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Ranger (Revised) 3 Far Traveler

Paris Frostmoon CLASS & LEVEL

Avariel
BACKGROUND

Chaotic neutral
PLAYER NAME

900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

14 +2
STRENGTH I try to act confident but most of the time I
30 ft.
8
rely on another's advice
ARMOR
+2 PROFICIENCY BONUS CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 25


● +1 Strength
DEXTERITY Being young and a traveler I like to enjoy
● +4 Dexterity
stuff to the fullest
15 +1

+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 +2 Wisdom
with my Drake ,and my friends(Currently 0)
+2 Charisma
CONSTITUTION SAVING THROWS

12
TEMPORARY HIT POINTS BONDS

3d10
+2 Acrobatics (Dex) Total SUCCESSES Young and Naive
+1 ● +4 Animal Handling (Wis) FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

10 +2

+0
Deception (Cha)
History (Int)
NAME

Longbow
ATK BONUS DAMAGE/TYPE

+1 1d8 - 1
+0 ● +4 Insight (Wis)
+2 Intimidation (Cha)

WISDOM +0 Investigation (Int)

15 Medicine (Wis)
+2

+0 Nature (Int)
● +4 Perception (Wis)
+2
+2 Performance (Cha)
+2 Persuasion (Cha)
CHARISMA
Religion (Int)

14
+0

+2 Sleight of Hand (Dex)


● +4 Stealth (Dex)
+2 +2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

14 PASSIVE WISDOM (PERCEPTION)


CP
Longbow, Studded Leather
Armor, 15 Gold (gp)
Explorer’s Pack. Backpack,
SP Bedroll, Mess kit, Tinderbox, 10
Languages. You can speak, read, and write
Torch, 10 Rations (1 day),
Common and Elvish. Elvish is fluid, with
Waterskin, Hempen rope (50
subtle intonations and intricate grammar. EP feet)
Elven literature is rich and varied, and their
songs and poems are famous among other
races. Many bards learn their language so GP
they can add Elvish ballads to their
repertoires.
PP

Source:OTHER
Player's Handbook&p.
PROFICIENCIES 23
LANGUAGES EQUIPMENT FEATURES
17 6'0" 76
Paris Frostmoon AGE

Electric purple
HEIGHT

Fairish
WEIGHT

Blonde
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision. Accustomed to twilit forests and


the night sky, you have superior vision in
dark and dim conditions. You can see in dim
light within 60 feet of you as if it were
bright light, and in darkness as if it were
dim light. You can't discern color in
darkness, only shades of gray.

Keen Senses.
Source: Player's
YouHandbook
have proficiency
p. 23 in the
Perception skill.
Source:
Fey Ancestry.
Player's
YouHandbook
have advantage
p. 23 on saving
throws against being charmed, and magic
can't put you to sleep.

Trance.
Source: Player's
Elves don't
Handbook
need top.sleep.
23 Instead,
they meditate deeply, remaining
semiconscious, for 4 hours a day. (The
Common word for such meditation is
"trance.") While meditating, you can dream
after a fashion; such dreams are actually
mental exercises that have become
reflexive through years of practice. After
resting in this way, you gain the same
benefit that a human does from 8 hours of
sleep.

CHARACTER BACKSTORY Flight.


Source:You
Player's
have Handbook
a flying
TRAITSspeed
p. 23of 30 feet. TREASURE
To use this speed, you can't be wearing
medium or heavy armor.
Ranger (Revised) Wisdom 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Control Flames
Primal Savagery
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Fog Cloud
4
Zephyr Strike
SPELLS KNOWN

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