Organized Play: Scena R Ios

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ORGA N I Z ED PL AY

SCE NA R IOS
SCENARIO ONE

BOTTLENECK
Player 1 Reinforcement Zone

Player 2 Reinforcement Zone


48"

72"

Forces All Regiments are held back as Reinforcements.

You and your opponent each choose an army, Game Length


using the Army Lists.
At the end of a Round, if one or more players
Battlefield have accumulated 12 or more VP (Victory
Points), the game ends. Otherwise the game
Players place an agreed amount of Terrain, then ends after 10 rounds.
agree on the Defence values and Capacity of
any Garrison Terrain, as well as the Elevation Victory Conditions
Levels of any Obscuring Terrain.
At the end of each Turn, you score points for
PLACE OBJECTIVE ZONE MARKERS
the following:
• 1 Victory Point for securing the 9" diameter
One Objective (6” diameter for purposes of Objective Zone marker in the friendly half
Seizing Territory) is placed at the center of the of the battlefield.
Table. Two Objectives (9” diameter for pur- • 2 Victory Points for securing the 6" diameter
poses of Seizing Territory) are placed 15" away Objective Zone marker.
from the center of the Table in either direction • 3 Victory Points for securing the 9" diameter
towards the players' Reinforcement Zones. Objective Zone marker in the enemy half
of the battlefield.
Deployment If a player loses all of their Regiments and
Characters, that player automatically loses (the
Both players roll off. player is considered to have less total VP than
The player who wins the roll-off chooses their opponent for Victory), and both players
a Battlefield edge (which becomes their retain any gained VP for tiebreaker purposes.
Reinforcement Zone). The other player
takes the opposite Battlefield edge (and
Reinforcement Zone).
SCENARIO TWO

MAELSTROM
Player 2 Reinforcement Zone

48"

72"
Player 1 Reinforcement Zone
takes the opposite Battlefield edge (and
Forces Reinforcement Zone).
All Regiments are held back as Reinforcements.
You and your opponent each choose an army,
using the Army Lists. Game Length
Battlefield At the end of a Round, if one or more players
have accumulated 12 or more VP (Victory
Players place an agreed amount of Terrain, then Points), the game ends. Otherwise the game
agree on the Defence values and Capacity of ends after 10 rounds.
any Garrison Terrain, as well as the Elevation
Levels of any Obscuring Terrain. Victory Conditions
PLACE OBJECTIVE ZONE MARKERS
At the end of Turns 1-4 or 9-10, you score
points for the following:
One Objective (6” diameter for purposes of • 2 Victory Points for securing the 6" diameter
Seizing Territory) is placed at the center of Objective Zone marker.
the Table. Two Objectives (9” diameter for • 1 Victory Point for securing each 9" diameter
purposes of Seizing Territory) are placed on Objective Zone markers.
either side of the central Objective, in equal At the end of Turns 5-8, you score points for
distance from each player’s Reinforcement the following:
Edge and 15” away from the center of the • 2 Victory Points for securing each 9" diam-
Battlefield. eter Objective Zone markers.
• 1 Victory Point for securing the 6" diameter
Deployment Objective Zone marker.
If a player loses all of their Regiments and
Both players roll off. Characters, that player automatically loses (the
The player who wins the roll-off chooses player is considered to have less total VP than
a Battlefield edge (which becomes their their opponent for Victory), and both players
Reinforcement Zone). The other player retain any gained VP for tiebreaker purposes.
SCENARIO THREE

HEAD TO HEAD
Player 2 Reinforcement Zone

48"

72"
Player 1 Reinforcement Zone

Forces Game Length


You and your opponent each choose an army, At the end of a Round, if one or more players
using the Army Lists. have accumulated 12 or more VP (Victory
Points), the game ends. Otherwise the game
Battlefield ends after 10 rounds.

Players place an agreed amount of Terrain, then Victory Points


agree on the Defence values and Capacity of
any Garrison Terrain, as well as the Elevation At the end of each Turn, you score points for
Levels of any Obscuring Terrain. the following:
• 1 Victory Point for each enemy Command
Deployment Card removed from play.
• 1 additional Victory Point if the Command
Both players roll off. Card removed was the Warlord.
The player who wins the roll-off chooses If a player loses all of their Regiments and
a Battlefield edge (which becomes their Characters, that player automatically loses (the
Reinforcement Zone). The other player player is considered to have less total VP than
takes the opposite Battlefield edge (and their opponent for Victory), and both players
Reinforcement Zone). retain any gained VP for tiebreaker purposes.

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