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Consular/3

Class(es) & Level Alignment


Chiss
Species
Loremaster
Background
Milestone Harrison
Experience Points XP Next Level Player’s Name
Character Name

STRENGTH PROFICIENCY BONUS INITIATIVE


____ Saving Throw
Medium Armor Master (feat):
____ Athletics
ARMOR CLASS
Ench.
Bonus
AC Max
DEX
Weight
HIT POINTS MAXIMUM __________ 10
DEXTERITY
____ Saving Throw

____ Acrobatics CURRENT HIT POINTS

____ Sleight of Hand


____ Stealth * ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
____ Saving Throw TEMPORARY HIT POINTS

1d6
HIT DICE MAXIMUM __________
INTELLIGENCE
____ Saving Throw
HIT DICE SPENT
● ____ Investigation

● ____ Lore Successes Failed


____ Nature ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

____ Piloting
____ Technology Weapon Attack Damage/Type Range Weight

WISDOM Lightsaber 1d6 Energy 5ft


● ____ Saving Throw

____ Animal Handling


____ Insight
____ Medicine
____ Perception
____ Survival

CHARISMA
● ____ Saving Throw

____ Deception
____ Intimidation
____ Performance

● ____ Persuasion

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

PASSIVE WISDOM (PERCEPTION)


● Force Recovery
INSPIRATION
Forcecasting

VISION

SPEED
base hour day

special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Place of Birth

Age Gender
Height Weight
Size Hair
Eyes Skin
Appearance
PROFICIENCIES

Personality traits

Ideals
LANGUAGES

Force Recovery:
When you finish a short rest, you Bonds

can regain a number of force points


equal to half your consular level
(rounded down) + Force mod. You Flaws

must complete a long rest before


you can use this again.
Background Feature
Forcecasting: Loremaster: When you take the Help action to aid another creature’s ability
In your meditations on the force, you check, you can make a DC 15 Intelligence (Lore) check. On a success, that
have learned powers, fragments of creature’s check gains a bonus equal to your proficiency bonus, as you
knowledge that imbue you with an share pertinent advice and historical examples. To receive this bonus, the
abiding force ability. See chapter 10 creature must be able to understand what you’re saying.
for the general rules of forcecasting
and chapter 11 for the force powers
list.

CHARACTER DATA

FEATURES BACKSTORY
Item D B P

Weight: 50 pieces=1 lb.


CREDITS

GEMS AND TREASURE

Where How much When

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
TECH ATTACK MODIFIER: __________ TECH SAVE DC: __________
TECH POINTS +6
FORCE ATTACK MODIFIER: __________ FORCE SAVE DC: 14
________ FORCE POINTS

+5 13
+6 14
POINTS USED +6 14 POINTS USED

Rebuke Beast Trick


Force Push/Pull Cloud Mind
Force Disarm Force Blinding
Saber Ward Force Propel
Dispurse
Heal
Herosim

AT-WILL 1st LEVEL

Force Throw
Phasewalk

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

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