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Shayne Shady Lake (Shayne) : Feline Agility: 1/1 Strength of The Grave: 1/1 Sorcery Points: 2/2
Shayne Shady Lake (Shayne) : Feline Agility: 1/1 Strength of The Grave: 1/1 Sorcery Points: 2/2
INSPIRATION
STRENGTH
12 2 30 Feline Agility: 1/1
10 ARMOR Strength of the Grave: 1/1
CLASS
2 PROFICIENCY BONUS INITIATIVE SPEED Sorcery Points: 2/2
0 PERSONALITY TRAITS
14 ●
2
3
Dexterity
Constitution
11
CURRENT HIT POINTS IDEALS
0
Intelligence
2 0
Wisdom
● 6
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13 2D6
2
Acrobatics (Dex) Total SUCCESSES
1
0
Animal Handling (Wis) 2D6 FAILURES
●
2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)
10 ●
6
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int)
Dagger +4 1d4+2 piercing - Strength of the Grave: When
0 0
Insight (Wis)
dropped to 0 HP, you can
●
6
Intimidation (Cha)
make a CHA saving throw
WISDOM 0
Investigation (Int)
unarmed +2 1d4+0 slashing (DC 5 + damage taken). On a
0
Medicine (Wis)
10 0
Nature (Int)
success, you instead drop to
1 HP. Can't use this feature if
0
●
2
Perception (Wis)
caused by radiant damage or
4
Performance (Cha)
critical hit. Once successfully
CHARISMA
●
6
Persuasion (Cha)
used, can't use again until
0
Religion (Int)
19 long rest.
2
Sleight of Hand (Dex)
●
4
Stealth (Dex)
- Font of Magic: You gain
4
0
Survival (Wis)
Sorcery Points equal to your
level. Regain all on long rest.
SKILLS ATTACKS & SPELLCASTING
You can either create a spell
slot or use a spell slot to get
12 PASSIVE WISDOM (PERCEPTION)
CP - Dagger x3 sorcery points according to
- Component Pouch the table on the second page
SP - Dungeoneer's Pack of the sheet as a bonus
Daggers. darts. slings,
quarterstaffs, light crossbows action.
EP
GP
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19
AGE HEIGHT WEIGHT
SYMBOL
- Darkvision (120ft)
Shayne was a normal tabaxi - Feline Agility: Move up to double your speed this turn. Can
traveling around Faerun until reuse once you spend at least 1 turn without moving.
very recently (about a week or
- Cat's Claws: Unarmed strikes deal 1d4+str slashing damage.
two ago). He had an encounter
- Sorcery to spell slot table:
with a strange and shadowy
1st -> 2 SP
entity. Ever since then he has
been cold to the touch and he 2nd -> 3SP
hasn't had the need to blink 3th -> 5SP
anymore. He blinks about once 4th -> 6SP
a week or something. 5th -> 7SP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA 8+prof(14) prof(6)
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Chill Touch
Frostbite
Ray of Frost
Mage Hand
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 0 7
EPAR
SPELL NAME
ED
PR
● Disguise Self
● Shield
4
● Ice Knife
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.