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Monk 4 Sombrlnha

CLASS & LEVEL PLAYER NAME


juvenaldo
Hill Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+4 Constitution +1 12 43 --
+4 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
18
-1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+1 Poison DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Battleaxe, Shortsword, Simple Weapons,
CONSTITUTION P +3 Acrobatics DEX Warhammer
+2 PROFICIENCY BONUS
+4 +1

+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Brewer's Supplies, Lyre, Thieves' Tools,
Three-Dragon Ante Set
19 P +6 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
P +1 Deception CHA
Common, Dwarvish
+1 History INT
INTELLIGENCE
+1 Insight WIS
35 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
P +3 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+1 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

-1 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
9 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 1d4+4 Bludgeoning

Unarmed Strike +6 1d4+4 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +6 1d4+4 Bludgeoning

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +3 1d4+1

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 4 Sombrlnha
CLASS & LEVEL PLAYER NAME
juvenaldo
Hill Dwarf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Step of the Wind: 1 Bonus Action
* Hit Points • PHB 77 === HILL DWARF RACIAL TRAITS ===
* Unarmored Movement • PHB 78
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not * Darkvision • BR 20
wearing armor or wielding a shield. You can see in darkness (shades of gray) up to 60 ft.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 * Dwarven Resilience • BR 20
AC equals 10 + DEX modifier + WIS modifier. You have advantage on saves against poison and
| Way of the Open Hand resistance against poison damage.
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 * Dwarven Combat Training • BR 20
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the You have proficiency with the battleaxe, handaxe, light
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. hammer, and warhammer.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 +5. If you reduce damage to 0 and * Tool Proficiency • BR 20
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a You gain proficiency with your choice of smith’s tools,
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range brewer’s supplies, or mason’s tools.
20/60.
| Unarmed Strike: 1 Bonus Action * Stonecunning • BR 20
| 1 Reaction Whenever you make an Intelligence (History) check
* Ki • PHB 78 related to the origin of stonework, you are considered
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction proficient in the History skill and add double your
4 points per short rest and your Ki save DC is 11. proficiency bonus to the check.
* Open Hand Technique • PHB 79
Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows * Dwarven Toughness • BR 20
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on Your hit point maximum increases by 1, and it
unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC increases by 1 every time you gain a level.
11), get pushed up to 15 ft. if it fails a STR saving
Patient Defense - You can spend 1 ki point to take the throw (DC 11), or it can't take reaction until the end of
Dodge action as a bonus action on your turn. your next turn.

Step of the Wind - You can spend 1 ki point to take the | Special
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. * Ability Score Improvement • PHB 78

| Ki Points: 4 / Short Rest • Special * Slow Fall • PHB 78


You can use your reaction when you fall to reduce any
| Flurry of Blows: 1 Bonus Action falling damage you take by 20.

| Patient Defense: 1 Bonus Action | 1 Reaction

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Handaxe 1 2 lb.

Backpack 1 5 lb.

SP 0 Crowbar 1 5 lb.

Hammer 1 3 lb.
EP 0 Piton 10 2.5 lb.

Torch 10 10 lb.
GP 15 Tinderbox 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

74.3 lb. Dart 10 2.5 lb.

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT

540 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
juvenaldo
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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