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Stone Creatures

Also choose a problem that gargoyles face: Ruined nest (nest is A threat...
falling apart), Symbol of oppression (you have a bad reputation MJ: Create a
1. A Hunter Circle 4. A talented witch
among the fey), Hunters' grudge (humans have a grudge against plot
Context you), Petrified at dawn (if dawn catches you, you remain 2. An ogre kingpin 5. An ambitious architect
Roll or choose on
You are gargoyles, mythological stone creatures, night protector. petrified without being able to go back to the nest), Stone 3. A separatist group of 6. The Mayor the tables on the
Silent watchers by day, you come alive by night to arbitrate language (only other gargoyles understand you). feys left.
disputes and dispense justice among the other supernatural Wants to …
beings hidden in the cities. Centuries pass, and still you keep the
Rolling the dice Credits
When you do something risky, roll 1d6 to find out how 1. Destroy / Corrupt 4. Protect / Control Author: Squidam
balance. (oddsquidam@gmail.com)
it goes. roll +1d if you’re prepared and +1d if you’re an 2. Steal / Capture 5. Build / Create Inspired by: Lasers &
Players: Character creation expert. (The GM tells you how many dice to roll, based
3. Bond with 6. Pacify / Occupy
Feelings: The doubleclicks
on your character and the situation.) Roll your dice and tribute RPG (v1.2) by John
Choose a style for your character: Stoic, Ancient,
1 Their target, namely … Harper
Frightening, Pretentious, Fearless, Clever or compare each die result to your number. (oneseven@gmail.com ;
Graceful. 1. An antediluvian vampire 4. La guilde des changelins onesevendesign.com)

If you embody the Creature (movement, empathy),
This game is licensed
Choose a preferred role for your character: Tracker, you want to roll under your number. 2. The catacombs 5. La cour des feys
2 under a CC BY-NC-SA 3.0
Protector, Diplomat, Archivist, Aerial acrobat,
licence.

Berserker, Healer. If you embody the Stone (sturdiness, stealth), you 3. Le pont des trolls 6. Votre nichoir http://creativecommons.or
want to roll over your number.
g/licenses/by-nc-sa/3.0/us/
Choose your score, from 2 to 5. a high number Which will …
If none of your dice succeed, it goes wrong.
3
means your character is more akin to the Creature
(climbing, flight, empathy, communication etc.)? a 0 The GM says how things get worse somehow. 1. Destroy your legitimacy 4. Serve the plans of a third
low number means you’re more akin to the Stone party
If one die succeeds, you barely manage it.
(calm, intimidation, sturdiness, stealth etc.). 1 The GM inflicts a complication, harm, or cost. 2. Cause a wave of terror 5. Trigger a fey war

4 The gargoyles usually choose a name of their own, 3. Force you to abandon 6. Reveal the existence of
If two dice succeed, you do it well.
Malachite, Atlas or Young Moon for example. 2 Good job! your lair feys to humans
Gargoyle powers: Gargoyles are able to fly, live many centuries,
can break through walls and endure impressive damages. 3
If three dice succeed, you get a critical success!
The GM tells you some extra effect you get.
GM: Run the game
Moreover, they can erase the memories of the current night Play to find out how they defeat the threat. Introduce the threat by showing
If you roll your number exactly you exploit your evidence of its recent badness. Before a threat does something to the characters,
from the human minds.
Stone Creature’s instinct. You get a special insight
Player goal: Get your character involved in a hidden world of into what’s going on. ask the GM a question and they’ll
show signs that it’s about to happen, then ask them what they do. "The leader of the
urban fantasy and its inner schemes. answer you honestly. some good questions: What are elf gang threatens to execute the hostages if you try to follow him, what do you
they really feeling? Who’s behind this? How could I get do?", "The clock is ticking and your prime suspect is not talking, what are you
Character goal: choose one or create your own: Impress your
mentor, Develop your empathy, Discover the circumstances of
! them to _____? What should I be on the lookout for? doing?".
What’s the best way to _____? What’s really going on
your creation, Preserve the balance, Punish the culprits, or here?
Call for a roll when the situation is uncertain. Don’t pre-plan outcomes—let the
Continue to be a symbol (you have nothing to prove). You can change your action if you want to, then roll chips fall where they may. Use failures to push the action forward. The situation
again. always changes after a roll, for good or ill.
ask questions and build on the answers: "Have any of you ever been attacked by a
Players: your nest Helping fey hunter? Where? What happened?".
Collectively, choose two advantages for your nest: Vantage point If you want to help someone else, who’s rolling, say how you try
(high point with good visibility), Underground network (allows to help and make a roll. If you succeed, give them +1d.
you to move around without worrying about stealth), Place of
peace (no one is supposed to fight in this place), Fey refuge (feys
who can't fit in take refuge under your wing), Simulacra (the
place is full of "fake" gargoyles), Fey cells (allows you to imprison
neutralized feys).

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