Professional Documents
Culture Documents
Chapter I and 2
Chapter I and 2
INTRODUCTION
Project Context
Though this widespread of technology, the computer has been improve where itincorporates with the in
demand nowadays are the tablets, touchpads, and mini pads. Most of these tablets are powered
Android OS system that is used to be able to execute the androidprograms. In years there are several
versions of operating system which are now used toexecute the tablets, smartphones and android
phones.
Android is the most popular mobile platform in the world. Android development is becomingan
increasingly popular field. For developers who want to target a huge, diverse audience, Thein demand
use of computer system software has been implemented from PC, mobile and evenother means of
technology and Applications / Games are now invading it. In years, Games arealso being implemented
by the use of the World Wide Web. Programmers and developerscontinuously discover and develop
new faces, styles of games or apps which most of the peoplewere looking forward in it.In line with this,
several android applications are being developed running to the tablets.Most are for gaming, application
Android tablets, smartphones and touchpad are very in demand in today’s generation. People
are all having this kind of gadgets not just to personal and business but it also lessenthe boredom from
work and daily stressful life. Enjoyment which might carried from the use of this gadgets and
maintaining to use as a stress and boredom relievers.Games are one of the attractive features that the
android tablets, smartphones and touchpad have. The different version, styles and story of games
makes the common user curious toexplore and enjoy from it. From the famous Facebook game CANDY
Crush, tablet games Plants versus Zombies, Temple run, Bubble Mania, and Angry Birds, people get to
explore anddownload games that might fits to their needs to lessen the boredom.The group would like
to develop an App to be able to provide a continuous storyline program that will keep the user
continuously playing from it. A story line gaming apps which aims to gain scores from it, as the user
interacts with the game. Since player is been dealing with the interactive features, and graphics might
help to be able to generate a good gaming output.Most of the gaming apps of today’s make use of the
scoring, making the cutest outfits and changing it, making challenging for the gamer to think and create
According to Neilson, games are the most widely used apps. Android market is said to be almost
on the top for gaming apps as it offers many free games that users have to pay for in other stores.
Similarly, for developers, games make up nearly 90% of the total android market revenue. Along with
free game apps, users also demand for their high usability/quality. For the good user experience and
game success, game usability and game interface are very important. But, due to the fierce competition
and fast development of mobile games, usability in game design, seems to be ignored. This can
ultimately have the negative effect on the game success as well on the user experience. So. it’s essential
to thoroughly test the game usability before releasing it into the market. According to ISO/IEC 25010
software usability is defined as to which level, it is easy to learn, operate, access, help for user error
protection, has good user interface aesthetics, and is recognizable to be appropriate. For games,
usability is defined as the level to which a player is able to learn, control, and understand the game and
to which extent the game is effective, efficient and satisfying for the user.
The gameplay of this stage is adapted from a “Bubble Shooter” game. The single-player video game
Bubble Shooter probably became famous as it is very intuitive and easy to learn. It is a mix of “Tetris”
and “Connect Four” (Shooter-bubble (2019). This creates a game addiction feeling similar to the Candy
Crush Saga game (Chen, C., 2016). The aim of Bubble Shooter is to collect as many points as possible. To
This is an interpretation of the Squid Shooter game. It has all been done with a simple two-dimensional
array and CSS animation to animate the shot bubble. When you shoot a bubble a trajectory of the array
elements the shot bubble passes through is being calculated. For every element it checks if there's a
collision with another bubble. Once it hits a bubble, it checks the shape. If the shape match it run in a
recursive function to check if the adjacent bubbles are of the same shape too. If there are more than 3
adjacent bubbles of the same shape they get removed and you increment your score. And the more
aligning bubbles of the same shape for each shot, the higher the score.
Objectives
A game you can play online or offline where you shoot bubbles consists of different shapes such as star,
circle, triangle and square at a playfield full of other bubbles with the same shape. The goal is to
eliminate all the bubbles on the playing field by shooting combinations of bubbles that have the same
shape. Accuracy is very important, because you may end up adding bubbles to the playing field rather
than removing them, increasing your chances of filling up the playing field and losing the game.
This study was mainly focused on the Squid shooter game on how does it works and does it
interacts with the player. This is an android game which was only accessible on 7 years old and above.
CHAPTER 2
Review of Related Literature
According to the App Generation (2016), the history of Bubble Shooter begins in the ‘90s, Japan, by the
hand of Taito Corporation, a prominent company from Shinjuku, Tokyo, specialized in arcades and video
games. In 1994, Taito launched the first bubble shooter game ever. The game was released in Japan
with the name Puzzle Bobble ( パ ズ ル ボ ブ ル Pazuru Boburu) in June of 1994 and was launched
worldwide in December of the same year with the name Bust-a-Move in some Western countries. It was
intended as a spin-off of one of the company’s most profitable and popular games ever, the Bubble
Bobble, in which the players trapped their enemies in bubbles to then pop them and remove them from
the game. Inspired by the simplicity of the original game, Taiko decided to take the concept of releasing
and popping bubbles a bit further, transforming it into a challenging puzzle game. In Puzzle Bobble, the
players met once again Bob and Bub, the cute little dragons of Bubble Bobble, now in a new
environment and with a different purpose. Armed with a powerful weapon, the little dragons were no
longer blowing bubbles, but rather shooting them with precision against other colored bubbles to make
them pop. To make it more dynamic and challenging, time was a constraint in Puzzle Bobble. As the
clock ticked, the puzzle’s ceiling would fall down little by little. The player would lose if a puzzle bubble
touched the bottom limit of the game. A two-player mode was also included, letting players compete
against one another to see who could pop all the bubbles first. The innovative gameplay and the
presence of the iconic dragon duo of Bubble Bobble quickly catapulted the game in popularity in Japan
and it did not take long for the game to conquer the rest of the World too. After 1995, clones of Puzzle
Bobble especially intended for computers started to appear everywhere in the world. As the name of
the game was patented, these new clones played with different variations of the original name, keeping
the word Bubble as a reference for players. In 2002, Absolutist LTD launched a clone named Bubble
Shooter, porting it to iOS and Android devices in 2010 and 2012, respectively. The game was met with a
good amount of success. In 2015, Ilyon Dynamics, an Israeli-based startup, acquired Bubble Shooter
from Absolutist prompting an ever wider expansion of the game. With a team of enthusiasts of the
original ‘90s game, the company strived to extend and improve the design and gameplay of Bubble
Shooter for mobile, while also adapting it to different platforms such as Facebook Messenger and Skillz.
The timid success of this type of game in the new devices and platforms of the 21st century took a turn
then, leading to an explosion of new clones and more demand by the public for such games.