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EK Party Pack-Rules WAttack
EK Party Pack-Rules WAttack
the rules
READING IS THE WORST WAY TO
LEARN HOW TO PLAY A GAME.
INSTEAD, GO ONLINE and watch
players: 2 -10 our instructional video:
contents: 122 cards WWW.EXPLODINGKITTENS.COM/HOW
how it works
In the deck of cards are some
setup
To start, remove all the Exploding Kittens (9)
taking your turn
Gather all 8 of your cards into your hand
Exploding Kittens. You play the game from the deck and set them aside. and look at them. Do one of the following:
by putting the deck face down and taking
turns drawing cards until someone draws
an Exploding Kitten. PASS
Play no cards.
Now, look through the remaining deck and
based on the number of players, use the or
following cards:
PLAY
2 - 3 players: Use only the cards WITH a Play a card by placing it FACE UP on
paw print in the corner. top of the Discard Pile and following
the instructions on the card.
nope
feed your opponent a nope sandwich
with extra nopesauce
WHAT
Read the text on a card to
4 - 7 players: Use only the cards WITHOUT
I DO
Insert any extra Defuse Cards back hoping it’s not an Exploding Kitten.
When that happens, that person explodes. in the deck (if there are any). (This is different from most games in that
They are now dead and out of the game.
Stop the action of another Player.
You can play this at any time.
you END YOUR TURN by drawing a card.)
nope
Each player starts with a Defuse Card; the most
powerful card in the game. These are the only
cards that can save you from Exploding Kittens.
Play continues clockwise around the table.
If you draw an Exploding Kitten, instead of dying,
you can play the Defuse Card and reinsert the
Kitten back into the Draw Pile anywhere you’d like
Remember
Play as many or as few cards as you’d like, then
in secret. draw a card to end your turn.
Try to get as many Defuse Cards as possible.
Pass-or-Play then Draw.
This process continues until there’s only Pass-or-Play then Draw.
1 player left, who wins the game. Shuffle the deck and deal 7 cards face down
to each player. Everyone now has a hand
The more cards you draw, the greater your of 8 cards total (including the Defuse Card).
chances of drawing an Exploding Kitten.
Insert enough Exploding Kittens back into
SEE THE FUTURE card allowing you to privately peek at You must show this card immediately. Unless Force any other player to give you 1 card
you have a Defuse Card, you’re dead. Discard from their hand. They choose which card to
the top 3 cards in the draw pile.
all of your cards, including the Exploding Kitten. give you.
and the top card ( the carD (3x) See the Future Then take the Exploding Kitten, and without on another Nope to
you’re about to draw ) is an reordering or viewing the other cards, secretly negate it and create a
exploding kitten. put it back in the Draw Pile anywhere you’d like. Yup, and so on.
You can play a Nope Card at any time before
an action has begun, even if it’s not your turn.
Any cards that have been noped are lost.
Want to hurt the player right after you? Put the Leave them in the Discard Pile.
Kitten right on top of the deck. If you’d like, You can even play a Nope on a Special
hold the deck under the table so that no one Combo (below).
else can see where you put it.
Your turn is over after playing this card.
Feral cat 2 with
4 without
Use as any Cat Card (any card that is
attack (2x) 4 with
7 without powerless on its own). This card cannot be
used as a non-Cat Card (Shuffle, Attack, etc).
Immediately end your turn(s) without
drawing and force the next player to take 2
turns in a row. The victim of this card takes cat Cards
3 of each with
You decide to play an attack card to end your turn a turn as normal (play-or-pass then draw). 4 of each without
and force the next Player to take 2 turns. Then, when their first turn is over, it’s their
These cards are powerless on their own,
turn again.
but if you collect any 2 matching Cat Cards,
attack (2x)
If the victim of an Attack Card plays an Attack you can play them as a Pair to steal a
unleash the catterwocky.
Card, their turns are immediately over, and the random card from any player. They can
next player must take any remaining turns also be used in Special Combos.
but then another player plus 2 more; e.g. 4 turns, then 6, and so on.
plays a NOPE card which
cancels your attack, so
it’s still your turn. End your turn without drawing
Force the next player to take
a card.
two turns.
skip 4 with
6 without
Immediately end your turn without drawing a
(2x) attack
card.
If you play a Skip Card as a defense to an
Attack Card, it only ends 1 of the 2 turns. special combos
2 Skip Cards would end both turns. (Read this after you've played your first game)
TWO of a kind
see the future (3x) 3 with
3 without
Playing matching Pairs of Cat Cards (where you get to
steal a random card from another player) no longer only
Privately view the top 3 cards from the Draw applies to pairs of Cat Cards. It now
applies to ANY pair of cards with the
Pile and put them back in the same order. same title (a pair of Shuffle Cards, a
You don’t want to draw
Don’t show the cards to the other players. pair of Skip Cards, etc).
that top card and Explode,
so you play a SHUFFLE card
three of a kind
and randomly shuffle
the Draw Pile. Alter the future (3x) 2 with
4 without Exactly the same as Two of a Kind, but you get
to name the card you want from
Privately view the top 3 cards from the Draw the other player. If they have it,
I'd like your
Defuse, please.
Shufflofebat farts descends from
Pile and rearrange them in any order you’d like. you get to take it. If not,
Return them to the top of the Draw Pile face you get nothing.
a plague
the sky.
5 different cards
pile.
shuffle 2 with
4 without If you play 5 different cards (any 5 cards with different
Shuffle the Draw Pile thoroughly. (Useful when titles), go through the Discard Pile to take
Shuffle the draw
an EXPLODING KITTEN. End your turn by drawing the bottom card from When you play special combos, ignore the
the Draw Pile. instructions on the cards.