Lack of technology elements for mass production. VR hardware
needs to incorporate two features that are convenience and control.
With convenience we mean to say the availability of choices and
accessibility to cost and functions that is the technology must be easy to use and should be available at affordable price.
2-Human factors
Aesthetics- As the look of a device form a essential piece to
mainstream adoption. the current existing product tends to be bulky from factors, having large size. So, finding the right aesthetics will increase the desirability of the device. Comfort- the current designs of AR/VR wearables are not comfortable hence restricts form long time usage. Comfort involves an acceptable shape weight, and we can say tightness. The device should not limit the user’s natural movement. Contextual awareness- the context of usage by the customers must be very clear to the companies. The device should add the significance of it with comfort. Customization- customization is the key to marketing of any product as the customer’s needs to connect to the product so the wearables should account for all human differences in shape, size color and appearances for ultimate connect to the product. Ease of use- considering the most popular VR headsets in markets, most of them are a combination of three form factors to provide the experience i.e a headset., a smartphone and a headphone. So the user finds it difficulty in managing all the different components and it takes away all the comfort and joy to enjoy the product.