Download as pdf or txt
Download as pdf or txt
You are on page 1of 9

To play Whiskey, Grits, n’ Demon Spittle,

you need:
Cortex Mods
⬧ Cortex Prime Game Handbook ⬧ core rules
⬧ printed or on-screen Character Files (pregens)
⬧ friends to play with
Character Traits
⬧ dice to roll (can be a dice-bot) Prime Trait Sets:
⬧ Distinctions (p50)
three basic d8 phrases, each with
the Hinder SFX
⬧ Roles (p58)
⬨ Rootin’ — lore, esp. related to the land
⬨ Tootin’ — tech, emphasis on steampunk
⬨ Lootin’ — sneaking, stealing, infiltration
⬨ Falutin’ — social stuff, parties, facework
⬨ Bootin’ — movement, escaping, riding
⬨ Shootin’ — fighting, emphasis on gunplay
This game was originally created in two hours as an
example of Pick Three and Add Cortex (p128). ⬧ Values (p60)
The three genres this is built from are Espionage, Authority Bravery Duty
Fantasy, and Western. The title and certain design Grace Discovery Fortitude
elements are courtesy of Omnybus. This was
written in the occupied territory of the Kalapuya. Secondary Trait Sets:
Inspirations for the game include: ⬧ Talents (p66)
⬧ The Wild Wild West ⬧ Specialties (p59)
⬧ The Adventures of Brisco County, Jr. attached to Roles
⬧ Deadlands ⬧ Abilities (p54, p194) combined with
⬧ Jonah Hex Signature Assets (p64); renamed Boons
⬧ Doom Attrition:
⬧ Heart: The City Beneath
⬧ Shaken & Stricken (p42)
⬧ spaghetti westerns
applies to Values
⬧ spy-fi (James Bond, Avengers, Charlie’s Angels)
⬧ Jack Chalker’s Soul Rider series Advancement:
⬧ Session Records (p82)
no additional consequences. Spend a PP to
Quick CharGen eliminate one of their complications, if any.
In (almost) any order: Tradition & Myth: When you draw upon your deep
⬧ Name your character knowledge of lore, spend a PP to create an
⬧ write your Distinctions appropriate d8 asset.
⬧ rate your Values as such:
1x d10, 2x d8, 2x d6, 1x d4 The Scientist
⬧ rate your Roles as such: Experts at Tootin’ are able to design, build,
1x d10, 1x d8, 3x d6, 1x d4 understand, and take apart all sorts of
⬧ write one d6 Specialty for a Role rated technological bits and bobs. Not only can they
at d8 or higher throw together tools that work the way they
⬧ write one Talent related to your expect, they’re also able to quickly and expertly use
highest-rated Role local physical laws to make tech that should keep
⬧ choose one Boon rated at d8, along with two working for the folks they come across.
SFX attached to it
Tootin’ Talents
⬧ choose one of the following:
By My Calculations: When
⬨ one d6 Specialty for a Role rated
at d6 or higher Gadgeteer: When using Tootin’ to slap together a
⬨ one Talent of any style new device, add d8 to your roll to create a
⬨ one Boon rated at d6 technological asset. Spend a PP to double the
effect die (creating two technological assets).
Jury Rig: When
When writing Talents, take a look at the ones in
TRACE 2.0 (p166) — they’re strongly related to The Midnighter
both Roles and Stress, so similar ones will fit in
Aoeu
with Whiskey, Grits, n’ Demon Spittle.
Lootin’ Talents
Cutpurse: When
Archetypes Recon: When using Lootin’ to gather intel on a new
location, add d8 to your roll to create an
The Sage information asset. Take d6 Bravery or Discovery
Steadfasts with a high Rootin’ trait are scholars, stress to step up the asset or give it to someone
seers, and spiritual leaders. They tend to have a lot else.
of insight into how the world works, through long
Silent as the Grave: When
observation and study. This includes knowing and
understanding the myths, legends, and culture The Diplomat
that shapes local reality. Aoeu
Rootin’ Talents Falutin’ Talents
Oral Record: When Precious Salve: When you take time to aid or assist
Speak From Wisdom: When a posse member fails a another character, you may take d6 of your choice
roll in a test or contest within earshot, you may of stress in order to step down one stress on that
lend them your Rootin’ die for their next roll with character. Spend a PP to repeat this.
Shindig: When you make yourself the life of the In general, boons should have the more narrative
party, spend a PP to create an appropriate d8 asset. SFX like abilities, while talents are where you
Silver Tongue: When using Falutin’ to lay on the should go for fancy dice tricks.
schmooze, keep an extra effect die and use it on
your next roll as an asset. Spend a PP to step up the
asset or give it to someone else.

The Trailblazer
Aoeu
Bootin’ Talents
Hell Outta Dodge: When you unceremoniously
leave the scene, take d6 Authority stress to step
down any other stress. Spend a PP to step down a
second stress.
Sizin’ Up: When you take the measure of your
opposition, spend a PP to create an appropriate d8
asset.
Yee-haw!: When you pull out all the stops, take d6
Grace or Fortitude stress to double your Bootin’
die on a test or contest.

The Deadeye
Aoeu
Shootin’ Talents
High Noon: When using Shootin’ in a test or
contest against another sharpshooter, add d8 to
your pool. If you spend a PP, double it to 2d8.
Line ‘em Up: When using Shootin’ against a whole
mess of folk, step down your effect die to apply it to
all your targets.
Slugfest: When you get yourself in a fistfight, you
may push Bravery or Fortitude stress without
spending a PP.

Boons
Any of the abilities from chapter 6 (p194-213) are
fair game for steadfasts’ boons. To expand upon
the Abilities as Gear section, boons can also
represent less concrete concepts, like financial
resources or contact networks.
Setting Magic & Technology
There are… a lot of problematic elements to both Ether’s screwy stuff. It wants to make you happy.
the western and the spy-fi genres – mostly rooted No, let’s rephrase that. It makes your dreams and
in settler colonialism and white exceptionalism. I expectations solidify into reality. This is exactly as
would love to unpack all of that and explore a wonderful and terrifying as it sounds.
reclamation of the more compelling elements, The original Architects had a strong, unified goal in
but… I don’t feel comfortable taking that project on using the Ether – in general the reality around the
without appropriate co-writers. Nexus Points is both very solid and strongly
Instead, the default setting will be designed to resembles Earth in climate and architecture.
evoke the tropes and expectations of weird west Outside of those areas? Anything goes. A
spy-fi, without perpetuating the harmful thoughts settlement of folks who strongly believe in fairy
and actions of the past and present. tales will have their beliefs manifested by the Ether
around them. If one slinger with a gun travels
Welcome to Mars through a place where guns are forbidden, well. It
Let’s be honest – “welcome” is a weird word choice might not even fire. Saunter through a fur town, be
here. You live on Mars. You were born on Mars. And prepared for paws and claws.
so was literally every other person you know. Your posse though, you’re all what’re called
Turns out the place is real nice too – it’s no longer “steadfasts.” Your belief in yourself is strong enough
red dust as far as the eye can see (though trust, that being somewhere with different rules doesn’t
there’s still plenty of that). Ether trains and airships change who you are, or how your own personal
going where you might want to – oceans, jungles, abilities and equipment works.
cities, mountains… you name it. While there are a number of amazing technologies
Nexus Points available these days, there are very few that
remain almost absolutely consistent in the
How did we actually accomplish this? Well, we
expanse between nexus points — steam is at the
spent some time doing experimentation with
forefront among them.
reality gates which, regrettably, resulted in the
obliteration of the moons Phobos and Deimos. We City-States & Guilds
learned a lot from that though, I tell you what. The eighteen city-states built around the Nexus
Over the course of about twenty years, eighteen Points are where most of the population of Mars
Nexus Points were built across Mars, activated, and lives. It’s comfortable, reality is solid, and you know
put to good use. These big blue beacons open, your place in life. Most of the city-states use some
from what they say, upon a reality made entirely of variation of parliamentary democracy, but there’s
Ether. That stuff made terraforming the place a also one autocracy (ruled by a descendant of that
breeze. city-state’s original architects), one guild-run
oligarchy (which also serves as the seat of power
The Fall of Earth for the various guilds), and a couple which function
Oh, you’re worried about that, hm? Don’t fuss none, as anarchies.
it’s still there. It’s just… gone quiet. Transmissions
ceased, ships of newcomers stopped coming, and
you can’t see lights through the telescopes. ‘Sides,
that was over fifty years ago (Martian years that is).
Not a soul living who remembers that time.
Pathways Origin
Use pathways (CPGH p73) for a campaign world Add your Steadfast ☐
with a rich web of player-invested setting Add a GMC ○ and a location 🝔
elements. While shorter than most Cortex Connect your Steadfast to them both
pathways, this process is probably too heavy for a ☐→○, ☐→🝔
one-shot or short campaign. ⬧ Well To-do
Each element you add to the board has a shape to ↥ Authority or Grace — do twice
help distinguish it. Your Steadfasts are squares ↥ Falutin’ or Shootin’
(☐). Circles are other characters (○), or double up ○ is your benefactor
for guilds (⌾). Diamonds are locations (🝔). 🝔 is your stronghold
Triangles are events (△). Arrows (→ and ←) create ⬧ Point Folk
connections. Sometimes character traits are ↥ Authority or Duty — do twice
stepped up (↥) or back (↧), or added entirely (⊕). ↥ Tootin’ or Lootin’
○ is your childhood friend
There are prompts for each of the distinctions, and 🝔 is a public meeting place in your Point
most of the map elements. It’s important to ⬧ Track Folk
remember that though they might spark thought ↥ Bravery or Discovery — do twice
and discussion, they are still merely prompts and ↥ Tootin’ or Bootin’
can be ignored for the greater character concept. ○ is the one that got away
Start your Steadfast with a d4 rating in every role 🝔 is a liminal space
and value. No trait may be rated above d10 during ⬧ Ether-touched
these five stages. If you’re told to make a choice ↥ Grace or Fortitude — do twice
between stepping up two traits you already have at ↥ Lootin’ or Bootin’
d10, choose any other trait in the same set to step ○ is your mentor
up instead. 🝔 is a magical place that defies logic
⬧ Hamlet Folk
↥ Duty or Fortitude — do twice
↥ Rootin’ or Falutin’
○ is a member of your extended family
🝔 is your hamlet
Upbringin’ Steadfast
Connect your Steadfast to an existing element Add an event △
☐→○/🝔 ☐→△
Write a distinction related to this stage Write a distinction related to this stage
Choose a d8 boon Choose a d6 specialty for a d6+ role
⬧ Soft Write an SFX for your boon
↥ Duty or Grace — do twice ⬧ Granted
↥ Falutin’ or Bootin’ — do twice ↥ Bravery or Duty
What would make you harden up? ↥ any value
⬧ Schoolin’ ↥ Falutin’ or Shootin’
↥ Authority or Discovery — do twice △ is the ceremony you gained steadfastness
↥ Rootin’ or Tootin’ — do twice What is expected of you in return?
What truth did your study uncover? ⬧ Meditation
⬧ Hunted ↥ Authority or Discovery
↥ Bravery or Fortitude — do twice ↥ any value
↥ Bootin’ or Shootin’ — do twice ↥ Rootin’ or Tootin’
What drives your pursuers? △ is when you reached a heightened state
⬧ Fantastical What did you give up for this stability?
↥ Grace or Discovery — do twice ⬧ Pushed
↥ Rootin’ or Falutin’ — do twice ↥ Duty or Fortitude
How do you bring the impossible with you? ↥ any value
⬧ Tough ↥ Lootin’ or Shootin’
↥ Bravery or Fortitude — do twice △ is the trauma that solidified you
↥ Lootin’ or Shootin’ — do twice How are you healing from this?
What is it that melts your heart? ⬧ Innate
↥ Authority or Grace
↥ any value
↥ Rootin’ or Tootin’
△ is when you realized you could make change
What aspect has been consistent since birth?
⬧ Stolen
↥ Bravery or Discovery
↥ any value
↥ Lootin’ or Bootin’
△ is when you took this from those in power
Who might want to take this back from you?
Guild Dues ⬧ Diplomat
↥ Authority or Grace
Add your guild ⌾
↥ Falutin’
☐→⌾
↥ any role
Connect any two non-Steadfast elements
Which allies can you always count on?
○/🝔/△/⌾→○/🝔/△/⌾
eg: Companions; Alliance of Trust; Brewers;
Write a distinction related to this stage
[Point] Senate; Valles Marineris Callers
Choose a talent appropriate to your guild
Write an SFX for your boon
⬧ Deadshot
↥ Bravery or Fortitude
↥ Shootin’
↥ any role
Who was your most famous kill or capture?
eg: Hunters; Bloodhounds; Birds of Prey;
Iron Collar; Tyrrhena’s Claw
⬧ Midnighter
↥ Grace or Discovery
↥ Lootin’
↥ any role
What was your biggest score?
eg: Lamplighters; Vagabonds; Silent Partners;
Unseen Hand; Pockets of Tarsis
⬧ Trailblazer
↥ Authority or Discovery
↥ Bootin’
↥ any role
Where would you like to go one day?
eg: Sky Traders; Rail Runners; Stringers;
Planitia Spanners; Trackfinders
⬧ Maker
↥ Duty or Fortitude
↥ Tootin’
↥ any role
What invention has had the greatest impact?
eg: Artificers; Argyre Polytech; Isidis Industrial;
Olympus Engineering; Ancient Earthtech
⬧ Sage
↥ Duty or Discovery
↥ Rootin’
↥ any role
What do you know better than anyone else?
eg: Ether Academy; Depths of Hellas;
Synaptic Enclave; Martian Savants
Saddle Up
Connect any non-Steadfast element to another
player’s Steadfast (they describe the connection)
○/🝔/△/⌾→☐
Connect your Steadfast to every other Steadfast
☐→☐++
⬧ Loss
↥ Bravery or Fortitude
↥ any value
↥ Rootin’ or Bootin’
↥ any role
Choose a talent
⬧ Cash
↥ Authority or Grace
↥ any value
↥ Tootin’ or Lootin’
↥ any role
Choose a d6 boon & write an SFX for it
⬧ Power
↥ Authority or Bravery
↥ any value
↥ Falutin’ or Shootin’
↥ any role
Choose a d6 boon & write an SFX for it
⬧ People
↥ Duty or Grace
↥ any value
↥ Falutin’ or Bootin’
↥ any role
Choose a talent
⬧ Knowledge
↥ Duty or Discovery
↥ any value
↥ Rootin’ or Tootin’
↥ any role
Choose a d6 specialty for a d6+ role
Gameplay
(just plopping this here because someone asked
these questions in the discord and I want to answer
them)
How do you see a session playing out?
What is the main type of interaction between
players and GMCs going to be? Hostile or Friendly?
What type of atmosphere do you want the game to
convey?
What's the primary opposition to the PCs?

You might also like