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PARTY PACK!

exploding kittens HEY! DON’T READ THESE RULES!

the rules
READING IS THE WORST WAY TO
LEARN HOW TO PLAY A GAME.
INSTEAD, GO ONLINE and watch
players: 2 -10 our instructional video:
contents: 122 cards WWW.EXPLODINGKITTENS.COM/HOW

how it works
In the deck of cards are some
setup
To start, remove all the Exploding Kittens (9)
taking your turn
Gather all 8 of your cards into your hand
Exploding Kittens. You play the game from the deck and set them aside. and look at them. Do one of the following:
by putting the deck face down and taking
turns drawing cards until someone draws
an Exploding Kitten. PASS
Play no cards.
Now, look through the remaining deck and
based on the number of players, use the or
following cards:
PLAY
2 - 3 players: Use only the cards WITH a Play a card by placing it FACE UP on
paw print in the corner. top of the Discard Pile and following
the instructions on the card.
nope
feed your opponent a nope sandwich
with extra nopesauce
WHAT
Read the text on a card to
4 - 7 players: Use only the cards WITHOUT
I DO

learn what it does.


a paw print in the corner.
CRUNCH
MUNCH
MUNCH

After you follow the instructions on the


nope
feed your opponent a nope sandwich card, you can play another card. You
with extra nopesauce
can play as many cards as you’d like.
8 - 10 players: Use all of the cards.
Stop the action of another Player.

Remove allYou of the Defuse Cards from


can play this at any time.
End your turn by drawing a card from the
the deck and deal 1 to each player. top of the Draw Pile into your hand and
nope

Insert any extra Defuse Cards back hoping it’s not an Exploding Kitten.
When that happens, that person explodes. in the deck (if there are any). (This is different from most games in that
They are now dead and out of the game.
Stop the action of another Player.
You can play this at any time.
you END YOUR TURN by drawing a card.)
nope
Each player starts with a Defuse Card; the most
powerful card in the game. These are the only
cards that can save you from Exploding Kittens.
Play continues clockwise around the table.
If you draw an Exploding Kitten, instead of dying,
you can play the Defuse Card and reinsert the
Kitten back into the Draw Pile anywhere you’d like
Remember
Play as many or as few cards as you’d like, then
in secret. draw a card to end your turn.
Try to get as many Defuse Cards as possible.
Pass-or-Play then Draw.
This process continues until there’s only Pass-or-Play then Draw.
1 player left, who wins the game. Shuffle the deck and deal 7 cards face down
to each player. Everyone now has a hand
The more cards you draw, the greater your of 8 cards total (including the Defuse Card).
chances of drawing an Exploding Kitten.
Insert enough Exploding Kittens back into

BASICALLY the deck so that there is 1 fewer than the


number of people playing. Remove any
extra Exploding Kittens from the game. Ending the game
The last player who hasn't exploded
if you explode, you lose. wins the game.
and you are full of incendiary loser sadsauce. For a 4 player game, insert 3 Kittens.
For a 3 player game, insert 2 Kittens. You won't ever run out of cards in the
Draw Pile because you inserted enough
if you don’t explode, YOU WIN. This ensures that everyone eventually
explodes except for 1 person. Exploding Kittens to kill all but 1 player.
and you are full of greatness. good job, buddy.
Note: For a 2 - 3 player game, the Exploding Kittens you

and all of the other cards


insert will be the only cards that do not have paw prints. Three more things
Will Lessen Your Chances of Getting A good strategy is to save your cards early in
Exploded by Exploding Kittens. Shuffle the deck, and put it face down the game while your chance of exploding is low.
in the middle of the table.
You can always count the cards left in the
For example This is your Draw Pile.
Draw Pile to figure out the odds of exploding.
You could use a See the Future
Card to peek at the top few see the future (3x) There is no maximum or minimum hand size.
cards in the Draw Pile. If that If you run out of cards in your hand, there’s no
reveals an Exploding Kitten, special action to take. Keep playing. You’ll
you could then use a Skip Card skip draw at least 1 more card on your next turn.
to end your turn and (Be sure to leave some space for a Discard Pile as well.)
avoid drawing it.

Pick a player to go first. (Some sample


criteria: most impressive beard, most stop reading! go play!
Copyright Exploding Kittens 2018 intimidating odor, shortest spleen, etc.) If you have questions about specific cards, flip this sheet over.
Example Turn exploding kittens FIELD GUIDE
you only need this if you have questions about specific cards
You suspect the top card in the draw pile is an
Exploding Kitten, so instead of passing and then
drawing a card to end your turn, you decide to play a
Exploding Kitten 9 cards favor 2 with
4 without

SEE THE FUTURE card allowing you to privately peek at You must show this card immediately. Unless Force any other player to give you 1 card
you have a Defuse Card, you’re dead. Discard from their hand. They choose which card to
the top 3 cards in the draw pile.
all of your cards, including the Exploding Kitten. give you.

See the Future


DEfuse 3 with
7 without NOPE 4 with
6 without
I'm Gonna play
See the Future. NOPE!
If you drew an Exploding Kitten, you can play Stop any action except for
(3x)
deploy the special-ops
bunnies.

this card instead of dying. Place your Defuse an Exploding Kitten or a BA


M!

Card in the Defuse Card. Imagine that


Discard Pile. any card beneath a Nope
While viewing the 3 top cards Card never existed. YUP! Dang.
you see that you were right,
You can also play a Nope
Privately view the top
three
cards of the draw pile.

and the top card ( the carD (3x) See the Future Then take the Exploding Kitten, and without on another Nope to
you’re about to draw ) is an reordering or viewing the other cards, secretly negate it and create a
exploding kitten. put it back in the Draw Pile anywhere you’d like. Yup, and so on.
You can play a Nope Card at any time before
an action has begun, even if it’s not your turn.
Any cards that have been noped are lost.
Want to hurt the player right after you? Put the Leave them in the Discard Pile.
Kitten right on top of the deck. If you’d like, You can even play a Nope on a Special
hold the deck under the table so that no one Combo (below).
else can see where you put it.
Your turn is over after playing this card.
Feral cat 2 with
4 without
Use as any Cat Card (any card that is
attack (2x) 4 with
7 without powerless on its own). This card cannot be
used as a non-Cat Card (Shuffle, Attack, etc).
Immediately end your turn(s) without
drawing and force the next player to take 2
turns in a row. The victim of this card takes cat Cards
3 of each with
You decide to play an attack card to end your turn a turn as normal (play-or-pass then draw). 4 of each without
and force the next Player to take 2 turns. Then, when their first turn is over, it’s their
These cards are powerless on their own,
turn again.
but if you collect any 2 matching Cat Cards,
attack (2x)
If the victim of an Attack Card plays an Attack you can play them as a Pair to steal a
unleash the catterwocky.
Card, their turns are immediately over, and the random card from any player. They can
next player must take any remaining turns also be used in Special Combos.
but then another player plus 2 more; e.g. 4 turns, then 6, and so on.
plays a NOPE card which
cancels your attack, so
it’s still your turn. End your turn without drawing
Force the next player to take
a card.
two turns.
skip 4 with
6 without
Immediately end your turn without drawing a
(2x) attack

card.
If you play a Skip Card as a defense to an
Attack Card, it only ends 1 of the 2 turns. special combos
2 Skip Cards would end both turns. (Read this after you've played your first game)
TWO of a kind
see the future (3x) 3 with
3 without
Playing matching Pairs of Cat Cards (where you get to
steal a random card from another player) no longer only
Privately view the top 3 cards from the Draw applies to pairs of Cat Cards. It now
applies to ANY pair of cards with the
Pile and put them back in the same order. same title (a pair of Shuffle Cards, a
You don’t want to draw
Don’t show the cards to the other players. pair of Skip Cards, etc).
that top card and Explode,
so you play a SHUFFLE card
three of a kind
and randomly shuffle
the Draw Pile. Alter the future (3x) 2 with
4 without Exactly the same as Two of a Kind, but you get
to name the card you want from
Privately view the top 3 cards from the Draw the other player. If they have it,
I'd like your
Defuse, please.
Shufflofebat farts descends from
Pile and rearrange them in any order you’d like. you get to take it. If not,
Return them to the top of the Draw Pile face you get nothing.
a plague
the sky.

down, then continue with your turn.

5 different cards
pile.
shuffle 2 with
4 without If you play 5 different cards (any 5 cards with different
Shuffle the Draw Pile thoroughly. (Useful when titles), go through the Discard Pile to take
Shuffle the draw

any single card you’d like.


Shuffle

you know there’s an Exploding Kitten coming.)


(Grab the Pile quickly to choose your
card so that you don’t get “Noped!”)
With the deck freshly shuffled, you draw the top
card to end your turn and hope it’s not
Draw from The bottom 3 with
4 without

an EXPLODING KITTEN. End your turn by drawing the bottom card from When you play special combos, ignore the
the Draw Pile. instructions on the cards.

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