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Elements Distinctions: Air OR Water
Elements Distinctions: Air OR Water
Elements Distinctions: Air OR Water
Air OR
Awareness • Reflexes gain a PP
and roll
Water
Perception • Strength
Earth
Willpower • Stamina
Fire
Intelligence • Agility
Talents Skills
Athletics
Charm
Covert
Deceit
Lore
Medicine
Melee
Menace
Milestones
Ranged
Spirits
Streetwise
Survival
Tactics
Technology
Dice Pool
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Build a
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Talents
El
Sp
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Stress Tracks
Physical Social
Mind Elements Body Distinctions
Air OR
Awareness • Reflexes gain a PP
and roll
Talents Skills
Airbender: When performing an action involving Athletics
Airbending, double or step up your Element die.
Spend 1 PP to do both. Charm
Area Attack: Add a d6 and keep an additional effect die Covert
for each additional target. Deceit
Deflection: On a successful defense action, convert your
opponent’s effect die into an Asset. Spend 1 PP to do Lore
this even if your opponent succeeds. Medicine
Melee
Menace
Milestones
Ranged
Gain a Plot Point when...
Spirits
Streetwise
Survival
Tactics
Technology
Dice Pool
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+ + + + + +
Modify
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Build a
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Re , St
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Talents
El
Sp
Di
Op
Stress Tracks
Physical Social
Mind Elements Body Distinctions
Air OR
Awareness • Reflexes gain a PP
and roll
Talents Skills
Waterbender: When performing an action involving Athletics
Waterbending, double or step up your Element die.
Spend 1 PP to do both. Charm
Companion: Your wolf-lynx adds a d10 Resource die in Covert
addition to being a Distinction. Deceit
Healing: Step up your effect die when helping others
recover stress. Spend 1 PP to recover your own or Lore
another’s physical stress, or step down physical trauma. Medicine
Melee
Menace
Milestones
Ranged
Gain a Plot Point when...
Spirits
Streetwise
Survival
Tactics
Technology
Dice Pool
at ’s
ur t
n
ss ’s
+ + + + + +
Modify
so un
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Build a
lic nt
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&
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Re , St
mp ne
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With
St ne
in
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Co ppo
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As
Talents
El
Sp
Di
Op
Stress Tracks
Physical Social
Mind Elements Body Distinctions
Air OR
Awareness • Reflexes gain a PP
and roll
Water
Perception • Strength Trained by the
Bei-Fongs
Earth
Willpower • Stamina Like a Rock
Fire
Never Got to Be
Intelligence • Agility a Metalbender
Talents Skills
Earthbender: When performing an action involving Athletics
Earthbending, double or step up your Element die.
Spend 1 PP to do both. Charm
Second Wind: Before making a defense action, you may Covert
move your physical stress die to the Trouble Pool, Deceit
then add a third die to your total.
Protector: You may make defense actions for allies. Lore
Remove your highest rolling die and step down your Medicine
effect die. Spend 1 PP to ignore this restriction.
Melee
Menace
Milestones
Ranged
Gain a Plot Point when...
Spirits
Streetwise
Survival
Tactics
Technology
Dice Pool
at ’s
ur t
n
ss ’s
+ + + + + +
Modify
so un
n
y
io
Build a
lic nt
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Re , St
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With
St ne
in
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Co ppo
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As
Talents
El
Sp
Di
Op
Stress Tracks
Physical Social
Mind Elements Body Distinctions
Air OR
Awareness • Reflexes gain a PP
and roll
Talents Skills
Firebender: When performing an action involving Athletics
Firebending, double or step up your Element die.
Spend 1 PP to do both. Charm
Berserk: Add a die from the Trouble Pool to an attack Covert
action. Step up the die and return it when you’re done. Deceit
Sociable: Spend 1 PP to reroll during social conflict.
Lore
Medicine
Melee
Menace
Milestones
Ranged
Gain a Plot Point when...
Spirits
Streetwise
Survival
Tactics
Technology
Dice Pool
at ’s
ur t
n
ss ’s
+ + + + + +
Modify
so un
n
y
io
Build a
lic nt
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re nt
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en
&
ct
Re , St
mp ne
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With
St ne
in
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Co ppo
st
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or ush
As
Talents
El
Sp
Di
Op
Stress Tracks
Physical Social
Mind Elements Body Distinctions
Air OR
Awareness • Reflexes gain a PP
and roll
Talents Skills
Tactician: Allies step up their effect die when they use Athletics
an asset or complication you created.
Charm
Versatile: You may combine (and step up) two equal dice
in a pool, or split (and step down) a single larger die. Covert
Weaponmaster: Include a d10 Resource die when making Deceit
attack actions.
Lore
Medicine
Melee
Menace
Milestones
Ranged
Gain a Plot Point when...
Spirits
Streetwise
Survival
Tactics
Technology
Dice Pool
at ’s
ur t
n
ss ’s
+ + + + + +
Modify
so un
n
y
io
Build a
lic nt
t
ce
re nt
lt
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en
&
ct
Re , St
mp ne
t
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With
St ne
in
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se
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Co ppo
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or ush
As
Talents
El
Sp
Di
Op
Stress Tracks
Physical Social