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To understand the mechanics of animation, we must first understand how live-action cameras record

movement. In the movies, the movement or performance of the actor can be captured using either a
traditional cinema camera or a digital cinema camera, but regardless of which, the camera is capturing
those images at 24 frames per second. So here you can see individual still frames captured by a motion
picture camera, and if you play those frames back quickly enough, it appears that the horse is galloping
down the track. Now you can open any video clip in quick time, pause it, and then use the arrows on the
keyboard to move forward frame by frame on that particular video clip, and then you can see the
individual pictures within the video in traditional hand-drawn style animation. Instead of photographing
an actor, animators sit at a light table, which allows them to see several different images at once so they
can keep track of their character's movement. So here I've opened up a sequence of individual drawings
that here is the example and I'm just going through them one at a time in preview now we'll have the
illusion that the character is moving across the screen to get a better understanding of the traditional
animation process, take a stack of post-its and draw one drawing on each one, then flip through the
stack. The advantage of using the computer for animation is that you can select an object and set a
keyframe at the beginning of the clip, then move that object a certain distance and set another
keyframe at the end of the clip, and the computer will go in and place that keyframe across the screen
to have a better idea of the conventional animation process, take a stack of post-its and draw one sketch
on each one with a pencil or a pen, then flip through the stack. The advantage of utilizing the computer
for animation is that you can choose an item and set a keyframe at the beginning of the clip and then
move that object a certain distance and set another keyframe at the end of a clip then the computer will
go in and place that object on each of a frames that are needed between the beginning and the end to
complete the animation for you even with the help of a computer animation is an extremely slow
process in order to figure out how many frames would need for a feature-length movie which is 90
minutes we’d have to take our 24 frames per second and multiply it by 60 seconds that would make it
14 hundred and 40 frames per minute we can take that 1440 and multiply it by 90 minutes and we get
129 600 frames this would be the total number of frames we’d need for a feature-length film if you’re
feeling a little intimidated don’t worry we’re going to keep things short and simple for this introduction
to animation.

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