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Behavioral Economics and Gambling
Behavioral Economics and Gambling
Behavioral Economics and Gambling
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Please cite as: Gainsbury, S.M., Tobias-Webb, J., & Slonim, R. (2018). Behavioural economics
and gambling: A new paradigm for approaching harm-minimisation. Gaming Law Review.
https://doi.org/10.1089/glr2.2018.22106
Corresponding author:
Sally M. Gainsbury, sally.gainsbury@sydney.edu.au Gambling Treatment and Research Clinic
94 Mallet St, Camperdown NSW 2050, Australia, Tel: +612 8627 5642
Gainsbury - Behavioural economics and gambling
Abstract
The premise of this article is that an understanding of behavioural economics can inform and
improve the effectiveness of gambling policies and practices. Existing interventions to minimise
the role of cognitive distortions in potentiating harmful gambling outcomes, however, policies
and practices often fail to recognise the heuristics (and resulting biases) that drive ongoing
acknowledges humans do not always act in their best interest and introduces a range of policy
tools that better motivate behaviour change. This paper reviews insights from psychology and
Behavioural science tools such as commitment devices, personalised messaging, and more
generalised ‘nudges’ can be effective across the entire spectrum of gambling-related harms. The
that promote agency, encourage positive behavioural change, and improve measurable outcomes.
gambling; biases
Gainsbury - Behavioural economics and gambling
many cultures and societies in its various forms. Evidence suggests that most people who engage
behaviour (Castrén, Kontto, Alho, & Salonen, 2018; P. Delfabbro & King, 2012). However, it is
that there are serious harms associated with gambling for at least a subset of individuals, and all
of these groups have a responsibility to undertake efforts to address these issues (Ladouceur,
Blaszczynski, Shaffer, & Fong, 2016). Yet, despite decades of efforts to develop and implement
Blaszczynski, & Shaffer, 2017; Livingstone, Rintoul, & Francis, 2014). Gambling-related
problems at various levels are relatively widespread in the population, including those
experiences related to another person’s gambling. For example, Australian research indicates that
up to six people are affected by every problem gambler, and gambling problems are a social
issue on a similar order of magnitude to major depressive disorder and alcohol misuse and
dependence (Browne et al., 2016; Goodwin, Browne, Rockloff, & Rose, 2017). Even those who
experience less serious impairments stand to benefit from initiatives to minimise gambling-
related harms, as would the many people affected by another person’s gambling (Goodwin et al.,
2017; Langham et al., 2016; Li, Browne, Rawat, Langham, & Rockloff, 2017). Consideration of
a new approach to reframe our thinking and look more broadly across academic disciplines to
address gambling harms would be beneficial for policy makers, researchers, stakeholders, and
gamblers themselves. The current paper proposes that the field of behavioural economics offers a
Gainsbury - Behavioural economics and gambling
valuable perspective for the gambling and broader addiction fields. This paper focuses on
understanding the heuristics and biases that drive behaviour with an aim of guiding the
greater cooperation between stakeholders to conduct real-world trials of policies that preserve
autonomy, but are persuasive and make it easier for individuals to enact behaviours that would
minimise gambling-related harms would make a significant impact on the serious public health
uncertain prospect of a larger outcome. Given this strong element of risk, gambling has long
been a topic of interest for economists. ‘Gambling’ tasks have often been used to simulate risk-
taking scenarios to study human behaviour and decision-making in psychology and economics
(Buelow & Suhr, 2009). The harm associated with gambling behaviour is thought to lie along a
spectrum of risk, with such risks including increased investment of time and money spent
gambling, a preoccupation with gambling and gambling losses, and continued gambling despite
negative personal, financial, and familial outcomes (Hodgins, Stea, & Grant, 2011; Langham et
al., 2016).
Problem gambling is an important public health issue. The costs to society have been
estimated to be as much as AUD $7 billion in the Australian state of Victoria alone, and the U.K.
government is estimated to spend £1.2 billion per annum on gambling-related social costs
(Browne et al., 2017; GambleAware, 2016), including substantial costs related to low and
moderate levels of gambling problems. From a purely economic perspective, these figures
Gainsbury - Behavioural economics and gambling
suggest that investment in efforts to develop and evaluate effective prevention and treatment
Traditional economic theory postulates that human decision-making and behaviour are
based on purely rational choice, whereby humans act to maximise benefits and minimise costs
(Becker, 1962; Simon, 1955). Neoclassical economics assumes that people have rational
preferences among outcomes, strive to maximise utility, and act independently based on full and
relevant information (Henry, 2012; Weintraub, 1999). Recent empirical research has increasingly
demonstrated that behaviour systematically deviates from what traditional models predict, with
individuals frequently acting against their own long-term-interest, reflecting the tension between
immediate and delayed gratification (Dassen, Houben, & Jansen, 2015). Given the widespread
recognition that ‘the house always wins’, gambling is a key example of this deviation.
concepts from psychology that influence decision-making (Tversky & Kahneman, 1973, 1974).
For instance, behavioural economics suggests that individuals cope with uncertainty and
complexity in their lives by using a small number of general purpose heuristics (shortcuts to
decision-making that bypass formal cost-benefit analysis) for simplifying judgments and making
decisions. These tools work reliably and save time and effort but can also lead to predictable
Many biases are exhibited in gambling, even by low-risk social gamblers (Blaszczynski
& Nower, 2002; Delfabbro & Winefeld, 2000; Miller & Currie, 2008), and many of the
heuristics discussed in behavioural economics parallel gambling cognitions. The ‘sunk cost’
Gainsbury - Behavioural economics and gambling
effect is a type of loss aversion in economics that explains how people will persist with an
activity in which they have already invested time, money, and effort, in order to recover their
losses (Arkes & Blumer, 1985; Garland & Newport, 1991; R. Thaler, 1980). This fixation on
recovering losses is similar to the concept referred to in psychology as ‘loss chasing’, commonly
seen amongst gamblers and exaggerated in problem gamblers (Blaszczynski & Nower, 2002; S.
Gainsbury, Suhonen, & Saastamoinen, 2014; Toneatto, 1999). ‘Mental accounting’ refers to
people perceiving money differently depending on factors such as the origin, form, or intended
use of the money (Prelec & Loewenstein, 1998). Gambling operators benefit from this heuristic
by reducing the salience of money (or the ‘pain of paying’) through credits, casino chips, and
online funds transfers (Shah, Bettman, & Payne, 2014). For example, online gamblers who
experience gambling problems commonly report that using electronic funds to transact increases
their gambling expenditure more than cash transactions (Gainsbury, Russell, Wood, Hing, &
Blaszczynski, 2015; Hing et al., 2015). Once money is within an online gambling account, this
may lead customers to ‘bracket’ their funds for gambling specifically, rather than using their
Even the most common psychological biases reported in gambling stem from well-
referenced heuristics. The ‘gambler’s fallacy’ and ‘hot hand’ effect rely on the
‘representativeness heuristic’ which assumes short sequences of events should represent the
larger distribution of the outcome(s) (Ayton & Fischer, 2004). In the case of the gambler’s
fallacy, after a sequence of the same outcome (e.g., three reds), a negative autocorrelation is
predicted (e.g., black), whereas for the hot hand effect, after a sequence of wins or losses, a
positive autocorrelation is predicted (Ayton & Fischer, 2004; Sundali & Croson, 2006; Tversky
& Kahneman, 1971). Whilst the direction of the autocorrelation predicted are different in these
Gainsbury - Behavioural economics and gambling
two phenomena, in both cases, the flawed assumption stems from viewing a series of
independent (chance) events as dependently related, so that the outcome of one event affects the
outcome of the next (Gilovich, Vallone, & Tversky, 1985). Other examples of this effect in
gambling are loss chasing, where players on a long losing streak believe that a win is owed or
due, and in lottery players, where players avoid choosing runs (1, 2, 3, 4) or patterns (Studer,
Limbrick-Oldfield, & Clark, 2015). The ‘illusion of control’ heuristic is also prevalent in
gambling, whereby players show an enhanced belief in their own skill (even in a chance-based
game), related to the ‘overconfidence’ effect and ‘optimism’ bias in behavioural economics
(Langer, 1975; Moore & Healy, 2008; Sharot, 2011). These (and other) gambling biases have
been linked to increased gambling expenditure and time spent gambling, despite the occurrence
of losses (Harrigan, MacLaren, Brown, Dixon, & Livingstone, 2014; Jensen et al., 2013). Yet,
gambling venues and games exploit these heuristics. For instance, stopper buttons on slot
machines encourage illusory control beliefs (Chu, Limbrick-Oldfield, Murch, & Clark, 2017).
Roulette games display a history of red/black outcomes, which fosters the gambler’s fallacy
(Barron & Leider, 2010; Croson & Sundali, 2005), and slot machines provide losses disguised as
wins whereby the player is congratulated for a win, with the value being less than that of the bet
(Dixon, Harrigan, Sandhu, Collins, & Fugelsang, 2010). This is particularly concerning
considering that gambling biases are elevated in clinical Gambling Disorder and have been found
to activate areas in the brain associated with an actual win (Clark, Lawrence, Astley-Jones, &
Gray, 2009; Michalczuk, Bowden-Jones, Verdejo-Garcia, & Clark, 2011; Miller & Currie,
2008).
cognitions are not static. Individuals may have intentions to limit their spending during sessions,
Gainsbury - Behavioural economics and gambling
but subsequently change their minds, or fail to adhere to their pre-set limits (Hare, 2006; Lalande
& Ladouceur, 2011; Nower & Blaszczynski, 2010). Gamblers also often acknowledge their
faulty beliefs outside of the game (Ladouceur, Sévigny, Blaszczynski, O’Connor, & Lavoie,
2003). During the action of the game, gamblers appear to ‘switch’ to a more biased state. This
switching is compatible with the ‘dual systems’ models of decision-making that describe the
(Kahneman, 2011). An obstacle for problem gambling prevention programs, such as education
on the statistics of gambling, is that training the reflective system may fail to stop gamblers
switching into the more emotional mode (Williams & Connolly, 2006).
The heuristics described here are a partial list. They help to explain the lack of success of
people about the risks of gambling and the low chances of winning jackpots (Monaghan &
Blaszczynski, 2009). The strength of biased cognitions and their impact on gambling behaviour
erroneous perceptions of randomness (Ladouceur et al., 2001), and in one of the most widely
agreement that an individual enters into with a gambling operator, acknowledging that they are
not able to control their gambling behaviours and will likely act against their own self-interest,
particularly during play (Gainsbury, 2014). Gambling policy should also recognise the
importance of heuristics and biases in gambling behaviour and assist in overcoming them.
Addressing biases within gambling may occur at an individual or population level depending on
There are several barriers to policies that aim to minimise gambling-related harms. First,
despite high social costs, gambling generates significant funds for the gambling industry and
governments either directly through ownership or indirectly through taxation (Korn, 2000;
Productivity Commission, 2010; Walker & Jackson, 2011). This creates a conflict of interest for
government and industry bodies, as strategies that lead to a reduction in gambling have an impact
on revenue, particularly when most gamblers gamble without harm (Korn, 2000; Ladouceur et
al., 2016). The widely known Reno model, a science-based responsible gambling framework,
recognises that effective harm reduction policies should not unnecessarily disrupt non-
problematic gamblers (Blaszczynski, Ladouceur, & Shaffer, 2004). Evidence also suggests that
many gamblers are supportive of efforts to address gambling harms, and are willing to accept
mild disruptions to their own gambling if the strategy is perceived to benefit others (Gainsbury,
Aro, Ball, Tobar, & Russell, 2015a; Gainsbury, Jakob, & Aro, 2018).
restrictions on gambling expenditure and monitoring of play, are poorly utilised by gamblers
(Ladouceur, Blaszczynski, & Lalande, 2012; Livingstone et al., 2014). These interventions have
often been implemented following community consultation and/or surveys suggesting support
for government-led gambling harm-reduction strategies, rather than based on empirical evidence
for their likely impact (Gainsbury et al., 2018; Ladouceur et al., 2012). These voluntary
strategies fail to bridge the ‘intention-action gap’, whereby people frequently fail to act on their
intentions (Sniehotta, Scholz, & Schwarzer, 2005). For instance, many gamblers report setting
time or expenditure limits, but fail to adhere to these limits during play (Lalande & Ladouceur,
2011). This lack of action can result from more immediately gratifying outcomes (i.e., the
potential to win), from individuals perceiving the resource not to be relevant for them, or from a
Gainsbury - Behavioural economics and gambling
failure in the design environment such that the intervention does not sufficiently meet a
gambler’s needs, or is too difficult to use (Gainsbury, Hing, & Suhonen, 2014; Gainsbury et al.,
2018; Ladouceur et al., 2017; Nisbet, Jackson, & Christensen, 2016; Rowe et al., 2017). Harm
reduction strategies must be better tailored towards overcoming a gambler’s action-intention gap.
A third barrier to the success of gambling harm reduction policies is a failure to identify
and target a specific behaviour. There is no robust or inclusive definition of gambling harm, as it
is difficult to determine the size of bet, frequency of gambling, or level of negative personal,
Anjoul, & Blaszczynski, 2017). This is further complicated by the diverse selection of gambling
games offered, ranging from purely chance-based games (e.g., slot machines) to games that
involve skill and chance (e.g., blackjack), and by different definitions of ‘risky’ gambling
behaviour used in experiments (e.g., bet size, doubling up, etc.). Further problems with the
specificity of gambling policies include: 1) the lack of clearly defined harms related to gambling;
2) the use of non-specific terms, such as ‘responsible gambling’; and 3) an absence of relevant
metrics broadly collected, such as the involvement of gambling in divorce and custody hearings,
crime, incidents of domestic violence, and presentation for non-specialist gambling treatment
mental health and medical services (Hing, Sproston, Tran, & Russell, 2017; Ladouceur et al.,
2016; Rowe et al., 2017; Shannon et al., 2017). These problems present difficulties in measuring
the success of programs and need to be addressed in order to create specific and measurable
the authors note that gambling-related harms occur in a broad social-political context and
Gainsbury - Behavioural economics and gambling
behavioural economic-based strategies do not address the entire range of factors requiring
consideration. Further, behavioural economic approaches may be less suitable for those
experiencing severe gambling-related harms given that “nudge” approaches tend to be most
effective when they assist people to behave in ways that they are ultimately inclined to agree are
important.
always act in their best interest and focuses on developing solutions that put real human
behaviour at the centre of policy and program design (Thaler & Sunstein, 2008). These policies
often use a ‘libertarian paternalism’ approach, whereby the intervention is designed using
behavioural insights to bring large benefits to those exhibiting poor behaviours, while imposing
little or no cost to those acting responsibly (Thaler & Sunstein, 2008). These policies shift
choose between the available options. Many successful interventions have used carefully
designed and tested ‘nudges’, which involve making subtle alterations in the choice environment
to encourage behaviour change (Oliver, 2013; Thaler & Sunstein, 2003, 2008). One example is
the inclusion on letters of notice from the UK taxation office that ‘most citizens pay their taxes
on time’. This did not inconvenience those who pay their taxes, but resulted in an increase in
taxes collected within the specified timeframe (Hallsworth, List, Metcalfe, & Vlaev, 2017).
These types of nudging interventions are often based on inexpensive, small environmental
tweaks that promote agency, quantify behavioural outcomes, and shift large populations in
predictable directions when designed well. Nudges may focus on changing behaviour at an
individual level, and although they are not intended to address some of the broader issues, they
Gainsbury - Behavioural economics and gambling
may be politically easier to implement than larger changes to the provision or availability of
gambling.
There are many benefits to incorporating behavioural economics into policy development
for public health issues (Chetty, 2015). First, the multidisciplinary perspective of behavioural
economics allows a broad conceptual base from which policy tools can be developed to influence
behaviour. Second, behavioural economics offers more accurate predictions about the effects of
policies through the integration of evaluation and testing into policy development. Third, by
accounting for people’s decision-making processes and biases, behavioural economics can
enhance the expected outcomes of policies. Behavioural economics is already being incorporated
collaboration, academic gambling research is largely conducted in disciplinary silos. This limits
the potential gains that can be made through multi-disciplinary collaboration. For stakeholders,
the disparate field makes it easy to collate and integrate relevant academic research that could
inform policy.
While conceptual models of gambling consider the role of cognitive distortions (or
biases), policies and practices often fail to recognise the heuristics and resulting biases that drive
ongoing gambling. Gambling policies have predominately been ‘think’ policies, based on
deliberative decision-making whereby people are provided with information and subsequently
expected to behave rationally based on this (Blaszczynski et al., 2004; Kahneman, 2011;
Stanovich & West, 2000). Many of the heuristics and biases considered in behavioural
economics have potential application to minimise harm during play (e.g., by reducing cognitive
distortions and bet size), as well as in prevention and treatment efforts (e.g., through messaging
Gainsbury - Behavioural economics and gambling
and commitment devices). The solutions discussed are not intended to be exhaustive, nor are
people tend to make social comparisons and modify their behaviour based on what they perceive
others to be doing (Cialdini, 2003; Cialdini & Trost, 1998; Feldman, 1984; Hackman, 1992).
Providing individuals with tailored normative feedback on how their gambling behaviour and
expenditure compares with others has been successfully incorporated into gambling treatment
programs (Edgerton, Biegun, & Roberts, 2016; Gainsbury & Blaszczynski, 2011). Such
strategies are thought to enhance self-awareness of behaviour and increase motivations to modify
behaviour as necessary. Normative messages are an example of a cost-effective, subtle Commented [DW1]: Is this word intended?
behavioural intervention that could reduce gambling for a proportion of gamblers at-risk of
individuals could receive activity statements with a clear summary of their monthly net gambling
outcome that include a statement or graphic comparing their gambling outcomes with the
average bettor. This is similar to techniques used to reduce electricity and water consumption
(Schultz, 2014). However, one should be mindful of, and measure, unintended consequences. For
instance, informing people that they are below the average level of consumption can increase
poor behaviour, termed the ‘boomerang’ effect (Cialdini & Trost, 1998; Schultz, Nolan, Cialdini,
Goldstein, & Griskevicius, 2007). Moreover, providing feedback on gambling may encourage
loss chasing for problem gamblers, if the feedback reminds them of their losses, which they wish
to recoup through further gambling in the anticipation of wins (Ladouceur et al., 2012; Mizerski
et al., 2012). To achieve optimal behaviour modification, policy initiatives should combine
Gainsbury - Behavioural economics and gambling
normative messages with other nudges, such as non-financial penalties or incentives like smiley
faces and words of encouragement, recognising desirable behaviour (Schultz et al., 2007).
highly relevant for gambling interventions. An increasing proportion of all gambling is now
based on individual player accounts, which allow players to accrue loyalty points, keep track of
their gambling expenditure, wins and losses, and receive updates from gambling operators and
regulators. These player accounts have the potential to enable sophisticated harm-minimisation
strategies, including personalised messages that target players based on individual characteristics
and patterns of play (Gainsbury, 2011). Such tailored feedback outperforms traditional warning
relevant (Larimer et al., 2012). Tailored feedback is common practice in marketing and health
communication due to its apparent effectiveness in changing behaviour long term (Jung, Ginis,
Phillips, & Lordon, 2011; Kreuter & Wray, 2003; Nollen et al., 2007; Postma & Brokke, 2002;
Strickland et al., 2015; Xu, Liao, & Li, 2008). Furthermore, unlike alcohol, there are no standard
guidelines for ‘safe’ levels of gambling that could be recommended as a public education tool for
the whole population (Currie et al., 2006, 2017). Player information can be used to assist players
to work out their own affordable gambling limits, as compared to regulatory guidelines. This has
Rabin, 2003), with the term asymmetric referring to the intention of the intervention to help
those who need to change their behaviour, without disturbing those who are making informed
During play, there are many features of a game that encourage ‘flow’ or continued
gambling with attenuated thought (also termed dissociation), thereby minimising switching
Gainsbury - Behavioural economics and gambling
behaviour (Diskin & Hodgins, 1999). One basic feature includes the ‘bet again’ button, which
saves a player’s previous bet size and pay-line(s) choice, and is common on electronic gaming
machines, casino table games, and various online gambling options. The transfer of cash into
credit or chips also facilitates flow, by way of it being easier to keep gambling than return to the
cashier to exchange chips or credits for money. Creating friction may prompt gamblers to switch
from an impulsive to a reflective state, and consider whether they want to continue gambling,
take breaks, or stop altogether. Dynamic messages that break any dissociation and attract
attention have been more effective when they ask gamblers “Do you need to take a break?”, as
opposed to providing factual information about the low chances of winning with no suggested
behavioural action (Gainsbury, Aro, Ball, Tobar, & Russell, 2015b). One of the most effective
policy changes in terms of reducing gambling expenditure was the introduction of smoking bans
that caused gamblers to take a break and leave the gambling venue to smoke, resulting in a
reduction in gambling among smokers (Bradley & Becker, 2011; Garrett & Pakko, 2010; Pakko,
2008). Breaking a repeated and default pattern of responding can therefore reduce mindless and
Pre-set courses of actions termed ‘defaults’ are also a powerful determinant of behaviour
and are recognised in behavioural economic initiatives ranging from enhancing savings for
retirement to increasing rates of organ donation (Abadie & Gay, 2006; Brown, Liebman, &
Wise, 2009; Johnson & Goldstein, 2003). Default settings require people to make an active
choice to opt out of, as opposed to opt into, a desired behaviour (Johnson & Goldstein, 2003). As
a default option, credit card companies could block expenditure at gambling venues and sites,
and require consumers to opt out of the block by notifying their financial institution if they wish
to enable gambling expenditure at certain venues or sites. Gambling operators can set
Gainsbury - Behavioural economics and gambling
conservative deposit or money transfer limits, lower the default bet size option of a game, or
send players’ winnings to a separate ‘cash out’ account, with players having to select to re-
gamble their money. The potential power of defaults in gambling was shown in an online sports
betting study where less than 1% of 47,000 gamblers exceeded the deposit limits imposed (Broda
et al., 2008). Thus, gambling policy makers, operators, and clinicians need to be aware of setting
Other self-regulatory strategies can assist gamblers to overcome ‘present bias’, which is
the tendency to make decisions that are enjoyable today, even at the expense of greater, long-
term benefits (Laibson, 1997). Harm-minimisation strategies should include cues encouraging
people to think about the benefits of saving funds. Several apps launched to target tobacco
cessation use augmented reality to show smokers what else they could spend their money on
(Lake, 2013), or show smokers a superimposed photo of how damaged their lungs are likely to
be based on their cigarette consumption (“Augmented reality app shows smokers their damaged
lungs,” 2011). Another approach to overcoming the discrepancy between short- and long-term
preferences is the use of commitment mechanisms, such as pre-setting limits on the time and/or
amount of money spent (lost) gambling (Ladouceur et al., 2012). Commitment devices can be
formally binding (e.g., mandatory exclusions and limits if certain outcomes occur) or nonbinding
expenditures. Planning prompts and reminders to encourage people to follow through with their
preferred and pre-stated course of action can also help facilitate and enhance adherence to
desired behaviour (Wohl, Gainsbury, Stewart, & Sztainert, 2013). This range of self-regulatory
options highlights the potential for a behavioural ‘toolkit’ to assist gamblers in adhering to their
and evaluation. The best method to evaluate an intervention is through a randomised controlled
trial (RCT), which is an experimental design that randomly assigns participants to a control (no
intervention) or intervention group (Victora, Habicht, & Bryce, 2004). This method allows the
two groups. Evaluations may also include economic modelling as an additional form of analysis
in addition to some of the more commonly used psychology-based methodologies. To ensure that
policies and practices are cost-effective and have the desired impact, with minimal negative
unintended consequences, it is essential that they are thoroughly evaluated. One common
regulatory and industry objection to implementing responsible gambling initiatives is the lack of
empirical evidence for many proposed interventions (Gainsbury et al., 2018; Livingstone et al.,
2014). Yet, the evaluation of interventions often requires field trials and access to industry data,
such as player loyalty cards or transactional data, which requires cooperation from the gambling
industry. Given the conflict of interest, such data is often difficult to obtain and may require
regulatory interventions. It is important that gambling operators partner with academics and
policy-makers to share data and design experiments. The results from any trials should be
published, including null findings, so that these can inform the development of subsequent
interventions.
Conclusions
are limited in their success. Through understanding how psychology influences decision-making,
harms across the spectrum of gambling risk. The appeal of nudging is self-evident: it proposes a
Gainsbury - Behavioural economics and gambling
set of seemingly subtle, low-cost environmental and policy changes that can be applied to a wide
range of individuals, or targeted groups (Marteau, Ogilvie, Roland, Suhrcke, & Kelly, 2011).
However, in gambling, a greater evidence base is required, including both primary research and
value of field testing in policy initiatives through RCTs and other experimentation methods
(Etzioni, 2011). Field testing provides essential evidence on the groups, behaviours, and contexts
that we want to better understand. As gamblers are a diverse group, research is needed to
gambling regulators and policy-makers may lead to greater and safer regulation of game design,
and enhanced gambling harm prevention and treatment initiatives. Governments can use
behavioural science principles to assist individuals to gamble within their own appropriate limits.
Legislation on the testing of interventions in the field should also be implemented to prevent
‘backfire’ effects, or negative consequences (Marteau et al., 2011). Where industry operators
claim to have responsible gambling policies, these should be monitored to determine whether the
practices are effective in achieving the desired level of safe behavioural change, as many
inconsistencies in gambling have been seen (Kingma, 2015; Rowe et al., 2017). Many of the
nudges described above have not been implemented or tested to minimise gambling-related
harms and the impacts are unknown. Subsequently, it is essential to evaluate gambling policies to
ensure efforts to minimise gambling-related harms are appropriately directed. The interventions
suggested in this paper may provide useful strategies to assist in minimising gambling-related
harms. Given there is increasing evidence that nudging and behavioural economic interventions
Gainsbury - Behavioural economics and gambling
work across many health-related fields, findings from gambling could be applied to substance
interventions
1. Identify and measure the specific target behaviour(s), population(s), and signs of harm.
3. Design a choice environment that equips people with the right tools to follow through
Acknowledgments: The authors would like to acknowledge the contributions made by Thomas
Swanton who assisted with revisions made to the manuscript.
Funding: This study was funded by an Industry and Community Engagement Seed Funding grant
to Sally Gainsbury from University of Sydney and the Commonwealth Bank Australia. This
work was supported by an Australian Research Council Discovery Early Career Research Award
[DE1060100459] awarded to Dr. Sally Gainsbury. There were no constraints on publishing from
the funding bodies.
Conflict of Interest:
Dr. Sally Gainsbury has received direct and indirect funding over the last three years for research
projects, consultancy, honoraria, costs covering travel expenses to attend conferences and
meetings including from from the Australian Research Council, Australian Media and
Communication Authority, Commonwealth Bank Australia, Victorian Responsible Gambling
Foundation, National Association for Gambling Studies, Gambling Research Australia,
Echo/Star Entertainment, UK Responsible Gambling Trust/Gamble Aware, KPMG Australia,
KPMG Tokyo, Cultural and Indigenous Research Centre Australia, Health Outcomes
International, ORC International, Communio, Manitoba Gambling Research Program, GP
Consulting, Nova Scotia Provincial Lotteries and Casino Corporation, Gambling Research
Exchange Ontario, British Columbia Lottery Corporation, Alberta Gambling Research Institute,
Nordic Association for Information on Gambling Addiction, Responsible Gambling Council,
National Council on Problem Gambling International Advisory Board (Singapore), Minter
Ellison (Crown Melbourne), Victorian Community Clubs.
Dr. Tobias-Webb is employed by Commonwealth Bank Australia, however, no constraints were
placed on this manuscript or changes made by any other individuals at CBA.
Professor Slonim declares that he has no conflicts of interest.
Ethical approval:
This article does not contain any studies with human participants or animals performed by any of
the authors.
Role of Authors and Contributors: All authors agree that they meet the ICMJE criteria for
authorship. The material has not been published and is not being considered for publication
elsewhere.
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