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Humano Sage

Wizard y Warlock
Rasputin RACE

Neutral
BACKGROUND

CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 1


ARCANE TRADITION
LEVEL

+2 PROFICIENCY PASSIVE
PERCEPTION 11 AC INITIATIVE SPEED
ARCANE RECOVERY
1
Once per day when you finish a short rest, you can choose

13 +3 30
expended spell slots to recover. The spell slots can have a
combined level that is equal to or less than half your wizard
INSPIRATION PASSIVE
INSIGHT 13 level, and none of the slots can be 6th level or higher.

LEVEL

21
Hit Point
Maximum
Temporary
Hit Points
ARCANE TRADITION FEATURE
2
STRENGTH SAVING THROWS
21
-1
-1 ATHLETICS

9 LEVEL

6
HIT DICE DEATH SAVES
ARCANE TRADITION FEATURE
DEXTERITY Used Total
SAVING THROWS SUCCESSES

+3
+3
+3
ACROBATICS
SLEIGHT OF HAND d6
1 FAILURES

+3 STEALTH

16 NAME ATK BONUS DAMAGE/TYPE

Vara +1 LEVEL

CONSTITUTION SAVING THROWS


ARCANE TRADITION FEATURE
10
+3
15gp

16
SPELL SPELL CANTRIPS SPELLS
ATTACK BONUS SAVE DC LEVEL
INTELLIGENCE KNOWN KNOWN
+5 SAVING THROWS ARCANE TRADITION FEATURE
14

+4
+5

3 4
ARCANA
+6 16

● +5 HISTORY
● +5 INVESTIGATION

18 +3
+3
NATURE
RELIGION
FAVOURITE SPELLS
WISDOM ◆ +3 SAVING THROWS NAME RANGE CASTING TIME SAVE LEVEL

+1 18
+1 ANIMAL HANDLING SPELL MASTERY
● +3 INSIGHT C
Choose a 1st-level wizard spell and a 2nd-level wizard spell
+1 MEDICINE that are in your spellbook. You can cast those spells at their lowest

12 +1
+1
PERCEPTION
SURVIVAL
level without expending a spell slot when you have them prepared. If
you want to cast either spell at a higher level, you must expend a
spell slot as normal.
C By spending 8 hours in study, you can exchange one or both of the
CHARISMA SAVING THROWS spells you chose for different spells of the same levels.

+3
+3 DECEPTION LEVEL
+3
+3
INTIMIDATION
PERFORMANCE C
SIGNATURE SPELL
Choose two 3rd-level wizard spells in your spellbook as your signature
20
16 +3 PERSUASION spells. You always have these spells prepared, they don’t count against
the number of spells you have prepared, and you can cast each of them
once at 3rd level without expending a spell slot. When you do so, you
can’t do so again until you finish a short or long rest.
C If you want to cast either spell at a higher level, you must expend a spell
RACIAL TRAITS slot as normal.

Level P R CANTRIPS & SPELLS KNOWN


C

PROFICIENCIES LANGUAGES
LIGHT
ARMOUR
SIMPLE
WEAPONS
Commond,abisall,
SPELL SLOTS
Draconico,Celestial 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES

HEAVY
ARMOUR
SHIELDS

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