This document provides instructions for role-playing game scene creation and progression. It instructs the user to write a scene pretext, describe characters, roll dice for an outcome, scan the scene for possibilities, take on any perspective within the scene, have agents claim and act on outcomes, write actions that advance the story through success or failure, roll for new outcomes, and update character descriptions as the story progresses through new scenes.
This document provides instructions for role-playing game scene creation and progression. It instructs the user to write a scene pretext, describe characters, roll dice for an outcome, scan the scene for possibilities, take on any perspective within the scene, have agents claim and act on outcomes, write actions that advance the story through success or failure, roll for new outcomes, and update character descriptions as the story progresses through new scenes.
This document provides instructions for role-playing game scene creation and progression. It instructs the user to write a scene pretext, describe characters, roll dice for an outcome, scan the scene for possibilities, take on any perspective within the scene, have agents claim and act on outcomes, write actions that advance the story through success or failure, roll for new outcomes, and update character descriptions as the story progresses through new scenes.
This document provides instructions for role-playing game scene creation and progression. It instructs the user to write a scene pretext, describe characters, roll dice for an outcome, scan the scene for possibilities, take on any perspective within the scene, have agents claim and act on outcomes, write actions that advance the story through success or failure, roll for new outcomes, and update character descriptions as the story progresses through new scenes.
Roll one dice for an outcome [from your GAME SYSTEM]. Scan the scene for interesting possibilities. Become any character, object, piece of scenery, concept, or anything else in the scene, onscreen or offscreen, with any kind of agency, real or imagined. Let the agent claim the outcome. Write some action based on the outcome and the story so far. Invent as much as you want and need. Involve other characters. Let failure advance the scene as much as success. Roll one dice for another outcome, or end the scene. Play all new scenes to advance the story. Update character descriptions as they change.