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Mini-Dungeon Monthly 2
Mini-Dungeon Monthly 2
Mini-Dungeon Monthly 2
March '19
(Order #18242631)
March '19
Credits
Cartography Layout
Justin Andrew Mason Thomas Baumbach
Art Editing
AAW GAMES LLC
Jonathan G Nelson Mates Laurentiu Endzeitgeist Sigurðr
PO Box #92 | Snoqualmie, WA 98065
Publisher
© 2019 AAW Games
5Ezine.com Jonathan G. Nelson
(Order #18242631)
Considering Bees
(Order2#18242631)
• Mini-Dungeon Monthly #1
CONSIDERING BEES
An adventure for four characters of 2nd level by Thomas Baumbach.
The walls of this cave are covered This room, deep within the hillside,
in new-made hives, buzzing with is protected from cold weather, yet
activity. tiny pockholes allow the bees to
enter and exit the cave from above,
Entering this room earns the ire of granting them access to the entire
this swarm of bees, who’ve never hillside unobstructed. Hive boxes
known the care of a beekeeper. of white bamboo sit in neat rows,
filling the room. The hives within
(Order4#18242631)
• Mini-Dungeon Monthly #1
UMBRAVANIA: THE TIRADE OF DOCTOR LIVINGSTONE
An adventure for four characters of 3rd to 5th level by Justin Andrew Mason.
(Order6#18242631)
• Mini-Dungeon Monthly #1
The wind begins to pick up followed #5. Spring-sealed iron doors can
by dark rolling clouds in the sky and be pried open with a combined
the distant rumble of thunder. Strength of 20. Inside is a
laboratory, a battery that seems to
#1. A large double door provides
be harnessing lightning strikes to
entry. Inside the adventures are charge, and a crystalline tube filled
greeted with the sickening aroma of with glowing green fluid which
rotting flesh and cankered blood. suspends a golomous masterpiece.
A downpour of rain begins outside. The doctor scorns the creature
#2. An open-air courtyard encircled for being too willful, and sates
within the mansion. A fountain is that he will “adjust” her behavior.
filled with algae-tainted water that He throws a switch which causes
dances as rain plummets down the masterpiece within to writhe
from above. in agony as she is electrocuted.
When the doctor notices the party,
There is a blindingly bright flash he grabs his electroshot, a coil-
accompanied by a loud crackle of mounted crossbow, and begins
thunder. shooting.
#3 & #4. Whatever purpose these Electroshot. Ranged Weapon Attack:
rooms once served, they now house +2 to hit, range 30/60 ft., one target.
refuse and scattered coffins. Various Hit: 7 (2d6) lightning damage. If the
body parts litter the floor and target is a creature, it must succeed on
swarms of flies buzz about. a DC 20 Constitution saving throw. On
a failure, the target is stunned for 1d4
The roar of rain becomes louder. rounds. The electroshot has 6 charges
Lighting erratically flashes and the and each shot consumes 1 charge.
floor trembles from thunder.
If 5 or more of the machines in
Rooms A-H. Each room contains
Rooms A-H have their switches
two occupied charging bays for
set to 9, then the battery is drained
prototypes and a machine with two
before the shock treatment drives
switches. One switch is numbered
the masterpiece insane. When
3/9. The other is labeled 6/9.
released she will become a potential
The sum of the switch settings
ally. However, if the battery is not
determines how much electricity
drained, the shock treatment drives
is being drawn from the battery in
her insane and she busts from the
room #5 and channeled into the
glass tube and attacks.
bays. If the total of both switches is
more than 10, then the prototypes Six syringes of adrenaline can be
are awake and attack if they see found on the tables. In addition to
the party. If changed from below refilling a golomous creation, an
10 to above 10, the bulbs in the adrenaline syringe can be injected
room dim. To determine the default with a DC 10 Wisdom (Medicine)
settings of a room roll 1d4 for each check into the heart of a living
switch. 1-2 = low number, 3-4 = target who has failed their final
high number. Death saving throw to gain one
extra chance.
(Order8#18242631)
• Mini-Dungeon Monthly #1
ROOTS OF YGGDRASIL
An adventure for four characters of 5th to 8th level by Jonathan G. Nelson.
4. Root Randomness. Roll 1d4 each 8. The Kidnapped. The person the
time the party passes this spot. 1 party seeks is held here, bound with
= 1d2 wood woads, 2 = 1d2 green roots and gagged.
hags, 3 = one earth elemental, 4 =
one wood woad & one green hag.
5. Slaves for Styx. A mezzoloth
entered the roots through a two-
way gate in order to gather new
slaves for her ship on the River
Styx. As soon as she sees or
hears the party coming, she casts
darkness followed by cloudkill, after
which she moves in and attempts
to overpower the weakest character
and drag them down a dead-end
passage, through a gate to her ship
on the River Styx.
6. Portal to Olympus. A
shimmering two-way permanent
portal here leads to the plane of
Olympus.
7. The Kidnapper. The kidnapper
awaits the arrival of the party here.
As a GM you may use an existing
enemy of the party or a drow
priestess or blackguard.
Treasure. The enemy has 1d4
magic items or potions, left up to
the GM.
(Order10 • Mini-Dungeon Monthly #1
#18242631)
MALICE ON JADE MOUNTAIN
An adventure for four characters of 10th to 12th level by Jonathan G. Nelson.
5. Bobbing Goblins
As the caravan continues, ropes are
slung from one cliff to the other,
forming a makeshift web overhead.
Goblins, secured by elastic sinew
cords, dive off the cliffs. The cords
allow them to plummet to mere
feet above the ground before
bouncing them back up towards the
(Order #18242631)
(Order #18242631)
(Order #18242631)