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FNaF Explained
FNaF Explained
It
began with the 2014 video game of the same name and has since gained worldwide
popularity.
The main video game series consists of eight survival horror games taking place in locations
somehow connected to family pizza restaurant Freddy Fazbear’s Pizza. In most games, the
player assumes the role of a night-time employee, who must utilise tools such as security
cameras, lights, doors, and vents to defend themselves against hostile animatronic
characters that inhabit the locations. The series' canon is revealed through voice recordings,
minigames, and easter eggs.
The franchise also includes spin-off games and other media, including a novel trilogy and an
anthology series, comprising an all-encompassing fictional universe. The franchise maintains
an active fanbase, known for its production of fan art and fangames, and merchandise for
the games is available internationally.
Gameplay
The Five Nights at Freddy's series consists of horror-themed video games in which the
player is usually a night-time employee at a location connected with Freddy Fazbear's Pizza,
a fictional children's restaurant that takes inspiration from family pizza chains like Chuck E.
Cheese's and ShowBiz Pizza Place.[18] The restaurant has life-size animatronic characters
that perform at children's parties. The animatronics wander the restaurant at night and the
guard is instructed to watch over them. To progress through the games, the player must
guard themselves against animatronics with a variety of tools. In Five Nights at Freddy's, the
player can control the two security doors connecting their office to the adjacent hallways as a
barrier against animatronics in the vicinity. Each night, the player has a power supply that
depletes faster when a tool is used.[19] If the power goes out, the player can no longer use
any tools and is defenseless against the animatronics. Five Nights at Freddy's 2 has different
tools; there are no protective doors, and the player must instead use an empty animatronic
head and flashlight to defend themself against the animatronics.[20] The game introduced a
music box which must be remotely wound up on a regular basis to prevent an attack from a
particular animatronic.[20] 8-bit minigames were introduced, which are played randomly after
death.[20]
Five Nights at Freddy's 3 uses a monitor panel, which contains audio, camera, and
ventilation.[21] The player must keep certain systems from malfunctioning. These
malfunctions can be triggered randomly or by the hallucinations of the animatronics from the
first and second games.[22] The ability to seal vents is also added and must be used to
prevent the sole tangible animatronic from entering the office.[22] The player can use an
audio-based function on the cameras, which triggers a childlike voice to lure the animatronic
away from the office.[22] The 8-bit minigames return and are activated by completing side
tasks such as clicking on a poster or inputting a code into a wall. If the player completes the
minigames, they unlock a secret ending.[23] In Five Nights at Freddy's 4, the gameplay occurs
in a bedroom setting, and instead of being a nighttime security guard, the player takes the
role of a small child.[24] The player also no longer has access to a camera system.[25][26] The
player has four areas in the bedroom to monitor: two hallway doors on both sides of the
room, the closet directly in front of them, and the bed behind them.[24] At the doors, the player
must listen for animatronics' breathing, which can determine whether they are near.[25] If the
player hears breathing at the side doors, they close the door and wait for the animatronics to
walk away.[25] If they open the doors too early, however, the animatronics jump scare the
player.[25] The player must also prevent small animatronics from accumulating on their bed,
and prevent an animatronic from entering their closet. Five Nights at Freddy's 4 also
introduces a minigame involving a new animatronic, which offers the player a two-hour skip
in the next night for completing the minigame.[24]
An elevated control pad is introduced for Sister Location, which can light a room or shock the
animatronics.[27] Other mechanics include a second control pad in a breaker room, which
controls power to the facility and a flash beacon, which allows the player to see in the dark
Funtime Auditorium (a party room) and avoid its animatronic. [27] Sister Location is the only
game where the player can move between rooms.[27] Freddy Fazbear's Pizzeria Simulator
has business-style gameplay, and the player must spend in-game money to buy features for
their pizzeria.[28] A series of minigames can be played by testing the establishment's
attractions.[28] After the player has completed this portion of the game, they complete tasks in
a room and fend off hostile, previously-salvaged animatronics.[29] The gameplay of Freddy
Fazbear's Pizzeria Simulator shares a number of elements with Five Nights at Freddy's 3,
including the importance of ventilation and the ability to distract animatronics with sound.[30]
Ultimate Custom Night is a customizable night, in which fifty animatronics are present and
have a maximum AI level of twenty. [31] The game includes many mechanics from the
previous games, such as the heater, fan, music box, and power generator.[31] The player can
choose which characters they want active for a night, and how active the characters will be.
Help Wanted combines the gameplay of every other game, and turns into a virtual
experience for the player.[32] It also introduces several other minigames, in which the
gameplay is variant, and also at times has free-roam.[33] Special Delivery features
location-based augmented reality gameplay.[34] The player can switch on their camera, and
the footage itself is the game's background. The animatronics will try to attack corresponding
to the environment.[34] The animatronics generally have cloaking, which leads them to being
invisible.[34]
Common elements
Security cameras
In the first, second, third, seventh, and eighth games, the player has a security-camera
system, which observes the animatronic characters. One location can be viewed at a time,
and some areas are not visible on the cameras.[35] Most camera feeds are dull, sometimes
almost black and white in color, and full of video noise. In the third game, the cameras stop
working if their associated system fails.[36] Cameras are used in the fifth game as a mechanic
in the fake ending and custom night update, but not in the main game.
Lights
In the first, second, fourth, fifth, sixth, eighth, and ninth games, lights are used to ward off
animatronics or warn the player. Lights in the first, second, fifth, seventh, eighth games are
activated with buttons on the walls and illuminate the player's blind spots: the doorway or
vent exit, respectively.[35] The lights are similar in the fifth game, but are mounted on a control
pad and illuminate the animatronics' rooms. The flashlight in the second and ninth games
has a finite battery life, but is infinite in the fourth and seventh games, and must be switched
on or off.[37] Battery life varies in the eighth game. The flash beacon, introduced in the fifth
game, is used to orient the player in the third and fifth nights' pitch-black rooms.[38] The
flashlight is also used in the sixth game, but it is automatically turned on when the player
looks at the vents and has unlimited power.
Minigames
Phone calls
In the first, second, third, seventh, and eighth games, the player receives a telephone voice
message from a previous worker of the location, commonly referred to as "Phone Guy". The
messages are a tutorial for the player, describing several gameplay mechanics and outlining
the location's backstory.[44] Phone calls from the first game can be heard in the fourth game
as ambience.[45] The fifth, sixth, eighth, and ninth games have AI voices which tutor the
player. The sixth game also contains a tape recorder that guides the player through some
gameplay mechanics.
Easter eggs
Every game in the series contains easter eggs and rare screens, some of which add to the
story. They are often presented as hallucinations, with some examples including a character
named Golden Freddy in the first game, eight-bit minigames in the second and third games,
various random items appearing near the bed in the fourth, blueprints in the fifth and sixth
and a minigame called Princess Quest in the seventh.
Closings
In the first, second, third, and sixth games, the player's location closes shortly after the game
ends. In the first game, the location is said to close by the year's end due to a "tragedy that
took place there many years ago".[44] In the second game, the location closes due to
malfunctioning animatronics.[44] In the third and sixth games, the locations close after a
fire.[46] The fifth game is unique, however, in that the restaurant in which the game takes
place, Circus Baby's Pizza World, closes before the events of the game due to a supposed
gas leak.[47]
Characters
The first game has four main animatronics: Freddy Fazbear, Bonnie, Chica, and Foxy. A
secret fifth animatronic named Golden Freddy occasionally appears, who is later revealed to
be an apparition of a character called Fredbear, the in-universe precursor to Freddy
Fazbear.[48] Other versions of these characters appear frequently throughout the series.
The series' main antagonist, William Afton, was first introduced in Five Nights at Freddy's 2
(identified colloquially as the "Purple Guy"). As revealed in various minigames, Afton is a
child murderer, who killed at least six children before the events of the series. William Afton
has had various personas throughout the series, most notably Springtrap/Scraptrap in Five
Nights at Freddy's 3 and Freddy Fazbear's Pizzeria Simulator, as Glitchtrap/Malhare in Five
Nights at Freddy's Help Wanted, and as a secret antagonist in Five Nights at Freddy's:
Security Breach.
The character known as the Puppet was also introduced in the second game, and plays a
prominent role in the backstory of Five Nights as Freddy's, most likely being the one
responsible for the children haunting the animatronics. A version of the Puppet also
appeared in the Five Nights at Freddy's novel trilogy as the main protagonist, known as
Charlie Emily, who is the daughter of William Afton's business partner, Henry.
Michael Afton, the son of William Afton, is implied to have been the protagonist of several
Five Nights at Freddy's games, making his official debut in Sister Location.
The main antagonist of Sister Location is Circus Baby, appearing as a recurring antagonist in
other Five Nights at Freddy's media since.
Games
2014 Five Nights at Freddy's
Five Nights at Freddy's 2
2015 Five Nights at Freddy's 3
Five Nights at Freddy's 4
2016 FNaF World
Five Nights at Freddy's: Sister
Location
2017 Freddy Fazbear's Pizzeria
Simulator
2018 Ultimate Custom Night
2019 Five Nights at Freddy's: Help
Wanted
Five Nights at Freddy's: Special
Delivery
Freddy in Space 2
2020
Main series
Spin-offs
Music
"Gradual Liquidation" (0:18)
MENU
0:00
The theme music for Five Nights at
Freddy's: Sister Location.
Other media
2015 Five Nights at Freddy's: The Silver Eyes
2016
Novel trilogy
Five Nights at Freddy's: Fazbear Frights #1: Into the Pit (2019)
Fazbear Frights #1: Into the Pit is the first book in the Fazbear Frights series and was
co-written by Elley Cooper. It was released on December 26, 2019 and contains three short
stories: "Into the Pit", "To Be Beautiful", and "Count the Ways". "Into the Pit" is about a child
named Oswald. He has no friends and finds himself being bored during the summer. He
soon discovers something at a nearby pizzeria. "To Be Beautiful" is about a kid named
Sarah, who wishes to be beautiful and finds an animatronic who can help her with that.
"Count the Ways" is about a teenager named Millie, who accidentally gets trapped inside
Funtime Freddy's body, and wishes to disappear off the earth.[102]
Five Nights at Freddy's: Fazbear Frights #9: The Puppet Carver (2021)
Fazbear Frights #9: The Puppet Carver is the ninth volume of the Fazbear Frights series and
was co-written by Elley Cooper. It was released on July 6, 2021 and contains three short
stories: "The Puppet Carver", "Jump for Tickets", and "Pizza Kit". "The Puppet Carver" is
about a man named Jack trying to run a pizzeria. "Jump for Tickets" is about a boy named
Colton rewiring a machine. "Pizza Kit" is about a girl named Payton grieving the loss of her
friend.
Five Nights at Freddy's: Fazbear Frights #12: Felix the Shark (2022)
Fazbear Frights #12: Felix the Shark is the upcoming twelfth and bonus volume of the
Fazbear Frights series and will be co-written by Elley Cooper and Andrea Waggener. It will
be released on February 1, 2022 and contains three short stories: "Felix the Shark", "The
Scoop", and "You're the Band". "Felix the Shark" is about a man named Dirk who is looking
for an animatronic from his childhood. "The Scoop" is about a girl named Mandy who finds a
strange image in the files of a game. "You're the Band" is about a woman named Sylvia who
buys her son a Freddy Fazbear mask.
Five Nights at Freddy's: Tales from the Pizzaplex #1: Lally's Game (2022)
Tales from the Pizzaplex #1: Lally's Game is the upcoming first volume of the Tales from the
Pizzaplex series and will be co-written by Kelly Parra and Andrea Waggener. It will be
released on July 19, 2022.
Five Nights at Freddy's: Tales from the Pizzaplex #2: Happs (2022)
Tales from the Pizzaplex #2: Happs is the upcoming second volume of the Tales from the
Pizzaplex series and will be co-written by Elley Cooper and Andrea Waggener. It will be
released on August 30, 2022.
Film adaptation
Warner Bros. Pictures announced in April 2015 that it had acquired the series' film rights,
with Roy Lee, David Katzenberg, and Seth Grahame-Smith scheduled to produce.
Grahame-Smith said that they would collaborate with Cawthon "to make an insane, terrifying
and weirdly adorable movie".[107] In July 2015, Gil Kenan signed to direct the adaptation and
co-write it with Tyler Burton Smith.[108]
In January 2017, Cawthon said that due to "problems within the movie industry as a whole",
the film "was met with several delays and roadblocks" and was "back at square one". He
promised "to be involved with the movie from day one this time, and that's something
extremely important to me. I want this movie to be something that I'm excited for the fanbase
to see."[109][110] Cawthon tweeted a picture of Blumhouse Productions in March of that year,
implying that the film had a new production company.[111][112] Producer Jason Blum confirmed
the news two months later, saying that he was excited about working closely with Cawthon
on the adaptation.[113] In June 2017, Kenan said that he was no longer directing the film after
Warner Bros. Pictures' turnaround.[114] It was announced in February 2018 that Chris
Columbus would direct and write the film, also producing it with Blum and Cawthon.[115] In
August 2018, Cawthon announced that the script's first draft (involving the events of the first
game) was completed and a second and third film were possible.[116] Later that month, Blum
tweeted that the film was planned for a 2020 release.[117] However, a few months later, in
November 2018, Cawthon announced that the film's script had been scrapped and it would
be further delayed.[118] After almost two years without any subsequent announcements, Blum
confirmed in June 2020 that the movie was still in active development,[119] which he reiterated
in November 2020.[120]
On November 20, 2020, Cawthon announced in a Reddit post discussing the many
scrapped screenplays for the film that filming for the movie, referring to its script as the
"Mike" screenplay, would begin in spring 2021.[121] However, Blum revealed in September
2021 that the film still had script issues and that Columbus was no longer attached to the
project as director.[122]
Reception
Cultural impact
Fandom
Since the release of the first game, the games have become a popular topic of discussion by
fans on social media platforms such as Reddit,[153] and are regularly featured on Let's Play
videos. Popular video creators, such as PewDiePie, Markiplier, and Jacksepticeye helped
the games receive additional attention with their playthroughs.[2][154] In May 2015, YouTube
reported that playthroughs of the Five Nights at Freddy's series were the platform's
eighth-most-watched playthroughs.[155] Channels such as The Game Theorists occasionally
feature Five Nights at Freddy's-related videos emphasizing game discussion as well.[156]
A number of fan games have been inspired by the game mechanics of Five Nights at
Freddy's.[157] Fan games for the franchise are incredibly common to the point Game Jolt
made FNAF games its own genre to avoid overwhelming the site.[4]: 74
Although the Five Nights at Freddy's fandom has been criticized for immaturity,[158] Cawthon
defended them on Steam and criticized the broader community for what he called an unfair
generalization.[159]
In September 2020, a video featuring Jack Black dancing to a Five Nights at Freddy's fan
song went viral on the social media platform TikTok.[160] Black previously appeared on an
episode of Jimmy Kimmel Live! in April 2020 wearing a mask headpiece modeled after
William Afton, where he revealed that he is a fan of the Five Nights at Freddy's series. [161]
Fazbear Fanverse
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On August 21, 2020, Cawthon announced his plan to help fund and publish Five Nights at
Freddy's games developed by fans, bundled with previous installments in their respective
series. He will not be involved in any of the creative elements but will help with marketing
and publishing support, as well as appropriate licensing. The games included will be the One
Night at Flumpty's series, the Five Nights at Candy's series, The Joy of Creation: Ignited
Collection (consisting of the original The Joy of Creation, The Joy of Creation: Reborn and
The Joy of Creation: Story Mode), POPGOES Evergreen (including the prologue game
POPGOES Arcade), and Five Nights at Freddy's Plus, a remake/re-imagining of the original
game. Cawthon also stated that these games will come to mobile and consoles, and may
even have merchandise created for them. The first game to be released under this initiative
was a port of One Night at Flumpty's for Android and iOS on October 31 and November 18,
2020, respectively. The second game to be released was a port of its sequel One Night at
Flumpty's 2 on January 20, 2021, again for Android and iOS.
The first new game to be released as a part of this initiative was One Night at Flumpty's 3 on
October 31, 2021, for PC and mobile devices, and for consoles at a later date.
Merchandise
Five Nights at Freddy's merchandise is primarily produced by two companies: Sanshee and
Funko.[162] Products include stuffed toys, action figures, posters, clothing, keychains, and
stationery, among other things.[163][164] McFarlane Toys also has a line of Five Nights at
Freddy's merchandise, consisting mainly of construction sets;[165] Todd McFarlane called the
line "the single largest selling product, bar none, by a lot that [he's] done in 20-plus
years."[166] The merchandise, available internationally, has been a factor in the franchise's
success.[167]