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Falconer later asked her bosses if the game had been reviewed, and she learned that Gremlin

was
unwilling to take a chance on the game because of its basic gameplay and cute presentation. She
thought the game deserved a chance and requested a licensing window of about 90 days for
prototype play-testing. She was told her request would be granted if she could convince Gremlin's
management. She opened a meeting with executives from Paramount, co-owned by the same
parent company as Sega/Gremlin, by passing out booklets highlighting Frogger's gameplay and
sales potential. One of the executives, Jack Cameron Gordon, tossed the booklet back and stated
that Frogger had already been rejected as a "women and kids game". She replied by speculating on
whether these executives had also been party to the rejection of Pac-Man's pitch, which hushed the
room. Seeing their deflation in resistance, she explained Frogger's appeal, including its easily
memorizable patterns, aesthetic attractiveness, and catchy soundtrack. She concluded by simply
requesting a play-test to gauge player reactions. The room went quiet until one executive relented
and told the group to "let her have her goddamn kids game". [10]
Sega/Gremlin agreed to pay Konami $3,500 daily for a 60-day licensing window.
The Frogger EPROM chips arrived from Japan, Falconer retrieved them, and Gremlin's engineering
department created a prototype arcade cabinet. Gremlin agreed to commit to the game, pending its
successful play-test. Its popularity with the mostly male audience of the San Diego bar, Spanky's
Saloon, impressed Gremlin's sales team and convinced buyers at the Amusement & Music
Operators Association expo in October 1981.[11]
Frogger's release further broadened the appeal of video games. [12] Jack Gordon, the director of video
game sales at Sega/Gremlin, noted that women shied away from shoot 'em ups and that games
like Frogger "filled the void".[13]

Ports[edit]
Frogger was ported to many home systems. Systems such as the Commodore 64 received
both ROM cartridge and cassette tape versions.[14]

Frogger disk by Sierra On-Line for IBM PC

Sierra On-Line gained the magnetic media rights and sublicensed them to developers who published
for systems not normally supported by Sierra; Cornsoft published the official TRS-80/Dragon
32, Timex Sinclair 1000, and Timex Sinclair 2068 ports. Because of that, even the Atari
2600 received multiple releases: a cartridge and a cassette for the Supercharger. Sierra released
disk or tape ports for the Commodore 64, Apple II series, the original Macintosh, IBM PC, Atari
2600 Supercharger—and cartridge versions for the TRS-80 Color Computer.
Parker Brothers received the license from Sega for cartridge versions and produced cartridge ports
of Frogger for the Atari 2600, Intellivision, Atari 5200, ColecoVision, Atari 8-bit family, TI-99/4A, VIC-
20, and Commodore 64. Parker Brothers spent $10 million on advertising Frogger.[15] The Atari 2600
port was programmed by Ed English.[16]
Coleco released Mini-Arcade tabletop versions of Frogger, Pac-Man, Galaxian, and Donkey Kong,
with combined sales of three million units.[17]
Frogger was converted to systems such as the PC-6001, Game Boy,[18] and the 1983 Gakken
Compact Vision TV Boy as one of its 6 launch games.

Reception

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