Professional Documents
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parenting treatment with some advantages. For example, treatments with virtual
elements more effective than imaginary strategies are under the therapist's
control. Web-based intervention can cross geographical and time barriers making
access to intervention possible for patients who were unable to attend before.”
found Virtual Reality (VR), that is, the use of virtual scenarios in which the subject
reduction.”
org.gbcprx01.georgebrown.ca/10.1007/s10798-016-9375-y
“van Meeteren and Zan found that building systems of ramps and pathways for balls
and toy cars to roll along promoted essential skills like communication, creativity,
Hoda, R., Henderson, A., Lee, S., Beh, B., & Greenwood, J. (2014). Aligning
48–59. https://doi-org.gbcprx01.georgebrown.ca/10.1016/j.ijcci.2014.06.001
“One of the benefits of eportfolios is that they allow teachers and children to
write stories and upload images easily and remotely. The flexible nature of e-
the present study shows that more than three fifths of children have abnormal
weight and about three fifths of them have abnormal body mass index. Using
activities. Playing digital games and computers, however, are interactive and
may vary from watching television in their impact on energy intake on two
accounts: they do not leave hands free to eat, and they do not display food
snacks.”
Jeong, H., Yim, H. W., Lee, S.-Y., Lee, H. K., Potenza, M. N., Jo, S.-J., &
https://doi-org.gbcprx01.georgebrown.ca/10.1556/2006.8.2019.74
spends doing one thing, the less time that may be spent doing another.
Children who spend excessive time on Internet gaming typically spend less
time interacting with other people (Caplan, 2003). An assumption of the social
displacement effect is that time spent on gaming will displace other activities,
Oliemat, E., Ihmeideh, F., & Alkhawaldeh, M. (2018). The use of touch-screen
https://doi-org.gbcprx01.georgebrown.ca/10.1016/j.childyouth.2018.03.028
“Most of the research studies (e.g., Couse & Chen, 2010; McCarrick & Li,
2007; Penuel et al., 2009; Wiley, Cameron, Gulati, & Hogg, 2016; Wong,
2012) indicated that tablets have the potential to promote early learning when
used for learning purposes. When children are encouraged to use tablets in
doing homework, this reflects the fact that parents and/or teachers believe in
Watson, 2014). However, these tablet activities have not been raised by the
study sample.”
“Through using tablets, the children expressed that they need their parents' help
from the Internet. Although tablets support independence in learning (Couse &
Chen, 2010; Shuler et al., 2013), these results indicated that children are not in
“Even after the arrest of the culprit behind the deadly game, the game is still
operating through its deadly roots and has claimed 100s of deaths of innocent
“The key to prevention lies with the parents, teachers and the peer group.”
“The blue whale challenge, is a deadly online craze. It prompts the victim through
concern in India due to the higher rate of non-traceable depression especially among
terms and conditions, but the blue whale game challenges are completely unethical
leading to a gradual destruction of the society. Prompt government efforts are needed
to ban such challenges, for example, government can Frame guidelines for the
publicity of suicide news through mass media including cable TVs, Newspapers, and
the internet, thorough a scrutiny of websites searched by the individuals to get rid of
depression and aids for committing suicide, set up health clinics for dealing with
psychiatric and psychological issues of the youngsters and the troubled individuals
and establish human welfare programs for creating awareness about suicide