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Nintendo Entertainment System

The game was ported by Nintendo Research & Development 2[44] to Nintendo's Family
Computer (Famicom) console and released in Japan on July 15, 1983, as one of the system's
three launch games.[45] Masayuki Uemura, the Famicom's lead architect, designed the console
specifically to faithfully recreate Donkey Kong.[46][47] It is an early Nintendo Entertainment
System game in the Arcade Classics Series, released on June 1, 1986, in North America and
October 15, 1986, in Europe. Omitted are the cement factory stage and most of the cutscenes,
because early ROM cartridges do not have enough memory. It includes a new song composed by
Yukio Kaneoka for the title screen. [30] Both Donkey Kong and its sequel, Donkey Kong Jr., are
included in the 1988 NES compilation Donkey Kong Classics.
In 2002, the NES version was rereleased for the e-reader, a Game Boy Advance add-on. Later in
2004 the NES version was released as a separate cartridge for the Game Boy Advance in
the Classic NES Series.

Game Boy The Atari 8-bit computer conversion of Donkey Kong contains one of the longest-
undiscovered Easter eggs in a video game.[48] Programmer Landon Dyer's initials appear if the player
dies under certain conditions and returns to the title screen. This remained undiscovered for 26
years until Dyer revealed it on his blog, stating "there's an Easter egg, but it's totally not worth it, and
I don't remember how to bring it up anyway."[49] The steps required to trigger it were later discovered
by Don Hodges, who used an emulator and a debugger to trace through the game's code. [50]
Main article: Donkey Kong (1994 video game)

A complete remake of the original arcade game on the Game Boy, titled Donkey Kong (referred to
as Donkey Kong '94 during development) contains levels from both the original Donkey
Kong and Donkey Kong Jr. arcades. It starts with the same gameplay and four locations as the
arcade game and then progresses to 97 additional puzzle-based levels. It is the first game to have
built-in enhancement for the Super Game Boy system.
v The Atari 8-bit computer conversion of Donkey Kong contains one of the longest-
undiscovered Easter eggs in a video game.[48] Programmer Landon Dyer's initials appear if the player
dies under certain conditions and returns to the title screen. This remained undiscovered for 26
years until Dyer revealed it on his blog, stating "there's an Easter egg, but it's totally not worth it, and
I don't remember how to bring it up anyway."[49] The steps required to trigger it were later discovered
by Don Hodges, who used an emulator and a debugger to trace through the game's code. [50] Upon
release in arcades, Computer and Video Games compared it favorably with King Kong and predicted
that it would likely become a success.[4] In his 1982 book Video Invaders, Steve Bloom
described Donkey Kong as "another bizarre cartoon game, courtesy of Japan" [17]: 5  and said it was
one of the "most exciting variations" on Pac-Man's maze theme along with Sega's Frogger due to
how players need to "scale from the bottom of the screen to the top" which make them "more like
obstacle courses than mazes" since "you always know where you're going — up." [63] In January
1983, the 1982 Arcade Awards gave it the award for the best single-player video game and the
Certificate of Merit as runner-up for Coin-Op Game of the Year.[64]
In September 1982, Arcade Express reviewed the ColecoVision port and scored it 9 out of 10.
[65]
 Creative Computing Video & Arcade Games in 1983 stated that "Coleco did a fabulous job"
with Donkey Kong, the best of the console's first five games and "the most faithful adaptation of the
original video game I have seen". [66] The magazine's Danny Goodman stated that of Coleco's three
console versions, the one for the ColecoVision was the best, "followed surprisingly by the Atari and
Intellivision, in that order".[67] Computer and Video Games reviewed the ColecoVision port in its
September 1984 issue and scored it 4 out of 4 in all four categories of Action, Graphics, Addiction
and Theme.[53] Ed Driscoll reviewed the Atari VCS version of Donkey Kong in The Space Gamer No.
59.[68] Edwards commented that "The faults really outweigh the plusses, especially if you've got
'Donkey Kong Fever'. For the addicted, your cure lies elsewhere. Still, if you just play the game
occasionally, or never, you may like this cartridge. However, play the store's copy, 

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