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Rogue 3 Xaiverthebold

CLASS & LEVEL PLAYER NAME


Victor Arturo
Warforged Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 14 21 --
+1 • +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage against Immunities - Disease FAILURES

+2 being poisoned DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Revolver, Shortsword, Simple Weapons

13 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Flute, Forgery Kit, Thieves'
+1 Deception CHA
Tools
+2 History INT
INTELLIGENCE
E +6 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic, Thieves’ Cant
+2 +1 Intimidation CHA
P +4 Investigation INT
15 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


P +3 Performance CHA === ACTIONS ===
+2 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Insightful Fighting
As a bonus action, you can make an Insight check
Help, Hide, Ready, Search, Use an Object, against a creature you can see that isn’t incapacitated,
+2 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, contested by the target’s Deception check. If you
P +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object succeed, you can use your Sneak Attack against that
target even if you don’t have advantage on the attack
E +6 Stealth DEX === BONUS ACTIONS === roll, but not if you have disadvantage on it for 1 minute
CHARISMA Cunning Action or until you use this feature against a different target.
+2 Survival WIS
You can take a bonus action on each of your turns
=== SPECIAL ===
+1 to take the Dash, Disengage, or Hide action.

Eye for Detail


Sneak Attack
Once per turn, you can deal an extra 2d6 damage
You can use a bonus action to make a Perception to one creature you hit with an attack with a finesse or
12 check to spot a hidden creature or object or to make ranged weapon if you have advantage on the attack
an Investigation check to uncover or decipher clues. roll. You don’t need advantage on the attack roll if
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


16 PASSIVE WISDOM (INSIGHT)

Revolver +4 2d8+2 Piercing Firearms, Ammunition (Firearms), Range, Reload, Range (40/120)

14 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortsword +4 1d6+2 Piercing Martial, Finesse, Light

Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 Xaiverthebold
CLASS & LEVEL PLAYER NAME
Victor Arturo
Warforged Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === whether a creature is lying, treat a roll of 7 or lower on be proficient with the armor.
the d20 as an 8. While you live, your incorporated armor can’t be
* Hit Points • PHB 95 removed from your body against your will.
* Eye for Detail • XGtE 46
* Proficiencies • PHB 95 You can use a bonus action to make a Perception
check to spot a hidden creature or object or to make
* Expertise • PHB 96 an Investigation check to uncover or decipher clues.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose | 1 Bonus Action
two additional proficiencies.
* Insightful Fighting • XGtE 46
* Sneak Attack • PHB 96 As a bonus action, you can make an Insight check
Once per turn, you can deal an extra 2d6 damage to against a creature you can see that isn’t incapacitated,
one creature you hit with an attack with a finesse or contested by the target’s Deception check. If you
ranged weapon if you have advantage on the attack succeed, you can use your Sneak Attack against that
roll. You don’t need advantage on the attack roll if target even if you don’t have advantage on the attack
another enemy of the target is within 5 ft. of it, that roll, but not if you have disadvantage on it for 1 minute
enemy isn’t incapacitated, and you don’t have or until you use this feature against a different target.
disadvantage on the attack roll.
| 1 Bonus Action
| Special

* Thieves’ Cant • PHB 96 === WARFORGED RACIAL TRAITS ===


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in * Constructed Resilience • ERftLW 36
seemingly normal conversation. It takes four times You have advantage on saving throws against being
longer to convey such a message than it does to poisoned, and you have resistance to poison damage.
speak the same idea plainly. You don’t need to eat, drink, or breathe. You are
immune to disease. You don’t need to sleep, and
* Cunning Action • PHB 96 magic can’t put you to sleep.
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action. * Sentry’s Rest • ERftLW 36
When you take a long rest, you must spend at least six
| 1 Bonus Action hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn’t
* Roguish Archetype • PHB 96 render you unconscious, and you can see and hear as
normal.
| Inquisitive
* Integrated Protection • ERftLW 36
* Ear for Deceit • XGtE 45 You gain a +1 bonus to Armor Class. To don or doff
Whenever you make an Insight check to determine armor other than a shield takes 1 hour, and you must

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Piton 10 2.5 lb.

Dagger 1 1 lb. Rations (1 day) 5 10 lb.

SP 0 Shortsword 1 2 lb. Tinderbox 1 1 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.


EP 0 Revolver 1 3 lb. Rope, Hempen (50 feet) 1 10 lb.

Backpack 1 5 lb. Thieves' Tools 1 1 lb.


GP 20 Ball Bearings (bag of 1,000) 1,000 2 lb. Bullets, Modern 26 2.6 lb.

Bell 1 --
PP 0 Candle 5 --

Crowbar 1 5 lb.
WEIGHT CARRIED

71.5 lb. Hammer 1 3 lb.

ENCUMBERED Lantern, Hooded 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Oil (flask) 2 2 lb.

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

360 lb. String 10 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Victor Arturo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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