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Major Proposal

Type of Project:
Continuing on from premise/minor to create an animated 3D short called
“Where Do All the Socks Go?”.

Project Review:
Based on the objectives completed in the previous project (Minor), a “step by
step” approach will be taken to Major.

Previously completed tasks in Minor:


- Bedroom modelling, texturing, and lighting.
- Pipe environment modelling and texturing.
- “Sock-Stealer” Modelling, texturing and 95% of rigging complete.
- “Pipe-Dwellers” modelled and textured.

Tasks left to complete:


- Possible pre-vis.
- Complete “Sock-Stealer” jacket rigging.
- Remodel aspects of the “Pipe-Dweller” models.
- Rig and skin “Pipe-Dwellers”.
- Create final animation.
- Rendering and compositing.
- Music/Sound foley.

Due to the tasks left above and with some re-evaluation of the projects
progress, the changes will be made as so:

- Pre-visualisation.
- Animating up to the point of “Pipe-Dwellers” appearance.
- Rendering and Compositing.
- Music and Foley.
If time allows:

- Remodel, rigging and skinning “Pipe-Dwellers”.


- Continued animation.
- Final Rendering and compositing.
As the animation can be split into two parts to answer the title question, the
completion and animation of the “Pipe-Dwellers” will be completed if time
allows.
Timetable
*Open to change*
17thJan:
- Finish “SS” jacket rig. [ ]
- Start animating. [ ]
-
24th Jan:
- Animating. [ ]

31st Jan:
- Animating. [ ]

7th Feb:
- Animating. [ ]

14th Feb: STUDY WEEK.


- Rendering and compositing. [ ]

21st Feb:
- Rendering and compositing. [ ]
- Foley/Music

28th Feb:
- “PD” remodelling, rigging, and skinning. [ ]

7th March:
- “PD” remodelling, rigging, and skinning. [ ]

14th March:
- “PD” remodelling, rigging and skinning. [ ]

21st March:
- Continue animating. [ ]

28th March:
- Continue animating. [ ]

4th April: EASTER BREAK (3 Weeks).


- Continue animating and rendering. [ ]
- Music/Foley. [ ]

25th April:
- Rendering and compositing. [ ]
- Music/Foley. [ ]

2nd May:
- Rendering and compositing. [ ]
9th May:
- Final Checks [ ]

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