Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Meshmixer - Quick Start Guide

If you decided to use 123D Catch to photograph an object to create a 3D mesh, you can use
Meshmixer to clean up your mesh. Here are a few basic functions.
For additional help, try their getting started videos and additional tutorials here:
https://www.youtube.com/playlist?list=PLu8TYSQ5jCFjdQBHsLoybhdKXOTmpTRlb

Navigation Tools:

The navigation tools Pan, Orbit, and Zoom are access by holding down the space bar. You will then see
the options pop up on the screen.

Selecting and Erasing the Background: Select > Brush or Lasso & Select > Edit > Discard

You can use these selection tools to either brush to create your selection or using the lasso to draw it.
Once you have your selection, look under Select > Edit > Discard to get rid of parts of your mesh that you
do not want.

Orienting and Rotating the Model: Edit > Transform

When you have the tool selected, you will see arrows where you can rotate or move your mesh on the
grid. Use these tools to properly orient your model. You can also use this tool to adjust the scale of your
mesh, making it larger or smaller.

Cutting a Flat Bottom: Edit > Plane Cut

For an object that need to sit up right, you will need to make sure the bottom is flat. Use this tool to cut a
flat plane on the bottom.

Performing Repairs with Inspector: Analysis > Inspector

This tool helps you to identity small holes or other issues in your mesh. It will help make your model
“water tight” and prepare it for printing. You can review suggested repairs or select “Auto Repair All”.

Smoothing with Brushes: Sculpt > Robust Smooth

You can change the brush size and strength in order to get the effect you want. These tools are used to
smooth out any lumps or rough textures in your mesh. Depending on the size of your object, much of the
fine textures will not show up in your final print anyway.

Detailing with Brushes: Sculpt > Pinch Brush or Draw Brush or Paint Vertex Brush

Make sure you are in Volume Mode. This tool can be used to define creases and lines in your design.
Another valuable tool is the Draw Brush. It can also be used to define your scan. There are many other
brushes to explore, but these are some useful ones to get started with. For Paint Vertex Brush make sure
you switch to Surface Mode.

Exporting Your Finished Model: Export > Save as an Obj File

When you are done with your model, go to export and name the file and make sure to save it as an .obj
file format. You will use this file to upload to an online printer like Shapeways or take this to the local 3D
printer of your choice. Make sure to check with each shop to confirm you are delivering the correct files. It
is always a good idea to confirm you are brining them what they need.

You might also like