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Government Property

NOT FOR SALE

10
Arts
Quarter 2 – Module 2:
TECHNOLOGY-BASED ARTS
(Digital Photography/Video
Games/Digital Painting/Imaging
Videos)

Department of Education ● Republic of the Philippines


Arts – Grade 10
Alternative Delivery Mode
Quarter 2 – Module 2: Technology-based Art (Digital Photography/Video Games/
Digital Painting/Imaging Videos)
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the
Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders. Every
effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.

Published by the Department of Education– Division of Bukidnon


Secretary: Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio

Development Team of the Module


Writers: Retchel B. Granada, MAEd and Juliet B. Bernil, EdD.
Editors: John O. Urbina, MAEd, and Ma. Glaiza M. Macamay, MAEd
Reviewers: Sarah M. Mancao, PhD, EPS Eng and Vergilia O. Pancho, PhD, SSP I
Illustrator: Jemboy R. Hermogenes, MAEd
Layout Artist: Gleen G. Macamay, MAEd
Management Team: Chairperson: Arturo B. Bayocot, CESO lII, Regional Director
Co-Chairperson: Victor G. De Garcia, Jr., CESO V, Asst. Regional Director
Randolph B. Tortola, PhD, CESO IV Schools Division Superintendent
Shambaeh A. Usman, PhD, Assistant Schools Division Superintendent
Mala Epra B. Magnaong, PhD, CLMD Chief ROX
Neil A. Improgo, PhD, Regional EPS LRMS In Charge
Bienvenido U. Tagolimot JR., PhD, Regional ADM Coordinator
Elbert R. Francisco, PhD, Division CID Chief
Ernesto D. Reciña, JR. PhD, Division EPS in MAPEH
Rejynne Mary L. Ruiz, PhD, Division LRMS In Charge
Jenny B. TimbaL, PDO II
Shella O. Bolasco, Division Librarian ll
Daryl L. Macario, Division ICT Coordinator

Printed in the Philippines by


Department of Education – Division of Bukidnon
Office Address: Fortich St. Sumpong, Malaybalay City
Telephone: (088) 813-3634
E-mail Address: bukidnon@deped.gov.ph
10
Arts
Quarter 2 – Module 2:
TECHNOLOGY-BASED ARTS
(Digital Photography/Video
Games/Digital Painting/Imaging
Videos)
This instructional material was collaboratively developed and reviewed
by educators from public and private schools, colleges, and or
universities. We encourage teachers and other education stakeholders to
email their feedback, comments, and recommendations to the
Department of Education at bukidnon@deped.gov.ph
We value your feedback and recommendations.

Department of Education ● Republic of the Philippines


TABLE OF CONTENTS

COVER PAGE
COPYRIGHT PAGE
TITLE PAGE
TABLE OF CONTENTS
WHAT THIS MODULE IS ABOUT
Note to the teacher/ Facilitator
Note to the Learner
Note to the Parents/Guardian
Module Icons

WHAT I NEED TO KNOW 1

WHAT I KNOW (PRE-TEST) 2

Lesson 1 Digital Photography


(Elements of Photography and Parts of the Camera – Day 1)

What I Need to Know 4


What I Know 5
What’s In 7
What’s New 8
What is it 11
What’s More 12
What I Have Learned 13
What I Can Do 15
Assessment 16
Additional Activities 18

Lesson 2 Digital Photography


(The Main Types of Digital Photography in Use Today and the
Types of Cameras – Day 2)

What I Need to Know 19


What I Know 20
What’s In 22
What’s New 23
What is it 26
What’s More 28
What I Have Learned 31
What I Can Do 32
Assessment 33
Additional Activities 35

Lesson 3 Video Games (Day 3)

What I Need to Know 36


What I Know 37
What’s In 39
What’s New 39
What is it 40
What’s More 48
What I Have Learned 49
What I Can Do 50
Assessment 51
Additional Activities 53

Lesson 4 Digital Painting/Imaging Videos (Day 4)

What I Need to Know 54


What I Know 55
What’s In 57
What’s New 57
What is it 58
What’s More 64
What I Have Learned 67
What I Can Do 68
Assessment 69
Additional Activities 71
Post Test 72

Answer Keys 74

References 78
What the Module is About
For the facilitator:

Welcome to the Arts – Grade 10 Alternative Delivery Mode (ADM) Module on


Technology-based Art (Digital Photography/Video Games/Digital Painting/Imaging
Videos)!

This module was collaboratively designed, developed and reviewed by educators both
from public and private institutions to assist you(, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming their
personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into a comprehensive, guided and
independent learning activities at a given pace and time. Furthermore, this also aims to
help learners acquire the needed 21st century skills while taking into consideration
their needs and circumstances.

In addition to the material in the main text, you will also see this box in the body of the
module:

Notes to the Teacher and Parents


This contains helpful tips or strategies
that will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this module; to
keep track of the learners’ progress while allowing them to execute independent
learning. Furthermore, you are expected to encourage and assist the learners as they
do the other enjoyable and meaningful tasks included in the module.

For the learner:

Welcome to the Arts Education 10 Alternative Delivery Mode (ADM) Module on


Technology-based Art (Digital Photography)!

The hand is one of the most symbolized parts of the human body. It is often used to
draw and manipulate skill, action and purpose. Through our hands we learn, create
and accomplish our learning objectives. Hence, the hand in this learning resource
signifies that you as a learner are empowered to achieve the relevant competencies
meaningfully and productively. As a food for thought, “Your academic success lies in
your own hands!”
For the Parent:

This module was designed to provide learners with fun and meaningful opportunities
for guided and independent learning following the scheduled pace and time. The
learners will analytically process the contents of the learning resource while enjoying
being an active learner.

Module Icons
This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in
the module.

What I Know This part includes an activity that aims to


check what you already know about the
lesson to take. If you get all the answers
correct (100%), you may decide to skip this
module.

What’s In This is a brief drill or review to help you link


the current lesson with the previous one.

What’s New In this portion, the new lesson will be


introduced to you in various ways such as a
story, a song, a poem, a problem opener, an
activity or a situation.

What is It This section provides a brief discussion of


the lesson. This aims to help you discover
and understand new concepts and skills.

What’s More This comprises activities for independent


practice to solidify your understanding and
skills of the topic. You may check the
answers to the exercises using the Answer
Key at the end of the module.

What I Have Learned This includes questions or blank


sentence/paragraph to be filled in to process
what you learned from the lesson.

What I Can Do This section provides an activity which will


help you transfer your new knowledge or
skill into real life situations or concerns.

Assessment This is a task which aims to evaluate your


level of mastery in achieving the learning
competency.
Additional Activities In this portion, another activity will be given
to you to enrich your knowledge or skill of
the lesson learned. This also tends retention
of learned concepts.

Answer Key This contains answers to all activities in the


module.

At the end of this module you will also find:

References This is a list of all sources used in


developing this module.
Reminders:
The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks especially when checking
your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are done.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always remember that you are not
alone during this learning encounters of the school year.

We hope that through this material, you will experience meaningful learning and
gain deep understanding of the most essential competencies. You can do it!
What I Need to Know

This module was designed and written to help you master the nature of
Technology-based Arts. The scope of this module permits it to be used in many
different learning situations. The language used recognizes the diverse vocabulary
level of students. The lessons are arranged to follow the standard sequence of the
course.

The module contains four main lesson,


 Lesson 1 – Digital Photography

Topic: Elements of Photography and Parts and Functions of a Camera


(Day 1)

 Lesson 2- Digital Photography


Topic: The Main Types of Prevalently Used Cameras and the Main
Types of Digital Photography in Used Today (Day 2)

 Video Games (Day 3)

 Digital Printing/ Imaging Videos (Day 4)

1
What I Know First you
have to
answer the
Pre-test.
pre-test.
Have fun!

MULTIPLE CHOICE. Direction: Choose the letter only of the best answer. Write
your answer on a separate sheet of paper. Use ½
lengthwise.
1. It is regarded as one of the most vital parts of a camera.
A. aperture
B. image sensor
C. Lens
D. shutter release
2. What is the function of a flash in a camera?
A. It allows manual control of the camera’s focus.
B. It can be useful to provide a bit of extra light during dim, low light
situations.
C. It controls the amount of light reaching the image sensor.
D. It is used to set the manual focus of the camera.
3. The following are parts of a camera except ______________.
A. aperture
B. flash
C. focus ring.
D. shape
4. It is one of the basic elements of photography that uses warm or cool
colors to set a mood.
A. color
B. line
C. shape
D. texture
5. These are basic elements of photography that talks about the use of
lighting to bring out details of an object, making it easy to see whether a
surface is smooth or soft.
A. form
B. shape
C. space
D. texture
6. It is an art of generating or capturing an original image through the use
of a digital camera or a device with a built-in camera.
A. computer digital art
B. digital photography
C. mobile art
D. video games

2
7. What does the acronym DSLR stand for?
A. Digital Single-Lens Reflex
B. Digital Site-Lens Reflex
C. Distance Single-Lens Reflex
D. Distance Single-Lens Reflex
8. The following basic tips for taking photos are good except ______________.
A. check the available background is simple
B. choose a good location
C. take shots facing the light.
D. there is natural light in the outdoor
9. A digital photography used today for pets, animals or wildlife.
A. landscape/travel photography
B. portrait photography
C. wildlife photography
D. all of the above
10. It is known as compact camera designed primarily for simple operation.
A. digital single lens reflex camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
11. It is known as a computer-generated and or manipulative form of art.
A. uter-digital art
B. modern art
C. technology-based art
D. visual arts
12. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
13. Which of the following is an example of a video game program that
emphasizes the visual structure of hypertext and does not require
knowledge
of a programming language?
A. GameMaker
B. Stencyl
C. Twine
D. Twitch
14. Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs,muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Utrasound
D. X-ray
15. It is a kind of program that allows users to design, draw and manipulate
objects.
A. Adobe
B. GIMP
C. Krita
D. MacPaint

3
What I Need to Know
Now that you mastered
Module 1, let us now explore
another exciting technology-
based arts.

This module was designed and written with you in mind. Now, let’s dwell
into digital photography. Here you will grasp the tips for taking good
photographs and become familiar with the process of using cameras either
digital or any device with the built-in camera like your mobile phone, android
device or tablet.

The module contains one main lesson:

Lesson 1 - Digital Photography


Elements of Photography and Parts and Functions of a Camera (Day 1)

After going through this module, you are expected to:

1. explain the role or functions of artworks by evaluating their utilization


and combination of art elements and principles (A10PL-IIh-2);
2. use artworks to derive traditions/history of a community (e.g. landscape
images of people at work and play, portrait studies, etc.) (A10PL-IIh-3);

4
What I Know Hello young
artist, let’s
answer this
test first!
Enjoy!

MULTIPLE CHOICE. Direction: Choose the letter only of the best answer. Write
your answer on a separate sheet of paper. Use ½
lengthwise.
1. It is more than an art that uses a camera or a device with a built-in
camera to produce images focused by a lens.
A. computer digital art
B. digital photography
C. mobile art
D. video games
2. It is regarded as one of the most vital parts of a camera.
A. aperture
B. image sensor
C. Lens
D. shutter release
3. What is the function of the image sensor of the camera?
A. It allows the light to enter the screen.
B. It is the area on the camera that you look through in order to compose
your shot.
C. It is the main portion of the camera.
D. It converts the optical image to an electronic signal, which is then sent
to your memory card.
4. Which part of a camera affects the image’s exposure by changing the
diameter of the lens opening?
A. aperture
B. body
C. image sensor
D. shutter release
5. What is the function of a flash in a camera?
A. It allows manual control of the camera’s focus.
B. It can be useful to provide a bit of extra light during dim, low light
situations.
C. It controls the amount of light reaching the image sensor.
D. It is used to set the manual focus of the camera.
6. It is one of the features of camera that allows you to select different options
such as automatic, program, sports or macro.
A. body
B. flash
C. focus ring
D. mode dial

5
7. The following are parts of a camera except ______________.
A. aperture
B. flash
C. focus ring.
D. shape
8. Where can you find LCD screen on a camera?
A. back part of a camera
B. front part of a camera
C. side part of a camera
D. top part of a camera
9. It is one of the basic elements of photography that uses warm or cool colors to
set a mood.
A. color
B. line
C. shape
D. texture
10. A basic element of photography that uses three dimensional representation
of objects.
A. color
B. form
C. pattern
D. shape
11. These are basic elements of photography that talks about the use of lighting
to bring out details of an object, making it easy to see whether a surface is
smooth or soft.
A. form
B. shape
C. space
D. texture
12. Which describes a pattern?
A. The use of lighting to bring out details of an object.
B. The use of negative and positive space in an object.
C. The use of repetition to create an interesting photo.
D. The use of warm and cool colors to set a mood.
13. It is an element of photography either negative or positive space which can
be used to make a statement and often seen when using the rule of thirds.
A. color
B. form
C. line
D. space
14. If you are to take photos, what are you going to consider?
A. camera
B. elements of photography
C. good location and the subject
D. all of the above
15. What is the main function of shutter release in a camera?
A. It is the area on the camera that you look through in order to compose
your shot.
B. It is the main portion of the camera.
C. It is simply the button on the camera that is used to snap the picture.
D. It converts the optical image to an electronic signal, which is then sent

6
to your memory card.

Lesson Digital Photography


1 (Technology-based Arts)

Hello digital artist!


After delving into the
What’s In mobile arts, we will
have Digital
Photography this
time. Are you ready?

This lesson contains technology-based arts on digital photography. A


parcel of this discusses digital photography, the parts and the basic functions of
camera prevalently used to capture images. The lesson needs thorough
understanding especially on the seven basic elements of photography that a
photographer can used to make a perfect shot.

On the first module on Computer/Digital Arts, it is presumed that you


have learned many programs and applications that are constantly being
developed with even the newest, the exciting, and the fun features and
modalities using Mobile Phone Art/Computer-generated Images. With this, you
are going to learn this time the basic guidelines for capturing a quality
photographic image using digital photography.

What’s New
Notes to the Teacher
Remind the students to prepare their laptop, tablet, digital cameras or an
android phone. If not available ask them to borrow from any member of
the family or their relatives.

Hello learners!
7
What do you
know about
digital
cameras?
Digital camera is a camera that captures photographs in digital memory.
It can display images on a screen immediately after being recorded. It also stores
and delete images from memory. Many digital cameras can also record moving
videos with sound.

The Different Parts of a Camera

Flash
Main Control Dial

Viewfinder
Shutter button

Power Switch
LCD Display
Mode Dial

Cross Key

Focus Mode Switch

Play Button Memory Card Slot

Flash Button Erase Button

Lens Release Button

Lens
Image credit to www.pinterest.com

Now, let us discover the


parts and functions of a
camera.

Parts of a Camera Functions

8
1. Lens The lens is one of the most vital parts
of a camera, where light enters
through the lens, and this where the
photo process begins. This can be
either fixed permanently or
Image
credit to www.pixelrajeev.com
interchangeable. Also vary in focal
length, its aperture and other details.
2. Viewfinder The viewfinder is the area on the
camera that you look through in order
to compose your shot.

Image credit to www.pixelrajeev.com


3. Mode Dial The mode dial allows you to select
different options, such as automatic
mode, program mode, sports mode or
macro mode.

Image credit to www.pixelrajeev.com


4. Flash The flash can be sometimes useful to
provide a bit of extra light during dim,
low light situations.

Image credit to www.pixelrajeev.com


5. Main Control Dial The main control dial is a multi-
purpose dial that allows you to
perform tasks such as adjusting the
value for shooting settings and
jumping through playback images.
Image credit to https://snapshot.canonasia.com
6. Shutter Button This is simply the button on the
camera that is used to snap the
picture. It opens and closes the
shutter, allowing the necessary light
and information to enter the camera.
Image credit to https://snapshot.canon.asia.com

7. Power Switch This switch is use to power on or


power off the camera. When the
power of the camera is left on for a
prolonged period of time, it switches
automatically to the standby mode to
Image credit to https://snapshot.canon.asia.com
conserve power.
8. Cross Key/Multi-Controller Key The cross key or multi-controller keys
are directional buttons that allow you
to move between menu items, move a
magnified display to a different point
during image playback.
Image credit to https://snapshot.canon.asia.com

9
9. LCD Display The LCD screen is found on the back
of the body and can vary in size. For
digital compact cameras, the LCD has
typically replace the viewfinder c
completely. For digital single lens
reflex cameras the LCD is mainly for
Image credit to https://snapshot.canon.asia.com
viewing photos after shooting.
10. Focus Mode Switch This switch is use to set the focusing
mode to automatic

Image credit
to https://snapshot.canon.asia.com
11. Erase Button The erase button is used to erase
unwanted images.

Image credit to https://snapshot.canon.asia.com


12. Flash Button The flash button is used to pop up the
built-in flash.

Image credit to https://snapshot.canon.asia.com


13. Play Button This button is used to play back
images you have captured. Pressing
the button once displays the last
image you captured or showed on the
LCD monitor.
Image credit to https://snapshot.canon.asia.com
14. Lens Release Button When you want to detach the lens,
press this button. The lens lock pin
retracts when the button is pressed
enabling you to turn the lens freely.
Image credit to https://snapshot.canon.asia.com
15. Memory Card Slot The area/slot where you can insert
the memory card for recording
images. The type of card usable
varies with the camera model.

Image credit to https://snapshot.canon.asia.com

Nice one! Let


What is It us discover
more.

The Seven Basic Elements of Photography


10
You’re doing
well! Let’s try
this next
activity.

Color Form Line Pattern Shape

Can be vertical, Two-


These can Three- The used of dimensional
dimensional horizontal, repetition to create
be cool or curves or representation
warm colors representation an interesting of objects.
of objects. jagged. photo.
to set a
mood.

Space Texture

Either negative or The use of lighting


positive space can to bring out
be used to make a details of an
statement and object, making
often seen when easy to see
using the rule of whether a surface
thirds. is smooth or soft.

11
What’s More
That’s great
teacher! I am so
excited for the
next activity.

Activity 1.IDENTIFICATION.Direction: Identify the parts of a camera. Write your


answer on a separate sheet of paper. Use a ¼ size sheet of paper.

1. 2.
3.
4.
6.
5.
7.

8.

9.

10. 11.

12. 13.

14.

15.
Image credit to www.pinterest.com

12
What I Have Learned You made it!
Now, let’s try
this.

MATCHING TYPE. Direction: Match column A with column B. Write the letter of
the best answer on a separate sheet of paper. Do it in a ½
crosswise.

Column A Column B

1. A. Flash

B. Mode Dial
2.

3. C. Lens

4.
D. Play Button

5.
E. Viewfinder

6.
F. Main Control Dial

7.
G. Erase Button

8.
H. Lens Release
Button

13
9. I. Cross Key Controller

10.
J. Power Switch

11.
K. LCD Display

12.
L. Focus Mode Switch

13.
M. Shutter Button

14.
N. Memory Card Slot

O. Flash Button

15.
P. Shooting Mode

14
What I Can Do Thank you teacher
for this next
learning tasks.

Now that you have fully understood the lesson, with your available digital camera
or android phone. Draw a camera or take photos of your own camera and generate
your output. Paste your photos or outputs on another sheet of paper and label the
parts. Outputs will be graded using the given rubrics.
Rubrics.
Image quality - 50%
Content and specificity - 30%
Creativity - 20%
Total: - 100%

Paste here

15
Assessment
MULTIPLE CHOICE. Direction: Choose the letter of the best answer. Write the
chosen letter on a separate sheet of paper.

1. What is the main function of shutter release in a camera?


A. It is the area on the camera that you look through in order to compose
your shot.
B. It is the main portion of the camera.
C. It is simply the button on the camera that is used to snap the picture.
D. It converts the optical image to an electronic signal, which is then sent
to your memory card.
2. If you are to take photos, what are you going to consider?
A. camera
B. elements of photography
C. good location and the subject
D. all of the above
3. It is an elements of photography either negative or positive space can be used
to make a statement and often seen when using the rule of thirds.
A. color
B. form
C. line
D. space
4. Which describes a pattern?
A. The use of lighting to bring out details of an object.
B. The use of negative and positive space in an object.
C. The use of repetition to create an interesting photo.
D. The use of warm and cool colors to set a mood.
5. These are basic elements of photography that talks about the use of lighting
to bring out details of an object, making it easy to see whether a surface is
smooth or soft.
A. form
B. shape
C. space
D. texture
6. A basic elements of photography that uses three dimensional representation
of objects.
A. color
B. form
C. pattern
D. shape
7. It is one of the basic elements of photography that uses warm or cool colors to
set a mood.
A. color
B. line
C. shape
D. texture

16
8. Where can you find LCD screen on a camera?
A. back part of a camera
B. front part of a camera
C. side part of a camera
D. top part of a camera
9. The following are parts of a camera except ______________.
A. aperture
B. flash
C. focus ring.
D. shape
6. 10. It is one of the features of camera that allows you to select different
options,
such as automatic, program, sports or macro.
A. body
B. flash
C. focus ring
D. mode dial
11. What is the function of a flash in a camera?
A. It allows manual control of the camera’s focus.
B. It can be useful to provide a bit of extra light during dim, low light
situations.
C. It controls the amount of light reaching the image sensor.
D. It is use to set the manual focus of the camera.
12. Which part of a camera affects the image’s exposure by changing the
diameter of the lens opening?
A. aperture
B. body
C. image sensor
D. shutter release
13. What is the function of the image sensor of the camera?
A. It allows the light to enter the screen.
B. It is the area on the camera that you look through in order to compose
your shot.
C. It is the main portion of the camera.
D. It converts the optical image to an electronic signal, which is then sent
to your memory card.
14. It is regarded as one of the most vital parts of a camera.
A. aperture
B. image sensor
C. Lens
D. shutter release
15. It is more than an art that uses a camera or a device with a built-in camera
to
produce images focused by a lens.
A. computer digital art
B. digital photography
C. mobile art
D. video games

17
Additional Activities
Good Job!
Now for your
final activity.

IDENTIFICATION. Direction: Remember the parts of Camera? Label the parts of a


camera and give its corresponding function. Write your answer
on a separate sheet of paper.

4.

3.

2.

1.

Image credit to w.pinterest.com

18
What I Need to Know
Now that you
mastered Module 1,
let us now explore
another exciting
technology- based
arts.

This module was designed and written with you in mind. Now, let’s dwell
into digital photography. Here you will grasp the tips for taking good
photographs and become familiar with the process of using cameras either
digital or any device with the built in camera like your mobile phone, android
device or tablet.

The module contains one main lesson:

Lesson 2 - Digital Photography


The Main Types of Prevalently Used Cameras and the Main Types of
Digital Photography in Used Today (Day 2)

After going through this module, you are expected to:

1. compare the characteristics of artworks in the 21 st century (A10-PL-IIh-4);


and
2. create artworks that can be locally assembled with local materials guided
with 21st century techniques (A10PR-Ik-e-1).

19
Hello young
artist, let’s
answer this
What I Know first! Enjoy!

MULTIPLE CHOICE: Direction. Choose the letter only of the best answer. Write
your answer on a separate sheet of paper. Use ½ crosswise.
1. It is an art of generating or capturing an original image through the use of a
digital camera or a device with a built-in camera.
A. computer digital art
B. digital photography
C. mobile art
D. video games
2. A type of digital camera which automatically makes all the adjustments in
lighting, focus, zoom-in and zoom-out, even removal of “red eye” which the
user being given some leeway for slight adjustments.
A. digital-single-lens camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
3. What statement best describes digital photography?
A. It allows to generate original works of art for entire range of purpose.
B. It is the art and science of producing and manipulating digital
photographs
C. It makes use of electronic and mechanical devices, rather than artist’s
own hand
D. All of the above statements are correct
4. Which among the digital types of camera gives the photographer much
more artistic freedom and control to select the camera settings to create
the desired final image with the preferred visual effects?
A. digital single-lens reflex camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
5. What does the acronym DSLR stand for?
A. Digital Single-Lens Reflex
B. Digital Site-Lens Reflex
C. Distance Single-Lens Reflex
D. Distance Single-Lens Reflex
6. It is known as compact camera designed primarily for simple operation.
A. digital single lens reflex camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera

20
7. The following basic tips for taking photos are good except ______________.
A. check the available background is simple
B. choose a good location
C. take shots facing the light.
D. there is natural light in the outdoor
8. When was the first digital camera invented?
A. 1970
B. 1975
C. 2000
D. 2010
9. It is one of the seven elements of photography that can be set horizontally,
vertically, jagged or curved.
A. color
B. form
C. line
D. shape
10. A digital photography used today for pets, animals or wildlife.
A. landscape/travel photography
B. portrait photography
C. wildlife photography
D. all of the above
11. These are photographs of poised and candid people.
A. Landscape/travel photography
B. Portrait photography
C. Still life photography
D. Wildlife photography
12. Which describes point-and-shoot camera?
A. It has autofocus lens.
B. It uses focus free lens.
C. It has a simple operation.
D. It automatically makes adjustment and good quality shots.
13. It is a type of digital photography wherein a variation of clothes, models, are
taken while subjects are in action.
A. fashion photography
B. portrait photography
C. still life photography
D. wildlife photography
14. If you are to take photos, what are you going to consider?
A. chosen subject
B. good location
C. natural light or the most fluttering or effective light
D. all of the above
15. What is the ideal or best light for taking photos?
A. first hour before sunrise
B. first hour before noon time and last hour before midnight
C. second hour after sunset
D. within the first hour after the sunrise and last hour before sunset

21
Lesson Digital Photography
2 (Technology-based Arts)

Hello digital artist!


After having mobile
What’s In arts, we will have
Digital
Photography this
time. Are you
ready?

This lesson contains technology-based arts on digital photography. A


parcel of this discusses digital photography, the main types of prevalently used
digital photography and the types of cameras to capture images. The lesson
needs thorough understanding especially on the basic tips for taking good
photographs for you to generate quality outputs.

On the first module on Computer/Digital Arts, it is presumed that you


have learned many programs and applications that are constantly being
developed with even the newest, the exciting, and the fun features and
modalities using Mobile Phone Art/Computer-generated Images. With this, you
are going to learn this time the basic guidelines for capturing a quality
photographic image using digital photography.

Notes to the Teacher


Remind the students to prepare their laptop, tablet, digital cameras or an
android phone. If not available ask them to borrow from any member of
the family or their relatives.

Hello learners!
What do you
22
know about
digital
photography?
What’s New

Digital photography is a photography that uses digital cameras to


capture images. A digital camera or any device with a built-in camera like your
mobile phone, android device or tablet is used with an array of electronic photo
detectors to capture the image focused by the lens. The image captured is
digitized and stored as a file ready for digital processing, viewing or printing.

Photography is the art of creating images by recording light or


electronically by means of an image sensor or light sensitive material like
photographic film.

Digital camera is a camera that stores the photos and videos it takes in
an electronic format instead of a film (e.g. Non Single Lens Reflex SLR or
compact camera, Digital Single Lens Reflex DSLR camera).

In 1975, the first self-contained (portable) digital camera was created by Steve
Sasson of Eastman Kodak. Sasson’s camera used Charged-Coupled Device CCD
image sensor chips developed by Fairchild Semiconductor in 1973, that uses a
Charged-Coupled Device CCD image sensor, stored digital pictures and directly
connected to a computer for downloading images.

Wow! That’s
exciting teacher!
We are all set for
this session.

The Types of Cameras Used in Digital Photography:

Item/Picture Type of Camera Description


Also known as
compact camera and
is a still camera
designed for simple
Point-and-Shoot operation. Mostly
type camera uses focus free
lenses or autofocus
for focusing,
automatic systems
(Image credit to the author)
for setting the
exposure options and
have built-in flash
units.

23
An acronym of DSLR,
is a digital camera
that combines the
optics and the
mechanisms of a
single-lens reflex
camera with a digital
imaging sensor. A
digital type camera
that gives the
(Image credit to the author)
Digital Single Lens photographer much
Reflex type camera more artistic freedom
and control to select
the camera settings
to create the desired
final image with the
preferred visual
effects.
Considered the
earliest camera, it is
a closed box with a
small hole drilled into
one wall. When the
Pinhole Camera light hits the box, the
beams enter the hole
and the projected
(Image image is the same as
credit to Kareywalter.weebly.com)
what the outside
looks like but it is
inverted.
A camera phone
which is able to
capture photographs
and often record
video using one or
Mobile Phone more built-in digital
Camera cameras which can
also send the image
over the telephone
(Image credit to the author)
function.

Now, consider
these points.

Basic Tips for Taking Good Photographs


Whether you are using a point-and-shoot camera, Digital Single Lens
Reflex (DSLR) or a device with a built-in camera, like your mobile phone, android
device or tablet, there are basic guidelines or tips for capturing a good quality
photographic image:
1. Choose a good location- An interesting location can sometimes make the

24
difference between a good and great photos.

2. Check that the available background is relatively simple and not too ruckus so
that the focus will be on your chosen subject.
3. Natural light in the outdoors or near a window is usually the most effective for
any kind of the subject. Ideally, the best light for photos is within the first
hour after sunrise and the last hour before the sunset.
4. Avoid taking shots facing the light, as this would make your subject back-lit
and most of the details would be lost in a shadow.
5. If you intend to take a posed shot, position your subject where you want in
relation to the location, background and source of light.
6. If you intend to take a candid shot, position yourself where you can capture
the most interesting, amusing, touching or engaging moment or expression.
7. Take a variety of shots- ranging from far shots showing the surroundings, to
medium-distance shots concentrating on the main subject, to tight or close-up
shots that focus on details of the subject. You can then choose from among all
of these, the best photos.

Activity 1. Picture Analysis: Direction: Column A shows pictures of different


cameras. Match it with its corresponding name found on column B.
Write the letter of your best answer on a sheet of paper.
Column A
Column B
1.

a. Non SLR or Point and Shoot


Digital Camera

(Image credit to the author)

b. Pinhole Camera
2.

(Image credit to the author)


c. Digital Single Lens Reflex (DSLR)
Camera

d. Mobile Phone Camera


3.

(Image credit to the author)


4.

e. video Camera

(Image credit to Kareywalter.weebly.com)

If you are going to take photographs, what specific types of camera are you
going to use? Why? Write your responses on another sheet of paper.

25
Nice one! Let
us explore
some more.

What is It

The Main Types of Digital Photography in Use Today

Fashion
Portrait
Photography
Photography
Landscape/ Still Life Wildlife/
Travel Photography Animal
Photography Photography

1. Portrait Photography- These are photographs of poised and candid people.

(Image credit to the author)


(Image credit to the author)

26
2.Landscape/Travel Photography- These are photos of places.

(Image credited to the author)


(Image credited to the author)

3. Still Life Photography- These are photos of stationary objects.

(Image credited to the author) (Image credited to the author)


4. Wildlife/Animal Photography- These are photos of pets, animals or wildlife.

(Image credited to the author) (Image credited to the author)

5. Fashion Photography – is a genre of photography which is devoted to


displaying clothing and other fashion items.

Image credited to the author Image credited to the author


27
What’s More
Congratulations!
You’re doing well!
That was a Let’s try this next
terrific lesson activity.
teacher! I am so
excited for the
next activity.

Activity 1.IDENTIFICATION.Direction: Identify the types of camera and the


main
types of digital photography used today. Do it in
your
answer sheet.

1. 2.
.

Image credit to the author Image credit to the author

__________________________ ____________________________

3. 4.

(Image credit to the author) (Image credit to the author)


________________________ ____________________________

28
5. 6.

(Image credit to the author) (Image credit to the author)


_______________________ ____________________________

7. 8.

(Image credit to the author) (Image credit to the author)


_____________________________ ______________________________

9. 10.

(Image credit to the author) (Image credit to the author)


_____________________________
______________________________

29
11. 12.

Image credit to the author Image credit to the author


_____________________________
______________________________

13. 14.

Image credit to the author Image credit to the author


_____________________________ ______________________________

15.

Image credit to the author

30
_____________________________

What I Have Learned


Bravo! You made it! You
showed enthusiasm and
perseverance in learning
this module. Now, let’s try
this.

To test your depth in understanding and mastery of the lesson, answer this
activity. FILL-IN THE BLANKS. Direction: Given the pool of choices below, pick out
the best answer to complete the missing word/s in the paragraph. Write your
answer on a separate sheet of paper. Do it in a ½ crosswise.
candid shot great photos poised shot

digital cameras images sensor or light sensitive


material
facing the light interesting location simple

fashion items light subject

first hour photography


sunset

Digital photography is a photography that uses 1. ________________ to


capture 2. _____________. A digital camera or any device with a built-in camera
like your mobile phone, android device or tablet is used with an array of
electronic photo detectors to capture the image focused by the lens. The image
captured is digitized and stored as a file ready for digital processing, viewing or
printing. 3. ___________ is the art of creating images by recording light or
electronically by means of an 4. ____________ like photographic film. For
capturing a good quality photographic image, an 5. ______________ can
sometimes make the difference between a good and 6. ______________.Check that
the available background is relatively 7. ________ and not too ruckus so that the
focus will be on your chosen subject. Natural light in the outdoors or near a
window is usually the most effective for any kind of the subject. Ideally, the best
light for photos is within the 8.________ after sunrise and the last hour before the
9.___________.Avoid taking shots 10. ___________, as this would make your 11.
__________ back-lit and most of the details would be lost in a shadow. If you
intend to take a 12._____________, position your subject where you want in
relation to the location, background and source of 13.______________.If you
intend to take a 14.______________, position yourself where you can capture the
most interesting, amusing, touching or engaging moment or expression. Fashion
Photography is a genre of photography which is devoted to displaying clothing
and other 15._____________________.

31
What I Can Do
Thank you
teacher for
this next set
of learning
tasks.

Now that you have fully mastered the lesson on digital photography and learned
the skills on taking good photographs, use your available digital camera or android
phone. Take photos and generate your output. Paste your quality photos on
another sheet of paper. Outputs will be graded using the given rubrics.
Rubrics.
Image quality - 50%
Theme - 30%
Creativity - 20%
Total: - 100%

Paste here

32
Assessment
MULTIPLE CHOICE: Direction. Choose the letter of the best answer. Write the
chosen letter on a separate sheet of paper.
1. These are photographs of poised and candid people.
A. Landscape/travel photography
B. Portrait photography
C. Still life photography
D. Wildlife photography
2. Why one of the camera called point-and-shoot camera?
A. it has autofocus lens
B. use focus free lens
C. it has a simple operation.
D. It automatically makes adjustment and good quality shots
3. It is a type of digital photography wherein a variation of clothes, models, are
taken while subjects are in action.
A. fashion photography
B. portrait photography
C. still life photography
D. wildlife photography
4. If you are to take photos, what are you going to consider?
A. chosen subject
B. good location
C. natural light or the most fluttering or effective light
D. All of the above
5. What is the ideal or best light for taking photos?
A. first hour before sunrise
B. first hour before noon time and last hour before midnight
C. second hour after sunset
D. within the first hour after the sunrise and last hour before sunset
6. It is known as compact camera designed primarily for simple operation.
A. digital single reflex camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
7. The following basic tips for taking photos are good except _______________.
A. check the available background is simple
B. choose a good location
C. take shots facing the light.
D. there is natural light in the outdoor
8. When was the first digital camera invented?
A. 1970
B. 1975
C. 2000
D. 2010

33
9. It is one of the seven elements of photography that can be set horizontally,
vertically, jagged or curved.
A. color
B. form
C. line
D. shape
10. A digital photography used today for pets, animals or wildlife?
A. landscape/travel photography
B. portrait photography
C. wildlife photography
D. all of the above
11. It is an art of generating or capturing an original image through the use of a
digital camera or a device with a built-in camera.
A. computer digital Art
B. digital photography
C. mobile art
D. video games
12. A type of digital camera which automatically makes all the adjustments in
lighting, focus, zoom-in and zoom-out even removal of “red
eye” which the user being given some leeway for slight adjustments.
A. digital-single-lens camera .
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
13. What statement best describes digital photography?
A. It allows to generate original works of art for entire range of purpose.
B. It is the art and science of producing and manipulating digital
photographs.
C. It make use of electronic and mechanical devices rather than the artist
own hands.
D. All of the above statements are correct.
14. Which among the digital type of camera gives the photographer much
more artistic freedom and control to select the camera settings to create the
desired final image with the preferred visual effects.
A. digital single-lens reflex camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
15. What does the acronym DSLR stand for?
A. Digital Single-Lens Reflex
B. Digital Site-Lens Reflex
C. Distance Single-Lens Reflex
D. Distance Single-Lens Reflex

34
Additional Activities
Good Job!
Now for your
last activity.

POINT, SHOOT AND GENERATE:

Direction. With your available digital camera at hand, capture the different types of
digital photography. Then create or generate your own simple photographs guided
with 21st century techniques. Paste your simple photographs on a separate sheet of
paper. Use 1 whole sheet of paper or A4 size bond paper.
Rubrics:
Image quality - 50%
Concept/Content/Theme - 30%
Creativity/Originality - 20%
Total: - 100%

Portrait Photography

Landscape/travel Photography

Still Life Photography

Animal/Wildlife Photography Fashion Photography

35
What I Need to Know
Hello young
artists! Let us
together discover
what more
technology based
arts can offer.

This module was designed and written with you in mind. It is here to help
you master the nature of Technology-based Arts. The scope of this module permits
it to be used in many different learning situations. The language used recognizes
the diverse vocabulary level of students. The lessons are arranged to follow the
standard sequence of the course. But the order in which you read them can be
changed to correspond with the textbook you are now using.

The module contains one main lesson,


 Lesson 3 – Video Games

After going through this module, you are expected to:


1. explain the influence of technology in the 21st Century in the evolution of
various forms of art;( Day 3)
2. apply different media techniques and processes to communicate ideas;(Day
4)
3. evaluate work of art in terms of artistic concepts and ideas using criteria
appropriate for the style or form.(Day 4)

36
First, you have to

What I Know know the


highlights of this
content by
answering this
pre-test. Have fun!

MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. It is a video game development tool that allows users to create 2D video
games for computers, mobile devices, and the web.
A. gamemaker
B. stencyl
C. twine
D. twitch
2. It is an input device consisting of a stick that pivots on a base and reports
its angle or direction to the device it is controlling.
A. Actuator
B. Joystick
C. Nintendo Switch
D. Spring
3. This refers to a shaped enhancement surrounding the bottom of the shaft or
the levers on levered micro switches.
A. Actuator
B. Mounting Plate
C. Shaft/Stick
D. Spring
4. Which of the following is not an example of programs that can be used to
develop video games?
A. gamemaker
B. stencyl
C. twine
D. twitch
5. This refers to a game played by electronically manipulating images produced
by a computer on a television screen or other display screen.
A. computer games
B. imaging videos
C. video games
D. video technology
6. It is a hybrid console that can be used as a home console and portable
device.
A. Controllers
B. Dock
C. Joystick
D. Nintendo Switch
7. It is a kind of technology that involves the recording and playing back of
moving pictures and sound.
A. technology-based art
B. video games
C. video technology
D. Youtube

37
8. It is considered as one of the video game play elements which always
represents a challenge, be it physical obstacles, combat with another player
or a puzzle to be solved.
A. capture
B. conflict
C. cooperation/competition
D. strategy
9. What do you call an online platform made for the sole purpose of sharing
videos?
A. Ctrl+Paint
B. Twine
C. Twitch
D. Youtube
10. Which of the following statement is true about Restrictor Gate?
A. It give users more control over their mobility with a joystick handle
designed to meet their needs.
B. It is a plate with a specifically shaped hole, like a square or circle, that
determines physically where the joystick can be moved.
C. It is a small, flat, curved plate of metal shaped.
D. It refers to a shaped enhancement surrounding the bottom of the shaft.
11. How are video games created?
A. through graphic designing and programming
B. through the interest of the game developer
C. through the use of electronic devices
D. using a graphic software program to create an artwork that is totally
virtual
12. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
13. Which of the following is an example of a video game program that
emphasizes the visual structure of hypertext and does not require
knowledge of a programming language?
A. GameMaker
B. Stencyl
C. Twine
D. Twitch
14. How does a joystick work?
A. It can be used individually in the hand supporting local multiplayer
modes.
B. It connects to a grip accessory to provide a traditional home console game
pad form.
C. It translates sound waves bouncing off physical objects.
D. It translates the movement of your hand into a digital format and sends it
to the PC software for interpretation.
15. How are Video Game Ideas developed?
A. by attending to the details of the game
B. by conceptualizing the story of the game
C. by creating sketches of all the characters as well as the dialogue, action
and movement
D. by developing through the interest of the game developer as well as their
knowledge about it.

38
Lesson
Video Games
3 (Technology-based Art)

Hello digital

What’s In artist!
Are you ready
for the next
digital
adventure?

On the previous modules, you have learned about the different technology-
based art forms. Module 1 taught you about computer/digital arts and the basics
of mobile phone photography, while module 2 gave you the knowledge on digital
photography. This time, you will be more equipped with technology-based arts as
you will discover the world of video games/digital painting/imaging videos. So,
have fun dear learner!

What’s New
For today’s younger generation that grew up in a digital world, even
entertainment now comes courtesy of computer devices. A major component of
such entertainment is in the form of video games of every conceivable genre,
subject matter, and skill level.
Video games are immensely popular, particularly among teens and young
adults. Yet there is much to learn about the content and context of teens’ gaming
experiences, the mechanics of their play, and the relationships between playing
games and a range of academic, social, and civic outcomes.

According to study, not all video games are bad for teens; some games
encourage positive behaviour.

Note to the Teacher and Parents


Technology isn’t going anywhere, it will continue to evolve at an ever-
changing speed. There’s no doubt that both traditional and digital art creation
are essential. We need to find ways to use them together to create the best
learning opportunities for our students.
Remind the students to prepare their mobile phones or any digital media
(eg. Desktop, laptop, or tablet). If not available ask them to borrow from any
member of the family or their relatives.

39
Video Games?
What is It Can you tell us
about it Teacher
Juliet?

Video Games Defined


Video Games are played by electronically manipulating images produced by
a computer program on a television or display screen. It is a major component of
entertainment. These range from educational games and mind twisters, to building
and construction games and to physical interaction by the users (sports, fitness,
dance). There are also popular games of strategy, war, science fiction, and mythical
words that employ amazingly complex and realistic graphics, motion, sound, and
other special effects.

Video games have been a


part of children’s life for the past
few decades. One of the most
positive effects of video games is
increasing the dexterity of a child
and improving his or her hand-eye
coordination.

VIDEO GAME PLAY ELEMENTS http://images.app.goo.gl/EFp5EUg5Gu8wk9EdA

Every game has “elements” or features that keep people engaged. Some
games have a lot; others have very few. The choice of what to include should be
deliberate. With learning games, you should consider how each element supports
the learning process. There are many game elements you can include; this graphic
shows 12 common ones:

Because there are so many, we


will only focus on the first five. This is not
an exclusive list of game elements and
by combining them, it is possible to
create different game elements as well
as novel forms of interaction and
gameplay. With these tools, you will
hopefully be able to create meaningful
decisions in your own games.

40
BY PLATFORM:
It is the nature of hardware where the video game is played. Video games can be
played through your mobile phones, or your desktop or it can be both if you have
the availability of both devices. With this, the first video game element is
incorporated to this

1. Conflict

For a game to be interesting, there needs


to be some sort of conflict. Conflict comes in
many forms, but it always represents a
challenge for the player to overcome. The
challenge could be physical obstacles, it
could be combat with another player, or it
could be a puzzle that has to be solved.
Conflict emerges through procedures and
rules in the game that prevent a player from
achieving their goal. Objectives often guide
players to these conflict situations. Conflict
emerges when objectives guide players toward rules and procedures that work
against the player goal.

Three types of conflict common in games:

1. Obstacles. These can be in physical or mental form. Physical obstacles


could be the length of your Pinball flippers or the bumpers that the ball
bounces off of. Mental obstacles can be a missing item to complete a
riddle in an adventure game or the challenge of calculating the right
numbers in Sudoku.
2. Opponents. Other players in a game or computer-controlled enemies.
3. Dilemmas. These are problematic choices that a player is faced with. It’s
a strategic decision, where the consequences have to be weighted before
proceeding.

4. Cooperation and/or competition


With learning games, cooperation is often a better element to use than
competition alone. Direct competition with other players can demotivate learners or
set up a negative dynamic. In contrast, cooperation between players to overcome a
game challenge can often motivate players and foster teamwork. Cooperation gets
people working together; competition pits people against one another. Only one
person or team wins—while everyone else loses. The players’ focus is very different
depending on which element you employ or how you combine the two elements
together. Competition can be appropriate, but you need to consider the outcomes it
can produce.

41
BY MODE:
Usually refers to variations of players. In a game, before you play there are options
to choose either you can play it as a single player, in dual or two players and in
multiple players or by four.

1. Players

Game design calls for players to interact with one another and the game system.
Players are voluntary, active participants in the entertainment activity. They
partake they consume and are invested in

it. They can be potential winners of the


activity. The number of players can be variable or fixed for a game. Players will
have different experiences based on the amount of other players partaking in a
game. Different players can adopt different roles during play. Players can play in
teams and define actions for team members. Within role playing games, a player’s
role can facilitate or inhibit a player action, but often players have different play
styles, which allows for different matches even when players play the same role.

2. Strategy and Chance

Strategy puts control into the player’s realm in the form of decisions they can
make that affect gameplay or their odds of achieving the goal. On the other hand,
games that are heavily based on chance put the player in a highly reactive mode,
one where they have little control over the outcome.
A game can have neither strategy nor chance, it can combine both, or it can
only focus on one. Gambling games are largely games of chance. Games with little
or no strategy or chance can be less interesting to play than those that use these
elements.

BY NARRATIVE:
It is associated by what genre or type the game is but at the same time is the
objectives of the game as well as the rules.

1. Objectives.

Objectives are important for the motivation of your players to engage in


gameplay. The best game goals seem attainable but are still perceived as
challenging. You want to be able to work as hard as necessary to achieve your own
objectives as a player in a game. The player’s need to complete objectives serves as

42
a measure of player involvement in games. Below is a list of the following objective
types in more detail:

 Capture. Players have to avoid getting captured or killed while destroying


some opponent properties (commonly some form of terrain or units).
 Chase. Players have to elude or catch an opponent.
 Race. Players have to reach a goal before anyone else does.
 Alignment. Players have to align their pieces in a spatial or conceptual
configuration.
 Rescue or Escape. Players have to get some defined units or items to safety
without being compromised.
 Forbidden Act. Players have to get the opponents to break the rules or to
abandon a strategy.
 Construction. Players have to construct, maintain, or manage game objects.
 Exploration. Players have to explore unknown game areas.
 Solution. Players have to solve a problem or puzzle (sometimes before the
opponents solve it).
 Outwit. Players have to gain and use knowledge to outwit their opponents.
2. Procedures.
Player actions as specified by procedures can be split up into the following:
1. Starting (How the game is put into play, also leading into on boarding of
players)
2. Progression (These are the ongoing procedures running during
gameplay)
3. Special (These are actions that are only available based on other
elements and changes to the game state)
4. Resolving (These actions bring your game to an end)

IIs Mobile Legends Absolutely Ben! But


considered one of we will only have the
those video games basic video games.
teacher?
Legen

Below are some of the applications used for video gaming:

1. Twine – is a free open-source tool created by Chris Kilmas for making


interactive fiction in the form of web pages/ It is available on Mac OS X,
Windows and Linux

43
2. GameMaker - emphasizes the visual structure of hypertext, and does not
require knowledge of programming language as many other game
development tools do.

3. Stencyl – is a video game development tool that allows users to create 2D


video games for computers, mobile devices, and the web.

Now, let us get to know


the joystick and switch

What is a Joystick?
The name "joystick" is thought to originate with early 20th century French
pilot Robert Esnault-Pelterie. He is alleged to have invented the “George Stick”
which became more popularly known as the joystick. A joystick is an input device
consisting of a stick that pivots on a base and reports its angle or direction to the
device it is controlling. Joysticks are often used to control video games, and usually
have one or more push-buttons whose state can also be read by the computer. The
joystick is probably the most essential devices that gamers encounter in the video
game parlor.

How does a joystick work?

44
It translates the movement of your hand into a digital format and sends it to
the PC software for interpretation to perform the necessary action.

Parts of the Joystick

JOYSTICK COMPONENTS:
1. Pivot – the area in which the shaft swivels. A part surrounding the shaft is
usually placed her to assist in this; it comes in shapes like cylinders and
half- spheres set in a plate that is contoured for smooth movement.
2. Spring – the mechanism most joysticks use for automatically resetting the
shaft to neutral. Some joysticks use magnets for this. Thicker and/or larger
springs make the reset stronger and movements more affected. A part is
often added to secure the spring below the pivot.
3. Actuator – gives the bottom of the shaft more area and precision in pressing
the switches. It refer to a shaped enhancement surrounding the bottom of
the shaft or the levers on levered micro switches.
4. E-ring (also called E-clip) – is a small, flat, curved plate of metal shaped like
the letter “E”, it is a type of retaining ring(also called a circlip or snap ring)
which is a type of fastener. It attaches to the bottom of the shaft, aligning
and securing the parts along it.
5. Mounting Plate – the plate of the joystick attached directly and securely to
the control panel. This and dust washer are the only two parts of the
joystick that need to touch the control panel.
6. Guide/Dust washer/Disk/Cover – specifically shaped hole, like a square or
circle, that determines physically where the joystick can be moved. It is
generally attached on the bottom of the joystick, restricting the bottom of the
shaft.
7. Wire Harness/Microswitch – some joysticks have the microswitches
attached to the PCB into which a wire harness (wires aligned along a plug) is
inserted instead of having to wire each of the microswitches around the
bottom of the joystick.
8. Handle/Top – the held part at the top of the stick which usually comes in 2
shapes: a ball top or tear drop/bat top

45
9. Shaft/Stick – give users more control over their mobility with a joystick
handle designed to meet their needs.
10. Restrictor Gate – is a plate with a specifically shaped hole, like a square or
circle, that determines physically where the joystick can be moved. It is
generally attached on the bottom of the joystick.
In the Modern Era, there is also what we call a Nintendo Switch. 21 st century
learners use Nintendo switch in a highly advanced gaming system.

Nintendo Switch
It is a hybrid console that can be used as a home console and portable
device. Its wireless Joy-Con controllers, with standard buttons and directional
analogue sticks for user input, motion sensing, and tactile feedback, can attach to
both sides of the console to support handheld-style play. They can also connect to
a grip accessory to provide a traditional home console gamepad form, or be used
individually in the hand supporting local multiplayer modes.

The Nintendo Switch's software supports online gaming through Internet


connectivity, as well as local wireless ad hoc connectivity with other consoles.
Nintendo Switch games and software are available on both physical flash-
based ROM cartridges and digital distribution via Nintendo eShop; the system has
no region lockout.

Parts of Nintendo Switch Description

46
A battery-powered tablet-like
monitor consisting of an LCD screen.
The unit measures 173 by 102 by 13.9
mm. and weighs 297 grams. The LCD
screen supports resolutions up to
720p(1280x720px).The console
includes audio jack, stereo speakers,
USB-C port for charging and a
kickstand on the backside. The unit
includes slots for a game card and a
micro SD card located under the
kickstand.
1. Console

A docking station with electrical


connectors to connect the console to a
power supply to charge its battery and
to a television via an HDMI connection
for video/audio output. It includes two
USB 2.0 ports and one USB 3.0 port.

2. Dock

3. Controllers Joy-Con
The controllers attach to the Switch
console via side rails using a locking
mechanism, with a small release
button on their rear face to allow them
to be detached. When detached, they
can be used as a pair by a single
player, attached to a grip that emulates
a gamepad form factor, or used as
separate controllers by two individual
The gray Joy-Con L and Joy-Con R
players. A single Switch console can
controllers. The inside rails slot onto the side
of the main Switch console or grip controller. support up to eight Joy-Con
connections. Straps can be attached to
the sides of Joy-Con when they are
detached. A charging grip is available
for the Joy-Con, which provides a
means to attach a USB-C cable for
power.
Pro Controller
The Pro Controller connects to the S
witch via wireless Bluetooth
communication, and is charged
Red and blue Joy-Con slotted onto the
charging grip, giving the general
through a standard USB-C port on the
portions of a standard controller. controller.

47
What’s More
Activity 1. Label Me.
Directions: Below is an image of a joystick, name the part of the joystick and
identify each component. Write your answer on a separate sheet of paper.

1.____________

9. ___________
2. ___________________
8. ____________
7. _______________

3. ___________

6. ______________
4. ______________

5. _________
10. ____________

Activity 2. LOGOTIFY
Directions: Identify the following video games logo and describe each application
briefly. Write your answer on a separate sheet of paper

_______________________________

1 __________________________________
__________________________________

48
___________________________________
2
___________________________________

___________________________________

__________________________________
3
__________________________________

________________________________

What I Have Learned

Congratulations! You are a great learner! Now, you may answer the next activity.
Do it on another sheet of paper.

Activity 1
FILL ME IN

Directions: Fill in the blanks with the correct answer. Write your answer on a
separate sheet of paper.

1. __________ are played by electronically manipulating images produced by a


computer program on a television screen.
2. __________ emphasizes the visual structure of hypertext and does not require
knowledge of programming language.
3. Twine is a free-open source tool created by __________for making interactive
fiction in the form of web pages.
4. A __________ is an input device consisting of a stick that pivots on a base and
reports its angle or direction to the device it is controlling.
5. __________ is a small, flat, curved plate of metal shaped like the letter “E”.
6. A Nintendo Switch is a hybrid video game console, consisting three parts
__________, 7. __________, and 8. __________.
9. __________ is a video game development tool that allows users to create 2D
video games for computers, mobile devices, and the web.
10. __________ is the mechanism most joysticks use for automatically resetting the
shaft to normal.
11. __________ is the held part at the top of the stick which usually comes in two
shapes: a ball top or tear drop/bat top.
12. __________ is a type of conflict wherein a player is faced with problematic
choices where the consequences have to be weighted before proceeding.
13. Procedures are actions or methods of play allowed by a game’s rules. They can
be specific instructions of what actions to take during play. Player actions as
specified by procedures can be split up into three namely __________, 14. __________
15. __________.

49
What I Can Do
Directions:
Since you have already mastered the lesson on video games, apply the skills that
you have learned from our lesson. Using your available technology at hand.

A. Create a video game using the following items below :


1. Name your video game
2. Draw your video game icon or logo.
3. Describe its game elements a. by platform, b.by mode, and c.by narrative

Rubrics:
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%

Paste here

50
Assessment
MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. This refers to a game played by electronically manipulating images produced
by a computer on a television screen or other display screen.
A. computer games
B. imaging videos
C. video games
D. video technology
2. What do you call an online platform made for the sole purpose of sharing
videos?
A. Ctrl+Paint
B. Twine
C. Twitch
D. Youtube
3. It is an input device consisting of a stick that pivots on a base and reports
its angle or direction to the device it is controlling.
A. Actuator
B. Joystick
C. Nintendo Switch
D. Spring
4. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
5. It is considered as one of the video game play elements which always
represents a challenge, be it physical obstacles, combat with another player
or a puzzle to be solved.
A. capture
B. conflict
C. cooperation/competition
D. strategy
6. It is a hybrid console that can be used as a home console and portable
device.
A. controllers
B. dock
C. joystick
D. Nintendo Switch
7. This refers to a shaped enhancement surrounding the bottom of the shaft or
the levers on levered microswitches.
A. Actuator
B. Mounting Plate
C. Shaft/Stick
D. Spring

51
8. It is a video game development tool that allows users to create 2D video
games for computers, mobile devices, and the web.
A. Gamemaker
B. Stencyl
C. Twine
D. Twitch
9. It is a kind of technology that involves the recording and playing back of
moving pictures and sound.
A. technology-based art
B. video games
C. video technology
D. Youtube
10. Which of the following is not an example of programs that can be used to
develop video games?
A. gamemaker
B. stencyl
C. twine
D. twitch
11. Which of the following statement is true about Restrictor Gate?
A. It give users more control over their mobility with a joystick handle
designed to meet their needs.
B. It is a plate with a specifically shaped hole, like a square or circle, that
determines physically where the joystick can be moved.
C. It is a small, flat, curved plate of metal shaped.
D. It refers to a shaped enhancement surrounding the bottom of the
shaft.
12. Which of the following is an example of a video game program that
emphasizes the visual structure of hypertext and does not require
knowledge of a programming language?
A. GameMaker
B. Stencyl
C. Twine
D. Twitch
13. How does a joystick work?
A. It can be used individually in the hand supporting local multiplayer
modes.
B. It connects to a grip accessory to provide a traditional home console
game pad form.
C. It translates sound waves bouncing off physical objects.
D. It translates the movement of your hand into a digital format and
sends it to the PC software for interpretation.
14. How are video games created?
A. through graphic designing and programming
B. through the interest of the game developer
C. through the use of electronic devices
D. using a graphic software program to create an artwork that is totally
virtual
15. How are Video Game Ideas developed?
A. by attending to the details of the game
B. by creating sketches of all the characters as well as the dialogue,
action and movement
C. by conceptualizing the story of the game
D. by developing through the interest of the game developer as well as
their knowledge about it.

52
Additional Activities

Using available laptop, desktop or android phone, create simple program that could
be used as a tool in searching for online video games. Print your output and label it
with original title, your name, date and the technique used. Mount it in a ¼ size
illustration board. All outputs shall be graded using the rubrics below.

Rubrics:
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%

Mount Here…

53
Hello young artists! Let
us together discover
the world of technology
based arts.

What I Need to
Know

This module was designed and written with you in mind. It is here to help
you master the nature of Technology-based Arts. The scope of this module permits
it to be used in many different learning situations. The language used recognizes
the diverse vocabulary level of students. The lessons are arranged to follow the
standard sequence of the course. But the order in which you read them can be
changed to correspond with the textbook you are now using.

The module contains one main lesson,


 Lesson 4 – Digital Painting/Imaging Videos

After going through this module, you are expected to:


1. apply different media techniques and processes to communicate ideas;(Day
4)
2. evaluate work of art in terms of artistic concepts and ideas using criteria
appropriate for the style or form.(Day 4)

54
What I Know

MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. It is a kind of program that allows users to design, draw and
manipulate objects.
A. Adobe
B. GIMP
C. Krita
D. MacPaint
2. It is a device in the medical field that uses magnetic field and radio
waves to produce detailed pictures of the body’s organ and structure.
A. computerized tomography (CT Scans)
B. endoscopy
C. Magnetic Resonance Imaging (MRI)
D. ultrasound tests or sonograms
3. It is a tool in digital painting that allows the user to manipulate objects on a
CRT (cathode ray tube)
A. adobe
B. sketchpad
C. stylus
D. tablet
4. It is a free and open-source alternative to Adobe Photoshop certainly good
enough to get started if you’re on a limited budget.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
5. Uses electromagnetic radiation to take images of the inside of the body. The
most well - known and common form of radiography is X-ray.
A. Magnetic Resonance Imaging
B. Radiography
C. Ultrasound
D. X-ray
6. What do you call the process of painting on a tablet and creating artwork on
a computer?
A. acrylic painting
B. canvass painting
C. digital painting
D. traditional painting
7. It is a kind of digital painting software that has been taking the art world by
storm and its very light-weight and easy to use.
A. Adobe Photoshop
B. Krita

55
C. MacPaint
D. Procreate
8. What do you call an artist who produces artworks through digital ways?
A. computer artist
B. digital artist
C. digital photographer
D. digital technologist
9. It is an example of online resource for teaching yourself digital painting for
free, via sample videos and mini tutorials.
A. Ctrl+Paint
B. Twitch
C. Twine
D. Youtube
10. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
11. It is the oxygen of digital art. It breathes life into your work by it with
things we already know.
A. Cubism
B. Impressionism
C. Realism
D. Water Color
12. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
13.Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs, muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Utrasound
D. X-ray
14. What do you call the system, procedure and specialty of making visual
representations of the inside body for clinical examination and therapeutic
mediation?
A. imaging videos
B. Instagram
C. sonograms
D. video game
15.Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray

56
Lesson Digital Painting/Imaging
4 Videos
(Technology-based Art)

Hello young digital artist!


Are you ready for the next
digital arts adventure?

What’s In

On the previous modules, you have learned about the different technology-
based art forms. Module 1 taught you about computer/digital arts and the basics
of mobile phone photography, while lesson 1and 2 gave you the knowledge on
digital photography. This time, you will be more equipped with technology-based
arts as you will discover the world of video games/digital painting/imaging videos.
So, have fun dear learner!

What’s New
Some view technology as a threat to originality and as seeking to replace
traditional art making. This idea can certainly be worrisome for art teachers.
Studies suggest the use of digital tools in art education increases artistic
development and creativity.

Note to the Teacher and Parents


Technology isn’t going anywhere, it will continue to evolve at an ever-changing
speed. There’s no doubt that both traditional and digital art creation are
essential. We need to find ways to use them together to create the best learning
opportunities for our students

57
What is It

What is Digital Painting?


Digital painting also refers to a technique using a graphics software program
to create an artwork that is totally virtual. The canvas, brushes, paints, and other
tools are all virtual, existing only within the computer. And the finished work is
also stored in virtual format, to be shared through cyber space.

Many artists turn t


since it’s cheaper in the
materials) and it’s a necess
animation, illustration, and

Source: http://images.app.goo.gl/uLyi1QQakzC6AEBs9

Digital painting is an emerging art form in which traditional painting


techniques such as watercolor, oils, impasto, etc. are applied using digital tools by
means of a computer, a graphics tablet and stylus, and software. Digital painting
differs from other forms of digital art, particularly computer-generated art, in that it
does not involve the computer rendering from a model. The artist uses painting
techniques to create the digital painting directly on the computer.
In most digital painting programs, the users can create their own brush style using
a combination of texture and shape. This ability is very important in bridging the
gap between traditional and digital painting.

Comparison with Traditional Painting

The main difference between digital and traditional painting is the non-linear
process. That is, an artist can often arrange his painting in layers that can be
edited independently. Also, the ability to undo and redo strokes frees the artist
from a linear process. But digital painting is limited in how it employs the
techniques and study of a traditional painter because of the surface differences and
lack of physicality. The digital artist has at his disposal several tools not available
to the traditional painter. Some of these include: a virtual palette consisting of
millions of colors, almost any size canvas or media, and the ability to take back
mistakes, as well as erasers, pencils, spray cans, brushes, combs, and a variety of
2D and 3D effect tools.

58
Tools used in Digital Painting:
1. Sketchpad
The earliest graphical manipulation
program was called Sketchpad. Created in
1963 by Ivan Sutherland, a grad student at
MIT, Sketchpad allowed the user to
manipulate objects on a CRT (cathode ray
tube). Sketchpad eventually led to the
creation of the Rand Tablet for work on the
GRAIL project in 1968.

2. Tablets
The idea of using a tablet to
communicate directions to a computer has
been an idea since 1968 when the RAND
(Research and Development) company out of
Santa Monica, developed the RAND tablet
that was used to program. Digitizers were
popularized in the mid-1970s and early
1980s by the commercial success of the ID
(Intelligent Digitizer) and BitPad
manufactured by the Summagraphics Corp.
These digitizers were used as the input
device for many high-end CAD (Computer
Aided Design) systems as well as bundled
with PC's and PC based CAD software like AutoCAD.

3. MacPaint
An early commercial program that allowed
users to design, draw, and manipulate objects.
This program’s first version was introduced on
January 22, 1984 on the Apple Lisa. The ability to
freehand draw and create graphics with this
program made it the top program of its kind
during 1984. The earlier versions of the program
were called MacSketch and LisaSketch, and the
last version of MacPaint was MacPaint 2.0
released in 1998.Much of MacPaint's universal
success was attributed to the release of the first
Macintosh computer which was equipped with
one other program called MacWrite. It was the
first personal computer with a graphical user
interface and lost much of the bulky size of its
predecessor, the Lisa.

59
Digital Painting Software Description
1. Adobe Photoshop It’s the most powerful software
available for painting, and because it’s
become the industry standard you’ll
find the most training & lessons on it.

2.Krita It is a free and open-source alternative


to Adobe Photoshop. It’s not quite as
powerful, though it’s certainly good
enough to get started if you’re on a
limited budget.

3.Procreate It has been taking the art world by


storm in the last few years. It’s very
light-weight and easy to use, and while
it’s lacking some of Photoshops
features, more are being added to it all
the time.

Video Technology/Imaging Videos


Imaging videos is the system, procedure and specialty of making visual
presentations of the inside of a body for clinical animation and therapeutic
mediation.
Imaging is the capture, storage, manipulation, and display of images. In
document imaging, the emphasis is on capturing, storing, and retrieving
information from the images. In graphical imaging, the emphasis is on the
manipulation of created images in order to achieve special effects through rotating,
stretching, blurring, resizing, twirling, and other changes to the original image.
Imaging videos is a multidisciplinary field concerned with the generation,
collection, duplication, analysis, modification, and visualization of videos. As an
evolving field it includes research and researchers from medical and clinical field.

Imaging videos is the system, procedure and specialty of making visual


representations of the inside of a body for clinical examination and therapeutic
mediation. Medicinal imaging looks to uncover interior structures stowed away by
the skin and bones, and to diagnose and treat infection. Imaging videos

60
additionally make a database of ordinary life systems and physiology to make it
conceivable to recognize irregularities. Main branches of knowledge incorporate
aviation imaging, provisions and showcase, shade generation, customer imaging,
indicators and sensors, digitization and capacity, shows, legal imaging, hard
duplicate yield, high velocity imaging, holography and 3-D imaging, picture
securing, imaging: instruments, demonstrating and properties, picture handling,
picture quality, picture security, info/yield gadgets, instrumentation, machine
vision, media future, medicinal imaging, metrology and measurements,
multispectral imaging, psychometric scaling routines, and vision and imaging.

Source: https://images.app.goo.gl/PiPaVyRL9193xhKz8

Research has repeatedly shown the value of video in the digital classroom.
With the relatively recent availability of free, high-quality video online, it also makes
a perfect addition to blended learning. Students, parents, and teachers all agree on
the effectiveness of using video as a teaching tool. And there are a number of ways
to implement video-assisted teaching. Education is no exception. Classroom
layouts, teaching methods, ideas about testing (and so much more) are
transforming almost before our eyes. Amidst this rapid change is a sense of
urgency. We, educators are striving to transform learning environments to meet
changing needs. Students must be prepared to compete and contribute in a global
economy. Tech plays a crucial role, as districts scramble to create “the digital
classroom of the future.”

There are various types of digital painting, including impressionism,


realism, and water color. There are both benefits and drawbacks of
digital painting.
Impressionism

Claude Monet, Impression, soleil levant


(Impression, Sunrise), 1872, oil on canvas,
Musée Marmottan Monet, Paris. This painting
became the source of the movement's name,
after Louis Leroy's article The Exhibition of the
Impressionists satirically implied that the
painting was at most, a sketch.

61
Realism

Bonjour, Monsieur Courbet, 1854. A


Realist painting by Gustave Courbet
Realism is the oxygen of digital art. It breathes
life into your work by associating it with things
we already know. We connect to it because we
see ourselves in it. So it's no wonder that so
many artists spend a lifetime trying to master
realism in all its beautiful glory.

Watercolor

Watercolour as a traditional media offers


artists a particularly expressive power. With
practice and dedication, it's possible to mix
colour and water in such a way as to create
fantastic, translucent works. In the digital
realm, Painter is rightly popular for its
watercolour-based tools that do a great job of
simulating these advantages without the user
needing to know how to paint. Thanks to the
digital canvas, we can also be more
experimental when mixing materials and
textures, which are easy to adjust as we go.

Types of Medical Imaging

MAGNETIC RESONANCE IMAGING (MRI)


Magnetic resonance imaging involves
radio waves and magnetic fields to look
at the organs and other structures in the
body.

62
NUCLEAR MEDINE
A general term rather that involves any
medical use of radioactive materials.

ULTRA SOUND
- Utilizes high frequency sound waves, which are
- reflected off tissue to create images of organs,
- muscles, joints, and other soft tissues.

RADIOGRAPHY
- Uses electromagnetic radiation to take images
- of the inside of the body. The most well - known
- and common form of radiography is X-ray.

63
What’s More

Activity 1. MATCHING TYPE. Match column A with column B. Write


your
answer on a separate sheet of paper.

COLUMN A COLUMN B

1. B. Krita
A. Krita
A. Krita

2. B. Procreate

C. Procreate
C. Adobe
3.

D.Impressionism

4.

E. Nuclear Medicine

64
5.

F. Realism

6.

G. Water Color

7.

H. Magnetic Resonance
imaging MRI

8. I. Ultrasound

J. Radiography

9.

K. Nuclear medicine

65
10.

L. Mcpaint

11. M. Sketchpad

N. Tablet
12.

13. O. Digital painting

14.

P. CT Scan

15.

66
What I Have Learned

Congratulations! You made it. Now, you have fully mastered the lesson on this
module. Answer the following essay questions. Do it on another sheet of paper.

Activity: ART PUZZLES


Direction: Find the hidden words in these crossword puzzle piece.

K W A T E R C O L O R G I M P M A D L A

D M E D I A S P A I N T E A D O B A E N

C I P H O T O S R I I O L R D D P P R I

O T G I B B P Z T A B L E T S E A H O M

M I J I I H E N R O L I N I T L L C C A

P L O O T Y I X A R T T S S Y A A T E T

U A O F M A C P A I N T R T L N E E S I

T E G A P I G C O L O R S B V Y T K I O

E R E A L I S M G C A R E A U O T S S N

R Q M A G I I M P R E S S I O N I S M S

Words to find:

Realism Tablets Tool


Digital Painting MacPaint Model

Watercolor Adobe Colors

Artist Canvas Media


Sketchpad Animation Impressionism

67
What I Can Do

Since you have already mastered the lesson on digital painting/ imaging videos,
apply the skills that you have learned from our lesson. Using your available
technology at hand. All outputs shall be graded using the rubrics below.

A. Create a digital paint , print and mount


( Note: Students who cannot make it due to absence of technological
gadgets, make use of the localized materials found in your locality)

Rubrics.
Concepts - 30%
Craftsmanship/Skill - 30%
Creativity/Originality - 20%
Elements of Art - 20%
Total: - 100%

Paste here

68
Assessment

MULTIPLE CHOICE:
Directions: Choose the letter of the best answer. Write the chosen letter on a
separate sheet of paper.
1. Uses electromagnetic radiation to take images of the inside of the
body. The most well - known and common form of radiography is X-
ray.
A. Magnetic Resonance Imaging
B. Radiography
C. Ultrasound
D. X-ray
2. It is an example of online resource for teaching yourself digital
painting for free, via sample videos and mini tutorials.
A. Ctrl+Paint
B. Twitch
C. Twine
D. Youtube
3. What do you call the system, procedure and specialty of making
visual representations of the inside body for clinical examination
and therapeutic mediation?
A. imaging videos
B. instagram
C. sonograms
D. video game
4. It is known as a computer-generated and or manipulative form of
art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
5. What do you call an artist who produces artworks through digital ways?
A. computer artist
B. digital artist
C. digital photographer
D. digital technologist
4. What do you call the process of painting on a tablet and creating artwork on
a computer?
A. acrylic painting
B. canvass painting
C. digital painting
D. traditional painting
5. It is a tool in digital painting that allows the user to manipulate objects on a
CRT (cathode ray tube)
A. adobe
B. sketchpad
C. stylus
D. tablet

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6. It is a kind of program that allows users to design, draw and manipulate
objects.
A. Adobe
B. GIMP
C. Krita
D. MacPaint
7. It is a device in the medical field that uses magnetic field and radio waves to
produce detailed pictures of the body’s organ and structure.
A. computerized tomography (CT Scans)
B. endoscopy
C. Magnetic Resonance Imaging (MRI)
D. ultrasound tests or sonograms
8. It is a free and open-source alternative to Adobe Photoshop certainly good
enough to get started if you’re on a limited budget.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
9. It is a kind of digital painting software that has been taking the art world by
storm and its very light-weight and easy to use.
A. Adobe Photoshop
B. Krita
C. MacPaint
D. Procreate
10. Magnetic resonance imaging involves radio waves and magnetic fields to look
at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
13. A general term rather that involves any medical use of radioactive materials.
A. Magnetic resonance Imaging
B. Mammography
C. Nuclear medicine
D. Ultrasound
14. Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs,muscles, joints, and other soft tissues.
A.Mammography
B.Sonography
C. Utrasound
D. X-ray
15. Realism is the oxygen of digital art. It breathes life into your work by it with
things we already know.
A. Cubism
B. Impressionism
C. Realism
D. Water Color

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Additional Activities

Using available laptop, desktop or android phone, create simple digital painting.
Print your output and labelled with original title, your name, date and the
technique used. Mount it in a ¼ size illustration board for a graded activity.

Mount Here…

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Post-Test Lastly you have
to answer the
Post-test.

Have fun!

MULTIPLE CHOICE. Direction: Choose the letter only of the best answer. Write
your answer on a separate sheet of paper. Use ½ lengthwise.
1. It is known as a computer-generated and or manipulative form of art.
A. computer-digital art
B. modern art
C. technology-based art
D. visual arts
2. Magnetic resonance imaging involves radio waves and magnetic fields to
look at the organs and other structures in the body.
A. Magnetic resonance Imaging
B. Nuclear medicine
C. Ultrasound
D. X-ray
3. Which of the following is an example of a video game program that emphasizes
the visual structure of hypertext and does not require knowledge of a programming
language?
A. GameMaker
B. Stencyl
C. Twine
D. Twitch
4. Utilizes high frequency sound waves, which are reflected off tissue to create
images of organs,muscles, joints, and other soft tissues.
A. Mammography
B. Sonography
C. Utrasound
D. X-ray
5. It is a kind of program that allows users to design, draw and manipulate
objects.
A. Adobe
B.GIMP
C. Krita
D. MacPaint
6. It is an art of generating or capturing an original image through the use of
a digital camera or a device with a built-in camera.
A. computer digital art
B. digital photography
C. mobile art
D. video games

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7. What does the acronym DSLR stand for?
A. Digital Single-Lens Reflex
B. Digital Site-Lens Reflex
C. Distance Single-Lens Reflex
D. Distance Single-Lens Reflex
8. The following basic tips for taking photos are good except ______________.
A. check the available background is simple
B. choose a good location
C. take shots facing the light.
D. there is natural light in the outdoor
9. A digital photography used today for pets, animals or wildlife.
A. landscape/travel photography
B. portrait photography
C. wildlife photography
D. all of the above
10. It is known as compact camera designed primarily for simple operation.
A. digital single lens reflex camera
B. mobile camera
C. pinhole camera
D. point-and-shoot camera
11. It is more than an art that uses a camera or a device with a built-in
camera
to produce images focused by a lens.
A. computer digital art
B. digital photography
C. mobile art
D. video games
12. It is regarded as one of the most vital parts of a camera.
A. aperture
B. image sensor
C. Lens
D. shutter release
13. What is the function of the image sensor of the camera?
A. It allows the light to enter the screen.
B. It is the area on the camera that you look through in order to
compose your hot.
C. It is the main portion of the camera.
D. It converts the optical image to an electronic signal, which is then
sent to your memory card.
14. Which part of a camera affects the image’s exposure by changing the
diameter of the lens opening?
A. aperture
B. body
C. image sensor
D. shutter release
15. What is the function of a flash in a camera?
A. It allows manual control of the camera’s focus.
B. It can be useful to provide a bit of extra light during dim, low light
situations.
C. It controls the amount of light reaching the image sensor.
D. It is used to set the manual focus of the camera.

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Answer Key
Lesson 1

Assessment Pre-test What's More


1. C 1. C 1. Flash
2. D 2. B 2. Main Control Dial
3. D 3. D 3. Viewfinder
4. C 4. A 4. Shutter Button
5. D 5. D 5. LCD Display
6. Power switch
6. B 6. B
7. Mode dial
7. A 7. A 8. Cross Key
8. A 8. D 9. Focus Mode
9. D 9. C Switch
10. D 10. B 10. Play Button
11. B 11. C 11. Memory Card Slot
12. A 12. D 12. Flash Button
13. D 13, D 13. Erase Button
14. A 14. Lens Release
14. C
15. B Button
15. A
15. Lens

What I Have
What I Know What I Can Learned
Do 1. O
1. A The Teacher Use 2. N
2. C RUBRICS 3. J
3. D 4. I
4. A 5. A
5. B 6. C
6. D 7. E
7. D 8. F
8. A 9. B
9. A 10. D
10. B 11. H
11. D 12. G
12. C 13. L
13. D 14. M
14. D 15. K
15. C

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Answer Key
Lesson 2

Assessment What's More What’s More


Continuation…
1. B Activity 1
2. D 1. DLSR 9. Still Life
3. A 2. Point and Shoot Photography
4. D Camera 10. Landscape/Travel
5. D 3. Pinhole Camera Photography
6. D 4. Mobile Phone 11. Still Life
7. D Camera Photography
8. C 5. Still Life 12. Wild Life/Animal
9. C Photography Photography
10. C 6. Wild Life/Animal 13. Landscape/Travel
11. B Photography Photography
12. A 7. Landscape/Travel 14. Fashion
13. B Photography Photography
14. A 8. Fashion 15. Portrait
15. A Photography Photography

What I Have
What I Know What I Can Learned
Do 1. Digital camera
1. B The Teacher Use 2. Images
2. A RUBRICS 3. Photography
3. B 4. Sensor or light
4. A 5. Interesting
5. A 6. Location
6. D 7. Great photos
7. D 8. Simple
8. C 9. First hour
9. C 10. Sunset
10. C 11. Facing the light
11. B 12. Subject
12. D 13. Poised shot
13. A 14. Candid shot
14. D 15. Fashion item
15. D

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Answer Key
Lesson 3

What's More
Assessment Activity1 What I Know
16. C 1. Handle/Top 1. B
17. D 2. Guide/Dust 2. B
18. B Washer/Disk 3. A
19. C 3. Spring 4. D
20. B 4. Restrictor Gate 5. C
21. D 5. Actuator 6. D
22. A 6. Microswitch 7. C
23. B 7. Mounting Plate 8. B
24. C 8. Pivot 9. D
25. D 9. Stick/Shaft 10. B
26. B 10. E-ring 11. A
27. A 12. C
28. D 13. A
29. A 14. D
30. D 15. D

What I Have Learned


Activity 1
What's More What I Can Do
1. Video Games
Activity 2 2. GameMaker The teacher use
3. Chris Kilmas RUBRICS
The teacher will decide if
4. joystick
the answer is
5. E-ring
correct/Answers may Additional Activities
6. Console unit
vary
7. Dock The teacher use
8. Joy-Con Controllers
RUBRICS
9. Stencyl
10. Spring
11. Handle/Top
12. Dilemmas
13. Starting
14. Progression
15. Special

1. Stencyl

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Answer Key
Lesson 4

Assessment What's More Post Test


1. B Activity1 1. C
2. A 2. D
1. C
3. A 2. A
3. D
4. C 3. B
4. A
5. B 4. D 5. B
6. C 5. F 6. B
7. B 6. G 7. A
8. D 7. I 8. D
9. C 8. H 9. C
10. C 9. E 10. B
10. I 11. C
11. D
11. L 12. B
12. A 12. M
13. C 13. D
13. N 14. A
14. C 14. O
15. C 15. D
15. Q
16.

What I can Do What I Know What I Have Learned

The teacher use 1. D 1. Realism


RUBRICS 2. C 2. Digital Painting
3. B 3. Watercolor
4. B 4. Artist
Additional 5. B 5. Sketchpad
Activities 6. C 6. Tablets
7. D 7. MacPaint
The teacher use 8. Adobe
RUBRICS
8. B
9. A 9. Canvass
10. C 10. Animation
11. C 11. Tool
12. C 12. Model
13. C 13. Colors
14. A 14. Media
15. A 15. Impressionism

77
References

Sunico, Raul M., PhD, Cabanban, Evelyn F.,and Moran, Melissa Y. Horizons, Music
and Arts Appreciation for Young Filipinos Grade 10, Quezon City
Philippines: Tawid Publications 2015.

Aldred, John. Photography, May 27, 2020,


https://didphotography.net

Belliveau, David. Digital Painting, May 28, 2020,


https:// paintable.cc

Bustamante, Ashley. Camera Parts and Their Functions, June 18, 2020,
https://www.techwallas.com

Dehart, Blake. Should You Do Traditional Art or Digital Art? , May 28, 2020,
https://blake-dehart.com

Faris, Stephanie. Seven Elements of Photography, June 18, 2020,


https://www.techwalla.com

Garner, Christine. How to Learn Digital Painting, May 28, 2020,


https://medium.com

Grande, Trisha. Main Types of photography In Use Today, May 27, 2020,
https://brainly.ph

Kopcok, Darina. Two Main types of Camera, May 27, 2020,


https://expertphotography.com

Lana, Del Rey. Video Games, May 29, 2020,


https://en.m.wikipedia.org.

Ranjan, Rajeev. Basic Parts of DSLR Camera and Their Functions, June 17, 2020
www.pixelrajeev.com

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For inquiries or feedback, please write or call:

Department of Education - Bureau of Learning Resources (DepEd-BLR)

Ground Floor, Bonifacio Bldg., DepEd Complex


Meralco Avenue, Pasig City, Philippines 1600

Telefax: (632) 8634-1072; 8634-1054; 8631-4985

Email Address: blr.lrqad@deped.gov.ph * blr.lrpd@deped.gov.ph

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