Professional Documents
Culture Documents
Roblox Response To Quintin Smith's Reporting - Here & Now
Roblox Response To Quintin Smith's Reporting - Here & Now
Roblox Response To Quintin Smith's Reporting - Here & Now
platform
• We do not allow virtual currency earned from the sale of collectibles to be
converted into real money
• The communication between developers described in the reporting occurred
predominantly on other platforms, not Roblox. While we cannot control activity on
other applications that may have less stringent safety systems and policies, we
aggressively deter moving activity off of Roblox and will take action against
accounts when we are made aware of policy violations.
• If you look at the experiences that monetize on our platform, no matter how you
cut the numbers – top 1,000/5,000/10,000 developers by earnings or hours of
engagement in experience – the vast majority of devs are over 18 years old. For
example, about 90 percent of developers of the top 1,000 games by earnings are
over the age of 18. In general, the average age for top earning and/or engaging
developers is around 25 years old. While there are younger creators on our
platform, most are hobbyists building something fun for their friends and are not
building games to make money.
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“We take reports of abuse very seriously and work to take action whenever abuse is
brought to our attention. Some of the reporting we have seen is not reflective of the
experiences on our platform nor the many features we put in place to provide a safe and
civil space for our users and developers. Respecting The Community is one of our core
values at Roblox, and we have a lot of sympathy with the individuals who shared their
experiences with the video creator. However, we do not believe the reporting gave fair
representation to the positive difference that building on Roblox, with free tools, has
made in the lives of many within our developer community. We work hard every day to
continue to create an even better environment for them and all of our users.” - Roblox
spokesperson
In particular, the commentary in the video omits or misrepresents some important facts:
KIDS LEARN SKILLS LIKE CODING AND 3D DESIGN FOR FREE ON ROBLOX
While the vast majority of top developers (by earnings and/or engagement) are 18 years
or older, many developers were first introduced to coding and software development
while building games for their friends on Roblox when they were younger. Education is
an integral part of our DNA, which is why we continue to provide free software and
curriculum to teach valuable STEM skills, such as coding and 3D design. Our platform
offers a unique opportunity for students to deepen their knowledge through hands-on
experiences, problem solving, and collaboration with other people in a way that no other
platform can. There are also many third-party educators who use Roblox to teach.
Parents also enroll their children in coding camps/ classes which use Roblox. Here is a
list: https://education.roblox.com/en-us/educators.
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1. Everything you need to build and maintain your experience on the platform,
at no upfront cost. We provide free tools and services such as Roblox Studio to
help you start building immediately. We also eliminate complicated fee
structures by covering hosting, storage, platform customer support, localization,
regulatory requirements, payment processing and platform fees. Roblox
manages multiple distinct and complicated steps that normally come with building
an experience - removing any upfront costs and making it easy to start. Finally,
Roblox has a robust community and developer forum to guide and support you
along the way.
2. Rapid iteration and instant deployment across all platforms: With Roblox
Studio, you can modify your experience and publish across console, desktop,
and mobile immediately, without requiring additional approvals from other
platforms. You are also able to publish globally. This allows you to make real-
time updates and get feedback from your global users so you can continuously
improve your experience. In addition to rapid iteration, our streaming architecture
allows users to instantly access your experience (and jump from one experience
to another) without downloads. Developers can make immersive multiplayer
experiences within a shorter time period with less risk, and scale those
experiences to everyone immediately.
3. Seamless access to an active global audience: As of the quarter ending
September 30, 2021 there were more than 47 million average DAUs on Roblox,
the majority of whom joined through word of mouth to engage with their friends.
Users can discover more content through personalized and social
recommendations (e.g. “recommended for you,” “up and coming,” and “play with
friends”) and through our search tool. Not only is it easy to discover experiences,
but it is seamless to start playing. Users do not have to download another app to
try out a new experience and they are free to join. This combination of a large
audience, recommendations, a social graph, and seamless teleportation between
experiences drives meaningful organic growth. And developers can further boost
growth through our low cost ad engine.