
Character
Illustrations
Friends and Foes
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ZELDA
Characters
Bubble
Stone Statue
Gleeok
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Digdogger
Gohma
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LINK
Characters
Aruroda
Tektite
Megmat
134 I The Legend ofZelda: A Link to the Past \ The Legend ofZelda: A Link to the Past & Four Swords A
The Legend ofZelda: A Link to the Past \ The Legend ofZelda: A Link to the Pa : Four Swords A
The Legend ofZelda: A Link to the Past \ The Legend ofZelda: A Link to the Past & Four Swords A
The Legend ofZelda: A Link to the Past \ The Legend ofZelda: A Link to the Past & Four Swords A
143
The Legend ofZelda: Link’s Awakening \ The Legend ofZelda: Link's Awakening DX A 147
The Legend ofZelda: Link's Awakening
OCARINA OI; TIME"
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The Legend ofZelda: Majora's Mask \ The Legend ofZelda: Majora's Mask 3D A 199
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The Legend ofZelda: Oracle of Seasons \ The Legend ofZelda: Oracle of Ages 207
208 The Legend ofZelda: Oracle of Seasons \ The Legend ofZelda: i leaf Ages
212 The Legend ofZelda: Oracle of Seasons \ The Legend ofZelda: i leaf Ages
The Legend ofZelda: Oracle of Seasons \ The Legend ofZelda: i leaf Ages
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The Legend ofZelda: The Wind Waker | The Legend ofZelda: The Wind Waker HD A 219
The Legend ofZelda: The Wind Waker
The Legend ofZelda: The Wind Waker
The Legend ofZelda: The Wind Waker | The Legend ofZelda: The Wind Waker HD A
228 The Legend ofZelda: The Win • | The Legend ofZelda: The Wind Waker HD A
230 The Legend ofZelda: The Wind Waker | The Legend ofZelda: The Wind Waker HD A
The Legend ofZelda: The Wind Waker | The Legend ofZelda: The Wind Waker HD A
Mila’s Father
236 The Legend ofZelda: The Wind Waker | The Legend ofZelda: The Wind Waker HD A
Enemies
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270 The Legend ofZelda: Twilight Princess | The Legend ofZelda: Twilight Princess HD A 271
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The Legend of Zelda: Twilight Princess | The Legend of Zelda: Twilight Princess HD A
274 The Legend of Zelda: Twilight Princess | The Legend of Zelda: Twilight Princess HD A
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The Legend ofZelda: Spirit Tracks
The Legend ofZelda: Spirit Tracks
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Enemies
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The Legend ofZelda: Skyward Sword
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THE LEGEND OF
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Bonus Gallery
THE LEGEND OEZELDA SERIES ARTWORK
This Legend ofZelda artwork isn’t specific to a single title.
Rather, it was created to represent the series as a whole.
The Wingcrest
THELEGEND OF ZELDA: SKYWARD SWORD TEASER ILLUSTRATION
This early illustration was shown to the public when The Legend ofZelda: Skyward Sword was first unveiled at E3 2009.
At the time, neither the identity of Fi nor even the game’s title had been officially announced.
i Gallery
THE LEGEND OF ZELDA 25TH ANNIVERSARY ILLUSTRATION
In 2011, a campaign to commemorate the twenty-fifth anniversary of the series’ creation took place, kicked offby
The Legend ofZelda 25th Anniversary Symphony concerts. This commemorative illustration was drawn for the occasion.
From the first game right up until The Legend ofZelda: Skyward Sword (which was, at that time, the latest release),
this elaborate piece features a gathering of Links both past and present.
397
MARIO KART 8
DLC PACK ILLUSTRATION
The CURBED LIMES In 2014, Link appeared in a DLC pack
DEPICTIMG THE HACK AM for Mario Kart 8 on the Wii U. Instead of
highs should re disvMguish-
ARLE AMD immediately his trusty steed, Epona, however,
DISEERMlRLE AS he rode the Master Cycle.
DIFFERENT PARTS
Preliminary Sketc
r Gallery
SUMMER GREETING CARD ILLUSTRATION
This illustration was sent out in the summer of 2014 to those who had registered Nintendo Network IDs on the Wii U.
The finalized version of the image depicts Link with Majora’s Mask on his head.
T hirty years have passed since the creation of The Legend of Zelda in 1986. The enormous number
of illustrations produced for each title have played a huge part in expanding the Legend of Zelda
universe. In accordance with the theme of this hook, the following pages feature the voices of four
artists who represent the multiple generations of Nintendo designers who produced the over two
thousand illustrations contained in this book. These individuals speak about their memories of
working on each game and the thought process behind their illustrations.
July 2016
Nintendo Co., Ltd., Headquarters
Kyoto, Japan
Were you about high-school age when All right, let’s start with The TAKIZAWA: When you sawpictures
the original Zelda came out in 1986? Legend of Zelda, released on the like these in the manual and so
NES. Taking a look at the main forth, they were complementing the
TAKIZAWA: I think I might’ve illustration [page 6], we see Link image in your brain. That was the
been the only one of us still in middle kneeling at the very center of the role art played at the time. In fact,
school then. image, and the setting for his adven¬ when I was a kid, when I picked up a
ture serving as the backdrop. Does new game, the first thing I’d do was
And Wada-san, you didn’t join the anyone happen to know who was carefully read the manual, etching
company until quite a while later, behind this picture? visions of the world into my mind’s
say, around the time o/Spirit Tracks' eye, before finally starting to play.
release on the Nintendo DS? NAKANO: This dates from before That was my roundabout method of
I joined the company, so I’m not gaming, [laughs]
WADA: That’s right. one hundred percent certain, but I
believe it was done by someone from HARUHANA: Just looking at the
So how old were you when the origi¬ an outside animation studio. During illustrations is exciting.
nal The Legend of Zelda came out? the NES and SNES eras, artwork
was frequently outsourced for The next game in the series was The
WADA: It was thirty years ago, so I components like game packaging and Adventure of Link, released one year
was three. manuals. Even within the company, after the first title.
I think that “send it to the pros” was
Three?! considered common sense when it NAKANO: Link had a sudden
came to illustration. Because of this, growth spurt.
WADA: Yes, I was born the year that it was customary for Nintendo’s in-
theNES came out. [laughs] house staff to create a rough concept The game was set in the same world as
sketch in order to indicate what they the original, albeit several years later.
I see! So, the first Zelda game you were looking for, and then illustrators So, if Link was around twelve in the
were involved with was Skyward from an outside firm would polish it first one, that would make him about
Sword on the Wii, correct? into a finished work. sixteen in The Adventure of Link.
WADA: Yes, that’s correct. The scenery in this image feels very HARUHANA: Sixteen, huh ... ?
map-like to me. You can see Death [straight-faced] He’s got some nice
Today, we’ll be going through The Mountain in the background, as hips.
Legend of Zelda's artwork in chro¬ well as something that looks like a
nological order, so I suspect we might dungeon entrance. All: [laughter]
NAKANO: Link’s appearance has end up becoming visual noise. I HARUHANA: Before A Link to the
always been a little androgynous, feel that keeping little details like Past, I was just a little boy playing
and he has some effeminate traits that in check helped the design games without putting much thought
as well. One might say that those come together nicely. So, no matter into them. It was the title that
are his roots. Perhaps the fact that what Miyamoto said, I laughed and made me realize, “Wow, games are
in that Japanese A Link to the Past brushed it off. amazing,” and really gave me a sense
commercial featuring Scha Dara of their enormous potential.
Parr’s Zelda rap, the person dressed So no matter how many times Miya¬
up as Link was female was also moto asked,you didn't budge, right? TAKIZAWA: Playing the game,
symbolic of that. I thought from the bottom of my
HARUHANA: Yup. [laughs] heart, “I can’t believe that it’s possible
HARUHANA: You can see some to make a world like this where you
stitching across the chest of Link’s Anyway, in the first Zelda game, Link can do anything. Video games sure
tunic. Seeing it reminded me—I was wearing a V-neck. So, in that are amazing!”
think Miyamoto1 might consider this sense, you could say it was a return
stitching to be an important element to his origins. HARUHANA: For that reason,
of Link’s design. You see, when I was when I look at the illustrations for
working on The Wind Waker, I was HARUHANA: Yeah, when you put A Link to the Past, it brings back
drawing a new version of Link... it that way! the same ripples of excitement I
got back then. This is especially
So, Haruhana-san,you were the one true of the action shots of Link that
behind the design of the so-called were featured in the manual [pages
HIS EARS ARE LONG,
"Toon Link"? 136-140], because playing the game
BUT SO S HIS NOSE meant reading the manual, and
HARUHANA: That’s right. When A Link to the Past (1991) reading the manual meant playing
I was creating Toon Link, I needed Link’s Awakening (1993) the game.
to figure out which aspects of Link’s
previous designs to keep, and which While we’re on the topic of A Link
to get rid of. Continuing on, let’s turn the con¬ to the Past’s artwork, the first
versation to A Link to the Past/or illustration [pages 16-17] depicts the
You were trying to make his design as the SNES. Master Sword resting in the middle
simple as possible, I take it. of the forest...
HARUHANA: I actually never had
HARUHANA: During that process, an NES at home. As such, I don’t WADA: It’s an amazing image, isn’t
the stitching was one of the aspects have a very strong attachment to it?
I opted to leave out. When I did, The Legend of Zelda or The Adventure
though, Miyamoto came to me of Link, but A Link to the Past is a Absolutely. Who did this one?
multiple times, asking, “You’re not different matter entirely. It wouldn’t
going to put the stitching on his be an exaggeration to say that playing NAKANO: I believe that this
chest?” this title was what got me into the piece also dates from the era where
world of gaming and set the course illustrations were outsourced to
EVERYONE: Huh... of my life. animation studios. Therefore, it may
have been created by a background
HARUHANA: For Miyamoto, I TAKIZAWA: It’s the same for artist.
think that stitching on his design me, in that A Link to the Past was
might be a big part of what makes what inspired me to try my hand at It certainly does look like it could be
Link Link. However, when you Nintendo’s employment examina¬ the backdrop to an anime.
add a lot of details to a design, they tion. It was truly sensational.
1. Shigeru Miyamoto. Nintendo company director and Creative Fellow. Creator of a large number of Nintendo’s flagship titles, from the
Legend of Zelda series to Super Mario and Pikmin. In 2006, he was awarded the title of chevalier of the Order of Arts and Letters by the
government of France. Born in 1952.
2. Yoshiaki Koizumi. Employed by Nintendo Entertainment Planning & Development. Contributed to the development of a large num-
ber of titles, including Super Mario Galaxy on the Wii. One of the key people involved in the Zelda series, as outlined in this interview.
Also the originator of the three-day system that served as the foundation of Majoras Mask. Born in 1968.
3. An abbreviation for the American company Silicon Graphics, a developer of industry computers.
NAKANO: Yes? HARUHANA: He is one good- was the one creating all the enemies.
looking guy. So the work became divided between
TAKIZAWA: Are you saying that the three of us in an organic fashion.
you didn’t see the picture of Link NAKANO: Yeah. At that time, if
that Koizumi drew back then? you were to talk about a really good- In Ocarina of Time, when compared
looking actor, people immediately to the titles that came before it,
NAKANO: There wasn’t any picture. thought of this guy. So I recall Princess Zelda's outfits were very
keeping in mind the point of his detailed and gorgeous. Did that
TAKIZAWA: There was, though! nose and that strong-willed look in come about from the back-and-
That quick watercolor of Link he did. his eyes when I was drawing. forth exchange of ideas between
Haruhana-san and Nakano-san?
NAKANO: Huh... TAKIZAWA: Actually, I remember
Koizumi saying something similar HARUHANA: I would make the
TAKIZAWA: Could it be that he as well. When the watercolor version base model and Nakano-san would
never showed it to you... ? was being worked on, that actor’s expand on it with his illustrations.
name also came up.
NAKANO: I wonder . . . ? I don’t NAKANO: There was a program
remember seeing it. NAKANO: Is that so? When I was that allowed us to view the polygon
presenting this piece, I did mention model and spin it around. I would
TAKIZAWA: Maybe Koizumi how I incorporated a little bit of use it to refine those areas where the
wanted you to be free to draw Link that actor, but that tidbit didn’t textures were lacking and think about
according to the vision of Link that seem to win or lose me any points. the details that weren’t in the model.
you imagined from his model on the In actuality, maybe it was just an
screen, without being influenced by unspoken approval of how I “got it” HARUHANA: So I wouldn’t really
his version. back then. [laughs] call it a back-and-forth. It was more
like, “You take it from here...” [laughs]
So, what did you end up drawing?
WHAT KIND NAKANO: Yeah, that sounds about
NAKANO: It was this picture [top right, [laughs]
OF GUY IS WORTH
of page 157], I created it as a design
proposal for Link’s facial features, DEFEATING? HARUHANA: And once I was
as an attempt to realize Koizumi’s Ocarina of Time (1998) done with Princess Zelda, I had to
desire for a “handsome, cool Link.” start on the next job, too.
When it got a thumbs-up, I raised
my hand and said, “OK then, I’ll do So how was Princess Zelda illustrated So, Haruhana-san, I’m told you
all the art just like this!” [page 16S]’ made over sixty characters?
Not just Link, you said you would NAKANO: Like Link, there was a HARUHANA: Yes. That sounds
do all the artwork, right? Princess Zelda model that we used about right, not that I’ve ever actually
as the starting point for her illustra¬ counted...
NAKANO: That’s right. tion. Haruhana-san was the one that
created the polygon model for her. I’m sure all the models created by
So when you were illustrating Link, Haruhana-san were a lot of work, but
was there an inspiration for the How did you come to work on the mod¬ the job of illustrating them all must
character? el of Princess Zelda, Haruhana-san? have felt like an insurmountable
amount of work as well.
NAKANO: Yes. A rather world- HARUHANA: Koizumi was
famous Hollywood actor... focused on Link in each and every NAKANO: Yeah, it was quite a
aspect. It got to the point where workload. At the time, we had just
TAKIZAWA: Huh? You mean that he wasn’t able to handle any other started using tablets to work on and
actor? characters, so all other characters there was the learning curve of that
were sent to me. And Takizawa-san as well. But once I got used to using
4. Eiji Aonuma. Producer of the Legend ofZelda series. Made his debut as the director otMarvelous: Mohitotsu no Takarajima (Marvelous:
Another Treasure Island), which was released in 1996 for the SNES but never localized for the North American market. Joined
the Zelda series for Ocarina of Time, where he was put in charge of the monsters and dungeons and, as of Majora's Mask, became the
codirector of the game, along with Yoshiaki Koizumi. Since then, he has been a central figure in the Zelda series. Born in 1963.
DISPELLING
THEDARKAND
RETURNING TO THE
LIGHT WORLD
Oracle of Seasons (2001)
8. Manga artist team consisting of A. Honda and S. Nagano. They’ve worked on the Legend of Zelda manga for Shogakukan since 1999
with their adaptation of Ocarina of Time. Since then, they’ve released eleven volumes, the latest of which is Twilight Princess.
9. Ooccoo.
NAKANO: A woman on my staff HARUHANA: Leaving behind So how did you come to be in charge
did it. Toon Link like a parting gift for the of the artwork for Skyward Sword?
next generation, [laughs] The people
Since there was a woodblock print who led the designs on this project WADA: The decision of who
style in The Wind Waker, I guess that were the art director of Animal would be in charge of the artwork
paved the way for something like this Crossing: New Leaf for the 3DS, Koji for Skyward Sword was decided by
to come along as well. Takahashi, and the art director of a competition among the group.
Splatoon, Seita Inoue. During the At that time I had only been at the
NAKANO: I suppose so. production of Spirit Tracks, Inoue’s company for two years, so it was an
proficiency was amazing. honor to be chosen.
TAKIZAWA: Revealing a bit of
what goes on behind the scenes during TAKIZAWA: He drew a ton of Why didn’t you take on the role,
development, the creation of the demo sketches. Nakano-san?
movie is a lot of work. But since we
needed to advance the story several HARUHANA: He was originally NAKANO: As I said earlier, I had
times during the course of the game, it in charge of the menu screens, but to consider my position in the
was decided to make all of the cut scenes he was involved in the designs of the company, and frankly, I was hoping
in the style of a picture play. That’s trains and areas around the main for the younger staff to be more
where Nakano-san’s team comes in. dungeons as well.10 central in the process. That’s how
the competition came about and
NAKANO: Right. Because I had Looking at some of the rough Wada-san was chosen.
worked on the woodblock print sketches, they might have worked in
Splatoon as well.
opening for The Wind Waker, Before the announcement of Skyward
whenever there’s an opening movie Sword, there was a piece of art
to be made, they bring it to my team. HARUHANA: Quite possibly. that was revealed [page 396]. Did
Wada-san work on that piece?
But the creation of the opening movie
is a job for the development team— CREATE NAKANO: Actually, I drew that.
don’t you ever want to tell them that? APPEALING When I created it, many of the game’s
story aspects weren’t locked down
ART WHILE
NAKANO: Oh no, I enjoy drawing yet, but we needed it for the preview
too much. [laughs] MAINTAINING atE3 in 2009.
UNIVERSALITY
HARUHANA: For my sake, I was Skyward Sword (2011) I see Fi featured in front.
happy that the job of creating the
picture play had gone away. [laughs] NAKANO: The design for Fi was also
Thank you for waiting, Wada-san. a competition. I participated in that,
ALL: [laughter] We’ve finally come to Skyward and my design ended up being picked.
Then came Spirit Tracks. For this It kind of reminds me of the Great
title, Haruhana-san, the creator of WADA: Oh no, it felt like an instant. Fairy from The Wind Waker [page
Toon Link, was only backup support. [laughs] 233]. Is there a reason behind that?
Next up is the sequel to A Link to the HARUHANA: Actually we had TAKIZAWA: I think Link is a
Past, A Link Between Worlds. our share of trouble for this title as character that evolves over every
well. For a while into production, release. And the world as well as
HARUHANA: For this title there the main character was the Link the era he interacts with change as
was a difference of opinion on used in A Link Between Worlds.11 well. Even the game play itself is
which Link to use. Since it was for But one day, Aonuma made an different from game to game, and
the Nintendo 3DS, some felt that announcement: “Were going with the requirements for the artwork to
it should be Toon Link, since it’s a Toon Link!” go along with it. So there’s nothing
title for a portable game system, but wrong with seeing a different-looking
others said that this was a sequel to ALL: [laughter] Link with every outing.
12. Video footage from E3 2014. 13. Rough sketches of Link with a bow. From left: “Image painted with a lot of precise detail,”
“a watercolor-like style,” and “a rougher touch to make the image look wilder.”
AN HOMAGE TO
THE ORIGINAL
LEGEND OFZELDA
ILLUSTRATION
Breath of the Wild (2017)
ELDA
ART & ARTIFACTS
never-before-seen content.
The Goddess
Collection
DarkHorse.com | Nintendo.com