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Acolyte Kieran

CLASS & LEVEL BACKGROUND PLAYER NAME

Tiefling Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
Intensely curious about
ARMOR magical items and infernal
CLASS
PROFICIENCY BONUS INITIATIVE SPEED information
PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY I am full of hope that one day I may redeem
Dexterity the trust my friends have put in me
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
● Wisdom
I will someday get revenge on the
● Charisma Convent who lied to me about Asmodeus
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

Acrobatics (Dex) Total SUCCESSES


Enormous hatred for the
Animal Handling (Wis) FAILURES
followers of Asmodeus

Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Fire Resistance
R.wing 1h +8 1d8/10+5

Insight (Wis)
Intimidation (Cha) E Blast +8 2d10+4 Hellish Rebuke, 2nd Level 1/day
WISDOM ●
Investigation (Int)
Toll Dead +8 2d8/12 Darkness, 1/day
Medicine (Wis)
Nature (Int)
Spell Save DC 16 Hexblade Curse, bonus action, one
Perception (Wis) creature you can see within 30 feet,
Spell Attack Mod +8
Performance (Cha) Cursed for 1 minute. The curse ends
Persuasion (Cha)
early if the target dies, you die, or
CHARISMA 2x attack with pact weapon you are incapacitated. Until the

Religion (Int)
curse ends:
Sleight of Hand (Dex) • +Prof Bonus to Damage rolls
Stealth (Dex) • Crit on 19-20
Survival (Wis) • If the cursed target dies, you regain
hit points equal to your warlock level
SKILLS ATTACKS & SPELLCASTING
+ your Charisma modifier (minimum
of 1 hit point). 1/short rest
PASSIVE WISDOM (PERCEPTION)
• Bns action, teleport 30ft with 5ft of
CP
cursed enemy, must be able to see
SP
Light, medium armour, shields Devil's Sight - see in complete
darkness, whether that's naturally
Martial, simple weapons EP occurring or magical, as if it where in
Primordial, infernal, draconic, bright light and in full color, out to a
common GP
range of 120'.
Improved pact wweapon, use it as
arcane focus, gain +1 to atk and
PP
dmg

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Booker: Rook (Hogshill)


King of High Elves: Ivi Halem (White Blade) NAME
Chapter House of the Burning Heart: Crow's Rest
Geezer, (Genasi) blue bard. Mother was a lady of
pleasure, daddy was ?
Mannias the Yusk: Mercenary Wild Boar

Harven: Hates the Empire (Obsidian order especially)


(Dilian Order) Scion of Bahamut. Spire in Mountains,
Home of Order.
Leodan: Loves his goddess, writing letters
Rutt: amassing a hoard, worshipping tiamat
Dante: Alaria's missing. He's a criminal; blacksmith,
masters possesions went missing. Hammers (engraved
TP), Tongs, Leather pouches (fine working tools).

Scriptorium: Arthur Guldenbrow (Scrolls and creator)

Raven Queen:
Annihilate the unholy
Preserve the righteous SYMBOL
Let the souls pass on
Accept death
The Raven Queen she holds in her grasp and each of
us serves as an intstrument of her will.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain
proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular
weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient
with and that lacks the two-handed property. When you attack with that weapon, you can use
your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This
benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this
benefit extends to every pact weapon you conjure with that feature, no matter the weapon's
type.

Accursed Spectre
Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it in your
service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter.
When the specter appears, it gains temporary hit points equal to half your warlock level. Roll
initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a
special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long rest, at which point it
vanishes to the afterlife.
Once you bind a specter with this feature, you can't use the feature again until you finish a long
rest.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock CHA 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 6
Thaumaturgy Counterspell

Eldritch Blast Hypnotic Pattern

Minor Illusion Fly

Mage Hand Enemies abound

Toll the Dead Blink

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Armour of Agathys

4
SPELLS KNOWN

2
Darkness

Hold Person

Invisibility
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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